summaryrefslogtreecommitdiff
path: root/src/battle_anim_flying.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle_anim_flying.c')
-rw-r--r--src/battle_anim_flying.c475
1 files changed, 247 insertions, 228 deletions
diff --git a/src/battle_anim_flying.c b/src/battle_anim_flying.c
index fe94dc9a2..f8d47f4ec 100644
--- a/src/battle_anim_flying.c
+++ b/src/battle_anim_flying.c
@@ -380,18 +380,21 @@ static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId)
{
u8 data2;
u16 temp;
+ int i, base;
if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
{
- int i, base;
gTasks[taskId].data[10] = 0;
data2 = gTasks[taskId].data[2];
temp = gPlttBufferFaded[16 * data2 + 0x108];
i = 7;
base = data2 * 16;
- for (; i > 0; --i)
+ do
+ {
gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
+ i--;
+ } while (i > 0);
gPlttBufferFaded[base + 0x101] = temp;
}
@@ -533,16 +536,17 @@ static void AnimFlyBallAttack_Step(struct Sprite *sprite)
void DestroyAnimSpriteAfterTimer(struct Sprite *sprite)
{
- if (sprite->data[0]-- > 0)
- return;
- if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
+ if (sprite->data[0]-- <= 0)
{
- FreeOamMatrix(sprite->oam.matrixNum);
- sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
- }
+ if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
+ }
- DestroySprite(sprite);
- gAnimVisualTaskCount--;
+ DestroySprite(sprite);
+ gAnimVisualTaskCount--;
+ }
}
struct FeatherDanceData
@@ -563,41 +567,35 @@ struct FeatherDanceData
u16 unkE_1:15;
};
-#define ANIM_SWITCH(sprite) \
- { \
- (sprite)->hFlip ^= 1; \
- (sprite)->animNum = (sprite)->hFlip; \
- (sprite)->animBeginning = TRUE; \
- (sprite)->animEnded = FALSE; \
- }
-
static void AnimFallingFeather(struct Sprite *sprite)
{
- u8 battler, sinIndex;
- u32 matrixNum;
- s16 sinVal;
+ u8 battler, matrixNum, sinIndex;
+ s16 spriteCoord;
struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
- battler = (gBattleAnimArgs[7] & 0x100) ? gBattleAnimAttacker : gBattleAnimTarget;
+ if (gBattleAnimArgs[7] & 0x100)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0];
- sinVal = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
- sprite->pos1.y = sinVal + gBattleAnimArgs[1];
+ spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
+ sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
- data->unk8 = (u16)(sprite->pos1.y) << 8;
- data->unkE_1 = (u16)(sinVal + gBattleAnimArgs[6]);
+ data->unk8 = sprite->pos1.y << 8;
+ data->unkE_1 = spriteCoord + gBattleAnimArgs[6];
data->unk0_0c = 1;
- data->unk2 = (u16)(gBattleAnimArgs[2] & 0xFF);
- data->unkA = (u16)gBattleAnimArgs[2] >> 8;
+ data->unk2 = gBattleAnimArgs[2] & 0xFF;
+ data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF;
data->unk4 = gBattleAnimArgs[3];
- data->unk6 = (u16)gBattleAnimArgs[4];
- *(u16 *)(data->unkC) = (u16)gBattleAnimArgs[5];
+ data->unk6 = gBattleAnimArgs[4];
+ *(u16*)(data->unkC) = gBattleAnimArgs[5];
- if (data->unk2 >= 64 && data->unk2 < 192)
+ if (data->unk2 >= 64 && data->unk2 <= 191)
{
if (!IsContest())
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
@@ -608,7 +606,11 @@ static void AnimFallingFeather(struct Sprite *sprite)
if (!(data->unk4 & 0x8000))
{
- ANIM_SWITCH(sprite);
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+
+ sprite->animBeginning = 1;
+ sprite->animEnded = 0;
}
}
else
@@ -618,28 +620,31 @@ static void AnimFallingFeather(struct Sprite *sprite)
if (data->unk4 & 0x8000)
{
- ANIM_SWITCH(sprite);
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+
+ sprite->animBeginning = 1;
+ sprite->animEnded = 0;
}
}
- data->unk0_1 = data->unk2 / 64;
- sprite->pos2.x = (gSineTable[data->unk2] * (s32)data->unkC[0]) >> 8;
+ data->unk0_1 = data->unk2 >> 6;
+ sprite->pos2.x = (gSineTable[data->unk2] * data->unkC[0]) >> 8;
matrixNum = sprite->oam.matrixNum;
sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
- sinVal = gSineTable[sinIndex];
+ spriteCoord = gSineTable[sinIndex];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
- gOamMatrices[matrixNum].b = sinVal;
- gOamMatrices[matrixNum].c = -sinVal;
+ gOamMatrices[matrixNum].b = spriteCoord;
+ gOamMatrices[matrixNum].c = -spriteCoord;
sprite->callback = sub_810E520;
}
static void sub_810E520(struct Sprite *sprite)
{
- u8 sinIndex;
- u32 matrixNum;
+ u8 matrixNum, sinIndex;
s16 sinVal = 0;
struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
if (data->unk0_0a)
@@ -649,226 +654,240 @@ static void sub_810E520(struct Sprite *sprite)
data->unk0_0a = 0;
data->unk1 = 0;
}
- return;
}
-
- switch (data->unk2 / 64)
+ else
{
- case 0:
- if ((u8)data->unk0_1 == 1) // this must be cast to u8
- {
- data->unk0_0d = 1;
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if ((u8)data->unk0_1 == 3)
- {
- data->unk0_0b ^= 1;
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_0d)
+ switch (data->unk2 / 64)
{
- ANIM_SWITCH(sprite);
- if (data->unk0_0c)
+ case 0:
+ if ((u8)data->unk0_1 == 1) //casts to u8 here are necessary for matching
{
- if (!IsContest())
- {
- if (!data->unkE_0)
- {
- sprite->oam.priority--;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->oam.priority++;
- data->unkE_0 ^= 1;
- }
- }
- else
- {
- if (!data->unkE_0)
- {
- sprite->subpriority -= 12;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->subpriority += 12;
- data->unkE_0 ^= 1;
- }
- }
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
}
- data->unk0_0d = 0;
- }
- data->unk0_1 = 0;
- break;
- case 1:
- if ((u8)data->unk0_1 == 0)
- {
- data->unk0_0d = 1;
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if ((u8)data->unk0_1 == 2)
- {
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_0d)
- {
- ANIM_SWITCH(sprite);
- if (data->unk0_0c)
+ else if ((u8)data->unk0_1 == 3)
{
- if (!IsContest())
- {
- if (!data->unkE_0)
- {
- sprite->oam.priority--;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->oam.priority++;
- data->unkE_0 ^= 1;
- }
- }
- else
- {
- if (!data->unkE_0)
- {
- sprite->subpriority -= 12;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->subpriority += 12;
- data->unkE_0 ^= 1;
- }
- }
+ data->unk0_0b ^= 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
}
- data->unk0_0d = 0;
- }
- data->unk0_1 = 1;
- break;
- case 2:
- if ((u8)data->unk0_1 == 3)
- {
- data->unk0_0d = 1;
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if ((u8)data->unk0_1 == 1)
- {
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_0d)
- {
- ANIM_SWITCH(sprite);
- if (data->unk0_0c)
+ else if (data->unk0_0d)
{
- if (!IsContest())
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
{
- if (!data->unkE_0)
+ if (!IsContest())
{
- sprite->oam.priority--;
- data->unkE_0 ^= 1;
+ if (!data->unkE_0)
+ {
+ sprite->oam.priority--;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->oam.priority++;
+ data->unkE_0 ^= 1;
+ }
}
else
{
- sprite->oam.priority++;
- data->unkE_0 ^= 1;
+ if (!data->unkE_0)
+ {
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
+ }
}
}
- else
+ data->unk0_0d = 0;
+ data->unk2;
+ }
+ data->unk0_1 = 0;
+ break;
+ case 1:
+ if ((u8)data->unk0_1 == 0)
+ {
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if ((u8)data->unk0_1 == 2)
+ {
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
{
- if (!data->unkE_0)
+ if (!IsContest())
{
- sprite->subpriority -= 12;
- data->unkE_0 ^= 1;
+ if (!data->unkE_0)
+ {
+ sprite->oam.priority--;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->oam.priority++;
+ data->unkE_0 ^= 1;
+ }
}
else
{
- sprite->subpriority += 12;
- data->unkE_0 ^= 1;
+ if (!data->unkE_0)
+ {
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
+ }
}
}
+ data->unk0_0d = 0;
}
- data->unk0_0d = 0;
- }
- data->unk0_1 = 2;
- break;
- case 3:
- if ((u8)data->unk0_1 == 2)
- {
- data->unk0_0d = 1;
- }
- else if ((u8)data->unk0_1 == 0)
- {
- data->unk0_0b ^= 1;
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_0d)
- {
- ANIM_SWITCH(sprite);
- if (data->unk0_0c)
+ data->unk0_1 = 1;
+ break;
+ case 2:
+ if ((u8)data->unk0_1 == 3)
+ {
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if ((u8)data->unk0_1 == 1)
{
- if (!IsContest())
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
{
- if (!data->unkE_0)
+ if (!IsContest())
{
- sprite->oam.priority--;
- data->unkE_0 ^= 1;
+ if (!data->unkE_0)
+ {
+ sprite->oam.priority--;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->oam.priority++;
+ data->unkE_0 ^= 1;
+ }
}
else
{
- sprite->oam.priority++;
- data->unkE_0 ^= 1;
+ if (!data->unkE_0)
+ {
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
+ }
}
}
- else
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 2;
+ break;
+ case 3:
+ if ((u8)data->unk0_1 == 2)
+ {
+ data->unk0_0d = 1;
+ }
+ else if ((u8)data->unk0_1 == 0)
+ {
+ data->unk0_0b ^= 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
{
- if (!data->unkE_0)
+ if (!IsContest())
{
- sprite->subpriority -= 12;
- data->unkE_0 ^= 1;
+ if (!data->unkE_0)
+ {
+ sprite->oam.priority--;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->oam.priority++;
+ data->unkE_0 ^= 1;
+ }
}
else
{
- sprite->subpriority += 12;
- data->unkE_0 ^= 1;
+ if (!data->unkE_0)
+ {
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
+ }
}
}
+ data->unk0_0d = 0;
}
- data->unk0_0d = 0;
+ data->unk0_1 = 3;
+ break;
}
- data->unk0_1 = 3;
- break;
- }
- sprite->pos2.x = ((s32)(data->unkC[data->unk0_0b]) * gSineTable[data->unk2]) >> 8;
- matrixNum = sprite->oam.matrixNum;
+ sprite->pos2.x = ((s32)data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8;
+ matrixNum = sprite->oam.matrixNum;
- sinIndex = ((-sprite->pos2.x >> 1) + data->unkA);
- sinVal = gSineTable[sinIndex];
+ sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
+ sinVal = gSineTable[sinIndex];
- gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
- gOamMatrices[matrixNum].b = sinVal;
- gOamMatrices[matrixNum].c = -sinVal;
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
+ gOamMatrices[matrixNum].b = sinVal;
+ gOamMatrices[matrixNum].c = -sinVal;
- data->unk8 += data->unk6;
- sprite->pos1.y = (s16)(data->unk8 >> 8);
- if (data->unk4 & 0x8000)
- data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF;
- else
- data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF;
+ data->unk8 += data->unk6;
+ sprite->pos1.y = data->unk8 >> 8;
+ if (data->unk4 & 0x8000)
+ data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF;
+ else
+ data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF;
- if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1)
- {
- sprite->data[0] = 0;
- sprite->callback = DestroyAnimSpriteAfterTimer;
+ if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = DestroyAnimSpriteAfterTimer;
+ }
}
}
@@ -912,20 +931,20 @@ static void sub_810EB40(struct Sprite *sprite)
{
sprite->pos2.x += sprite->data[1] >> 8;
- if (sprite->data[0]++ == 5)
+ if (++sprite->data[0] == 6)
{
sprite->data[0] = 0;
sprite->pos2.x = 0;
StartSpriteAnim(sprite, 0);
}
- if (sprite->data[7]-- == 0)
+ if (--sprite->data[7] == -1)
DestroyAnimSprite(sprite);
}
void AnimTask_DrillPeckHitSplats(u8 task)
{
- if ((gTasks[task].data[0] % 32) == 0)
+ if (!(gTasks[task].data[0] % 32))
{
gAnimVisualTaskCount++;
@@ -1028,8 +1047,8 @@ static void AnimDiveBall_Step2(struct Sprite *sprite)
static void AnimDiveWaterSplash(struct Sprite *sprite)
{
- u8 matrixNum;
- s32 t1, t2;
+ u32 matrixNum;
+ int t1, t2;
switch (sprite->data[0])
{
@@ -1051,7 +1070,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
sprite->data[0]++;
break;
case 1:
- if (sprite->data[2] < 12)
+ if (sprite->data[2] <= 11)
sprite->data[1] -= 40;
else
sprite->data[1] += 40;
@@ -1059,7 +1078,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
sprite->data[2]++;
TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
-
+
matrixNum = sprite->oam.matrixNum;
t1 = 15616;
@@ -1083,8 +1102,8 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
// Launches a water droplet away from the specified battler. Used by Astonish and Dive
static void AnimSprayWaterDroplet(struct Sprite *sprite)
{
- const u16 v1 = Random2() & 0x1ff;
- const u16 v2 = Random2() & 0x07f;
+ int v1 = 0x1ff & Random2();
+ int v2 = 0x7f & Random2();
if (v1 % 2)
sprite->data[0] = 736 + v1;
@@ -1128,13 +1147,13 @@ static void AnimSprayWaterDroplet_Step(struct Sprite *sprite)
sprite->pos2.y -= sprite->data[1] >> 8;
}
- sprite->data[0] -= 0; // Needed to Match
+ sprite->data[0] = sprite->data[0];
sprite->data[1] -= 32;
if (sprite->data[0] < 0)
sprite->data[0] = 0;
- if (sprite->data[3]++ == 30)
+ if (++sprite->data[3] == 31)
DestroyAnimSprite(sprite);
}
@@ -1204,12 +1223,12 @@ void unref_sub_810F184(u8 taskId)
{
if (gBattleAnimArgs[0] == 0)
{
- const u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = TRUE;
}
else
{
- const u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = FALSE;
}
DestroyAnimVisualTask(taskId);