diff options
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r-- | src/battle_controller_player.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 6dd9cd2f4..fd18c3187 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -316,7 +316,7 @@ static void HandleInputChooseAction(void) if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM) { // Add item to bag if it is a ball - if (itemId <= ITEM_PREMIER_BALL) + if (itemId <= LAST_BALL) AddBagItem(itemId, 1); else return; @@ -359,7 +359,7 @@ static void HandleInputChooseTarget(void) } while (i < gBattlersCount); } - if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2) + if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A) gPlayerDpadHoldFrames++; else gPlayerDpadHoldFrames = 0; @@ -367,7 +367,7 @@ static void HandleInputChooseTarget(void) if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget; BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8)); EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX); PlayerBufferExecCompleted(); @@ -375,7 +375,7 @@ static void HandleInputChooseTarget(void) else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59) { PlaySE(SE_SELECT); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget; gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1); @@ -384,7 +384,7 @@ static void HandleInputChooseTarget(void) else if (gMain.newKeys & (DPAD_LEFT | DPAD_UP)) { PlaySE(SE_SELECT); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget; do { @@ -421,12 +421,12 @@ static void HandleInputChooseTarget(void) if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]) i = 0; } while (i == 0); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget; } else if (gMain.newKeys & (DPAD_RIGHT | DPAD_DOWN)) { PlaySE(SE_SELECT); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget; do { @@ -463,7 +463,7 @@ static void HandleInputChooseTarget(void) if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]) i = 0; } while (i == 0); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget; } } @@ -536,7 +536,7 @@ static void HandleInputChooseMove(void) else gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget; } } else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59) |