diff options
Diffstat (limited to 'src/battle_anim_poison.c')
-rw-r--r-- | src/battle_anim_poison.c | 319 |
1 files changed, 319 insertions, 0 deletions
diff --git a/src/battle_anim_poison.c b/src/battle_anim_poison.c new file mode 100644 index 000000000..bc5624249 --- /dev/null +++ b/src/battle_anim_poison.c @@ -0,0 +1,319 @@ +#include "global.h" +#include "battle_anim.h" +#include "trig.h" +#include "constants/rgb.h" + +static void AnimSludgeProjectile(struct Sprite *); +static void AnimSludgeProjectile_Step(struct Sprite *); +static void AnimAcidPoisonBubble(struct Sprite *); +static void AnimAcidPoisonBubble_Step(struct Sprite *); +static void AnimSludgeBombHitParticle(struct Sprite *); +static void AnimSludgeBombHitParticle_Step(struct Sprite *); +static void AnimAcidPoisonDroplet(struct Sprite *); +static void AnimBubbleEffect(struct Sprite *); +static void AnimBubbleEffect_Step(struct Sprite *); + +static const union AnimCmd sAnim_ToxicBubble[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(24, 5), + ANIMCMD_END, +}; + +static const union AnimCmd *const sAnims_ToxicBubble[] = +{ + sAnim_ToxicBubble, +}; + +const struct SpriteTemplate gToxicBubbleSpriteTemplate = +{ + .tileTag = ANIM_TAG_TOXIC_BUBBLE, + .paletteTag = ANIM_TAG_TOXIC_BUBBLE, + .oam = &gOamData_AffineOff_ObjNormal_16x32, + .anims = sAnims_ToxicBubble, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimSpriteOnMonPos, +}; + +static const union AnimCmd sAnim_PoisonProjectile[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_AcidPoisonDroplet[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_SludgeBombHit[] = +{ + ANIMCMD_FRAME(8, 1), + ANIMCMD_END, +}; + +static const union AnimCmd *const sAnims_PoisonProjectile[] = +{ + sAnim_PoisonProjectile, +}; + +static const union AnimCmd *const sAnims_AcidPoisonDroplet[] = +{ + sAnim_AcidPoisonDroplet, +}; + +static const union AnimCmd *const sAnims_SludgeBombHit[] = +{ + sAnim_SludgeBombHit, +}; + +static const union AffineAnimCmd sAffineAnim_PoisonProjectile[] = +{ + AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), + AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd sAffineAnim_SludgeBombHit[] = +{ + AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const sAffineAnims_PoisonProjectile[] = +{ + sAffineAnim_PoisonProjectile, +}; + +static const union AffineAnimCmd *const sAffineAnims_SludgeBombHit[] = +{ + sAffineAnim_SludgeBombHit, +}; + +const struct SpriteTemplate gSludgeProjectileSpriteTemplate = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gOamData_AffineDouble_ObjNormal_16x16, + .anims = sAnims_PoisonProjectile, + .images = NULL, + .affineAnims = sAffineAnims_PoisonProjectile, + .callback = AnimSludgeProjectile, +}; + +const struct SpriteTemplate gAcidPoisonBubbleSpriteTemplate = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gOamData_AffineDouble_ObjNormal_16x16, + .anims = sAnims_PoisonProjectile, + .images = NULL, + .affineAnims = sAffineAnims_PoisonProjectile, + .callback = AnimAcidPoisonBubble, +}; + +const struct SpriteTemplate gSludgeBombHitParticleSpriteTemplate = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gOamData_AffineNormal_ObjNormal_16x16, + .anims = sAnims_SludgeBombHit, + .images = NULL, + .affineAnims = sAffineAnims_SludgeBombHit, + .callback = AnimSludgeBombHitParticle, +}; + +static const union AffineAnimCmd sAffineAnim_AcidPoisonDroplet[] = +{ + AFFINEANIMCMD_FRAME(0xFFF0, 0x10, 0, 6), + AFFINEANIMCMD_FRAME(0x10, 0xFFF0, 0, 6), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gAffineAnims_Droplet[] = +{ + sAffineAnim_AcidPoisonDroplet, +}; + +const struct SpriteTemplate gAcidPoisonDropletSpriteTemplate = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gOamData_AffineDouble_ObjNormal_16x16, + .anims = sAnims_AcidPoisonDroplet, + .images = NULL, + .affineAnims = gAffineAnims_Droplet, + .callback = AnimAcidPoisonDroplet, +}; + +static const union AffineAnimCmd sAffineAnim_Bubble[] = +{ + AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0), + AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const sAffineAnims_Bubble[] = +{ + sAffineAnim_Bubble, +}; + +const struct SpriteTemplate gPoisonBubbleSpriteTemplate = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gOamData_AffineNormal_ObjNormal_16x16, + .anims = sAnims_PoisonProjectile, + .images = NULL, + .affineAnims = sAffineAnims_Bubble, + .callback = AnimBubbleEffect, +}; + +const struct SpriteTemplate gWaterBubbleSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_BUBBLES, + .paletteTag = ANIM_TAG_SMALL_BUBBLES, + .oam = &gOamData_AffineNormal_ObjBlend_16x16, + .anims = gAnims_WaterBubble, + .images = NULL, + .affineAnims = sAffineAnims_Bubble, + .callback = AnimBubbleEffect, +}; + +static void AnimSludgeProjectile(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[3]) + StartSpriteAnim(sprite, 2); + + InitSpritePosToAnimAttacker(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[5] = -30; + + InitAnimArcTranslation(sprite); + + sprite->callback = AnimSludgeProjectile_Step; +} + +static void AnimSludgeProjectile_Step(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + DestroyAnimSprite(sprite); +} + +static void AnimAcidPoisonBubble(struct Sprite *sprite) +{ + s16 l1, l2; + if (!gBattleAnimArgs[3]) + StartSpriteAnim(sprite, 2); + + InitSpritePosToAnimAttacker(sprite, 1); + SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2); + + if (GetBattlerSide(gBattleAnimAttacker)) + gBattleAnimArgs[4] = -gBattleAnimArgs[4]; + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = l1 + gBattleAnimArgs[4]; + sprite->data[4] = l2 + gBattleAnimArgs[5]; + sprite->data[5] = -30; + + InitAnimArcTranslation(sprite); + + sprite->callback = AnimAcidPoisonBubble_Step; +} + +static void AnimAcidPoisonBubble_Step(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + DestroyAnimSprite(sprite); +} + +static void AnimSludgeBombHitParticle(struct Sprite *sprite) +{ + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1]; + + InitSpriteDataForLinearTranslation(sprite); + + sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2]; + sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2]; + + sprite->callback = AnimSludgeBombHitParticle_Step; +} + +static void AnimSludgeBombHitParticle_Step(struct Sprite *sprite) +{ + TranslateSpriteLinearFixedPoint(sprite); + + sprite->data[1] -= sprite->data[5]; + sprite->data[2] -= sprite->data[6]; + + if (!sprite->data[0]) + DestroyAnimSprite(sprite); +} + +static void AnimAcidPoisonDroplet(struct Sprite *sprite) +{ + SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[4] = sprite->pos1.y + sprite->data[0]; + + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +// Animates a bubble by rising upward, swaying side to side, and +// enlarging the sprite. This is used as an after-effect by poison-type +// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: 0 = single-target, 1 = multi-target +static void AnimBubbleEffect(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[2]) + { + InitSpritePosToAnimTarget(sprite, TRUE); + } + else + { + SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + sprite->callback = AnimBubbleEffect_Step; +} + +static void AnimBubbleEffect_Step(struct Sprite *sprite) +{ + sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF; + sprite->pos2.x = Sin(sprite->data[0], 4); + sprite->data[1] += 0x30; + sprite->pos2.y = -(sprite->data[1] >> 8); + + if (sprite->affineAnimEnded) + DestroyAnimSprite(sprite); +} |