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Diffstat (limited to 'src/battle_anim_normal.c')
-rw-r--r--src/battle_anim_normal.c36
1 files changed, 17 insertions, 19 deletions
diff --git a/src/battle_anim_normal.c b/src/battle_anim_normal.c
index f7df9a4a9..9be56880a 100644
--- a/src/battle_anim_normal.c
+++ b/src/battle_anim_normal.c
@@ -12,7 +12,7 @@ static void AnimSimplePaletteBlend_Step(struct Sprite *);
static void AnimComplexPaletteBlend(struct Sprite *);
static void AnimComplexPaletteBlend_Step1(struct Sprite *);
static void AnimComplexPaletteBlend_Step2(struct Sprite *);
-static void sub_81159B4(struct Sprite *);
+static void AnimCirclingSparkle(struct Sprite *);
static void AnimShakeMonOrBattleTerrain(struct Sprite *);
static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *);
static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void);
@@ -92,7 +92,7 @@ const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
.callback = AnimComplexPaletteBlend,
};
-static const union AnimCmd gUnknown_085972A4[] =
+static const union AnimCmd sAnim_CirclingSparkle[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
@@ -102,21 +102,21 @@ static const union AnimCmd gUnknown_085972A4[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_085972BC[] =
+static const union AnimCmd *const sAnims_CirclingSparkle[] =
{
- gUnknown_085972A4,
+ sAnim_CirclingSparkle,
};
// Unused
-const struct SpriteTemplate gUnknown_085972C0 =
+static const struct SpriteTemplate sCirclingSparkleSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARKLE_4,
.paletteTag = ANIM_TAG_SPARKLE_4,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_085972BC,
+ .anims = sAnims_CirclingSparkle,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81159B4,
+ .callback = AnimCirclingSparkle,
};
const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate =
@@ -304,7 +304,7 @@ static void AnimConfusionDuck_Step(struct Sprite *sprite)
// arg 4: blend color
static void AnimSimplePaletteBlend(struct Sprite *sprite)
{
- u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
+ u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gBattleAnimArgs[0]);
BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
sprite->invisible = TRUE;
sprite->callback = AnimSimplePaletteBlend_Step;
@@ -319,7 +319,7 @@ static void AnimSimplePaletteBlend(struct Sprite *sprite)
// 4: gBattleAnimTarget partner OBJ palette
// 5: BG palette 4
// 6: BG palette 5
-u32 UnpackSelectedBattleAnimPalettes(s16 selector)
+u32 UnpackSelectedBattleBgPalettes(s16 selector)
{
u8 battleBackground = selector & 1;
u8 attacker = (selector >> 1) & 1;
@@ -328,7 +328,7 @@ u32 UnpackSelectedBattleAnimPalettes(s16 selector)
u8 targetPartner = (selector >> 4) & 1;
u8 arg5 = (selector >> 5) & 1;
u8 arg6 = (selector >> 6) & 1;
- return sub_80A75AC(battleBackground, attacker, target, attackerPartner, targetPartner, arg5, arg6);
+ return GetBattleBgPalettesMask(battleBackground, attacker, target, attackerPartner, targetPartner, arg5, arg6);
}
static void AnimSimplePaletteBlend_Step(struct Sprite *sprite)
@@ -350,7 +350,7 @@ static void AnimComplexPaletteBlend(struct Sprite *sprite)
sprite->data[6] = gBattleAnimArgs[6];
sprite->data[7] = gBattleAnimArgs[0];
- selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
+ selectedPalettes = UnpackSelectedBattleBgPalettes(sprite->data[7]);
BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
sprite->invisible = TRUE;
sprite->callback = AnimComplexPaletteBlend_Step1;
@@ -375,7 +375,7 @@ static void AnimComplexPaletteBlend_Step1(struct Sprite *sprite)
return;
}
- selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
+ selectedPalettes = UnpackSelectedBattleBgPalettes(sprite->data[7]);
if (sprite->data[1] & 0x100)
BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
else
@@ -392,13 +392,13 @@ static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite)
if (!gPaletteFade.active)
{
- selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
+ selectedPalettes = UnpackSelectedBattleBgPalettes(sprite->data[7]);
BlendPalettes(selectedPalettes, 0, 0);
DestroyAnimSprite(sprite);
}
}
-static void sub_81159B4(struct Sprite *sprite)
+static void AnimCirclingSparkle(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -442,7 +442,7 @@ void AnimTask_BlendColorCycle(u8 taskId)
static void BlendColorCycle(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount)
{
- u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].tPalSelector);
+ u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gTasks[taskId].tPalSelector);
BeginNormalPaletteFade(
selectedPalettes,
gTasks[taskId].tDelay,
@@ -564,8 +564,6 @@ static void AnimTask_BlendColorCycleExcludeLoop(u8 taskId)
// See AnimTask_BlendColorCycle. Same, but selects palette by ANIM_TAG_*
void AnimTask_BlendColorCycleByTag(u8 taskId)
{
- u8 paletteIndex;
-
gTasks[taskId].tPalTag = gBattleAnimArgs[0];
gTasks[taskId].tDelay = gBattleAnimArgs[1];
gTasks[taskId].tNumBlends = gBattleAnimArgs[2];
@@ -723,7 +721,7 @@ void AnimTask_InvertScreenColor(u8 taskId)
u8 targetBattler = gBattleAnimTarget;
if (gBattleAnimArgs[0] & 0x100)
- selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
+ selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
if (gBattleAnimArgs[1] & 0x100)
selectedPalettes |= (0x10000 << attackerBattler);
@@ -735,7 +733,7 @@ void AnimTask_InvertScreenColor(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_8115F94(u8 taskId)
+void UnusedAnimTask_8115F94(u8 taskId)
{
u8 attackerBattler;
u8 targetBattler;