diff options
Diffstat (limited to 'src/battle_anim_ghost.c')
-rw-r--r-- | src/battle_anim_ghost.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle_anim_ghost.c b/src/battle_anim_ghost.c index 2e4a2318d..4b253a7ec 100644 --- a/src/battle_anim_ghost.c +++ b/src/battle_anim_ghost.c @@ -39,8 +39,8 @@ static void AnimGhostStatusSprite(struct Sprite *); static void AnimGhostStatusSprite_Step(struct Sprite *); static void AnimTask_GrudgeFlames_Step(u8 taskId); static void AnimGrudgeFlame(struct Sprite *); -static void AnimUnused_8112F60(struct Sprite *); -static void AnimUnused_8112F60_Step(struct Sprite *); +static void AnimMonMoveCircular(struct Sprite *); +static void AnimMonMoveCircular_Step(struct Sprite *); static const union AffineAnimCmd sAffineAnim_ConfuseRayBallBounce[] = { @@ -124,16 +124,16 @@ const struct SpriteTemplate gLickSpriteTemplate = .callback = AnimLick, }; -static const union AffineAnimCmd sAnim_Unused_08596DA4[] = +static const union AffineAnimCmd sAffineAnim_Unused[] = { AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), AFFINEANIMCMD_END, }; // Unused -static const union AffineAnimCmd *const gAnims_Unused_08596DB4[] = +static const union AffineAnimCmd *const sAffineAnims_Unused[] = { - sAnim_Unused_08596DA4, + sAffineAnim_Unused, }; const struct SpriteTemplate gDestinyBondWhiteShadowSpriteTemplate = @@ -206,7 +206,7 @@ const struct SpriteTemplate gGrudgeFlameSpriteTemplate = }; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_08596E48 = +static const struct SpriteTemplate sMonMoveCircularSpriteTemplate = { .tileTag = 0, .paletteTag = 0, @@ -214,7 +214,7 @@ const struct SpriteTemplate gUnusedSpriteTemplate_08596E48 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimUnused_8112F60, + .callback = AnimMonMoveCircular, }; static void AnimConfuseRayBallBounce(struct Sprite *sprite) @@ -1302,7 +1302,7 @@ static void AnimGrudgeFlame(struct Sprite *sprite) } } -static void AnimUnused_8112F60(struct Sprite *sprite) +static void AnimMonMoveCircular(struct Sprite *sprite) { sprite->invisible = TRUE; sprite->data[5] = gBattlerSpriteIds[gBattleAnimAttacker]; @@ -1310,12 +1310,12 @@ static void AnimUnused_8112F60(struct Sprite *sprite) sprite->data[1] = 10; sprite->data[2] = gBattleAnimArgs[0]; sprite->data[3] = gBattleAnimArgs[1]; - sprite->callback = AnimUnused_8112F60_Step; + sprite->callback = AnimMonMoveCircular_Step; gSprites[sprite->data[5]].pos1.y += 8; } -static void AnimUnused_8112F60_Step(struct Sprite *sprite) +static void AnimMonMoveCircular_Step(struct Sprite *sprite) { if (sprite->data[3]) { |