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-rw-r--r--src/battle_bg.c14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c
index cbd293294..0e4370485 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -1124,13 +1124,13 @@ void DrawBattleEntryBackground(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- LZDecompressVram(gUnknown_08D778F0, (void*)(BG_CHAR_ADDR(1)));
+ LZDecompressVram(gBattleVSFrame_Gfx, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gVsLettersGfx, (void*)OBJ_VRAM0);
- LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
+ LoadCompressedPalette(gBattleVSFrame_Pal, 0x60, 0x20);
SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1);
SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);
- CopyToBgTilemapBuffer(1, gUnknown_08D779D8, 0, 0);
- CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0);
+ CopyToBgTilemapBuffer(1, gBattleVSFrame_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(2, gBattleVSFrame_Tilemap, 0, 0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR);
@@ -1148,10 +1148,12 @@ void DrawBattleEntryBackground(void)
}
else
{
+ // Set up bg for the multi battle intro where both teams slide in facing the screen.
+ // Note Steven's multi battle (which has a dedicated back pic) is excluded above.
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 2);
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 2);
- CopyToBgTilemapBuffer(1, gUnknown_08D857A8, 0, 0);
- CopyToBgTilemapBuffer(2, gUnknown_08D85A1C, 0, 0);
+ CopyToBgTilemapBuffer(1, gMultiBattleIntroBg_Opponent_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(2, gMultiBattleIntroBg_Player_Tilemap, 0, 0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
}