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-rw-r--r--src/battle_bg.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c
index 7c9b05b25..ae5d27779 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -100,7 +100,7 @@ static const struct SpriteTemplate sVsLetter_V_SpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sVsLetterAffineAnimTable,
- .callback = nullsub_17
+ .callback = SpriteCB_VsLetterDummy
};
static const struct SpriteTemplate sVsLetter_S_SpriteTemplate =
@@ -111,7 +111,7 @@ static const struct SpriteTemplate sVsLetter_S_SpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sVsLetterAffineAnimTable,
- .callback = nullsub_17
+ .callback = SpriteCB_VsLetterDummy
};
static const struct CompressedSpriteSheet sVsLettersSpriteSheet =
@@ -759,7 +759,7 @@ void LoadBattleMenuWindowGfx(void)
void DrawMainBattleBackground(void)
{
- if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000))
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_RECORDED_LINK))
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
@@ -1126,7 +1126,7 @@ void DrawBattleEntryBackground(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
LZDecompressVram(gUnknown_08D778F0, (void*)(BG_CHAR_ADDR(1)));
- LZDecompressVram(gVsLettersGfx, (void*)(VRAM + 0x10000));
+ LZDecompressVram(gVsLettersGfx, (void*)OBJ_VRAM0);
LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1);
SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);
@@ -1134,13 +1134,13 @@ void DrawBattleEntryBackground(void)
CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
- SetGpuReg(REG_OFFSET_WININ, 0x36);
- SetGpuReg(REG_OFFSET_WINOUT, 0x36);
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
gBattle_BG1_Y = 0xFF5C;
gBattle_BG2_Y = 0xFF5C;
LoadCompressedSpriteSheetUsingHeap(&sVsLettersSpriteSheet);
}
- else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
+ else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
{
if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
@@ -1221,7 +1221,7 @@ bool8 LoadChosenBattleElement(u8 caseId)
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
break;
case 3:
- if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
+ if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
}
@@ -1280,7 +1280,7 @@ bool8 LoadChosenBattleElement(u8 caseId)
}
break;
case 4:
- if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
+ if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
{
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
}
@@ -1342,7 +1342,7 @@ bool8 LoadChosenBattleElement(u8 caseId)
}
break;
case 5:
- if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
+ if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
{
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
}