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Diffstat (limited to 'src/battle_anim_ghost.c')
-rw-r--r--src/battle_anim_ghost.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/battle_anim_ghost.c b/src/battle_anim_ghost.c
index 2e4a2318d..e7cd4b253 100644
--- a/src/battle_anim_ghost.c
+++ b/src/battle_anim_ghost.c
@@ -39,8 +39,8 @@ static void AnimGhostStatusSprite(struct Sprite *);
static void AnimGhostStatusSprite_Step(struct Sprite *);
static void AnimTask_GrudgeFlames_Step(u8 taskId);
static void AnimGrudgeFlame(struct Sprite *);
-static void AnimUnused_8112F60(struct Sprite *);
-static void AnimUnused_8112F60_Step(struct Sprite *);
+static void AnimMonMoveCircular(struct Sprite *);
+static void AnimMonMoveCircular_Step(struct Sprite *);
static const union AffineAnimCmd sAffineAnim_ConfuseRayBallBounce[] =
{
@@ -124,16 +124,16 @@ const struct SpriteTemplate gLickSpriteTemplate =
.callback = AnimLick,
};
-static const union AffineAnimCmd sAnim_Unused_08596DA4[] =
+static const union AffineAnimCmd sAffineAnim_Unused[] =
{
AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
AFFINEANIMCMD_END,
};
// Unused
-static const union AffineAnimCmd *const gAnims_Unused_08596DB4[] =
+static const union AffineAnimCmd *const sAffineAnims_Unused[] =
{
- sAnim_Unused_08596DA4,
+ sAffineAnim_Unused,
};
const struct SpriteTemplate gDestinyBondWhiteShadowSpriteTemplate =
@@ -206,7 +206,7 @@ const struct SpriteTemplate gGrudgeFlameSpriteTemplate =
};
// Unused
-const struct SpriteTemplate gUnusedSpriteTemplate_08596E48 =
+static const struct SpriteTemplate sMonMoveCircularSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -214,7 +214,7 @@ const struct SpriteTemplate gUnusedSpriteTemplate_08596E48 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimUnused_8112F60,
+ .callback = AnimMonMoveCircular,
};
static void AnimConfuseRayBallBounce(struct Sprite *sprite)
@@ -950,19 +950,19 @@ void AnimTask_CurseStretchingBlackBg(u8 taskId)
SetGpuReg(REG_OFFSET_WINOUT, ((WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ) |
(WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR)));
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN));
- SetGpuReg(REG_OFFSET_BLDY, 0x10);
+ SetGpuReg(REG_OFFSET_BLDY, 16);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest())
startX = 40;
else
startX = 200;
- gBattle_WIN0H = (startX << 8) | startX;
+ gBattle_WIN0H = WIN_RANGE(startX, startX);
startY = 40;
- gBattle_WIN0V = (startY << 8) | startY;
+ gBattle_WIN0V = WIN_RANGE(startY, startY);
leftDistance = startX;
- rightDistance = 240 - startX;
+ rightDistance = DISPLAY_WIDTH - startX;
topDistance = startY;
bottomDistance = 72;
gTasks[taskId].data[1] = leftDistance;
@@ -1001,7 +1001,7 @@ static void AnimTask_CurseStretchingBlackBg_Step1(u8 taskId)
else
{
left = 0;
- right = 240;
+ right = DISPLAY_WIDTH;
top = 0;
bottom = 112;
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
@@ -1009,8 +1009,8 @@ static void AnimTask_CurseStretchingBlackBg_Step1(u8 taskId)
gTasks[taskId].func = AnimTask_CurseStretchingBlackBg_Step2;
}
- gBattle_WIN0H = (left << 8) | right;
- gBattle_WIN0V = (top << 8) | bottom;
+ gBattle_WIN0H = WIN_RANGE(left, right);
+ gBattle_WIN0V = WIN_RANGE(top, bottom);
}
static void AnimTask_CurseStretchingBlackBg_Step2(u8 taskId)
@@ -1302,7 +1302,7 @@ static void AnimGrudgeFlame(struct Sprite *sprite)
}
}
-static void AnimUnused_8112F60(struct Sprite *sprite)
+static void AnimMonMoveCircular(struct Sprite *sprite)
{
sprite->invisible = TRUE;
sprite->data[5] = gBattlerSpriteIds[gBattleAnimAttacker];
@@ -1310,12 +1310,12 @@ static void AnimUnused_8112F60(struct Sprite *sprite)
sprite->data[1] = 10;
sprite->data[2] = gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[1];
- sprite->callback = AnimUnused_8112F60_Step;
+ sprite->callback = AnimMonMoveCircular_Step;
gSprites[sprite->data[5]].pos1.y += 8;
}
-static void AnimUnused_8112F60_Step(struct Sprite *sprite)
+static void AnimMonMoveCircular_Step(struct Sprite *sprite)
{
if (sprite->data[3])
{