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Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r--src/battle_controller_player.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 6dd9cd2f4..fd18c3187 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -316,7 +316,7 @@ static void HandleInputChooseAction(void)
if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
{
// Add item to bag if it is a ball
- if (itemId <= ITEM_PREMIER_BALL)
+ if (itemId <= LAST_BALL)
AddBagItem(itemId, 1);
else
return;
@@ -359,7 +359,7 @@ static void HandleInputChooseTarget(void)
} while (i < gBattlersCount);
}
- if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
+ if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
gPlayerDpadHoldFrames++;
else
gPlayerDpadHoldFrames = 0;
@@ -367,7 +367,7 @@ static void HandleInputChooseTarget(void)
if (gMain.newKeys & A_BUTTON)
{
PlaySE(SE_SELECT);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
PlayerBufferExecCompleted();
@@ -375,7 +375,7 @@ static void HandleInputChooseTarget(void)
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
{
PlaySE(SE_SELECT);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
@@ -384,7 +384,7 @@ static void HandleInputChooseTarget(void)
else if (gMain.newKeys & (DPAD_LEFT | DPAD_UP))
{
PlaySE(SE_SELECT);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
do
{
@@ -421,12 +421,12 @@ static void HandleInputChooseTarget(void)
if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
i = 0;
} while (i == 0);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
}
else if (gMain.newKeys & (DPAD_RIGHT | DPAD_DOWN))
{
PlaySE(SE_SELECT);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
do
{
@@ -463,7 +463,7 @@ static void HandleInputChooseTarget(void)
if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
i = 0;
} while (i == 0);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
}
}
@@ -536,7 +536,7 @@ static void HandleInputChooseMove(void)
else
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
}
}
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)