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-rw-r--r--src/battle_anim_rock.c875
1 files changed, 875 insertions, 0 deletions
diff --git a/src/battle_anim_rock.c b/src/battle_anim_rock.c
new file mode 100644
index 000000000..1f22d2976
--- /dev/null
+++ b/src/battle_anim_rock.c
@@ -0,0 +1,875 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "palette.h"
+#include "sound.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/rgb.h"
+#include "constants/songs.h"
+
+static void AnimFallingRock(struct Sprite *);
+static void AnimFallingRock_Step(struct Sprite *);
+static void AnimRockFragment(struct Sprite *);
+static void AnimFlyingSandCrescent(struct Sprite *);
+static void AnimRaiseSprite(struct Sprite *);
+static void AnimTask_Rollout_Step(u8 taskId);
+static void AnimRolloutParticle(struct Sprite *);
+static void AnimRockTomb(struct Sprite *);
+static void AnimRockTomb_Step(struct Sprite *sprite);
+static void AnimRockBlastRock(struct Sprite *);
+static void AnimRockScatter(struct Sprite *);
+static void AnimRockScatter_Step(struct Sprite *sprite);
+static void AnimParticleInVortex(struct Sprite *);
+static void AnimParticleInVortex_Step(struct Sprite *sprite);
+static void AnimTask_LoadSandstormBackground_Step(u8 taskId);
+static void sub_8111214(struct Task *task);
+static u8 GetRolloutCounter(void);
+
+static const union AnimCmd sAnim_FlyingRock_0[] =
+{
+ ANIMCMD_FRAME(32, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_FlyingRock_1[] =
+{
+ ANIMCMD_FRAME(48, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_FlyingRock_2[] =
+{
+ ANIMCMD_FRAME(64, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sAnims_FlyingRock[] =
+{
+ sAnim_FlyingRock_0,
+ sAnim_FlyingRock_1,
+ sAnim_FlyingRock_2,
+};
+
+const struct SpriteTemplate gFallingRockSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sAnims_FlyingRock,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFallingRock,
+};
+
+const struct SpriteTemplate gRockFragmentSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sAnims_FlyingRock,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimRockFragment,
+};
+
+const struct SpriteTemplate gSwirlingDirtSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_MUD_SAND,
+ .paletteTag = ANIM_TAG_MUD_SAND,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimParticleInVortex,
+};
+
+static const union AffineAnimCmd sAffineAnim_Whirlpool[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
+ AFFINEANIMCMD_FRAME(0x2, 0xFFFD, 0, 5),
+ AFFINEANIMCMD_FRAME(0xFFFE, 0x3, 0, 5),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd *const sAffineAnims_Whirlpool[] =
+{
+ sAffineAnim_Whirlpool,
+};
+
+const struct SpriteTemplate gWhirlpoolSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_WATER_ORB,
+ .paletteTag = ANIM_TAG_WATER_ORB,
+ .oam = &gOamData_AffineNormal_ObjBlend_16x16,
+ .anims = gAnims_WaterMudOrb,
+ .images = NULL,
+ .affineAnims = sAffineAnims_Whirlpool,
+ .callback = AnimParticleInVortex,
+};
+
+const struct SpriteTemplate gFireSpinSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gAnims_BasicFire,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimParticleInVortex,
+};
+
+const struct SpriteTemplate gFlyingSandCrescentSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_FLYING_DIRT,
+ .paletteTag = ANIM_TAG_FLYING_DIRT,
+ .oam = &gOamData_AffineOff_ObjNormal_32x16,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFlyingSandCrescent,
+};
+
+static const struct Subsprite sFlyingSandSubsprites[] =
+{
+ {.x = -16, .y = 0, .shape = SPRITE_SHAPE(32x16), .size = SPRITE_SIZE(32x16), .tileOffset = 0, .priority = 1},
+ {.x = 16, .y = 0, .shape = SPRITE_SHAPE(32x16), .size = SPRITE_SIZE(32x16), .tileOffset = 8, .priority = 1},
+};
+
+static const struct SubspriteTable sFlyingSandSubspriteTable[] =
+{
+ {ARRAY_COUNT(sFlyingSandSubsprites), sFlyingSandSubsprites},
+};
+
+static const union AnimCmd sAnim_BasicRock_0[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_BasicRock_1[] =
+{
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_WeatherBallRockDown_0[] =
+{
+ ANIMCMD_FRAME(32, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_WeatherBallRockDown_1[] =
+{
+ ANIMCMD_FRAME(48, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_TwisterRock_0[] =
+{
+ ANIMCMD_FRAME(64, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_TwisterRock_1[] =
+{
+ ANIMCMD_FRAME(80, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sAnims_BasicRock[] =
+{
+ sAnim_BasicRock_0,
+ sAnim_BasicRock_1,
+};
+
+static const union AnimCmd *const sAnims_WeatherBallRockDown[] =
+{
+ sAnim_WeatherBallRockDown_0,
+ sAnim_WeatherBallRockDown_1,
+};
+
+static const union AnimCmd *const sAnims_TwisterRock[] =
+{
+ sAnim_TwisterRock_0,
+ sAnim_TwisterRock_1,
+};
+
+const struct SpriteTemplate gAncientPowerRockSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sAnims_BasicRock,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimRaiseSprite,
+};
+
+const struct SpriteTemplate gRolloutMudSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_MUD_SAND,
+ .paletteTag = ANIM_TAG_MUD_SAND,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimRolloutParticle,
+};
+
+const struct SpriteTemplate gRolloutRockSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimRolloutParticle,
+};
+
+const struct SpriteTemplate gRockTombRockSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sAnims_BasicRock,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimRockTomb,
+};
+
+static const union AffineAnimCmd sAffineAnim_BasicRock_0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 5),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sAffineAnim_BasicRock_1[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 5),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sAffineAnims_BasicRock[] =
+{
+ sAffineAnim_BasicRock_0,
+ sAffineAnim_BasicRock_1,
+};
+
+const struct SpriteTemplate gRockBlastRockSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = sAnims_BasicRock,
+ .images = NULL,
+ .affineAnims = sAffineAnims_BasicRock,
+ .callback = AnimRockBlastRock,
+};
+
+const struct SpriteTemplate gRockScatterSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = sAnims_BasicRock,
+ .images = NULL,
+ .affineAnims = sAffineAnims_BasicRock,
+ .callback = AnimRockScatter,
+};
+
+const struct SpriteTemplate gTwisterRockSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sAnims_TwisterRock,
+ .images = NULL,
+ .affineAnims = sAffineAnims_BasicRock,
+ .callback = AnimMoveTwisterParticle,
+};
+
+const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = sAnims_WeatherBallRockDown,
+ .images = NULL,
+ .affineAnims = sAffineAnims_BasicRock,
+ .callback = AnimWeatherBallDown,
+};
+
+static void AnimFallingRock(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[3] != 0)
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += 14;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ AnimateSprite(sprite);
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 4;
+ sprite->data[3] = 16;
+ sprite->data[4] = -70;
+ sprite->data[5] = gBattleAnimArgs[2];
+
+ StoreSpriteCallbackInData6(sprite, AnimFallingRock_Step);
+ sprite->callback = TranslateSpriteInEllipseOverDuration;
+ sprite->callback(sprite);
+}
+
+static void AnimFallingRock_Step(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[5];
+
+ sprite->data[0] = 192;
+ sprite->data[1] = sprite->data[5];
+ sprite->data[2] = 4;
+ sprite->data[3] = 32;
+ sprite->data[4] = -24;
+
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = TranslateSpriteInEllipseOverDuration;
+ sprite->callback(sprite);
+}
+
+// Animates the rock particles that are shown on the impact for Rock Blast / Rock Smash
+static void AnimRockFragment(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[5]);
+ AnimateSprite(sprite);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
+
+ InitSpriteDataForLinearTranslation(sprite);
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+
+ sprite->callback = TranslateSpriteLinearFixedPoint;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+}
+
+// Swirls particle in vortex. Used for moves like Fire Spin or Sand Tomb
+static void AnimParticleInVortex(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[6] == ANIM_ATTACKER)
+ InitSpritePosToAnimAttacker(sprite, 0);
+ else
+ InitSpritePosToAnimTarget(sprite, FALSE);
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+
+ sprite->callback = AnimParticleInVortex_Step;
+}
+
+static void AnimParticleInVortex_Step(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.y = -(sprite->data[4] >> 8);
+ sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
+ sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
+
+ if (--sprite->data[0] == -1)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void AnimTask_LoadSandstormBackground(u8 taskId)
+{
+ int var0;
+ struct BattleAnimBgData animBg;
+
+ var0 = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+
+ sub_80A6B30(&animBg);
+ AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Sandstorm, animBg.tilesOffset);
+ AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, 0);
+ LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
+
+ if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ var0 = 1;
+
+ gTasks[taskId].data[0] = var0;
+ gTasks[taskId].func = AnimTask_LoadSandstormBackground_Step;
+}
+
+static void AnimTask_LoadSandstormBackground_Step(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+
+ if (gTasks[taskId].data[0] == 0)
+ gBattle_BG1_X += -6;
+ else
+ gBattle_BG1_X += 6;
+
+ gBattle_BG1_Y += -1;
+
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 7)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 101)
+ {
+ gTasks[taskId].data[11] = 7;
+ gTasks[taskId].data[12]++;
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 0)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_80A6B30(&animBg);
+ sub_80A6C68(animBg.bgId);
+ gTasks[taskId].data[12]++;
+ break;
+ case 4:
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Animates the sprites that fly diagonally across the screen
+// in Sandstorm and Heat Wave.
+// arg 0: initial y pixel offset
+// arg 1: projectile speed
+// arg 2: y pixel drop
+// arg 3: ??? unknown (possibly a color bit)
+static void AnimFlyingSandCrescent(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 304;
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ sprite->data[5] = 1;
+ sprite->oam.matrixNum = ST_OAM_HFLIP;
+ }
+ else
+ {
+ sprite->pos1.x = -64;
+ }
+
+ sprite->pos1.y = gBattleAnimArgs[0];
+ SetSubspriteTables(sprite, sFlyingSandSubspriteTable);
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x += (sprite->data[3] >> 8);
+ sprite->pos2.y += (sprite->data[4] >> 8);
+ sprite->data[3] &= 0xFF;
+ sprite->data[4] &= 0xFF;
+
+ if (sprite->data[5] == 0)
+ {
+ if (sprite->pos1.x + sprite->pos2.x > 272)
+ {
+ sprite->callback = DestroyAnimSprite;
+ }
+ }
+ else if (sprite->pos1.x + sprite->pos2.x < -32)
+ {
+ sprite->callback = DestroyAnimSprite;
+ }
+ }
+}
+
+// Animates the rising rocks in Ancient Power.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: terminal y offset
+// arg 3: duration
+// arg 4: sprite size [1,5]
+static void AnimRaiseSprite(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+ InitSpritePosToAnimAttacker(sprite, 0);
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
+
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void AnimTask_Rollout(u8 taskId)
+{
+ u16 var0, var1, var2, var3;
+ u8 rolloutCounter;
+ int var5;
+ s16 pan1, pan2;
+ struct Task *task;
+
+ task = &gTasks[taskId];
+
+ var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24;
+ var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24;
+
+ if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
+ var3 = var1;
+
+ rolloutCounter = GetRolloutCounter();
+ if (rolloutCounter == 1)
+ task->data[8] = 32;
+ else
+ task->data[8] = 48 - (rolloutCounter * 8);
+
+ task->data[0] = 0;
+ task->data[11] = 0;
+ task->data[9] = 0;
+ task->data[12] = 1;
+
+ var5 = task->data[8];
+ if (var5 < 0)
+ var5 += 7;
+
+ task->data[10] = (var5 >> 3) - 1;
+
+ task->data[2] = var0 * 8;
+ task->data[3] = var1 * 8;
+ task->data[4] = ((var2 - var0) * 8) / task->data[8];
+ task->data[5] = ((var3 - var1) * 8) / task->data[8];
+ task->data[6] = 0;
+ task->data[7] = 0;
+
+ pan1 = BattleAnimAdjustPanning(-64);
+ pan2 = BattleAnimAdjustPanning(63);
+
+ task->data[13] = pan1;
+ task->data[14] = (pan2 - pan1) / task->data[8];
+ task->data[1] = rolloutCounter;
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
+ task->func = AnimTask_Rollout_Step;
+}
+
+static void AnimTask_Rollout_Step(u8 taskId)
+{
+ struct Task *task;
+
+ task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[6] -= task->data[4];
+ task->data[7] -= task->data[5];
+ gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
+ gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+
+ if (++task->data[9] == 10)
+ {
+ task->data[11] = 20;
+ task->data[0]++;
+ }
+
+ PlaySE12WithPanning(SE_W029, task->data[13]);
+ break;
+ case 1:
+ if (--task->data[11] == 0)
+ task->data[0]++;
+ break;
+ case 2:
+ if (--task->data[9] != 0)
+ {
+ task->data[6] += task->data[4];
+ task->data[7] += task->data[5];
+ }
+ else
+ {
+ task->data[6] = 0;
+ task->data[7] = 0;
+ task->data[0]++;
+ }
+
+ gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
+ gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+ break;
+ case 3:
+ task->data[2] += task->data[4];
+ task->data[3] += task->data[5];
+ if (++task->data[9] >= task->data[10])
+ {
+ task->data[9] = 0;
+ sub_8111214(task);
+ task->data[13] += task->data[14];
+ PlaySE12WithPanning(SE_W091, task->data[13]);
+ }
+
+ if (--task->data[8] == 0)
+ {
+ task->data[0]++;
+ }
+ break;
+ case 4:
+ if (task->data[11] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_8111214(struct Task *task)
+{
+ const struct SpriteTemplate *spriteTemplate;
+ int tileOffset;
+ u16 x, y;
+ u8 spriteId;
+
+ switch (task->data[1])
+ {
+ case 1:
+ spriteTemplate = &gRolloutMudSpriteTemplate;
+ tileOffset = 0;
+ break;
+ case 2:
+ case 3:
+ spriteTemplate = &gRolloutRockSpriteTemplate;
+ tileOffset = 80;
+ break;
+ case 4:
+ spriteTemplate = &gRolloutRockSpriteTemplate;
+ tileOffset = 64;
+ break;
+ case 5:
+ spriteTemplate = &gRolloutRockSpriteTemplate;
+ tileOffset = 48;
+ break;
+ default:
+ return;
+ }
+
+ x = task->data[2] >> 3;
+ y = task->data[3] >> 3;
+ x += (task->data[12] * 4);
+
+ spriteId = CreateSprite(spriteTemplate, x, y, 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = 18;
+ gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
+ gSprites[spriteId].data[4] = y;
+ gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
+ gSprites[spriteId].oam.tileNum += tileOffset;
+
+ InitAnimArcTranslation(&gSprites[spriteId]);
+ task->data[11]++;
+ }
+
+ task->data[12] *= -1;
+}
+
+static void AnimRolloutParticle(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ u8 taskId = FindTaskIdByFunc(AnimTask_Rollout_Step);
+ if (taskId != 0xFF)
+ gTasks[taskId].data[11]--;
+
+ DestroySprite(sprite);
+ }
+}
+
+static u8 GetRolloutCounter(void)
+{
+ u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer;
+ u8 var0 = retVal - 1;
+ if (var0 > 4)
+ retVal = 1;
+
+ return retVal;
+}
+
+static void AnimRockTomb(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+
+ sprite->pos2.x = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] -= gBattleAnimArgs[2];
+ sprite->data[0] = 3;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = AnimRockTomb_Step;
+ sprite->invisible = TRUE;
+}
+
+static void AnimRockTomb_Step(struct Sprite *sprite)
+{
+ sprite->invisible = FALSE;
+ if (sprite->data[3] != 0)
+ {
+ sprite->pos2.y = sprite->data[2] + sprite->data[3];
+ sprite->data[3] += sprite->data[0];
+ sprite->data[0]++;
+ if (sprite->data[3] > 0)
+ {
+ sprite->data[3] = 0;
+ }
+ }
+ else
+ {
+ if (--sprite->data[1] == 0)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void AnimRockBlastRock(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ StartSpriteAffineAnim(sprite, 1);
+
+ TranslateAnimSpriteToTargetMonLocation(sprite);
+}
+
+static void AnimRockScatter(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[5] = gBattleAnimArgs[2];
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[3]);
+ sprite->callback = AnimRockScatter_Step;
+}
+
+static void AnimRockScatter_Step(struct Sprite *sprite)
+{
+ sprite->data[0] += 8;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+
+ sprite->pos2.x += sprite->data[3] / 40;
+ sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]);
+
+ if (sprite->data[0] > 140)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
+{
+ if (gAnimMoveDmg < 33)
+ gBattleAnimArgs[ARG_RET_ID] = 0;
+ if ((u32)gAnimMoveDmg - 33 < 33)
+ gBattleAnimArgs[ARG_RET_ID] = 1;
+ if (gAnimMoveDmg > 65)
+ gBattleAnimArgs[ARG_RET_ID] = 2;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_MoveSeismicTossBg(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_80A6DAC(FALSE);
+ gTasks[taskId].data[1] = 200;
+ }
+
+ gBattle_BG3_Y += gTasks[taskId].data[1] / 10;
+ gTasks[taskId].data[1] -= 3;
+
+ if (gTasks[taskId].data[0] == 120)
+ {
+ sub_80A6DAC(TRUE);
+ DestroyAnimVisualTask(taskId);
+ }
+
+ gTasks[taskId].data[0]++;
+}
+
+void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_80A6DAC(FALSE);
+ gTasks[taskId].data[0]++;
+ gTasks[taskId].data[2] = gBattle_BG3_Y;
+ }
+
+ gTasks[taskId].data[1] += 80;
+ gTasks[taskId].data[1] &= 0xFF;
+ gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
+
+ if (gBattleAnimArgs[7] == 0xFFF)
+ {
+ gBattle_BG3_Y = 0;
+ sub_80A6DAC(TRUE);
+ DestroyAnimVisualTask(taskId);
+ }
+}