diff options
Diffstat (limited to 'src/battle_anim_throw.c')
-rwxr-xr-x | src/battle_anim_throw.c | 2490 |
1 files changed, 2490 insertions, 0 deletions
diff --git a/src/battle_anim_throw.c b/src/battle_anim_throw.c new file mode 100755 index 000000000..7049931d3 --- /dev/null +++ b/src/battle_anim_throw.c @@ -0,0 +1,2490 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "decompress.h" +#include "dma3.h" +#include "gpu_regs.h" +#include "graphics.h" +#include "m4a.h" +#include "main.h" +#include "palette.h" +#include "pokeball.h" +#include "sound.h" +#include "sprite.h" +#include "task.h" +#include "trig.h" +#include "util.h" +#include "constants/items.h" +#include "constants/moves.h" +#include "constants/songs.h" +#include "constants/rgb.h" + +// iwram +u32 gMonShrinkDuration; +u16 gMonShrinkDelta; +u16 gMonShrinkDistance; + +enum { + BALL_ROLL_1, + BALL_PIVOT_1, + BALL_ROLL_2, + BALL_PIVOT_2, + BALL_ROLL_3, + BALL_NEXT_MOVE, + BALL_WAIT_NEXT_SHAKE +}; + +enum { + MON_SHRINK, + MON_SHRINK_STEP, + MON_SHRINK_INVISIBLE, + MON_SHRINK_FREE +}; + +enum { + SHINY_STAR_ENCIRCLE, + SHINY_STAR_DIAGONAL, +}; + +static void sub_8170660(u8); +static void sub_8170A38(u8); +static void AnimTask_ThrowBall_Step(u8); +static void SpriteCB_Ball_Throw(struct Sprite *); +static void AnimTask_ThrowBall_StandingTrainer_Step(u8); +static void Task_PlayerThrow_Wait(u8); +static void SpriteCB_Ball_Arc(struct Sprite *); +static void SpriteCB_Ball_Block(struct Sprite *); +static void SpriteCB_Ball_MonShrink(struct Sprite *); +static void SpriteCB_Ball_MonShrink_Step(struct Sprite *); +static void SpriteCB_Ball_Bounce(struct Sprite *); +static void SpriteCB_Ball_Bounce_Step(struct Sprite *); +static void SpriteCB_Ball_Release(struct Sprite *); +static void SpriteCB_Ball_Wobble(struct Sprite *); +static void SpriteCB_Ball_Wobble_Step(struct Sprite *); +static void SpriteCB_Ball_Capture(struct Sprite *); +static void SpriteCB_Ball_Release_Step(struct Sprite *); +static void SpriteCB_Ball_Capture_Step(struct Sprite *); +static void MakeCaptureStars(struct Sprite *); +static void SpriteCB_Ball_FadeOut(struct Sprite *); +static void DestroySpriteAfterOneFrame(struct Sprite *); +static void LoadBallParticleGfx(u8); +static void SpriteCB_CaptureStar_Flicker(struct Sprite *); +static void SpriteCB_Ball_Release_Wait(struct Sprite *); +static void SpriteCB_Ball_Block_Step(struct Sprite *); +static void PokeBallOpenParticleAnimation_Step1(struct Sprite *); +static void PokeBallOpenParticleAnimation_Step2(struct Sprite *); +static void DestroyBallOpenAnimationParticle(struct Sprite *); +static void FanOutBallOpenParticles_Step1(struct Sprite *); +static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *); +static void PremierBallOpenParticleAnimation_Step1(struct Sprite *); +static void Task_FadeMon_ToBallColor(u8); +static void Task_FadeMon_ToNormal(u8); +static void Task_FadeMon_ToNormal_Step(u8); +static void Task_ShinyStars(u8); +static void SpriteCB_ShinyStars_Encircle(struct Sprite *); +static void SpriteCB_ShinyStars_Diagonal(struct Sprite *); +static void Task_ShinyStars_Wait(u8); +static void SpriteCB_PokeBlock_LiftArm(struct Sprite *); +static void SpriteCB_PokeBlock_Arc(struct Sprite *); +static void SpriteCB_ThrowPokeBlock_Free(struct Sprite *); +static void PokeBallOpenParticleAnimation(u8); +static void GreatBallOpenParticleAnimation(u8); +static void SafariBallOpenParticleAnimation(u8); +static void UltraBallOpenParticleAnimation(u8); +static void MasterBallOpenParticleAnimation(u8); +static void DiveBallOpenParticleAnimation(u8); +static void RepeatBallOpenParticleAnimation(u8); +static void TimerBallOpenParticleAnimation(u8); +static void PremierBallOpenParticleAnimation(u8); +static void SpriteCB_PokeBlock_Throw(struct Sprite *); + +struct CaptureStar +{ + s8 xOffset; + s8 yOffset; + s8 amplitude; +}; + +static const struct CaptureStar sCaptureStars[] = +{ + { + .xOffset = 10, + .yOffset = 2, + .amplitude = -3, + }, + { + .xOffset = 15, + .yOffset = 0, + .amplitude = -4, + }, + { + .xOffset = -10, + .yOffset = 2, + .amplitude = -4, + }, +}; + +#define TAG_PARTICLES_POKEBALL 55020 +#define TAG_PARTICLES_GREATBALL 55021 +#define TAG_PARTICLES_SAFARIBALL 55022 +#define TAG_PARTICLES_ULTRABALL 55023 +#define TAG_PARTICLES_MASTERBALL 55024 +#define TAG_PARTICLES_NETBALL 55025 +#define TAG_PARTICLES_DIVEBALL 55026 +#define TAG_PARTICLES_NESTBALL 55027 +#define TAG_PARTICLES_REPEATBALL 55028 +#define TAG_PARTICLES_TIMERBALL 55029 +#define TAG_PARTICLES_LUXURYBALL 55030 +#define TAG_PARTICLES_PREMIERBALL 55031 + +const struct CompressedSpriteSheet gBallParticleSpritesheets[] = +{ + {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_POKEBALL}, + {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_GREATBALL}, + {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_SAFARIBALL}, + {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_ULTRABALL}, + {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_MASTERBALL}, + {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NETBALL}, + {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_DIVEBALL}, + {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NESTBALL}, + {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_REPEATBALL}, + {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_TIMERBALL}, + {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_LUXURYBALL}, + {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_PREMIERBALL}, +}; + +const struct CompressedSpritePalette gBallParticlePalettes[] = +{ + {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_POKEBALL}, + {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_GREATBALL}, + {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_SAFARIBALL}, + {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_ULTRABALL}, + {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_MASTERBALL}, + {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NETBALL}, + {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_DIVEBALL}, + {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NESTBALL}, + {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_REPEATBALL}, + {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_TIMERBALL}, + {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_LUXURYBALL}, + {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_PREMIERBALL}, +}; + +const union AnimCmd gAnim_RegularBall[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_FRAME(1, 1), + ANIMCMD_FRAME(2, 1), + ANIMCMD_FRAME(0, 1, .hFlip = TRUE), + ANIMCMD_FRAME(2, 1), + ANIMCMD_FRAME(1, 1), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnim_MasterBall[] = +{ + ANIMCMD_FRAME(3, 1), + ANIMCMD_END, +}; + +const union AnimCmd gAnim_NetDiveBall[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd gAnim_NestBall[] = +{ + ANIMCMD_FRAME(5, 1), + ANIMCMD_END, +}; + +const union AnimCmd gAnim_LuxuryPremierBall[] = +{ + ANIMCMD_FRAME(6, 4), + ANIMCMD_FRAME(7, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gAnim_UltraRepeatTimerBall[] = +{ + ANIMCMD_FRAME(7, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gAnims_BallParticles[] = +{ + gAnim_RegularBall, + gAnim_MasterBall, + gAnim_NetDiveBall, + gAnim_NestBall, + gAnim_LuxuryPremierBall, + gAnim_UltraRepeatTimerBall, +}; + +const u8 gBallParticleAnimNums[] = +{ + [BALL_POKE] = 0, + [BALL_GREAT] = 0, + [BALL_SAFARI] = 0, + [BALL_ULTRA] = 5, + [BALL_MASTER] = 1, + [BALL_NET] = 2, + [BALL_DIVE] = 2, + [BALL_NEST] = 3, + [BALL_REPEAT] = 5, + [BALL_TIMER] = 5, + [BALL_LUXURY] = 4, + [BALL_PREMIER] = 4, +}; + +const TaskFunc gBallParticleAnimationFuncs[] = +{ + PokeBallOpenParticleAnimation, + GreatBallOpenParticleAnimation, + SafariBallOpenParticleAnimation, + UltraBallOpenParticleAnimation, + MasterBallOpenParticleAnimation, + SafariBallOpenParticleAnimation, + DiveBallOpenParticleAnimation, + UltraBallOpenParticleAnimation, + RepeatBallOpenParticleAnimation, + TimerBallOpenParticleAnimation, + GreatBallOpenParticleAnimation, + PremierBallOpenParticleAnimation, +}; + +const struct SpriteTemplate gBallParticlesSpriteTemplates[] = +{ + { + .tileTag = TAG_PARTICLES_POKEBALL, + .paletteTag = TAG_PARTICLES_POKEBALL, + .oam = &gOamData_AffineOff_ObjNormal_8x8, + .anims = gAnims_BallParticles, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = TAG_PARTICLES_GREATBALL, + .paletteTag = TAG_PARTICLES_GREATBALL, + .oam = &gOamData_AffineOff_ObjNormal_8x8, + .anims = gAnims_BallParticles, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = TAG_PARTICLES_SAFARIBALL, + .paletteTag = TAG_PARTICLES_SAFARIBALL, + .oam = &gOamData_AffineOff_ObjNormal_8x8, + .anims = gAnims_BallParticles, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = TAG_PARTICLES_ULTRABALL, + .paletteTag = TAG_PARTICLES_ULTRABALL, + .oam = &gOamData_AffineOff_ObjNormal_8x8, + .anims = gAnims_BallParticles, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = TAG_PARTICLES_MASTERBALL, + .paletteTag = TAG_PARTICLES_MASTERBALL, + .oam = &gOamData_AffineOff_ObjNormal_8x8, + .anims = gAnims_BallParticles, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = TAG_PARTICLES_NETBALL, + .paletteTag = TAG_PARTICLES_NETBALL, + .oam = &gOamData_AffineOff_ObjNormal_8x8, + .anims = gAnims_BallParticles, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = TAG_PARTICLES_DIVEBALL, + .paletteTag = TAG_PARTICLES_DIVEBALL, + .oam = &gOamData_AffineOff_ObjNormal_8x8, + .anims = gAnims_BallParticles, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = TAG_PARTICLES_NESTBALL, + .paletteTag = TAG_PARTICLES_NESTBALL, + .oam = &gOamData_AffineOff_ObjNormal_8x8, + .anims = gAnims_BallParticles, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = TAG_PARTICLES_REPEATBALL, + .paletteTag = TAG_PARTICLES_REPEATBALL, + .oam = &gOamData_AffineOff_ObjNormal_8x8, + .anims = gAnims_BallParticles, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = TAG_PARTICLES_TIMERBALL, + .paletteTag = TAG_PARTICLES_TIMERBALL, + .oam = &gOamData_AffineOff_ObjNormal_8x8, + .anims = gAnims_BallParticles, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = TAG_PARTICLES_LUXURYBALL, + .paletteTag = TAG_PARTICLES_LUXURYBALL, + .oam = &gOamData_AffineOff_ObjNormal_8x8, + .anims = gAnims_BallParticles, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = TAG_PARTICLES_PREMIERBALL, + .paletteTag = TAG_PARTICLES_PREMIERBALL, + .oam = &gOamData_AffineOff_ObjNormal_8x8, + .anims = gAnims_BallParticles, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, +}; + +const u16 gBallOpenFadeColors[] = +{ + [BALL_POKE] = RGB(31, 22, 30), + [BALL_GREAT] = RGB(16, 23, 30), + [BALL_SAFARI] = RGB(23, 30, 20), + [BALL_ULTRA] = RGB(31, 31, 15), + [BALL_MASTER] = RGB(23, 20, 28), + [BALL_NET] = RGB(21, 31, 25), + [BALL_DIVE] = RGB(12, 25, 30), + [BALL_NEST] = RGB(30, 27, 10), + [BALL_REPEAT] = RGB(31, 24, 16), + [BALL_TIMER] = RGB(29, 30, 30), + [BALL_LUXURY] = RGB(31, 17, 10), + [BALL_PREMIER] = RGB(31, 9, 10), + + // Garbage data + RGB(0, 0, 0), + RGB(1, 16, 0), + RGB(3, 0, 1), + RGB(1, 8, 0), + RGB(0, 8, 0), + RGB(3, 8, 1), + RGB(6, 8, 1), + RGB(4, 0, 0), +}; + +const struct SpriteTemplate gPokeblockSpriteTemplate = +{ + .tileTag = ANIM_TAG_POKEBLOCK, + .paletteTag = ANIM_TAG_POKEBLOCK, + .oam = &gOamData_AffineOff_ObjNormal_16x16, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_PokeBlock_Throw, +}; + +const union AnimCmd gUnknown_085E5350[] = +{ + ANIMCMD_FRAME(64, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085E5358[] = { + gUnknown_085E5350, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_085E535C = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = gUnknown_085E5358, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_PokeBlock_Throw, +}; + +extern const struct SpriteTemplate gWishStarSpriteTemplate; +extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate; + +void unref_sub_8170478(u8 taskId) +{ + struct BattleAnimBgData unknownStruct; + u8 healthBoxSpriteId; + u8 battler; + u8 spriteId1, spriteId2, spriteId3, spriteId4; + + battler = gBattleAnimAttacker; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0); + SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); + SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 1); + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); + + healthBoxSpriteId = gHealthboxSpriteIds[battler]; + spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; + spriteId2 = gSprites[healthBoxSpriteId].data[5]; + spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); + spriteId4 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); + gSprites[healthBoxSpriteId].oam.priority = 1; + gSprites[spriteId1].oam.priority = 1; + gSprites[spriteId2].oam.priority = 1; + gSprites[spriteId3] = gSprites[healthBoxSpriteId]; + gSprites[spriteId4] = gSprites[spriteId1]; + gSprites[spriteId3].oam.objMode = ST_OAM_OBJ_WINDOW; + gSprites[spriteId4].oam.objMode = ST_OAM_OBJ_WINDOW; + gSprites[spriteId3].callback = SpriteCallbackDummy; + gSprites[spriteId4].callback = SpriteCallbackDummy; + + sub_80A6B30(&unknownStruct); + AnimLoadCompressedBgTilemap(unknownStruct.bgId, gUnknown_08C2EA9C); + AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_08C2EA50, unknownStruct.tilesOffset); + LoadCompressedPalette(gCureBubblesPal, unknownStruct.paletteId << 4, 32); + + gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32; + gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32; + gTasks[taskId].data[1] = 640; + gTasks[taskId].data[0] = spriteId3; + gTasks[taskId].data[2] = spriteId4; + gTasks[taskId].func = sub_8170660; +} + +static void sub_8170660(u8 taskId) +{ + u8 spriteId1, spriteId2; + u8 battler; + + battler = gBattleAnimAttacker; + gTasks[taskId].data[13] += gTasks[taskId].data[1]; + gBattle_BG1_Y += (u16)gTasks[taskId].data[13] >> 8; + gTasks[taskId].data[13] &= 0xFF; + + switch (gTasks[taskId].data[15]) + { + case 0: + if (gTasks[taskId].data[11]++ > 1) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]++; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); + if (gTasks[taskId].data[12] == 8) + gTasks[taskId].data[15]++; + } + break; + case 1: + if (++gTasks[taskId].data[10] == 30) + gTasks[taskId].data[15]++; + break; + case 2: + if (gTasks[taskId].data[11]++ > 1) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]--; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); + if (gTasks[taskId].data[12] == 0) + { + sub_80A477C(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); + + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0)); + DestroySprite(&gSprites[gTasks[taskId].data[0]]); + DestroySprite(&gSprites[gTasks[taskId].data[2]]); + SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0); + spriteId1 = gSprites[gHealthboxSpriteIds[battler]].oam.affineParam; + spriteId2 = gSprites[gHealthboxSpriteIds[battler]].data[5]; + gSprites[gHealthboxSpriteIds[battler]].oam.priority = 1; + gSprites[spriteId1].oam.priority = 1; + gSprites[spriteId2].oam.priority = 1; + DestroyAnimVisualTask(taskId); + } + } + break; + } +} + +static void LoadHealthboxPalsForLevelUp(u8 *paletteId1, u8 *paletteId2, u8 battler) +{ + u8 healthBoxSpriteId; + u8 spriteId1, spriteId2; + u16 offset1, offset2; + + healthBoxSpriteId = gHealthboxSpriteIds[battler]; + spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; + spriteId2 = gSprites[healthBoxSpriteId].data[5]; + *paletteId1 = AllocSpritePalette(0xD709); + *paletteId2 = AllocSpritePalette(0xD70A); + + offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100; + offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100; + LoadPalette(&gPlttBufferUnfaded[offset1], *paletteId1 * 16 + 0x100, 0x20); + LoadPalette(&gPlttBufferUnfaded[offset2], *paletteId2 * 16 + 0x100, 0x20); + + gSprites[healthBoxSpriteId].oam.paletteNum = *paletteId1; + gSprites[spriteId1].oam.paletteNum = *paletteId1; + gSprites[spriteId2].oam.paletteNum = *paletteId2; +} + +void AnimTask_LoadHealthboxPalsForLevelUp(u8 taskId) +{ + u8 paletteId1, paletteId2; + LoadHealthboxPalsForLevelUp(&paletteId1, &paletteId2, gBattleAnimAttacker); + DestroyAnimVisualTask(taskId); +} + +static void FreeHealthboxPalsForLevelUp(u8 battler) +{ + u8 healthBoxSpriteId; + u8 spriteId1, spriteId2; + u8 paletteId1, paletteId2; + + healthBoxSpriteId = gHealthboxSpriteIds[battler]; + spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; + spriteId2 = gSprites[healthBoxSpriteId].data[5]; + + FreeSpritePaletteByTag(0xD709); + FreeSpritePaletteByTag(0xD70A); + paletteId1 = IndexOfSpritePaletteTag(0xD6FF); + paletteId2 = IndexOfSpritePaletteTag(0xD704); + gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1; + gSprites[spriteId1].oam.paletteNum = paletteId1; + gSprites[spriteId2].oam.paletteNum = paletteId2; +} + +void AnimTask_FreeHealthboxPalsForLevelUp(u8 taskId) +{ + FreeHealthboxPalsForLevelUp(gBattleAnimAttacker); + DestroyAnimVisualTask(taskId); +} + +void AnimTask_FlashHealthboxOnLevelUp(u8 taskId) +{ + gTasks[taskId].data[10] = gBattleAnimArgs[0]; + gTasks[taskId].data[11] = gBattleAnimArgs[1]; + gTasks[taskId].func = sub_8170A38; +} + +static void sub_8170A38(u8 taskId) +{ + u8 paletteNum; + u32 paletteOffset, colorOffset; + + gTasks[taskId].data[0]++; + if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11]) + { + gTasks[taskId].data[0] = 0; + paletteNum = IndexOfSpritePaletteTag(0xD709); + colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2; + switch (gTasks[taskId].data[1]) + { + case 0: + gTasks[taskId].data[2] += 2; + if (gTasks[taskId].data[2] > 16) + gTasks[taskId].data[2] = 16; + + paletteOffset = paletteNum * 16 + 0x100; + BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31)); + if (gTasks[taskId].data[2] == 16) + gTasks[taskId].data[1]++; + break; + case 1: + gTasks[taskId].data[2] -= 2; + if (gTasks[taskId].data[2] < 0) + gTasks[taskId].data[2] = 0; + + paletteOffset = paletteNum * 16 + 0x100; + BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31)); + if (gTasks[taskId].data[2] == 0) + DestroyAnimVisualTask(taskId); + break; + } + } +} + +void AnimTask_SwitchOutShrinkMon(u8 taskId) +{ + u8 spriteId; + + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + switch (gTasks[taskId].data[0]) + { + case 0: + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); + gTasks[taskId].data[10] = 0x100; + gTasks[taskId].data[0]++; + break; + case 1: + gTasks[taskId].data[10] += 0x30; + SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); + SetBattlerSpriteYOffsetFromYScale(spriteId); + if (gTasks[taskId].data[10] >= 0x2D0) + gTasks[taskId].data[0]++; + break; + case 2: + ResetSpriteRotScale(spriteId); + gSprites[spriteId].invisible = TRUE; + DestroyAnimVisualTask(taskId); + break; + } +} + +void AnimTask_SwitchOutBallEffect(u8 taskId) +{ + u8 spriteId; + u16 ball; + u8 ballId; + u8 x, y; + u8 priority, subpriority; + u32 selectedPalettes; + + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL); + else + ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL); + + ballId = ItemIdToBallId(ball); + switch (gTasks[taskId].data[0]) + { + case 0: + x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); + priority = gSprites[spriteId].oam.priority; + subpriority = gSprites[spriteId].subpriority; + gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId); + selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0); + gTasks[taskId].data[11] = LaunchBallFadeMonTask(FALSE, gBattleAnimAttacker, selectedPalettes, ballId); + gTasks[taskId].data[0]++; + break; + case 1: + if (!gTasks[gTasks[taskId].data[10]].isActive && !gTasks[gTasks[taskId].data[11]].isActive) + DestroyAnimVisualTask(taskId); + break; + } +} + +void AnimTask_LoadBallGfx(u8 taskId) +{ + u8 ballId = ItemIdToBallId(gLastUsedItem); + LoadBallGfx(ballId); + DestroyAnimVisualTask(taskId); +} + +void AnimTask_FreeBallGfx(u8 taskId) +{ + u8 ballId = ItemIdToBallId(gLastUsedItem); + FreeBallGfx(ballId); + DestroyAnimVisualTask(taskId); +} + +void AnimTask_IsBallBlockedByTrainer(u8 taskId) +{ + if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK) + gBattleAnimArgs[ARG_RET_ID] = -1; + else + gBattleAnimArgs[ARG_RET_ID] = 0; + + DestroyAnimVisualTask(taskId); +} + +u8 ItemIdToBallId(u16 ballItem) +{ + switch (ballItem) + { + case ITEM_MASTER_BALL: + return BALL_MASTER; + case ITEM_ULTRA_BALL: + return BALL_ULTRA; + case ITEM_GREAT_BALL: + return BALL_GREAT; + case ITEM_SAFARI_BALL: + return BALL_SAFARI; + case ITEM_NET_BALL: + return BALL_NET; + case ITEM_DIVE_BALL: + return BALL_DIVE; + case ITEM_NEST_BALL: + return BALL_NEST; + case ITEM_REPEAT_BALL: + return BALL_REPEAT; + case ITEM_TIMER_BALL: + return BALL_TIMER; + case ITEM_LUXURY_BALL: + return BALL_LUXURY; + case ITEM_PREMIER_BALL: + return BALL_PREMIER; + case ITEM_POKE_BALL: + default: + return BALL_POKE; + } +} + +#define tSpriteId data[0] + +#define sDuration data[0] +#define sTargetX data[1] +#define sTargetY data[2] + +void AnimTask_ThrowBall(u8 taskId) +{ + u8 ballId; + u8 spriteId; + + ballId = ItemIdToBallId(gLastUsedItem); + spriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29); + gSprites[spriteId].sDuration = 34; + gSprites[spriteId].sTargetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + gSprites[spriteId].sTargetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) - 16; + gSprites[spriteId].callback = SpriteCB_Ball_Throw; + gBattleSpritesDataPtr->animationData->wildMonInvisible = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible; + gTasks[taskId].tSpriteId = spriteId; + gTasks[taskId].func = AnimTask_ThrowBall_Step; +} + +static void AnimTask_ThrowBall_Step(u8 taskId) +{ + u8 spriteId = gTasks[taskId].tSpriteId; + if ((u16)gSprites[spriteId].sDuration == 0xFFFF) + DestroyAnimVisualTask(taskId); +} + +// Safari Zone throw / Wally's throw +void AnimTask_ThrowBall_StandingTrainer(u8 taskId) +{ + s16 x, y; + u8 ballId; + u8 subpriority; + u8 spriteId; + + if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) + { + x = 32; + y = 11; + } + else + { + x = 23; + y = 5; + } + + ballId = ItemIdToBallId(gLastUsedItem); + subpriority = GetBattlerSpriteSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1; + spriteId = CreateSprite(&gBallSpriteTemplates[ballId], x + 32, y | 80, subpriority); + gSprites[spriteId].sDuration = 34; + gSprites[spriteId].sTargetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + gSprites[spriteId].sTargetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) - 16; + gSprites[spriteId].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].callback = sub_8039E84; + gTasks[taskId].tSpriteId = spriteId; + gTasks[taskId].func = AnimTask_ThrowBall_StandingTrainer_Step; +} + +static void AnimTask_ThrowBall_StandingTrainer_Step(u8 taskId) +{ + if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1) + { + PlaySE12WithPanning(SE_BALL_THROW, 0); + gSprites[gTasks[taskId].tSpriteId].callback = SpriteCB_Ball_Throw; + CreateTask(Task_PlayerThrow_Wait, 10); + gTasks[taskId].func = AnimTask_ThrowBall_Step; + } +} + +#undef sDuration +#undef sTargetX +#undef sTargetY + +#undef tSpriteId + +static void Task_PlayerThrow_Wait(u8 taskId) +{ + if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded) + { + StartSpriteAnim(&gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0); + DestroyTask(taskId); + } +} + +#define sTargetXArg data[1] +#define sTargetYArg data[2] + +#define sOffsetX data[1] // re-use +#define sTargetX data[2] // re-use +#define sOffsetY data[3] +#define sTargetY data[4] +#define sAmplitude data[5] + +static void SpriteCB_Ball_Throw(struct Sprite *sprite) +{ + u16 targetX = sprite->sTargetXArg; + u16 targetY = sprite->sTargetYArg; + + sprite->sOffsetX = sprite->pos1.x; + sprite->sTargetX = targetX; + sprite->sOffsetY = sprite->pos1.y; + sprite->sTargetY = targetY; + sprite->sAmplitude = -40; + InitAnimArcTranslation(sprite); + sprite->callback = SpriteCB_Ball_Arc; +} + +#undef sTargetXArg +#undef sTargetYArg +#undef sOffsetX +#undef sTargetX +#undef sOffsetY +#undef sTargetY +#undef sAmplitude + +#define sTimer data[5] +#define sTaskId data[5] // re-use + +static void SpriteCB_Ball_Arc(struct Sprite *sprite) +{ + s32 i; + u8 ballId; + + if (TranslateAnimHorizontalArc(sprite)) + { + if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK) + { + sprite->callback = SpriteCB_Ball_Block; + } + else + { + StartSpriteAnim(sprite, 1); + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + + for (i = 0; i < 8; i++) + sprite->data[i] = 0; + + sprite->sTimer = 0; + sprite->callback = SpriteCB_Ball_MonShrink; + + ballId = ItemIdToBallId(gLastUsedItem); + switch (ballId) + { + case 0 ... POKEBALL_COUNT - 1: + AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId); + LaunchBallFadeMonTask(FALSE, gBattleAnimTarget, 14, ballId); + break; + } + } + } +} + +static void SpriteCB_Ball_MonShrink(struct Sprite *sprite) +{ + if (++sprite->sTimer == 10) + { + sprite->sTaskId = CreateTask(TaskDummy, 50); + sprite->callback = SpriteCB_Ball_MonShrink_Step; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0; + } +} + +#undef sTimer +#undef sTaskId + +#define tState data[0] +#define sTimer data[1] +#define sTaskId data[5] + +static void SpriteCB_Ball_MonShrink_Step(struct Sprite *sprite) +{ + u8 spriteId; + u8 taskId; + + spriteId = gBattlerSpriteIds[gBattleAnimTarget]; + taskId = sprite->sTaskId; + + if (++gTasks[taskId].sTimer == 11) + PlaySE(SE_BALL_TRADE); + + switch (gTasks[taskId].tState) + { + case MON_SHRINK: + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); + gTasks[taskId].data[10] = 256; + gMonShrinkDuration = 28; + gMonShrinkDistance = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y); + gMonShrinkDelta = (u32)(gMonShrinkDistance * 256) / gMonShrinkDuration; + gTasks[taskId].data[2] = gMonShrinkDelta; + gTasks[taskId].tState++; // MON_SHRINK_STEP + break; + case MON_SHRINK_STEP: + gTasks[taskId].data[10] += 32; + SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); + gTasks[taskId].data[3] += gTasks[taskId].data[2]; + gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8; + if (gTasks[taskId].data[10] >= 1152) + gTasks[taskId].tState++; // MON_SHRINK_INVISIBLE + break; + case MON_SHRINK_INVISIBLE: + ResetSpriteRotScale(spriteId); + gSprites[spriteId].invisible = TRUE; + gTasks[taskId].tState++; // MON_SHRINK_FREE + break; + case MON_SHRINK_FREE: + default: + if (gTasks[taskId].data[1] > 10) + { + DestroyTask(taskId); + StartSpriteAnim(sprite, 2); + sprite->data[5] = 0; + sprite->callback = SpriteCB_Ball_Bounce; + } + break; + } +} + +#undef sTimer +#undef tState +#undef sTaskId + +#define sState data[3] +#define sAmplitude data[4] +#define sPhase data[5] + +static void SpriteCB_Ball_Bounce(struct Sprite *sprite) +{ + s16 phase; + + if (sprite->animEnded) + { + sprite->sState = 0; + sprite->sAmplitude = 40; + sprite->sPhase = 0; + phase = 0; + sprite->pos1.y += Cos(phase, 40); + sprite->pos2.y = -Cos(phase, sprite->sAmplitude); + sprite->callback = SpriteCB_Ball_Bounce_Step; + } +} + +#undef sState +#undef sAmplitude +#undef sPhase + +#define DIRECTION(state) (state & 0xFF) +#define PHASE_DELTA(state) (state >> 8) +#define BOUNCES(state) (state >> 8) +#define FALL(state) (state &= -0x100) +#define RISE_FASTER(state) (state += 257) + +#define BALL_FALLING 0 +#define BALL_RISING 1 + +#define sState data[3] +#define sAmplitude data[4] +#define sPhase data[5] +#define sTimer data[5] // re-use + +// Animates the Poké Ball dropping to ground and bouncing. +static void SpriteCB_Ball_Bounce_Step(struct Sprite *sprite) +{ + bool8 lastBounce; + s16 bounceCount; + + lastBounce = FALSE; + + switch (DIRECTION(sprite->sState)) + { + case BALL_FALLING: + sprite->pos2.y = -Cos(sprite->sPhase, sprite->sAmplitude); + sprite->sPhase += PHASE_DELTA(sprite->sState) + 4; + // Once the ball touches the ground + if (sprite->sPhase >= 64) + { + sprite->sAmplitude -= 10; + RISE_FASTER(sprite->sState); + + bounceCount = BOUNCES(sprite->sState); + if (bounceCount == 4) + lastBounce = TRUE; + + switch (bounceCount) + { + case 1: + PlaySE(SE_BALL_BOUNCE_1); + break; + case 2: + PlaySE(SE_BALL_BOUNCE_2); + break; + case 3: + PlaySE(SE_BALL_BOUNCE_3); + break; + default: + PlaySE(SE_BALL_BOUNCE_4); + break; + } + } + break; + case BALL_RISING: + sprite->pos2.y = -Cos(sprite->sPhase, sprite->sAmplitude); + sprite->sPhase -= PHASE_DELTA(sprite->sState) + 4; + // Once ball reaches max height + if (sprite->sPhase <= 0) + { + // Set to BALL_FALLING + sprite->sPhase = 0; + FALL(sprite->sState); + } + break; + } + + if (lastBounce) + { + sprite->sState = 0; + sprite->pos1.y += Cos(64, 40); + sprite->pos2.y = 0; + if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES) + { + sprite->sTimer = 0; + sprite->callback = SpriteCB_Ball_Release; + } + else + { + sprite->callback = SpriteCB_Ball_Wobble; + sprite->data[4] = 1; + sprite->data[5] = 0; + } + } +} + +#undef sState +#undef sAmplitude +#undef sPhase +#undef sTimer + +#undef DIRECTION +#undef PHASE_DELTA +#undef BOUNCES +#undef FALL +#undef RISE_FASTER + +#define sTimer data[3] +#define sState data[3] // re-use + +static void SpriteCB_Ball_Wobble(struct Sprite *sprite) +{ + if (++sprite->sTimer == 31) + { + sprite->sState = 0; + sprite->affineAnimPaused = TRUE; + StartSpriteAffineAnim(sprite, BALL_ROTATE_RIGHT); + gBattleSpritesDataPtr->animationData->ballSubpx = 0; + sprite->callback = SpriteCB_Ball_Wobble_Step; + PlaySE(SE_BALL); + } +} + +#undef sTimer +#undef sState + +#define sState data[3] +#define sDirection data[4] +#define sTimer data[5] + +#define STATE(state) (state & 0xFF) +#define SHAKES(state) (state >> 8) +#define SHAKE_INC(state) (state += 0x100) +#define RESET_STATE(state) (state &= -0x100) + +static void SpriteCB_Ball_Wobble_Step(struct Sprite *sprite) +{ + s8 shakes; + u16 frame; + + switch (STATE(sprite->sState)) + { + case BALL_ROLL_1: + // Rolling effect: every frame in the rotation, the sprite shifts 176/256 of a pixel. + if (gBattleSpritesDataPtr->animationData->ballSubpx > 255) + { + sprite->pos2.x += sprite->sDirection; + gBattleSpritesDataPtr->animationData->ballSubpx &= 0xFF; + } + else + gBattleSpritesDataPtr->animationData->ballSubpx += 176; + + sprite->sTimer++; + sprite->affineAnimPaused = FALSE; + frame = sprite->sTimer + 7; + if (frame > 14) + { + gBattleSpritesDataPtr->animationData->ballSubpx = 0; + sprite->sState++; // BALL_PIVOT_1 + sprite->sTimer = 0; + } + break; + case BALL_PIVOT_1: + if (++sprite->sTimer == 1) + { + sprite->sTimer = 0; + sprite->sDirection = -sprite->sDirection; + sprite->sState++; // BALL_ROLL_2 + sprite->affineAnimPaused = FALSE; + if (sprite->sDirection < 0) + ChangeSpriteAffineAnim(sprite, BALL_ROTATE_LEFT); + else + ChangeSpriteAffineAnim(sprite, BALL_ROTATE_RIGHT); + } + else + sprite->affineAnimPaused = TRUE; + break; + case BALL_ROLL_2: + if (gBattleSpritesDataPtr->animationData->ballSubpx > 255) + { + sprite->pos2.x += sprite->sDirection; + gBattleSpritesDataPtr->animationData->ballSubpx &= 0xFF; + } + else + gBattleSpritesDataPtr->animationData->ballSubpx += 176; + + sprite->sTimer++; + sprite->affineAnimPaused = FALSE; + frame = sprite->sTimer + 12; + if (frame > 24) + { + gBattleSpritesDataPtr->animationData->ballSubpx = 0; + sprite->sState++; // BALL_PIVOT_2 + sprite->sTimer = 0; + } + break; + case BALL_PIVOT_2: + if (sprite->sTimer++ < 0) + { + sprite->affineAnimPaused = TRUE; + break; + } + + sprite->sTimer = 0; + sprite->sDirection = -sprite->sDirection; + sprite->sState++; // BALL_ROLL_3 + sprite->affineAnimPaused = FALSE; + if (sprite->sDirection < 0) + ChangeSpriteAffineAnim(sprite, BALL_ROTATE_LEFT); + else + ChangeSpriteAffineAnim(sprite, BALL_ROTATE_RIGHT); + // fall through + case BALL_ROLL_3: + if (gBattleSpritesDataPtr->animationData->ballSubpx > 0xFF) + { + sprite->pos2.x += sprite->sDirection; + gBattleSpritesDataPtr->animationData->ballSubpx &= 0xFF; + } + else + gBattleSpritesDataPtr->animationData->ballSubpx += 176; + + sprite->sTimer++; + sprite->affineAnimPaused = FALSE; + frame = sprite->sTimer + 4; + if (frame > 8) + { + gBattleSpritesDataPtr->animationData->ballSubpx = 0; + sprite->sState++; // BALL_NEXT_MOVE + sprite->sTimer = 0; + sprite->sDirection = -sprite->sDirection; + } + break; + case BALL_NEXT_MOVE: + SHAKE_INC(sprite->sState); + shakes = SHAKES(sprite->sState); + if (shakes == gBattleSpritesDataPtr->animationData->ballThrowCaseId) + { + sprite->affineAnimPaused = TRUE; + sprite->callback = SpriteCB_Ball_Release; + } + else + { + if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_3_SHAKES_SUCCESS && shakes == 3) + { + sprite->callback = SpriteCB_Ball_Capture; + sprite->affineAnimPaused = TRUE; + } + else + { + sprite->sState++; // BALL_WAIT_NEXT_SHAKE + sprite->affineAnimPaused = TRUE; + } + } + break; + case BALL_WAIT_NEXT_SHAKE: + default: + if (++sprite->sTimer == 31) + { + sprite->sTimer = 0; + RESET_STATE(sprite->sState); + StartSpriteAffineAnim(sprite, 3); + if (sprite->sDirection < 0) + StartSpriteAffineAnim(sprite, BALL_ROTATE_LEFT); + else + StartSpriteAffineAnim(sprite, BALL_ROTATE_RIGHT); + + PlaySE(SE_BALL); + } + break; + } +} + +#undef STATE +#undef SHAKES +#undef SHAKE_INC +#undef RESET_STATE + +#undef sState + +#define sTimer data[5] + +static void SpriteCB_Ball_Release(struct Sprite *sprite) +{ + if (++sprite->sTimer == 31) + { + sprite->data[5] = 0; + sprite->callback = SpriteCB_Ball_Release_Step; + } +} +#undef sTimer + +#define sState data[0] +#define sTimer data[4] + +static void SpriteCB_Ball_Capture(struct Sprite *sprite) +{ + sprite->animPaused = TRUE; + sprite->callback = SpriteCB_Ball_Capture_Step; + sprite->data[3] = 0; + sprite->sTimer = 0; + sprite->data[5] = 0; +} + +// Fade and unfade ball, create star animations, play sound effects +static void SpriteCB_Ball_Capture_Step(struct Sprite *sprite) +{ + u8 *battler = &gBattleAnimTarget; + + sprite->sTimer++; + if (sprite->sTimer == 40) + { + PlaySE(SE_RG_BALL_CLICK); + BlendPalettes(0x10000 << sprite->oam.paletteNum, 6, RGB(0, 0, 0)); + MakeCaptureStars(sprite); + } + else if (sprite->sTimer == 60) + { + BeginNormalPaletteFade(0x10000 << sprite->oam.paletteNum, 2, 6, 0, RGB(0, 0, 0)); + } + else if (sprite->sTimer == 95) + { + gDoingBattleAnim = FALSE; + UpdateOamPriorityInAllHealthboxes(1); + m4aMPlayAllStop(); + PlaySE(MUS_RG_CAUGHT_INTRO); + } + else if (sprite->sTimer == 315) + { + FreeOamMatrix(gSprites[gBattlerSpriteIds[*battler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[*battler]]); + + sprite->sState = 0; + sprite->callback = SpriteCB_Ball_FadeOut; + } +} + +#undef sTimer +#undef sState + +#define sState data[0] +#define sFrame data[0] // re-use + +static void SpriteCB_Ball_FadeOut(struct Sprite *sprite) +{ + u8 paletteIndex; + + switch (sprite->sState) + { + case 0: + sprite->data[1] = 0; + sprite->data[2] = 0; + sprite->oam.objMode = ST_OAM_OBJ_BLEND; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); + paletteIndex = IndexOfSpritePaletteTag(sprite->template->paletteTag); + BeginNormalPaletteFade(1 << (paletteIndex + 0x10), 0, 0, 16, RGB(31, 31, 31)); + sprite->sState++; + break; + case 1: + if (sprite->data[1]++ > 0) + { + sprite->data[1] = 0; + sprite->data[2]++; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[2], sprite->data[2])); + if (sprite->data[2] == 16) + sprite->sState++; + } + break; + case 2: + sprite->invisible = TRUE; + sprite->sState++; + break; + default: + if (!gPaletteFade.active) + { + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + + sprite->sFrame = 0; + sprite->callback = DestroySpriteAfterOneFrame; + } + break; + } +} + +#undef sState +#undef sFrame + +#define sFrame data[0] + +static void DestroySpriteAfterOneFrame(struct Sprite *sprite) +{ + if (sprite->sFrame == 0) + sprite->sFrame = -1; + else + { + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } +} +#undef sFrame + +#define sDuration data[0] +#define sTargetX data[2] +#define sTargetY data[4] +#define sAmplitude data[5] + +static void MakeCaptureStars(struct Sprite *sprite) +{ + u32 i; + u8 subpriority; + + if (sprite->subpriority) + subpriority = sprite->subpriority - 1; + else + { + subpriority = 0; + sprite->subpriority = 1; + } + + LoadBallParticleGfx(BALL_MASTER); + for (i = 0; i < ARRAY_COUNT(sCaptureStars); i++) + { + u8 spriteId = CreateSprite(&gBallParticlesSpriteTemplates[4], sprite->pos1.x, sprite->pos1.y, subpriority); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].sDuration = 24; + gSprites[spriteId].sTargetX = sprite->pos1.x + sCaptureStars[i].xOffset; + gSprites[spriteId].sTargetY = sprite->pos1.y + sCaptureStars[i].yOffset; + gSprites[spriteId].sAmplitude = sCaptureStars[i].amplitude; + InitAnimArcTranslation(&gSprites[spriteId]); + gSprites[spriteId].callback = SpriteCB_CaptureStar_Flicker; + StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[BALL_MASTER]); + } + } +} + +#undef sDuration +#undef sTargetX +#undef sTargetY +#undef sAmplitude + +static void SpriteCB_CaptureStar_Flicker(struct Sprite *sprite) +{ + sprite->invisible = !sprite->invisible; + if (TranslateAnimHorizontalArc(sprite)) + DestroySprite(sprite); +} + +#define sFrame data[0] +#define sOffsetY data[1] + +// Poké Ball didn't catch - starts: +// - Ball particle animations +// - Wild mon fade to normal color +// - Wild mon emerge from Poké Ball +static void SpriteCB_Ball_Release_Step(struct Sprite *sprite) +{ + u8 ballId; + + StartSpriteAnim(sprite, 1); + StartSpriteAffineAnim(sprite, 0); + sprite->callback = SpriteCB_Ball_Release_Wait; + + ballId = ItemIdToBallId(gLastUsedItem); + switch (ballId) + { + case 0 ... POKEBALL_COUNT - 1: + AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId); + LaunchBallFadeMonTask(TRUE, gBattleAnimTarget, 14, ballId); + break; + } + + // Animate Pokémon emerging from Poké Ball + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = FALSE; + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1); + AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]); + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY = 4096; +} + +static void SpriteCB_Ball_Release_Wait(struct Sprite *sprite) +{ + bool8 released = FALSE; + + if (sprite->animEnded) + sprite->invisible = TRUE; + + if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded) + { + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0); + released = TRUE; + } + else + { + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY -= 288; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY >> 8; + } + + if (sprite->animEnded && released) + { + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = 0; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->wildMonInvisible; + sprite->sFrame = 0; + sprite->callback = DestroySpriteAfterOneFrame; + gDoingBattleAnim = 0; + UpdateOamPriorityInAllHealthboxes(1); + } +} + +#undef sFrame +#undef sOffsetY + +static void SpriteCB_Ball_Block(struct Sprite *sprite) +{ + s32 i; + + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + for (i = 0; i < 6; i++) + sprite->data[i] = 0; + + sprite->callback = SpriteCB_Ball_Block_Step; +} + +#define sDy data[0] +#define sDx data[1] + +#define sFrame data[0] // re-use + +// Poké Ball moves down off screen after being blocked. The x-speed oscillates. +static void SpriteCB_Ball_Block_Step(struct Sprite *sprite) +{ + s16 dy = sprite->sDy + 0x800; + s16 dx = sprite->sDx + 0x680; + sprite->pos2.x -= dx >> 8; + sprite->pos2.y += dy >> 8; + sprite->sDy = (sprite->sDy + 0x800) & 0xFF; + sprite->sDx = (sprite->sDx + 0x680) & 0xFF; + + if (sprite->pos1.y + sprite->pos2.y > 160 + || sprite->pos1.x + sprite->pos2.x < -8) + { + sprite->sFrame = 0; + sprite->callback = DestroySpriteAfterOneFrame; + gDoingBattleAnim = 0; + UpdateOamPriorityInAllHealthboxes(1); + } +} + +#undef sDy +#undef sDx + +#undef sFrame + +static void LoadBallParticleGfx(u8 ballId) +{ + u8 taskId; + + if (GetSpriteTileStartByTag(gBallParticleSpritesheets[ballId].tag) == 0xFFFF) + { + LoadCompressedSpriteSheetUsingHeap(&gBallParticleSpritesheets[ballId]); + LoadCompressedSpritePaletteUsingHeap(&gBallParticlePalettes[ballId]); + } +} + +u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId) +{ + u8 taskId; + + LoadBallParticleGfx(ballId); + taskId = CreateTask(gBallParticleAnimationFuncs[ballId], 5); + gTasks[taskId].data[1] = x; + gTasks[taskId].data[2] = y; + gTasks[taskId].data[3] = priority; + gTasks[taskId].data[4] = subpriority; + gTasks[taskId].data[15] = ballId; + PlaySE(SE_BALL_OPEN); + + return taskId; +} + +static void IncrBallParticleCount(void) +{ + if (gMain.inBattle) + gBattleSpritesDataPtr->animationData->numBallParticles++; +} + +static void PokeBallOpenParticleAnimation(u8 taskId) +{ + u8 spriteId; + u8 x, y; + u8 priority, subpriority; + u8 ballId; + u8 var0; + + ballId = gTasks[taskId].data[15]; + if (gTasks[taskId].data[0] < 16) + { + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + IncrBallParticleCount(); + StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]); + gSprites[spriteId].callback = PokeBallOpenParticleAnimation_Step1; + gSprites[spriteId].oam.priority = priority; + + var0 = (u8)gTasks[taskId].data[0]; + if (var0 >= 8) + var0 -= 8; + + gSprites[spriteId].data[0] = var0 * 32; + } + + if (gTasks[taskId].data[0] == 15) + { + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); + return; + } + } + + gTasks[taskId].data[0]++; +} + +static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite) +{ + if (sprite->data[1] == 0) + sprite->callback = PokeBallOpenParticleAnimation_Step2; + else + sprite->data[1]--; +} + +static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->data[1] += 2; + if (sprite->data[1] == 50) + DestroyBallOpenAnimationParticle(sprite); +} + +static void TimerBallOpenParticleAnimation(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + IncrBallParticleCount(); + StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]); + gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + gSprites[spriteId].data[4] = 10; + gSprites[spriteId].data[5] = 2; + gSprites[spriteId].data[6] = 1; + } + } + + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); +} + +static void DiveBallOpenParticleAnimation(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + IncrBallParticleCount(); + StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]); + gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + gSprites[spriteId].data[4] = 10; + gSprites[spriteId].data[5] = 1; + gSprites[spriteId].data[6] = 2; + } + } + + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); +} + +// Also used for Net Ball +static void SafariBallOpenParticleAnimation(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + IncrBallParticleCount(); + StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]); + gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + gSprites[spriteId].data[4] = 4; + gSprites[spriteId].data[5] = 1; + gSprites[spriteId].data[6] = 1; + } + } + + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); +} + +// Also used for Nest Ball +static void UltraBallOpenParticleAnimation(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 10; i++) + { + spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + IncrBallParticleCount(); + StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]); + gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 25; + gSprites[spriteId].data[4] = 5; + gSprites[spriteId].data[5] = 1; + gSprites[spriteId].data[6] = 1; + } + } + + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); +} + +// Also used for Luxury Ball +static void GreatBallOpenParticleAnimation(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + if (gTasks[taskId].data[7]) + { + gTasks[taskId].data[7]--; + } + else + { + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + IncrBallParticleCount(); + StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]); + gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + gSprites[spriteId].data[4] = 8; + gSprites[spriteId].data[5] = 2; + gSprites[spriteId].data[6] = 2; + } + } + + gTasks[taskId].data[7] = 8; + if (++gTasks[taskId].data[0] == 2) + { + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); + } + } +} + +static void FanOutBallOpenParticles_Step1(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]); + sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF; + sprite->data[1] += sprite->data[5]; + sprite->data[2] += sprite->data[6]; + if (++sprite->data[3] == 51) + DestroyBallOpenAnimationParticle(sprite); +} + +static void RepeatBallOpenParticleAnimation(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < POKEBALL_COUNT; i++) + { + spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + IncrBallParticleCount(); + StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]); + gSprites[spriteId].callback = RepeatBallOpenParticleAnimation_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 21; + } + } + + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); +} + +static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2])); + sprite->data[0] = (sprite->data[0] + 6) & 0xFF; + sprite->data[1]++; + sprite->data[2]++; + if (++sprite->data[3] == 51) + DestroyBallOpenAnimationParticle(sprite); +} + +static void MasterBallOpenParticleAnimation(u8 taskId) +{ + u8 i, j; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (j = 0; j < 2; j++) + { + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + IncrBallParticleCount(); + StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]); + gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + gSprites[spriteId].data[4] = 8; + + if (j == 0) + { + gSprites[spriteId].data[5] = 2; + gSprites[spriteId].data[6] = 1; + } + else + { + gSprites[spriteId].data[5] = 1; + gSprites[spriteId].data[6] = 2; + } + } + } + } + + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); +} + +static void PremierBallOpenParticleAnimation(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + IncrBallParticleCount(); + StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]); + gSprites[spriteId].callback = PremierBallOpenParticleAnimation_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + } + } + + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); +} + +static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2])); + sprite->data[0] = (sprite->data[0] + 10) & 0xFF; + sprite->data[1]++; + sprite->data[2]++; + if (++sprite->data[3] == 51) + DestroyBallOpenAnimationParticle(sprite); +} + +static void DestroyBallOpenAnimationParticle(struct Sprite *sprite) +{ + s32 i, j; + + if (!gMain.inBattle) + { + if (sprite->data[7] == 1) + DestroySpriteAndFreeResources(sprite); + else + DestroySprite(sprite); + } + else + { + gBattleSpritesDataPtr->animationData->numBallParticles--; + if (gBattleSpritesDataPtr->animationData->numBallParticles == 0) + { + for (i = 0; i < POKEBALL_COUNT; i++) + { + if (FuncIsActiveTask(gBallParticleAnimationFuncs[i]) == TRUE) + break; + } + + if (i == POKEBALL_COUNT) + { + for (j = 0; j < POKEBALL_COUNT; j++) + { + FreeSpriteTilesByTag(gBallParticleSpritesheets[j].tag); + FreeSpritePaletteByTag(gBallParticlePalettes[j].tag); + } + } + + DestroySprite(sprite); + } + else + { + DestroySprite(sprite); + } + } +} + +#define tCoeff data[0] +#define tdCoeff data[1] +#define tTimer data[2] +#define tPalOffset data[3] +#define tPaletteLo data[10] +#define tPaletteHi data[11] +#define tBallId data[15] + +u8 LaunchBallFadeMonTask(bool8 unfadeLater, u8 battler, u32 selectedPalettes, u8 ballId) +{ + u8 taskId; + + taskId = CreateTask(Task_FadeMon_ToBallColor, 5); + gTasks[taskId].tBallId = ballId; + gTasks[taskId].tPalOffset = battler; + gTasks[taskId].tPaletteLo = selectedPalettes; + gTasks[taskId].tPaletteHi = selectedPalettes >> 16; + + if (!unfadeLater) + { + BlendPalette(battler * 16 + 0x100, 16, 0, gBallOpenFadeColors[ballId]); + gTasks[taskId].tdCoeff = 1; + } + else + { + BlendPalette(battler * 16 + 0x100, 16, 16, gBallOpenFadeColors[ballId]); + gTasks[taskId].tCoeff = 16; + gTasks[taskId].tdCoeff = -1; + gTasks[taskId].func = Task_FadeMon_ToNormal; + } + + BeginNormalPaletteFade(selectedPalettes, 0, 0, 16, RGB(31, 31, 31)); + return taskId; +} + +static void Task_FadeMon_ToBallColor(u8 taskId) +{ + u8 ballId = gTasks[taskId].tBallId; + + if (gTasks[taskId].tTimer <= 16) + { + BlendPalette(gTasks[taskId].tPalOffset * 16 + 0x100, 16, gTasks[taskId].tCoeff, gBallOpenFadeColors[ballId]); + gTasks[taskId].tCoeff += gTasks[taskId].tdCoeff; + gTasks[taskId].tTimer++; + } + else if (!gPaletteFade.active) + { + u32 selectedPalettes = (u16)gTasks[taskId].tPaletteLo | ((u16)gTasks[taskId].tPaletteHi << 16); + BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB_WHITE); + DestroyTask(taskId); + } +} + +static void Task_FadeMon_ToNormal(u8 taskId) +{ + if (!gPaletteFade.active) + { + u32 selectedPalettes = (u16)gTasks[taskId].tPaletteLo | ((u16)gTasks[taskId].tPaletteHi << 16); + BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB_WHITE); + gTasks[taskId].func = Task_FadeMon_ToNormal_Step; + } +} + +static void Task_FadeMon_ToNormal_Step(u8 taskId) +{ + u8 ballId = gTasks[taskId].tBallId; + + if (gTasks[taskId].tTimer <= 16) + { + BlendPalette(gTasks[taskId].tPalOffset * 16 + 0x100, 16, gTasks[taskId].tCoeff, gBallOpenFadeColors[ballId]); + gTasks[taskId].tCoeff += gTasks[taskId].tdCoeff; + gTasks[taskId].tTimer++; + } + else + { + DestroyTask(taskId); + } +} + +#undef tCoeff +#undef tdCoeff +#undef tTimer +#undef tPalOffset +#undef tPaletteLo +#undef tPaletteHi +#undef tBallId + +// arg0: TRUE to swap to mon, FALSE to swap to substitute +void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId) +{ + u8 spriteId; + u32 x; + u32 done = FALSE; + + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + switch (gTasks[taskId].data[10]) + { + case 0: + gTasks[taskId].data[11] = gBattleAnimArgs[0]; + gTasks[taskId].data[0] += 0x500; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; + else + gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; + + gTasks[taskId].data[0] &= 0xFF; + x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32; + if (x > 304) + gTasks[taskId].data[10]++; + break; + case 1: + LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, gTasks[taskId].data[11], spriteId); + gTasks[taskId].data[10]++; + break; + case 2: + gTasks[taskId].data[0] += 0x500; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; + else + gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; + + gTasks[taskId].data[0] &= 0xFF; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + if (gSprites[spriteId].pos2.x <= 0) + { + gSprites[spriteId].pos2.x = 0; + done = TRUE; + } + } + else + { + if (gSprites[spriteId].pos2.x >= 0) + { + gSprites[spriteId].pos2.x = 0; + done = TRUE; + } + } + + if (done) + DestroyAnimVisualTask(taskId); + + break; + } +} + +void AnimTask_SubstituteFadeToInvisible(u8 taskId) +{ + u8 spriteId; + + switch (gTasks[taskId].data[15]) + { + case 0: + if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT) + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + else + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); + gTasks[taskId].data[15]++; + break; + case 1: + if (gTasks[taskId].data[1]++ > 1) + { + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[0]++; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[0], gTasks[taskId].data[0])); + if (gTasks[taskId].data[0] == 16) + gTasks[taskId].data[15]++; + } + break; + case 2: + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800, 1); + ClearBehindSubstituteBit(gBattleAnimAttacker); + DestroyAnimVisualTask(taskId); + break; + } +} + +void AnimTask_IsAttackerBehindSubstitute(u8 taskId) +{ + gBattleAnimArgs[ARG_RET_ID] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].behindSubstitute; + DestroyAnimVisualTask(taskId); +} + +void AnimTask_SetTargetToEffectBattler(u8 taskId) +{ + gBattleAnimTarget = gEffectBattler; + DestroyAnimVisualTask(taskId); +} + +#define tBattler data[0] +#define tStarMove data[1] +#define tStarTimer data[10] +#define tStarIdx data[11] +#define tNumStars data[12] +#define tTimer data[13] + +#define sTaskId data[0] +#define sPhase data[1] // For encircling stars +#define sTimer data[1] // For diagnoal stars + +void TryShinyAnimation(u8 battler, struct Pokemon *mon) +{ + bool8 isShiny; + u32 otId, personality; + u32 shinyValue; + u8 taskCirc, taskDgnl; + + isShiny = FALSE; + gBattleSpritesDataPtr->healthBoxesData[battler].flag_x80 = 1; + otId = GetMonData(mon, MON_DATA_OT_ID); + personality = GetMonData(mon, MON_DATA_PERSONALITY); + + if (IsBattlerSpriteVisible(battler)) + { + shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality); + if (shinyValue < SHINY_ODDS) + isShiny = TRUE; + + if (isShiny) + { + if (GetSpriteTileStartByTag(ANIM_TAG_GOLD_STARS) == 0xFFFF) + { + LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[ANIM_TAG_GOLD_STARS - ANIM_SPRITES_START]); + LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[ANIM_TAG_GOLD_STARS - ANIM_SPRITES_START]); + } + + taskCirc = CreateTask(Task_ShinyStars, 10); + taskDgnl = CreateTask(Task_ShinyStars, 10); + gTasks[taskCirc].tBattler = battler; + gTasks[taskDgnl].tBattler = battler; + gTasks[taskCirc].tStarMove = SHINY_STAR_ENCIRCLE; + gTasks[taskDgnl].tStarMove = SHINY_STAR_DIAGONAL; + return; + } + } + + gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1; +} + +static void Task_ShinyStars(u8 taskId) +{ + u8 battler; + u8 x, y; + u8 spriteId; + u16 timer; + s16 starIdx; + u8 pan; + + if (gTasks[taskId].tTimer < 60) + { + gTasks[taskId].tTimer++; + return; + } + + // Wait until the ball particles have despawned + if (gBattleSpritesDataPtr->animationData->numBallParticles) + return; + + timer = gTasks[taskId].tStarTimer++; + if (timer % 4) // Create sprite 1 of every 4 frames + return; + + battler = gTasks[taskId].tBattler; + x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X); + y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y); + + starIdx = gTasks[taskId].tStarIdx; + if (starIdx == 0) // Big star + { + spriteId = CreateSprite(&gWishStarSpriteTemplate, x, y, 5); + } + else if (starIdx >= 0 && gTasks[taskId].tStarIdx < 4) // Medium star + { + spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5); + gSprites[spriteId].oam.tileNum += 4; + } + else // Small star + { + spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5); + gSprites[spriteId].oam.tileNum += 5; + } + + if (gTasks[taskId].tStarMove == SHINY_STAR_ENCIRCLE) + { + gSprites[spriteId].callback = SpriteCB_ShinyStars_Encircle; + } + else + { + gSprites[spriteId].callback = SpriteCB_ShinyStars_Diagonal; + gSprites[spriteId].pos2.x = -32; + gSprites[spriteId].pos2.y = 32; + gSprites[spriteId].invisible = TRUE; + if (gTasks[taskId].tStarIdx == 0) + { + if (GetBattlerSide(battler) == B_SIDE_PLAYER) + pan = -64; + else + pan = 63; + + PlaySE12WithPanning(SE_SHINY, pan); + } + } + + gSprites[spriteId].sTaskId = taskId; + gTasks[taskId].tStarIdx++; + if (spriteId != MAX_SPRITES) + gTasks[taskId].tNumStars++; + + if (gTasks[taskId].tStarIdx == 5) + gTasks[taskId].func = Task_ShinyStars_Wait; +} + +static void Task_ShinyStars_Wait(u8 taskId) +{ + u8 battler; + + if (gTasks[taskId].tNumStars == 0) + { + if (gTasks[taskId].tStarMove == SHINY_STAR_DIAGONAL) + { + battler = gTasks[taskId].tBattler; + gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1; + } + + DestroyTask(taskId); + } +} + +static void SpriteCB_ShinyStars_Encircle(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->sPhase, 24); + sprite->pos2.y = Cos(sprite->sPhase, 24); + sprite->sPhase += 12; + if (sprite->sPhase > 255) + { + gTasks[sprite->sTaskId].tNumStars--; + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } +} + +static void SpriteCB_ShinyStars_Diagonal(struct Sprite *sprite) +{ + // Delayed four frames to de-sync from encircling stars + if (sprite->sTimer < 4) + sprite->sTimer++; + else + { + sprite->invisible = FALSE; + sprite->pos2.x += 5; + sprite->pos2.y -= 5; + if (sprite->pos2.x > 32) + { + gTasks[sprite->sTaskId].tNumStars--; + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } + } +} + +#undef tBattler +#undef tStarMove +#undef tStarTimer +#undef tStarIdx +#undef tNumStars +#undef tTimer + +#undef sTaskId +#undef sPhase +#undef sTimer + +void AnimTask_LoadPokeblockGfx(u8 taskId) +{ + u8 paletteIndex; + + LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[ANIM_TAG_POKEBLOCK - ANIM_SPRITES_START]); + LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[ANIM_TAG_POKEBLOCK - ANIM_SPRITES_START]); + paletteIndex = IndexOfSpritePaletteTag(ANIM_TAG_POKEBLOCK); // unused + DestroyAnimVisualTask(taskId); +} + +void AnimTask_FreePokeblockGfx(u8 taskId) +{ + FreeSpriteTilesByTag(ANIM_TAG_POKEBLOCK); + FreeSpritePaletteByTag(ANIM_TAG_POKEBLOCK); + DestroyAnimVisualTask(taskId); +} + +#define sDuration data[0] +#define sTargetX data[2] +#define sTargetY data[4] +#define sAmplitude data[5] + +static void SpriteCB_PokeBlock_Throw(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, 0); + sprite->sDuration = 30; + sprite->sTargetX = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_X) + gBattleAnimArgs[2]; + sprite->sTargetY = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_Y) + gBattleAnimArgs[3]; + sprite->sAmplitude = -32; + InitAnimArcTranslation(sprite); + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].callback = sub_8039E84; + sprite->callback = SpriteCB_PokeBlock_LiftArm; +} + +#undef sDuration +#undef sTargetX +#undef sTargetY +#undef sAmplitude + +static void SpriteCB_PokeBlock_LiftArm(struct Sprite *sprite) +{ + if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animCmdIndex == 1) + sprite->callback = SpriteCB_PokeBlock_Arc; +} + +static void SpriteCB_PokeBlock_Arc(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + { + sprite->data[0] = 0; + sprite->invisible = TRUE; + sprite->callback = SpriteCB_ThrowPokeBlock_Free; + } +} + +// Destroy after end of player animation +static void SpriteCB_ThrowPokeBlock_Free(struct Sprite *sprite) +{ + if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animEnded) + { + if (++sprite->data[0] > 0) + { + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0); + DestroyAnimSprite(sprite); + } + } +} + +void AnimTask_SetAttackerTargetLeftPos(u8 taskId) +{ + switch (gBattleAnimArgs[0]) + { + case 0: + gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + break; + case 1: + gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + break; + } + + DestroyAnimVisualTask(taskId); +} + +void AnimTask_GetTrappedMoveAnimId(u8 taskId) +{ + if (gBattleSpritesDataPtr->animationData->animArg == MOVE_FIRE_SPIN) + gBattleAnimArgs[0] = TRAP_ANIM_FIRE_SPIN; + else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_WHIRLPOOL) + gBattleAnimArgs[0] = TRAP_ANIM_WHIRLPOOL; + else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_CLAMP) + gBattleAnimArgs[0] = TRAP_ANIM_CLAMP; + else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_SAND_TOMB) + gBattleAnimArgs[0] = TRAP_ANIM_SAND_TOMB; + else + gBattleAnimArgs[0] = TRAP_ANIM_BIND; + + DestroyAnimVisualTask(taskId); +} + +void AnimTask_GetBattlersFromArg(u8 taskId) +{ + gBattleAnimAttacker = gBattleSpritesDataPtr->animationData->animArg; + gBattleAnimTarget = gBattleSpritesDataPtr->animationData->animArg >> 8; + DestroyAnimVisualTask(taskId); +} |