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Diffstat (limited to 'src/battle_anim_sound_tasks.c')
-rw-r--r--src/battle_anim_sound_tasks.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle_anim_sound_tasks.c b/src/battle_anim_sound_tasks.c
index 7b8eb4ed7..c178a57dc 100644
--- a/src/battle_anim_sound_tasks.c
+++ b/src/battle_anim_sound_tasks.c
@@ -130,7 +130,7 @@ void sub_8158D8C(u8 taskId)
s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
if (IsContest())
{
- if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
species = gContestResources->field_18->unk0;
else
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
@@ -140,17 +140,17 @@ void sub_8158D8C(u8 taskId)
u8 battlerId;
// Get wanted battler.
- if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
battlerId = gBattleAnimAttacker;
- else if (gBattleAnimArgs[0] == ANIM_TARGET)
+ else if (gBattleAnimArgs[0] == ANIM_BATTLER_TARGET)
battlerId = gBattleAnimTarget;
- else if (gBattleAnimArgs[0] == ANIM_ATK_PARTNER)
+ else if (gBattleAnimArgs[0] == ANIM_BATTLER_ATK_PARTNER)
battlerId = BATTLE_PARTNER(gBattleAnimAttacker);
else
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
// Check if battler is visible.
- if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
+ if ((gBattleAnimArgs[0] == ANIM_BATTLER_TARGET || gBattleAnimArgs[0] == ANIM_BATTLER_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
{
DestroyAnimVisualTask(taskId);
return;
@@ -176,7 +176,7 @@ void sub_8158E9C(u8 taskId)
s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
if (IsContest())
{
- if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
species = gContestResources->field_18->unk0;
else
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
@@ -186,17 +186,17 @@ void sub_8158E9C(u8 taskId)
u8 battlerId;
// Get wanted battler.
- if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
battlerId = gBattleAnimAttacker;
- else if (gBattleAnimArgs[0] == ANIM_TARGET)
+ else if (gBattleAnimArgs[0] == ANIM_BATTLER_TARGET)
battlerId = gBattleAnimTarget;
- else if (gBattleAnimArgs[0] == ANIM_ATK_PARTNER)
+ else if (gBattleAnimArgs[0] == ANIM_BATTLER_ATK_PARTNER)
battlerId = BATTLE_PARTNER(gBattleAnimAttacker);
else
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
// Check if battler is visible.
- if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
+ if ((gBattleAnimArgs[0] == ANIM_BATTLER_TARGET || gBattleAnimArgs[0] == ANIM_BATTLER_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
{
DestroyAnimVisualTask(taskId);
return;