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-rw-r--r--src/battle_anim_poison.c319
1 files changed, 319 insertions, 0 deletions
diff --git a/src/battle_anim_poison.c b/src/battle_anim_poison.c
new file mode 100644
index 000000000..bc5624249
--- /dev/null
+++ b/src/battle_anim_poison.c
@@ -0,0 +1,319 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "trig.h"
+#include "constants/rgb.h"
+
+static void AnimSludgeProjectile(struct Sprite *);
+static void AnimSludgeProjectile_Step(struct Sprite *);
+static void AnimAcidPoisonBubble(struct Sprite *);
+static void AnimAcidPoisonBubble_Step(struct Sprite *);
+static void AnimSludgeBombHitParticle(struct Sprite *);
+static void AnimSludgeBombHitParticle_Step(struct Sprite *);
+static void AnimAcidPoisonDroplet(struct Sprite *);
+static void AnimBubbleEffect(struct Sprite *);
+static void AnimBubbleEffect_Step(struct Sprite *);
+
+static const union AnimCmd sAnim_ToxicBubble[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(24, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sAnims_ToxicBubble[] =
+{
+ sAnim_ToxicBubble,
+};
+
+const struct SpriteTemplate gToxicBubbleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_TOXIC_BUBBLE,
+ .paletteTag = ANIM_TAG_TOXIC_BUBBLE,
+ .oam = &gOamData_AffineOff_ObjNormal_16x32,
+ .anims = sAnims_ToxicBubble,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSpriteOnMonPos,
+};
+
+static const union AnimCmd sAnim_PoisonProjectile[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_AcidPoisonDroplet[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_SludgeBombHit[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sAnims_PoisonProjectile[] =
+{
+ sAnim_PoisonProjectile,
+};
+
+static const union AnimCmd *const sAnims_AcidPoisonDroplet[] =
+{
+ sAnim_AcidPoisonDroplet,
+};
+
+static const union AnimCmd *const sAnims_SludgeBombHit[] =
+{
+ sAnim_SludgeBombHit,
+};
+
+static const union AffineAnimCmd sAffineAnim_PoisonProjectile[] =
+{
+ AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
+ AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sAffineAnim_SludgeBombHit[] =
+{
+ AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sAffineAnims_PoisonProjectile[] =
+{
+ sAffineAnim_PoisonProjectile,
+};
+
+static const union AffineAnimCmd *const sAffineAnims_SludgeBombHit[] =
+{
+ sAffineAnim_SludgeBombHit,
+};
+
+const struct SpriteTemplate gSludgeProjectileSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
+ .oam = &gOamData_AffineDouble_ObjNormal_16x16,
+ .anims = sAnims_PoisonProjectile,
+ .images = NULL,
+ .affineAnims = sAffineAnims_PoisonProjectile,
+ .callback = AnimSludgeProjectile,
+};
+
+const struct SpriteTemplate gAcidPoisonBubbleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
+ .oam = &gOamData_AffineDouble_ObjNormal_16x16,
+ .anims = sAnims_PoisonProjectile,
+ .images = NULL,
+ .affineAnims = sAffineAnims_PoisonProjectile,
+ .callback = AnimAcidPoisonBubble,
+};
+
+const struct SpriteTemplate gSludgeBombHitParticleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
+ .oam = &gOamData_AffineNormal_ObjNormal_16x16,
+ .anims = sAnims_SludgeBombHit,
+ .images = NULL,
+ .affineAnims = sAffineAnims_SludgeBombHit,
+ .callback = AnimSludgeBombHitParticle,
+};
+
+static const union AffineAnimCmd sAffineAnim_AcidPoisonDroplet[] =
+{
+ AFFINEANIMCMD_FRAME(0xFFF0, 0x10, 0, 6),
+ AFFINEANIMCMD_FRAME(0x10, 0xFFF0, 0, 6),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gAffineAnims_Droplet[] =
+{
+ sAffineAnim_AcidPoisonDroplet,
+};
+
+const struct SpriteTemplate gAcidPoisonDropletSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
+ .oam = &gOamData_AffineDouble_ObjNormal_16x16,
+ .anims = sAnims_AcidPoisonDroplet,
+ .images = NULL,
+ .affineAnims = gAffineAnims_Droplet,
+ .callback = AnimAcidPoisonDroplet,
+};
+
+static const union AffineAnimCmd sAffineAnim_Bubble[] =
+{
+ AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0),
+ AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sAffineAnims_Bubble[] =
+{
+ sAffineAnim_Bubble,
+};
+
+const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
+ .oam = &gOamData_AffineNormal_ObjNormal_16x16,
+ .anims = sAnims_PoisonProjectile,
+ .images = NULL,
+ .affineAnims = sAffineAnims_Bubble,
+ .callback = AnimBubbleEffect,
+};
+
+const struct SpriteTemplate gWaterBubbleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_AffineNormal_ObjBlend_16x16,
+ .anims = gAnims_WaterBubble,
+ .images = NULL,
+ .affineAnims = sAffineAnims_Bubble,
+ .callback = AnimBubbleEffect,
+};
+
+static void AnimSludgeProjectile(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[3])
+ StartSpriteAnim(sprite, 2);
+
+ InitSpritePosToAnimAttacker(sprite, 1);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[5] = -30;
+
+ InitAnimArcTranslation(sprite);
+
+ sprite->callback = AnimSludgeProjectile_Step;
+}
+
+static void AnimSludgeProjectile_Step(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+static void AnimAcidPoisonBubble(struct Sprite *sprite)
+{
+ s16 l1, l2;
+ if (!gBattleAnimArgs[3])
+ StartSpriteAnim(sprite, 2);
+
+ InitSpritePosToAnimAttacker(sprite, 1);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
+
+ if (GetBattlerSide(gBattleAnimAttacker))
+ gBattleAnimArgs[4] = -gBattleAnimArgs[4];
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = l1 + gBattleAnimArgs[4];
+ sprite->data[4] = l2 + gBattleAnimArgs[5];
+ sprite->data[5] = -30;
+
+ InitAnimArcTranslation(sprite);
+
+ sprite->callback = AnimAcidPoisonBubble_Step;
+}
+
+static void AnimAcidPoisonBubble_Step(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+static void AnimSludgeBombHitParticle(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
+
+ InitSpriteDataForLinearTranslation(sprite);
+
+ sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
+ sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
+
+ sprite->callback = AnimSludgeBombHitParticle_Step;
+}
+
+static void AnimSludgeBombHitParticle_Step(struct Sprite *sprite)
+{
+ TranslateSpriteLinearFixedPoint(sprite);
+
+ sprite->data[1] -= sprite->data[5];
+ sprite->data[2] -= sprite->data[6];
+
+ if (!sprite->data[0])
+ DestroyAnimSprite(sprite);
+}
+
+static void AnimAcidPoisonDroplet(struct Sprite *sprite)
+{
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->pos1.y + sprite->data[0];
+
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Animates a bubble by rising upward, swaying side to side, and
+// enlarging the sprite. This is used as an after-effect by poison-type
+// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: 0 = single-target, 1 = multi-target
+static void AnimBubbleEffect(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[2])
+ {
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ sprite->callback = AnimBubbleEffect_Step;
+}
+
+static void AnimBubbleEffect_Step(struct Sprite *sprite)
+{
+ sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[0], 4);
+ sprite->data[1] += 0x30;
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+
+ if (sprite->affineAnimEnded)
+ DestroyAnimSprite(sprite);
+}