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Diffstat (limited to 'src/battle_anim_flying.c')
-rw-r--r--src/battle_anim_flying.c31
1 files changed, 16 insertions, 15 deletions
diff --git a/src/battle_anim_flying.c b/src/battle_anim_flying.c
index 060149a9e..5955d203e 100644
--- a/src/battle_anim_flying.c
+++ b/src/battle_anim_flying.c
@@ -20,7 +20,7 @@ static void AnimFlyBallAttack_Step(struct Sprite *);
static void AnimFallingFeather(struct Sprite *);
static void AnimFallingFeather_Step(struct Sprite *);
static void AnimWhirlwindLine_Step(struct Sprite *);
-static void AnimUnused_810EA4C(struct Sprite *);
+static void AnimUnusedBubbleThrow(struct Sprite *);
static void AnimWhirlwindLine(struct Sprite *);
static void AnimBounceBallShrink(struct Sprite *);
static void AnimBounceBallLand(struct Sprite *);
@@ -30,8 +30,8 @@ static void AnimDiveBall_Step2(struct Sprite *);
static void AnimDiveWaterSplash(struct Sprite *);
static void AnimSprayWaterDroplet(struct Sprite *);
static void AnimSprayWaterDroplet_Step(struct Sprite *);
-static void AnimUnused_810F004(struct Sprite *);
-static void AnimUnused_810F004_Step(struct Sprite *);
+static void AnimUnusedFlashingLight(struct Sprite *);
+static void AnimUnusedFlashingLight_Step(struct Sprite *);
static void AnimSkyAttackBird(struct Sprite *);
static void AnimSkyAttackBird_Step(struct Sprite *);
static void AnimTask_AnimateGustTornadoPalette_Step(u8);
@@ -180,7 +180,7 @@ const struct SpriteTemplate gFallingFeatherSpriteTemplate =
};
// Unused
-const struct SpriteTemplate gUnusedSpriteTemplate_085963A0 =
+static const struct SpriteTemplate sUnusedBubbleThrowSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
@@ -188,7 +188,7 @@ const struct SpriteTemplate gUnusedSpriteTemplate_085963A0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimUnused_810EA4C,
+ .callback = AnimUnusedBubbleThrow,
};
static const union AnimCmd sAnim_WhirlwindLines[] =
@@ -290,7 +290,7 @@ const struct SpriteTemplate gDiveBallSpriteTemplate =
.callback = AnimDiveBall,
};
-static const union AffineAnimCmd sAnim_Unused_085964A8[] =
+static const union AffineAnimCmd sAnim_Unused[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x0, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x20, 0, 12),
@@ -299,9 +299,9 @@ static const union AffineAnimCmd sAnim_Unused_085964A8[] =
};
// Unused
-static const union AffineAnimCmd *const sAnims_Unused_085964C8[] =
+static const union AffineAnimCmd *const sAnims_Unused[] =
{
- sAnim_Unused_085964A8,
+ sAnim_Unused,
};
const struct SpriteTemplate gDiveWaterSplashSpriteTemplate =
@@ -327,7 +327,7 @@ const struct SpriteTemplate gSprayWaterDropletSpriteTemplate =
};
// Unused
-const struct SpriteTemplate gUnusedSpriteTemplate_085964FC =
+static const struct SpriteTemplate sUnusedFlashingLightSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
@@ -335,7 +335,7 @@ const struct SpriteTemplate gUnusedSpriteTemplate_085964FC =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimUnused_810F004,
+ .callback = AnimUnusedFlashingLight,
};
const struct SpriteTemplate gSkyAttackBirdSpriteTemplate =
@@ -892,7 +892,7 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
}
}
-static void AnimUnused_810EA4C(struct Sprite *sprite)
+static void AnimUnusedBubbleThrow(struct Sprite *sprite)
{
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
@@ -1158,14 +1158,14 @@ static void AnimSprayWaterDroplet_Step(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void AnimUnused_810F004(struct Sprite *sprite)
+static void AnimUnusedFlashingLight(struct Sprite *sprite)
{
sprite->data[6] = 0;
sprite->data[7] = 64;
- sprite->callback = AnimUnused_810F004_Step;
+ sprite->callback = AnimUnusedFlashingLight_Step;
}
-static void AnimUnused_810F004_Step(struct Sprite *sprite)
+static void AnimUnusedFlashingLight_Step(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -1220,7 +1220,8 @@ void AnimSkyAttackBird_Step(struct Sprite *sprite)
DestroySpriteAndMatrix(sprite);
}
-void AnimTask_Unused_810F184(u8 taskId)
+// Unused
+static void AnimTask_SetAttackerVisibility(u8 taskId)
{
if (gBattleAnimArgs[0] == 0)
{