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Diffstat (limited to 'src/battle_anim_ghost.c')
-rw-r--r--src/battle_anim_ghost.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle_anim_ghost.c b/src/battle_anim_ghost.c
index 2e4a2318d..4b253a7ec 100644
--- a/src/battle_anim_ghost.c
+++ b/src/battle_anim_ghost.c
@@ -39,8 +39,8 @@ static void AnimGhostStatusSprite(struct Sprite *);
static void AnimGhostStatusSprite_Step(struct Sprite *);
static void AnimTask_GrudgeFlames_Step(u8 taskId);
static void AnimGrudgeFlame(struct Sprite *);
-static void AnimUnused_8112F60(struct Sprite *);
-static void AnimUnused_8112F60_Step(struct Sprite *);
+static void AnimMonMoveCircular(struct Sprite *);
+static void AnimMonMoveCircular_Step(struct Sprite *);
static const union AffineAnimCmd sAffineAnim_ConfuseRayBallBounce[] =
{
@@ -124,16 +124,16 @@ const struct SpriteTemplate gLickSpriteTemplate =
.callback = AnimLick,
};
-static const union AffineAnimCmd sAnim_Unused_08596DA4[] =
+static const union AffineAnimCmd sAffineAnim_Unused[] =
{
AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
AFFINEANIMCMD_END,
};
// Unused
-static const union AffineAnimCmd *const gAnims_Unused_08596DB4[] =
+static const union AffineAnimCmd *const sAffineAnims_Unused[] =
{
- sAnim_Unused_08596DA4,
+ sAffineAnim_Unused,
};
const struct SpriteTemplate gDestinyBondWhiteShadowSpriteTemplate =
@@ -206,7 +206,7 @@ const struct SpriteTemplate gGrudgeFlameSpriteTemplate =
};
// Unused
-const struct SpriteTemplate gUnusedSpriteTemplate_08596E48 =
+static const struct SpriteTemplate sMonMoveCircularSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -214,7 +214,7 @@ const struct SpriteTemplate gUnusedSpriteTemplate_08596E48 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimUnused_8112F60,
+ .callback = AnimMonMoveCircular,
};
static void AnimConfuseRayBallBounce(struct Sprite *sprite)
@@ -1302,7 +1302,7 @@ static void AnimGrudgeFlame(struct Sprite *sprite)
}
}
-static void AnimUnused_8112F60(struct Sprite *sprite)
+static void AnimMonMoveCircular(struct Sprite *sprite)
{
sprite->invisible = TRUE;
sprite->data[5] = gBattlerSpriteIds[gBattleAnimAttacker];
@@ -1310,12 +1310,12 @@ static void AnimUnused_8112F60(struct Sprite *sprite)
sprite->data[1] = 10;
sprite->data[2] = gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[1];
- sprite->callback = AnimUnused_8112F60_Step;
+ sprite->callback = AnimMonMoveCircular_Step;
gSprites[sprite->data[5]].pos1.y += 8;
}
-static void AnimUnused_8112F60_Step(struct Sprite *sprite)
+static void AnimMonMoveCircular_Step(struct Sprite *sprite)
{
if (sprite->data[3])
{