diff options
Diffstat (limited to 'src/battle_anim_mon_movement.c')
-rw-r--r-- | src/battle_anim_mon_movement.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c index b9bfc0b2e..d5b142abe 100644 --- a/src/battle_anim_mon_movement.c +++ b/src/battle_anim_mon_movement.c @@ -589,7 +589,7 @@ static void sub_80D5B48(struct Sprite *sprite) u8 spriteId; u8 battlerId; sprite->invisible = TRUE; - if (!gBattleAnimArgs[0]) + if (gBattleAnimArgs[0] == ANIM_ATTACKER) { battlerId = gBattleAnimAttacker; } @@ -698,16 +698,17 @@ void AnimTask_WindUpLungePart2(u8 taskId) } } -void sub_80D5DB0(u8 taskId) +// To move a mon off-screen when pushed out by Roar/Whirlwind +void AnimTask_SlideOffScreen(u8 taskId) { u8 spriteId; switch (gBattleAnimArgs[0]) { - case 0: - case 1: + case ANIM_ATTACKER: + case ANIM_TARGET: spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); break; - case 2: + case ANIM_ATK_PARTNER: if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) { DestroyAnimVisualTask(taskId); @@ -715,7 +716,7 @@ void sub_80D5DB0(u8 taskId) } spriteId = gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]; break; - case 3: + case ANIM_DEF_PARTNER: if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) { DestroyAnimVisualTask(taskId); |