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path: root/src/battle_anim_flying.c
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Diffstat (limited to 'src/battle_anim_flying.c')
-rw-r--r--src/battle_anim_flying.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/battle_anim_flying.c b/src/battle_anim_flying.c
index b1098ad80..3c6341faa 100644
--- a/src/battle_anim_flying.c
+++ b/src/battle_anim_flying.c
@@ -895,8 +895,8 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
static void AnimUnusedBubbleThrow(struct Sprite *sprite)
{
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
}
@@ -955,8 +955,8 @@ void AnimTask_DrillPeckHitSplats(u8 task)
gBattleAnimArgs[3] = 3;
CreateSpriteAndAnimate(&gFlashingHitSplatSpriteTemplate,
- GetBattlerSpriteCoord(gBattleAnimTarget, 2),
- GetBattlerSpriteCoord(gBattleAnimTarget, 3),
+ GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2),
+ GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET),
3);
}
@@ -987,7 +987,7 @@ static void AnimBounceBallLand(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
sprite->y2 = -sprite->y - 32;
sprite->data[0]++;
break;
@@ -1056,13 +1056,13 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
case 0:
if (!gBattleAnimArgs[0])
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
}
else
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
}
sprite->data[1] = 0x200;
@@ -1123,13 +1123,13 @@ static void AnimSprayWaterDroplet(struct Sprite *sprite)
if (gBattleAnimArgs[1] == 0)
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 32;
}
else
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32;
}
sprite->callback = AnimSprayWaterDroplet_Step;
@@ -1190,8 +1190,8 @@ static void AnimSkyAttackBird(struct Sprite *sprite)
s16 posx = sprite->x;
s16 posy = sprite->y;
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[4] = sprite->x << 4;
sprite->data[5] = sprite->y << 4;