summaryrefslogtreecommitdiff
path: root/src/battle_anim_sound_tasks.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle_anim_sound_tasks.c')
-rw-r--r--src/battle_anim_sound_tasks.c33
1 files changed, 14 insertions, 19 deletions
diff --git a/src/battle_anim_sound_tasks.c b/src/battle_anim_sound_tasks.c
index eed163816..8fc93c3aa 100644
--- a/src/battle_anim_sound_tasks.c
+++ b/src/battle_anim_sound_tasks.c
@@ -6,16 +6,21 @@
#include "task.h"
#include "constants/battle_anim.h"
-// this file's functions
-static void sub_8158B98(u8 taskId);
-static void sub_8158C04(u8 taskId);
+static void SoundTask_FireBlast_Step1(u8 taskId);
+static void SoundTask_FireBlast_Step2(u8 taskId);
static void SoundTask_LoopSEAdjustPanning_Step(u8 taskId);
static void SoundTask_PlayDoubleCry_Step(u8 taskId);
static void SoundTask_PlayCryWithEcho_Step(u8 taskId);
static void SoundTask_AdjustPanningVar_Step(u8 taskId);
-// task start
-void sub_8158B30(u8 taskId)
+// Loops the specified sound effect and pans from the
+// attacker to the target. The second specified sound effect
+// is played at the very end. This task is effectively
+// hardcoded to the move FIRE_BLAST due to the baked-in
+// durations.
+// arg 0: looped sound effect
+// arg 1: ending sound effect
+void SoundTask_FireBlast(u8 taskId)
{
s8 pan1, pan2, panIncrement;
@@ -31,10 +36,10 @@ void sub_8158B30(u8 taskId)
gTasks[taskId].data[4] = panIncrement;
gTasks[taskId].data[10] = 10;
- gTasks[taskId].func = sub_8158B98;
+ gTasks[taskId].func = SoundTask_FireBlast_Step1;
}
-static void sub_8158B98(u8 taskId)
+static void SoundTask_FireBlast_Step1(u8 taskId)
{
s16 pan = gTasks[taskId].data[2];
s8 panIncrement = gTasks[taskId].data[4];
@@ -42,7 +47,7 @@ static void sub_8158B98(u8 taskId)
{
gTasks[taskId].data[10] = 5;
gTasks[taskId].data[11] = 0;
- gTasks[taskId].func = sub_8158C04;
+ gTasks[taskId].func = SoundTask_FireBlast_Step2;
}
else
{
@@ -56,7 +61,7 @@ static void sub_8158B98(u8 taskId)
}
}
-static void sub_8158C04(u8 taskId)
+static void SoundTask_FireBlast_Step2(u8 taskId)
{
if (++gTasks[taskId].data[10] == 6)
{
@@ -69,9 +74,7 @@ static void sub_8158C04(u8 taskId)
DestroyAnimSoundTask(taskId);
}
}
-// task end
-// task start
void SoundTask_LoopSEAdjustPanning(u8 taskId)
{
u16 songId = gBattleAnimArgs[0];
@@ -123,9 +126,7 @@ static void SoundTask_LoopSEAdjustPanning_Step(u8 taskId)
gTasks[taskId].data[11] = KeepPanInRange(gTasks[taskId].data[11], oldPan);
}
}
-// task end
-// task start
void SoundTask_PlayCryHighPitch(u8 taskId)
{
u16 species = 0;
@@ -169,9 +170,7 @@ void SoundTask_PlayCryHighPitch(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-// task end
-// task start
void SoundTask_PlayDoubleCry(u8 taskId)
{
u16 species = 0;
@@ -258,7 +257,6 @@ static void SoundTask_PlayDoubleCry_Step(u8 taskId)
}
}
}
-// task end
void SoundTask_WaitForCry(u8 taskId)
{
@@ -273,7 +271,6 @@ void SoundTask_WaitForCry(u8 taskId)
}
}
-// task start
void SoundTask_PlayCryWithEcho(u8 taskId)
{
u16 species;
@@ -329,7 +326,6 @@ static void SoundTask_PlayCryWithEcho_Step(u8 taskId)
break;
}
}
-// task end
void SoundTask_PlaySE1WithPanning(u8 taskId)
{
@@ -389,4 +385,3 @@ static void SoundTask_AdjustPanningVar_Step(u8 taskId)
if (gTasks[taskId].data[11] == gTasks[taskId].data[2])
DestroyAnimVisualTask(taskId);
}
-