diff options
Diffstat (limited to 'src/battle_bg.c')
-rw-r--r-- | src/battle_bg.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c index 7c9b05b25..ad992f7b3 100644 --- a/src/battle_bg.c +++ b/src/battle_bg.c @@ -759,7 +759,7 @@ void LoadBattleMenuWindowGfx(void) void DrawMainBattleBackground(void) { - if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000)) + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_RECORDED_LINK)) { LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26))); @@ -1140,7 +1140,7 @@ void DrawBattleEntryBackground(void) gBattle_BG2_Y = 0xFF5C; LoadCompressedSpriteSheetUsingHeap(&sVsLettersSpriteSheet); } - else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER)) + else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER)) { if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER) { @@ -1221,7 +1221,7 @@ bool8 LoadChosenBattleElement(u8 caseId) LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40); break; case 3: - if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER)) + if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER)) { LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); } @@ -1280,7 +1280,7 @@ bool8 LoadChosenBattleElement(u8 caseId) } break; case 4: - if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER)) + if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER)) { LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26))); } @@ -1342,7 +1342,7 @@ bool8 LoadChosenBattleElement(u8 caseId) } break; case 5: - if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER)) + if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER)) { LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60); } |