diff options
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r-- | src/battle_controller_player.c | 1312 |
1 files changed, 656 insertions, 656 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index a9d5b70eb..08af2e902 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -27,32 +27,32 @@ #include "pokeball.h" #include "data2.h" -extern u32 gBattleExecBuffer; -extern u8 gActiveBank; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gAbsentBankFlags; -extern u8 gNoOfAllBanks; +extern u32 gBattleControllerExecFlags; +extern u8 gActiveBattler; +extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; +extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; +extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT]; +extern u8 gAbsentBattlerFlags; +extern u8 gBattlersCount; extern bool8 gDoingBattleAnim; extern u8 gPlayerDpadHoldFrames; -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); +extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); extern void (*gPreBattleCallback1)(void); -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; +extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; +extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; +extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; extern u8 gMultiUsePlayerCursor; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; +extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; extern struct MusicPlayerInfo gMPlayInfo_BGM; extern u16 gPartnerTrainerId; extern struct SpriteTemplate gUnknown_0202499C; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; +extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; extern u16 gSpecialVar_ItemId; extern u8 gUnknown_0203CEE8; extern u8 gUnknown_0203CEE9; extern u8 gUnknown_0203CF00[]; -extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT]; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; +extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; +extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; extern u8 gBattleOutcome; extern u8 gNumberOfMovesToChoose; extern u16 gBattle_BG0_X; @@ -60,7 +60,7 @@ extern u16 gBattle_BG0_Y; extern s32 gUnknown_0203CD70; extern u8 gBankInMenu; extern u32 gBattlePalaceMoveSelectionRngValue; -extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; +extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; extern u8 gUnknown_020244B4[]; extern u16 gUnknown_020243FC; extern struct UnusedControllerStruct gUnknown_02022D0C; @@ -232,7 +232,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) = nullsub_22 }; -static const u8 sTargetIdentities[] = {IDENTITY_PLAYER_MON1, IDENTITY_PLAYER_MON2, IDENTITY_OPPONENT_MON2, IDENTITY_OPPONENT_MON1}; +static const u8 sTargetIdentities[] = {B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT, B_POSITION_OPPONENT_RIGHT, B_POSITION_OPPONENT_LEFT}; // unknown unused data static const u8 sUnknown_0831C5FC[] = {0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58}; @@ -243,33 +243,33 @@ void nullsub_21(void) void SetControllerToPlayer(void) { - gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand; gDoingBattleAnim = FALSE; gPlayerDpadHoldFrames = 0; } static void PlayerBufferExecCompleted(void) { - gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); - gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP; + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { - gBattleExecBuffer &= ~gBitTable[gActiveBank]; + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } static void PlayerBufferRunCommand(void) { - if (gBattleExecBuffer & gBitTable[gActiveBank]) + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { - if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sPlayerBufferCommands)) - sPlayerBufferCommands[gBattleBufferA[gActiveBank][0]](); + if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sPlayerBufferCommands)) + sPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]](); else PlayerBufferExecCompleted(); } @@ -277,16 +277,16 @@ static void PlayerBufferRunCommand(void) static void CompleteOnBankSpritePosX_0(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) PlayerBufferExecCompleted(); } static void HandleInputChooseAction(void) { - u16 itemId = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); - dp11b_obj_instanciate(gActiveBank, 1, 7, 1); - dp11b_obj_instanciate(gActiveBank, 0, 7, 1); + dp11b_obj_instanciate(gActiveBattler, 1, 7, 1); + dp11b_obj_instanciate(gActiveBattler, 0, 7, 1); if (gMain.newAndRepeatedKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2) gPlayerDpadHoldFrames++; @@ -297,71 +297,71 @@ static void HandleInputChooseAction(void) { PlaySE(SE_SELECT); - switch (gActionSelectionCursor[gActiveBank]) + switch (gActionSelectionCursor[gActiveBattler]) { case 0: - EmitTwoReturnValues(1, ACTION_USE_MOVE, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0); break; case 1: - EmitTwoReturnValues(1, ACTION_USE_ITEM, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); break; case 2: - EmitTwoReturnValues(1, ACTION_SWITCH, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); break; case 3: - EmitTwoReturnValues(1, ACTION_RUN, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0); break; } PlayerBufferExecCompleted(); } else if (gMain.newKeys & DPAD_LEFT) { - if (gActionSelectionCursor[gActiveBank] & 1) // if is ACTION_USE_ITEM or ACTION_RUN + if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN { PlaySE(SE_SELECT); - ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]); - gActionSelectionCursor[gActiveBank] ^= 1; - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } else if (gMain.newKeys & DPAD_RIGHT) { - if (!(gActionSelectionCursor[gActiveBank] & 1)) // if is ACTION_USE_MOVE or ACTION_SWITCH + if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH { PlaySE(SE_SELECT); - ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]); - gActionSelectionCursor[gActiveBank] ^= 1; - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } else if (gMain.newKeys & DPAD_UP) { - if (gActionSelectionCursor[gActiveBank] & 2) // if is ACTION_SWITCH or ACTION_RUN + if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN { PlaySE(SE_SELECT); - ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]); - gActionSelectionCursor[gActiveBank] ^= 2; - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } else if (gMain.newKeys & DPAD_DOWN) { - if (!(gActionSelectionCursor[gActiveBank] & 2)) // if is ACTION_USE_MOVE or ACTION_USE_ITEM + if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM { PlaySE(SE_SELECT); - ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]); - gActionSelectionCursor[gActiveBank] ^= 2; - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59) { if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2 - && !(gAbsentBankFlags & gBitTable[GetBankByIdentity(IDENTITY_PLAYER_MON1)]) + && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT + && !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - if (gBattleBufferA[gActiveBank][1] == ACTION_USE_ITEM) + if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM) { // Add item to bag if it is a ball if (itemId <= ITEM_PREMIER_BALL) @@ -370,7 +370,7 @@ static void HandleInputChooseAction(void) return; } PlaySE(SE_SELECT); - EmitTwoReturnValues(1, ACTION_CANCEL_PARTNER, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0); PlayerBufferExecCompleted(); } } @@ -382,9 +382,9 @@ static void HandleInputChooseAction(void) static void sub_80577F0(void) // unused { - dp11b_obj_free(gActiveBank, 1); - dp11b_obj_free(gActiveBank, 0); - gBattleBankFunc[gActiveBank] = HandleInputChooseTarget; + dp11b_obj_free(gActiveBattler, 1); + dp11b_obj_free(gActiveBattler, 0); + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget; } static void HandleInputChooseTarget(void) @@ -397,14 +397,14 @@ static void HandleInputChooseTarget(void) // what a weird loop i = 0; - if (gNoOfAllBanks != 0) + if (gBattlersCount != 0) { do { if (i != gMultiUsePlayerCursor) dp11b_obj_free(i, 1); i++; - } while (i < gNoOfAllBanks); + } while (i < gBattlersCount); } if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2) @@ -415,30 +415,30 @@ static void HandleInputChooseTarget(void) if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); - gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; - EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBank] | (gMultiUsePlayerCursor << 8)); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8)); dp11b_obj_free(gMultiUsePlayerCursor, 1); PlayerBufferExecCompleted(); } else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59) { PlaySE(SE_SELECT); - gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; - gBattleBankFunc[gActiveBank] = HandleInputChooseMove; - dp11b_obj_instanciate(gActiveBank, 1, 7, 1); - dp11b_obj_instanciate(gActiveBank, 0, 7, 1); + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; + dp11b_obj_instanciate(gActiveBattler, 1, 7, 1); + dp11b_obj_instanciate(gActiveBattler, 0, 7, 1); dp11b_obj_free(gMultiUsePlayerCursor, 1); } else if (gMain.newKeys & (DPAD_LEFT | DPAD_UP)) { PlaySE(SE_SELECT); - gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; do { - u8 currSelIdentity = GetBankIdentity(gMultiUsePlayerCursor); + u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor); - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { if (currSelIdentity == identities[i]) break; @@ -447,40 +447,40 @@ static void HandleInputChooseTarget(void) { if (--i < 0) i = 4; // UB: array out of range - gMultiUsePlayerCursor = GetBankByIdentity(identities[i]); - } while (gMultiUsePlayerCursor == gNoOfAllBanks); + gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]); + } while (gMultiUsePlayerCursor == gBattlersCount); i = 0; - switch (GetBankIdentity(gMultiUsePlayerCursor)) + switch (GetBattlerPosition(gMultiUsePlayerCursor)) { - case IDENTITY_PLAYER_MON1: - case IDENTITY_PLAYER_MON2: - if (gActiveBank != gMultiUsePlayerCursor) + case B_POSITION_PLAYER_LEFT: + case B_POSITION_PLAYER_RIGHT: + if (gActiveBattler != gMultiUsePlayerCursor) i++; - else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank])].target & MOVE_TARGET_USER) + else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER) i++; break; - case IDENTITY_OPPONENT_MON1: - case IDENTITY_OPPONENT_MON2: + case B_POSITION_OPPONENT_LEFT: + case B_POSITION_OPPONENT_RIGHT: i++; break; } - if (gAbsentBankFlags & gBitTable[gMultiUsePlayerCursor]) + if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]) i = 0; } while (i == 0); - gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; } else if (gMain.newKeys & (DPAD_RIGHT | DPAD_DOWN)) { PlaySE(SE_SELECT); - gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C; do { - u8 currSelIdentity = GetBankIdentity(gMultiUsePlayerCursor); + u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor); - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { if (currSelIdentity == identities[i]) break; @@ -489,36 +489,36 @@ static void HandleInputChooseTarget(void) { if (++i > 3) i = 0; - gMultiUsePlayerCursor = GetBankByIdentity(identities[i]); - } while (gMultiUsePlayerCursor == gNoOfAllBanks); + gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]); + } while (gMultiUsePlayerCursor == gBattlersCount); i = 0; - switch (GetBankIdentity(gMultiUsePlayerCursor)) + switch (GetBattlerPosition(gMultiUsePlayerCursor)) { - case IDENTITY_PLAYER_MON1: - case IDENTITY_PLAYER_MON2: - if (gActiveBank != gMultiUsePlayerCursor) + case B_POSITION_PLAYER_LEFT: + case B_POSITION_PLAYER_RIGHT: + if (gActiveBattler != gMultiUsePlayerCursor) i++; - else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank])].target & MOVE_TARGET_USER) + else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER) i++; break; - case IDENTITY_OPPONENT_MON1: - case IDENTITY_OPPONENT_MON2: + case B_POSITION_OPPONENT_LEFT: + case B_POSITION_OPPONENT_RIGHT: i++; break; } - if (gAbsentBankFlags & gBitTable[gMultiUsePlayerCursor]) + if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]) i = 0; } while (i == 0); - gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; } } static void HandleInputChooseMove(void) { bool32 canSelectTarget = FALSE; - struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2) gPlayerDpadHoldFrames++; @@ -530,7 +530,7 @@ static void HandleInputChooseMove(void) u8 moveTarget; PlaySE(SE_SELECT); - if (moveInfo->moves[gMoveSelectionCursor[gActiveBank]] == MOVE_CURSE) + if (moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] == MOVE_CURSE) { if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST) moveTarget = MOVE_TARGET_x10; @@ -539,17 +539,17 @@ static void HandleInputChooseMove(void) } else { - moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBank]]].target; + moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].target; } if (moveTarget & MOVE_TARGET_x10) - gMultiUsePlayerCursor = gActiveBank; + gMultiUsePlayerCursor = gActiveBattler; else - gMultiUsePlayerCursor = GetBankByIdentity((GetBankIdentity(gActiveBank) & BIT_SIDE) ^ BIT_SIDE); + gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE); - if (!gBattleBufferA[gActiveBank][1]) // not a double battle + if (!gBattleBufferA[gActiveBattler][1]) // not a double battle { - if (moveTarget & MOVE_TARGET_USER && !gBattleBufferA[gActiveBank][2]) + if (moveTarget & MOVE_TARGET_USER && !gBattleBufferA[gActiveBattler][2]) canSelectTarget++; } else // double battle @@ -557,88 +557,88 @@ static void HandleInputChooseMove(void) if (!(moveTarget & (MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_x10))) canSelectTarget++; // either selected or user - if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]] == 0) + if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] == 0) { canSelectTarget = FALSE; } else if (!(moveTarget & (MOVE_TARGET_x10 | MOVE_TARGET_USER)) && CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) <= 1) { - gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBank); + gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBattler); canSelectTarget = FALSE; } } if (!canSelectTarget) { - EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBank] | (gMultiUsePlayerCursor << 8)); + BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8)); PlayerBufferExecCompleted(); } else { - gBattleBankFunc[gActiveBank] = HandleInputChooseTarget; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget; if (moveTarget & (MOVE_TARGET_x10 | MOVE_TARGET_USER)) - gMultiUsePlayerCursor = gActiveBank; - else if (gAbsentBankFlags & gBitTable[GetBankByIdentity(IDENTITY_OPPONENT_MON1)]) - gMultiUsePlayerCursor = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + gMultiUsePlayerCursor = gActiveBattler; + else if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]) + gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); else - gMultiUsePlayerCursor = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8; } } else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59) { PlaySE(SE_SELECT); - EmitTwoReturnValues(1, 10, 0xFFFF); + BtlController_EmitTwoReturnValues(1, 10, 0xFFFF); PlayerBufferExecCompleted(); } else if (gMain.newKeys & DPAD_LEFT) { - if (gMoveSelectionCursor[gActiveBank] & 1) + if (gMoveSelectionCursor[gActiveBattler] & 1) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 1; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); MoveSelectionDisplayPpNumber(); MoveSelectionDisplayMoveType(); } } else if (gMain.newKeys & DPAD_RIGHT) { - if (!(gMoveSelectionCursor[gActiveBank] & 1) - && (gMoveSelectionCursor[gActiveBank] ^ 1) < gNumberOfMovesToChoose) + if (!(gMoveSelectionCursor[gActiveBattler] & 1) + && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 1; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); MoveSelectionDisplayPpNumber(); MoveSelectionDisplayMoveType(); } } else if (gMain.newKeys & DPAD_UP) { - if (gMoveSelectionCursor[gActiveBank] & 2) + if (gMoveSelectionCursor[gActiveBattler] & 2) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 2; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); MoveSelectionDisplayPpNumber(); MoveSelectionDisplayMoveType(); } } else if (gMain.newKeys & DPAD_DOWN) { - if (!(gMoveSelectionCursor[gActiveBank] & 2) - && (gMoveSelectionCursor[gActiveBank] ^ 2) < gNumberOfMovesToChoose) + if (!(gMoveSelectionCursor[gActiveBattler] & 2) + && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 2; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); MoveSelectionDisplayPpNumber(); MoveSelectionDisplayMoveType(); } @@ -647,16 +647,16 @@ static void HandleInputChooseMove(void) { if (gNumberOfMovesToChoose > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK)) { - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); - if (gMoveSelectionCursor[gActiveBank] != 0) + if (gMoveSelectionCursor[gActiveBattler] != 0) gMultiUsePlayerCursor = 0; else - gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBank] + 1; + gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBattler] + 1; MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); BattleHandleAddTextPrinter(gText_BattleSwitchWhich, 0xB); - gBattleBankFunc[gActiveBank] = HandleMoveSwitchting; + gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitchting; } } } @@ -677,35 +677,35 @@ u32 sub_8057FBC(void) // unused gBattle_BG0_Y = 0x140; var = 0xFF; } - if (gMain.newKeys & DPAD_LEFT && gMoveSelectionCursor[gActiveBank] & 1) + if (gMain.newKeys & DPAD_LEFT && gMoveSelectionCursor[gActiveBattler] & 1) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 1; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); } - if (gMain.newKeys & DPAD_RIGHT && !(gMoveSelectionCursor[gActiveBank] & 1) - && (gMoveSelectionCursor[gActiveBank] ^ 1) < gNumberOfMovesToChoose) + if (gMain.newKeys & DPAD_RIGHT && !(gMoveSelectionCursor[gActiveBattler] & 1) + && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 1; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 1; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); } - if (gMain.newKeys & DPAD_UP && gMoveSelectionCursor[gActiveBank] & 2) + if (gMain.newKeys & DPAD_UP && gMoveSelectionCursor[gActiveBattler] & 2) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 2; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); } - if (gMain.newKeys & DPAD_DOWN && !(gMoveSelectionCursor[gActiveBank] & 2) - && (gMoveSelectionCursor[gActiveBank] ^ 2) < gNumberOfMovesToChoose) + if (gMain.newKeys & DPAD_DOWN && !(gMoveSelectionCursor[gActiveBattler] & 2) + && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose) { - MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]); - gMoveSelectionCursor[gActiveBank] ^= 2; + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] ^= 2; PlaySE(SE_SELECT); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); } return var; @@ -721,73 +721,73 @@ static void HandleMoveSwitchting(void) { PlaySE(SE_SELECT); - if (gMoveSelectionCursor[gActiveBank] != gMultiUsePlayerCursor) + if (gMoveSelectionCursor[gActiveBattler] != gMultiUsePlayerCursor) { - struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); s32 i; // swap moves and pp - i = moveInfo->moves[gMoveSelectionCursor[gActiveBank]]; - moveInfo->moves[gMoveSelectionCursor[gActiveBank]] = moveInfo->moves[gMultiUsePlayerCursor]; + i = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]; + moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] = moveInfo->moves[gMultiUsePlayerCursor]; moveInfo->moves[gMultiUsePlayerCursor] = i; - i = moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]]; - moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]] = moveInfo->currentPp[gMultiUsePlayerCursor]; + i = moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]]; + moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->currentPp[gMultiUsePlayerCursor]; moveInfo->currentPp[gMultiUsePlayerCursor] = i; - i = moveInfo->maxPp[gMoveSelectionCursor[gActiveBank]]; - moveInfo->maxPp[gMoveSelectionCursor[gActiveBank]] = moveInfo->maxPp[gMultiUsePlayerCursor]; + i = moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]]; + moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->maxPp[gMultiUsePlayerCursor]; moveInfo->maxPp[gMultiUsePlayerCursor] = i; - if (gDisableStructs[gActiveBank].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBank]]) + if (gDisableStructs[gActiveBattler].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBattler]]) { - gDisableStructs[gActiveBank].unk18_b &= (~gBitTable[gMoveSelectionCursor[gActiveBank]]); - gDisableStructs[gActiveBank].unk18_b |= gBitTable[gMultiUsePlayerCursor]; + gDisableStructs[gActiveBattler].unk18_b &= (~gBitTable[gMoveSelectionCursor[gActiveBattler]]); + gDisableStructs[gActiveBattler].unk18_b |= gBitTable[gMultiUsePlayerCursor]; } MoveSelectionDisplayMoveNames(); for (i = 0; i < 4; i++) - perMovePPBonuses[i] = (gBattleMons[gActiveBank].ppBonuses & (3 << (i * 2))) >> (i * 2); + perMovePPBonuses[i] = (gBattleMons[gActiveBattler].ppBonuses & (3 << (i * 2))) >> (i * 2); - totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]]; - perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gMultiUsePlayerCursor]; + totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]]; + perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor]; perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses; totalPPBonuses = 0; for (i = 0; i < 4; i++) totalPPBonuses |= perMovePPBonuses[i] << (i * 2); - gBattleMons[gActiveBank].ppBonuses = totalPPBonuses; + gBattleMons[gActiveBattler].ppBonuses = totalPPBonuses; for (i = 0; i < 4; i++) { - gBattleMons[gActiveBank].moves[i] = moveInfo->moves[i]; - gBattleMons[gActiveBank].pp[i] = moveInfo->currentPp[i]; + gBattleMons[gActiveBattler].moves[i] = moveInfo->moves[i]; + gBattleMons[gActiveBattler].pp[i] = moveInfo->currentPp[i]; } - if (!(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + if (!(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) { for (i = 0; i < 4; i++) { - moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i); - moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i); + moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i); + moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i); } - totalPPBonuses = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES); + totalPPBonuses = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES); for (i = 0; i < 4; i++) perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2); - i = moveStruct.moves[gMoveSelectionCursor[gActiveBank]]; - moveStruct.moves[gMoveSelectionCursor[gActiveBank]] = moveStruct.moves[gMultiUsePlayerCursor]; + i = moveStruct.moves[gMoveSelectionCursor[gActiveBattler]]; + moveStruct.moves[gMoveSelectionCursor[gActiveBattler]] = moveStruct.moves[gMultiUsePlayerCursor]; moveStruct.moves[gMultiUsePlayerCursor] = i; - i = moveStruct.currentPp[gMoveSelectionCursor[gActiveBank]]; - moveStruct.currentPp[gMoveSelectionCursor[gActiveBank]] = moveStruct.currentPp[gMultiUsePlayerCursor]; + i = moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]]; + moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]] = moveStruct.currentPp[gMultiUsePlayerCursor]; moveStruct.currentPp[gMultiUsePlayerCursor] = i; - totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]]; - perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gMultiUsePlayerCursor]; + totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]]; + perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor]; perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses; totalPPBonuses = 0; @@ -796,17 +796,17 @@ static void HandleMoveSwitchting(void) for (i = 0; i < 4; i++) { - SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]); - SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]); } - SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES, &totalPPBonuses); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES, &totalPPBonuses); } } - gBattleBankFunc[gActiveBank] = HandleInputChooseMove; - gMoveSelectionCursor[gActiveBank] = gMultiUsePlayerCursor; - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; + gMoveSelectionCursor[gActiveBattler] = gMultiUsePlayerCursor; + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); MoveSelectionDisplayPpString(); MoveSelectionDisplayPpNumber(); MoveSelectionDisplayMoveType(); @@ -815,8 +815,8 @@ static void HandleMoveSwitchting(void) { PlaySE(SE_SELECT); MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); - gBattleBankFunc[gActiveBank] = HandleInputChooseMove; + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; MoveSelectionDisplayPpString(); MoveSelectionDisplayPpNumber(); MoveSelectionDisplayMoveType(); @@ -825,15 +825,15 @@ static void HandleMoveSwitchting(void) { if (gMultiUsePlayerCursor & 1) { - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); else MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); gMultiUsePlayerCursor ^= 1; PlaySE(SE_SELECT); - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); else MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); @@ -843,15 +843,15 @@ static void HandleMoveSwitchting(void) { if (!(gMultiUsePlayerCursor & 1) && (gMultiUsePlayerCursor ^ 1) < gNumberOfMovesToChoose) { - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); else MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); gMultiUsePlayerCursor ^= 1; PlaySE(SE_SELECT); - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); else MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); @@ -861,15 +861,15 @@ static void HandleMoveSwitchting(void) { if (gMultiUsePlayerCursor & 2) { - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); else MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); gMultiUsePlayerCursor ^= 2; PlaySE(SE_SELECT); - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); else MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); @@ -879,15 +879,15 @@ static void HandleMoveSwitchting(void) { if (!(gMultiUsePlayerCursor & 2) && (gMultiUsePlayerCursor ^ 2) < gNumberOfMovesToChoose) { - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29); + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29); else MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); gMultiUsePlayerCursor ^= 2; PlaySE(SE_SELECT); - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank]) + if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); else MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); @@ -905,7 +905,7 @@ static void sub_80586F8(void) gMain.inBattle = 0; gMain.callback1 = gPreBattleCallback1; SetMainCallback2(sub_8038D64); - if (gBattleOutcome == BATTLE_WON) + if (gBattleOutcome == B_OUTCOME_WON) sub_817E3F4(); FreeAllWindowBuffers(); } @@ -918,7 +918,7 @@ static void sub_80586F8(void) gMain.inBattle = 0; gMain.callback1 = gPreBattleCallback1; SetMainCallback2(sub_8038D64); - if (gBattleOutcome == BATTLE_WON) + if (gBattleOutcome == B_OUTCOME_WON) sub_817E3F4(); FreeAllWindowBuffers(); } @@ -938,7 +938,7 @@ void sub_80587B0(void) else sub_800ADF8(); - gBattleBankFunc[gActiveBank] = sub_80586F8; + gBattlerControllerFuncs[gActiveBattler] = sub_80586F8; } } else @@ -953,32 +953,32 @@ void sub_80587B0(void) static void CompleteOnBankSpriteCallbackDummy(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) PlayerBufferExecCompleted(); } static void CompleteOnBankSpriteCallbackDummy2(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) PlayerBufferExecCompleted(); } static void sub_80588B4(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { nullsub_25(gSaveBlock2Ptr->playerGender); - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); PlayerBufferExecCompleted(); } } static void sub_8058924(void) { - if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF) + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; PlayerBufferExecCompleted(); } } @@ -989,33 +989,33 @@ static void sub_805896C(void) if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) var = TRUE; } else { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) var = TRUE; } - if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 - && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1) + if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); if (IsDoubleBattle()) - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3; - gBattleBankFunc[gActiveBank] = sub_8058924; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_8058924; } } @@ -1024,58 +1024,58 @@ static void sub_8058B40(void) bool32 r9 = FALSE; bool32 r8 = FALSE; - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) - sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive) - sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL); - sub_8076918(gActiveBank ^ BIT_MON); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1; } - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40 - && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40 + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40 && !IsCryPlayingOrClearCrySongs()) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) m4aMPlayContinue(&gMPlayInfo_BGM); else m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1; r9 = TRUE; } if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { r8 = TRUE; } } else { - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) { r8 = TRUE; } @@ -1084,63 +1084,63 @@ static void sub_8058B40(void) if (r9 && r8) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]); - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0; - gBattleBankFunc[gActiveBank] = sub_805896C; + gBattlerControllerFuncs[gActiveBattler] = sub_805896C; } } static void sub_8058EDC(void) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy - && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - CopyBattleSpriteInvisibility(gActiveBank); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + CopyBattleSpriteInvisibility(gActiveBattler); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); - gBattleBankFunc[gActiveBank] = sub_8058FC0; + gBattlerControllerFuncs[gActiveBattler] = sub_8058FC0; } } static void sub_8058FC0(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs()) { m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PlayerBufferExecCompleted(); } } static void sub_805902C(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); + sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); } - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); - gBattleBankFunc[gActiveBank] = sub_8058EDC; + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + gBattlerControllerFuncs[gActiveBattler] = sub_8058EDC; } } @@ -1155,17 +1155,17 @@ void c3_0802FDF4(u8 taskId) static void CompleteOnHealthbarDone(void) { - s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0); + s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else { - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PlayerBufferExecCompleted(); } } @@ -1187,7 +1187,7 @@ static void Task_GiveExpToMon(u8 taskId) u8 bank = gTasks[taskId].tExpTask_bank; s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; - if (IsDoubleBattle() == TRUE || monId != gBattlePartyID[bank]) // give exp without the expbar + if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[bank]) // give exp without the expbar { struct Pokemon *mon = &gPlayerParty[monId]; u16 species = GetMonData(mon, MON_DATA_SPECIES); @@ -1202,13 +1202,13 @@ static void Task_GiveExpToMon(u8 taskId) SetMonData(mon, MON_DATA_EXP, &nextLvlExp); CalculateMonStats(mon); gainedExp -= nextLvlExp - currExp; - savedActiveBank = gActiveBank; - gActiveBank = bank; - EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp); - gActiveBank = savedActiveBank; + savedActiveBank = gActiveBattler; + gActiveBattler = bank; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp); + gActiveBattler = savedActiveBank; if (IsDoubleBattle() == TRUE - && ((u16)(monId) == gBattlePartyID[bank] || (u16)(monId) == gBattlePartyID[bank ^ BIT_MON])) + && ((u16)(monId) == gBattlerPartyIndexes[bank] || (u16)(monId) == gBattlerPartyIndexes[bank ^ BIT_FLANK])) gTasks[taskId].func = sub_8059544; else gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; @@ -1217,7 +1217,7 @@ static void Task_GiveExpToMon(u8 taskId) { currExp += gainedExp; SetMonData(mon, MON_DATA_EXP, &currExp); - gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter; DestroyTask(taskId); } } @@ -1241,7 +1241,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId) exp -= currLvlExp; expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp; - SetBattleBarStruct(bank, gHealthBoxesIds[bank], expToNextLvl, exp, -gainedExp); + SetBattleBarStruct(bank, gHealthboxSpriteIds[bank], expToNextLvl, exp, -gainedExp); PlaySE(SE_EXP); gTasks[taskId].func = sub_8059400; } @@ -1259,8 +1259,8 @@ static void sub_8059400(u8 taskId) u8 bank = gTasks[taskId].tExpTask_bank; s16 r4; - r4 = sub_8074AA0(bank, gHealthBoxesIds[bank], EXP_BAR, 0); - SetHealthboxSpriteVisible(gHealthBoxesIds[bank]); + r4 = sub_8074AA0(bank, gHealthboxSpriteIds[bank], EXP_BAR, 0); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[bank]); if (r4 == -1) { u8 level; @@ -1281,17 +1281,17 @@ static void sub_8059400(u8 taskId) SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl); CalculateMonStats(&gPlayerParty[monId]); gainedExp -= expOnNextLvl - currExp; - savedActiveBank = gActiveBank; - gActiveBank = bank; - EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp); - gActiveBank = savedActiveBank; + savedActiveBank = gActiveBattler; + gActiveBattler = bank; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp); + gActiveBattler = savedActiveBank; gTasks[taskId].func = sub_8059544; } else { currExp += gainedExp; SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp); - gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter; DestroyTask(taskId); } } @@ -1303,8 +1303,8 @@ static void sub_8059544(u8 taskId) u8 bank = gTasks[taskId].tExpTask_bank; u8 monIndex = gTasks[taskId].tExpTask_monId; - if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON]) - bank ^= BIT_MON; + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK]) + bank ^= BIT_FLANK; InitAndLaunchSpecialAnimation(bank, bank, bank, B_ANIM_LVL_UP); gTasks[taskId].func = sub_80595A4; @@ -1320,10 +1320,10 @@ static void sub_80595A4(u8 taskId) GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value - if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON]) - UpdateHealthboxAttribute(gHealthBoxesIds[bank ^ BIT_MON], &gPlayerParty[monIndex], HEALTHBOX_ALL); + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK]) + UpdateHealthboxAttribute(gHealthboxSpriteIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); else - UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL); + UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL); gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; } @@ -1337,31 +1337,31 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId) monIndex = gTasks[taskId].tExpTask_monId; GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value bank = gTasks[taskId].tExpTask_bank; - gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter; DestroyTask(taskId); } static void sub_80596A8(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) { - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); nullsub_24(species); - FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PlayerBufferExecCompleted(); } } static void sub_8059744(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PlayerBufferExecCompleted(); } } @@ -1378,9 +1378,9 @@ static void sub_80597CC(void) { u8 r4; - gBattleBankFunc[gActiveBank] = sub_8059828; - r4 = gTasks[gUnknown_03005D7C[gActiveBank]].data[0]; - DestroyTask(gUnknown_03005D7C[gActiveBank]); + gBattlerControllerFuncs[gActiveBattler] = sub_8059828; + r4 = gTasks[gUnknown_03005D7C[gActiveBattler]].data[0]; + DestroyTask(gUnknown_03005D7C[gActiveBattler]); FreeAllWindowBuffers(); sub_81B89AC(r4); } @@ -1391,11 +1391,11 @@ static void sub_8059828(void) if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { if (gUnknown_0203CEE8 == 1) - EmitChosenMonReturnValue(1, gUnknown_0203CEE9, gUnknown_0203CF00); + BtlController_EmitChosenMonReturnValue(1, gUnknown_0203CEE9, gUnknown_0203CF00); else - EmitChosenMonReturnValue(1, 6, NULL); + BtlController_EmitChosenMonReturnValue(1, 6, NULL); - if ((gBattleBufferA[gActiveBank][1] & 0xF) == 1) + if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1) PrintLinkStandbyMsg(); PlayerBufferExecCompleted(); @@ -1406,7 +1406,7 @@ static void OpenBagAndChooseItem(void) { if (!gPaletteFade.active) { - gBattleBankFunc[gActiveBank] = CompleteWhenChoseItem; + gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem; nullsub_35(); FreeAllWindowBuffers(); sub_81AABB0(); @@ -1417,20 +1417,20 @@ static void CompleteWhenChoseItem(void) { if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { - EmitOneReturnValue(1, gSpecialVar_ItemId); + BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); PlayerBufferExecCompleted(); } } static void CompleteOnSpecialAnimDone(void) { - if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) PlayerBufferExecCompleted(); } static void DoHitAnimBlinkSpriteEffect(void) { - u8 spriteId = gBankSpriteIds[gActiveBank]; + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { @@ -1469,9 +1469,9 @@ static void PlayerHandleUnknownYesNoInput(void) PlaySE(SE_SELECT); if (gMultiUsePlayerCursor != 0) - EmitTwoReturnValues(1, 0xE, 0); + BtlController_EmitTwoReturnValues(1, 0xE, 0); else - EmitTwoReturnValues(1, 0xD, 0); + BtlController_EmitTwoReturnValues(1, 0xD, 0); PlayerBufferExecCompleted(); } @@ -1486,7 +1486,7 @@ static void PlayerHandleUnknownYesNoInput(void) static void MoveSelectionDisplayMoveNames(void) { s32 i; - struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); gNumberOfMovesToChoose = 0; for (i = 0; i < 4; i++) @@ -1510,15 +1510,15 @@ static void MoveSelectionDisplayPpNumber(void) u8 *txtPtr; struct ChooseMoveStruct *moveInfo; - if (gBattleBufferA[gActiveBank][2] == TRUE) // check if we didn't want to display pp number + if (gBattleBufferA[gActiveBattler][2] == TRUE) // check if we didn't want to display pp number return; SetPpNumbersPaletteInMoveSelection(); - moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); - txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]], STR_CONV_MODE_RIGHT_ALIGN, 2); + moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); + txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2); txtPtr[0] = CHAR_SLASH; txtPtr++; - ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBank]], STR_CONV_MODE_RIGHT_ALIGN, 2); + ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2); BattleHandleAddTextPrinter(gDisplayedStringBattle, 9); } @@ -1526,7 +1526,7 @@ static void MoveSelectionDisplayPpNumber(void) static void MoveSelectionDisplayMoveType(void) { u8 *txtPtr; - struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType); txtPtr[0] = EXT_CTRL_CODE_BEGIN; @@ -1536,7 +1536,7 @@ static void MoveSelectionDisplayMoveType(void) txtPtr[0] = 1; txtPtr++; - StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBank]]].type]); + StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]); BattleHandleAddTextPrinter(gDisplayedStringBattle, 10); } @@ -1592,13 +1592,13 @@ void SetCB2ToReshowScreenAfterMenu2(void) static void CompleteOnFinishedStatusAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) PlayerBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) PlayerBufferExecCompleted(); } @@ -1619,13 +1619,13 @@ static void PlayerHandleGetMonData(void) u8 monToCheck; s32 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - size += CopyPlayerMonData(gBattlePartyID[gActiveBank], monData); + size += CopyPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -1633,7 +1633,7 @@ static void PlayerHandleGetMonData(void) monToCheck >>= 1; } } - EmitDataTransfer(1, size, monData); + BtlController_EmitDataTransfer(1, size, monData); PlayerBufferExecCompleted(); } @@ -1647,7 +1647,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst) u32 data32; s32 size = 0; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); @@ -1713,7 +1713,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE); + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; @@ -1728,7 +1728,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst) case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE); + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: @@ -1946,14 +1946,14 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst) void PlayerHandleGetRawMonData(void) { struct BattlePokemon battleMon; - u8 *src = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; - u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1]; + u8 *src = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; + u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1]; u8 i; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) dst[i] = src[i]; - EmitDataTransfer(1, gBattleBufferA[gActiveBank][2], dst); + BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst); PlayerBufferExecCompleted(); } @@ -1962,13 +1962,13 @@ static void PlayerHandleSetMonData(void) u8 monToCheck; u8 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - SetPlayerMonData(gBattlePartyID[gActiveBank]); + SetPlayerMonData(gBattlerPartyIndexes[gActiveBattler]); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -1981,11 +1981,11 @@ static void PlayerHandleSetMonData(void) static void SetPlayerMonData(u8 monId) { - struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3]; - struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3]; + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { @@ -2026,10 +2026,10 @@ static void SetPlayerMonData(u8 monId) } break; case REQUEST_SPECIES_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < 4; i++) @@ -2043,187 +2043,187 @@ static void SetPlayerMonData(u8 monId) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); } static void PlayerHandleSetRawMonData(void) { - u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; + u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; u8 i; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = gBattleBufferA[gActiveBank][3 + i]; + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; PlayerBufferExecCompleted(); } static void PlayerHandleLoadMonSprite(void) { - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - gBattleBankFunc[gActiveBank] = CompleteOnBankSpritePosX_0; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpritePosX_0; } static void PlayerHandleSwitchInAnim(void) { - ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1]; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - gActionSelectionCursor[gActiveBank] = 0; - gMoveSelectionCursor[gActiveBank] = 0; - sub_805B258(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattleBankFunc[gActiveBank] = sub_805902C; + ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + gActionSelectionCursor[gActiveBattler] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; + sub_805B258(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_805902C; } static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit) @@ -2231,64 +2231,64 @@ static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit) u16 species; ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit); - gBattlePartyID[bank] = gBattleBufferA[bank][1]; - species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - sub_806A068(species, GetBankIdentity(bank)); + sub_806A068(species, GetBattlerPosition(bank)); - gBankSpriteIds[bank] = CreateSprite( + gBattlerSpriteIds[bank] = CreateSprite( &gUnknown_0202499C, - GetBankPosition(bank, 2), - GetBankSpriteDefault_Y(bank), + GetBattlerSpriteCoord(bank, 2), + GetBattlerSpriteDefault_Y(bank), sub_80A82E4(bank)); - gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank]; + gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank]; gSprites[gUnknown_03005D7C[bank]].data[2] = bank; - gSprites[gBankSpriteIds[bank]].data[0] = bank; - gSprites[gBankSpriteIds[bank]].data[2] = species; - gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; + gSprites[gBattlerSpriteIds[bank]].data[0] = bank; + gSprites[gBattlerSpriteIds[bank]].data[2] = species; + gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank; - StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]); - gSprites[gBankSpriteIds[bank]].invisible = TRUE; - gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy; gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); } static void PlayerHandleReturnMonToBall(void) { - if (gBattleBufferA[gActiveBank][1] == 0) + if (gBattleBufferA[gActiveBattler][1] == 0) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; } else { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PlayerBufferExecCompleted(); } } static void DoSwitchOutAnimation(void) { - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON); - gBattleBankFunc[gActiveBank] = sub_8059744; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_8059744; } break; } @@ -2326,7 +2326,7 @@ static void PlayerHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon + if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon xPos = 90; else // first mon xPos = 32; @@ -2352,32 +2352,32 @@ static void PlayerHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID) { trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender); - DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); - - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; - gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; - gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0; - gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1; + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler)); + + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1; } // use the back pic in any other scenario else { - DecompressTrainerBackPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); + DecompressTrainerBackPic(trainerPicId, gActiveBattler); + sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler)); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; } - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy; } static void PlayerHandleTrainerSlide(void) @@ -2406,49 +2406,49 @@ static void PlayerHandleTrainerSlide(void) trainerPicId = gSaveBlock2Ptr->playerGender; } - DecompressTrainerBackPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 80, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, 30); + DecompressTrainerBackPic(trainerPicId, gActiveBattler); + sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 80, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, 30); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; } static void PlayerHandleTrainerSlideBack(void) { - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1); - gBattleBankFunc[gActiveBank] = sub_80588B4; + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); + gBattlerControllerFuncs[gActiveBattler] = sub_80588B4; } static void PlayerHandleFaintAnimation(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) { - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++; + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++; } else { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER); - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00; - gBattleBankFunc[gActiveBank] = sub_80596A8; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00; + gBattlerControllerFuncs[gActiveBattler] = sub_80596A8; } } } @@ -2463,23 +2463,23 @@ static void PlayerHandleSuccessBallThrowAnim(void) { gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW); - gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; } static void PlayerHandleBallThrowAnim(void) { - u8 ballThrowCaseId = gBattleBufferA[gActiveBank][1]; + u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1]; gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW); - gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; } static void PlayerHandlePause(void) { - u8 var = gBattleBufferA[gActiveBank][1]; + u8 var = gBattleBufferA[gActiveBattler][1]; // WTF is this?? while (var != 0) @@ -2490,25 +2490,25 @@ static void PlayerHandlePause(void) static void PlayerHandleMoveAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); - gAnimMoveTurn = gBattleBufferA[gActiveBank][3]; - gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); - gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); - gAnimFriendship = gBattleBufferA[gActiveBank][10]; - gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); - gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16]; - gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality; + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { PlayerBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = PlayerDoMoveAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = PlayerDoMoveAnimation; sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr); } } @@ -2516,26 +2516,26 @@ static void PlayerHandleMoveAnimation(void) static void PlayerDoMoveAnimation(void) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - u8 multihit = gBattleBufferA[gActiveBank][11]; + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute - && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) { - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { sub_805EB9C(0); DoMoveAnim(move); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: @@ -2543,20 +2543,20 @@ static void PlayerDoMoveAnimation(void) if (!gAnimScriptActive) { sub_805EB9C(1); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) { - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); - TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; PlayerBufferExecCompleted(); } break; @@ -2569,17 +2569,17 @@ static void PlayerHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - stringId = (u16*)(&gBattleBufferA[gActiveBank][2]); + stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); - gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter2; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2; sub_817C95C(*stringId); - sub_81A57E4(gActiveBank, *stringId); + sub_81A57E4(gActiveBattler, *stringId); } static void PlayerHandlePrintSelectionString(void) { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) PlayerHandlePrintString(); else PlayerBufferExecCompleted(); @@ -2591,7 +2591,7 @@ static void HandleChooseActionAfterDma3(void) { gBattle_BG0_X = 0; gBattle_BG0_Y = 160; - gBattleBankFunc[gActiveBank] = HandleInputChooseAction; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; } } @@ -2599,27 +2599,27 @@ static void PlayerHandleChooseAction(void) { s32 i; - gBattleBankFunc[gActiveBank] = HandleChooseActionAfterDma3; + gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3; sub_817F2A8(); BattleHandleAddTextPrinter(gText_BattleMenu, 2); for (i = 0; i < 4; i++) ActionSelectionDestroyCursorAt(i); - ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0); + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo); BattleHandleAddTextPrinter(gDisplayedStringBattle, 1); } static void PlayerHandleUnknownYesNoBox(void) { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 12); gMultiUsePlayerCursor = 1; BattleCreateYesNoCursorAt(1); - gBattleBankFunc[gActiveBank] = PlayerHandleUnknownYesNoInput; + gBattlerControllerFuncs[gActiveBattler] = PlayerHandleUnknownYesNoInput; } else { @@ -2633,16 +2633,16 @@ static void HandleChooseMoveAfterDma3(void) { gBattle_BG0_X = 0; gBattle_BG0_Y = 320; - gBattleBankFunc[gActiveBank] = HandleInputChooseMove; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; } } static void PlayerChooseMoveInBattlePalace(void) { - if (--*(gBattleStruct->field_298 + gActiveBank) == 0) + if (--*(gBattleStruct->field_298 + gActiveBattler) == 0) { gBattlePalaceMoveSelectionRngValue = gRngValue; - EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace()); + BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace()); PlayerBufferExecCompleted(); } } @@ -2651,13 +2651,13 @@ static void PlayerHandleChooseMove(void) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { - *(gBattleStruct->field_298 + gActiveBank) = 8; - gBattleBankFunc[gActiveBank] = PlayerChooseMoveInBattlePalace; + *(gBattleStruct->field_298 + gActiveBattler) = 8; + gBattlerControllerFuncs[gActiveBattler] = PlayerChooseMoveInBattlePalace; } else { InitMoveSelectionsVarsAndStrings(); - gBattleBankFunc[gActiveBank] = HandleChooseMoveAfterDma3; + gBattlerControllerFuncs[gActiveBattler] = HandleChooseMoveAfterDma3; } } @@ -2665,7 +2665,7 @@ void InitMoveSelectionsVarsAndStrings(void) { MoveSelectionDisplayMoveNames(); gMultiUsePlayerCursor = 0xFF; - MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0); + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); MoveSelectionDisplayPpString(); MoveSelectionDisplayPpNumber(); MoveSelectionDisplayMoveType(); @@ -2676,11 +2676,11 @@ static void PlayerHandleChooseItem(void) s32 i; BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); - gBattleBankFunc[gActiveBank] = OpenBagAndChooseItem; - gBankInMenu = gActiveBank; + gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem; + gBankInMenu = gActiveBattler; for (i = 0; i < 3; i++) - gUnknown_0203CF00[i] = gBattleBufferA[gActiveBank][1 + i]; + gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][1 + i]; } static void PlayerHandleChoosePokemon(void) @@ -2688,23 +2688,23 @@ static void PlayerHandleChoosePokemon(void) s32 i; for (i = 0; i < 3; i++) - gUnknown_0203CF00[i] = gBattleBufferA[gActiveBank][4 + i]; + gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][4 + i]; - if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleBufferA[gActiveBank][1] & 0xF) != 2) + if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleBufferA[gActiveBattler][1] & 0xF) != 2) { - EmitChosenMonReturnValue(1, gBattlePartyID[gActiveBank] + 1, gUnknown_0203CF00); + BtlController_EmitChosenMonReturnValue(1, gBattlerPartyIndexes[gActiveBattler] + 1, gUnknown_0203CF00); PlayerBufferExecCompleted(); } else { - gUnknown_03005D7C[gActiveBank] = CreateTask(TaskDummy, 0xFF); - gTasks[gUnknown_03005D7C[gActiveBank]].data[0] = gBattleBufferA[gActiveBank][1] & 0xF; - *(&gBattleStruct->field_49) = gBattleBufferA[gActiveBank][1] >> 4; - *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBank][2]; - *(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBank][3]; + gUnknown_03005D7C[gActiveBattler] = CreateTask(TaskDummy, 0xFF); + gTasks[gUnknown_03005D7C[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF; + *(&gBattleStruct->field_49) = gBattleBufferA[gActiveBattler][1] >> 4; + *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2]; + *(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBattler][3]; BeginNormalPaletteFade(-1, 0, 0, 16, 0); - gBattleBankFunc[gActiveBank] = sub_80597CC; - gBankInMenu = gActiveBank; + gBattlerControllerFuncs[gActiveBattler] = sub_80597CC; + gBankInMenu = gActiveBattler; } } @@ -2720,32 +2720,32 @@ static void PlayerHandleHealthBarUpdate(void) s16 hpVal; LoadBattleBarGfx(0); - hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (hpVal > 0) gUnknown_0203CD70 += hpVal; if (hpVal != INSTANT_HP_BAR_DROP) { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); - u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal); - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); } - gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void PlayerHandleExpUpdate(void) { - u8 monId = gBattleBufferA[gActiveBank][1]; + u8 monId = gBattleBufferA[gActiveBattler][1]; if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_MON_LEVEL) { @@ -2758,12 +2758,12 @@ static void PlayerHandleExpUpdate(void) LoadBattleBarGfx(1); GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // unused return value - expPointsToGive = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + expPointsToGive = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); taskId = CreateTask(Task_GiveExpToMon, 10); gTasks[taskId].tExpTask_monId = monId; gTasks[taskId].tExpTask_gainedExp = expPointsToGive; - gTasks[taskId].tExpTask_bank = gActiveBank; - gBattleBankFunc[gActiveBank] = nullsub_21; + gTasks[taskId].tExpTask_bank = gActiveBattler; + gBattlerControllerFuncs[gActiveBattler] = nullsub_21; } } @@ -2774,32 +2774,32 @@ static void PlayerHandleExpUpdate(void) static void PlayerHandleStatusIconUpdate(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { u8 bank; - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON); - bank = gActiveBank; + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + bank = gActiveBattler; gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0; - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void PlayerHandleStatusAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1], - gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24)); - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void PlayerHandleStatusXor(void) { - u8 val = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBank][1]; + u8 val = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1]; - SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS, &val); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS, &val); PlayerBufferExecCompleted(); } @@ -2810,13 +2810,13 @@ static void PlayerHandleDataTransfer(void) static void PlayerHandleDMA3Transfer(void) { - u32 dstArg = gBattleBufferA[gActiveBank][1] - | (gBattleBufferA[gActiveBank][2] << 8) - | (gBattleBufferA[gActiveBank][3] << 16) - | (gBattleBufferA[gActiveBank][4] << 24); - u16 sizeArg = gBattleBufferA[gActiveBank][5] | (gBattleBufferA[gActiveBank][6] << 8); + u32 dstArg = gBattleBufferA[gActiveBattler][1] + | (gBattleBufferA[gActiveBattler][2] << 8) + | (gBattleBufferA[gActiveBattler][3] << 16) + | (gBattleBufferA[gActiveBattler][4] << 24); + u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8); - const u8 *src = &gBattleBufferA[gActiveBank][7]; + const u8 *src = &gBattleBufferA[gActiveBattler][7]; u8 *dst = (u8*)(dstArg); u32 size = sizeArg; @@ -2837,7 +2837,7 @@ static void PlayerHandleDMA3Transfer(void) static void PlayerHandlePlayBGM(void) { - PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); PlayerBufferExecCompleted(); } @@ -2848,25 +2848,25 @@ static void PlayerHandleCmd32(void) static void PlayerHandleTwoReturnValues(void) { - EmitTwoReturnValues(1, 0, 0); + BtlController_EmitTwoReturnValues(1, 0, 0); PlayerBufferExecCompleted(); } static void PlayerHandleChosenMonReturnValue(void) { - EmitChosenMonReturnValue(1, 0, NULL); + BtlController_EmitChosenMonReturnValue(1, 0, NULL); PlayerBufferExecCompleted(); } static void PlayerHandleOneReturnValue(void) { - EmitOneReturnValue(1, 0); + BtlController_EmitOneReturnValue(1, 0); PlayerBufferExecCompleted(); } static void PlayerHandleOneReturnValue_Duplicate(void) { - EmitOneReturnValue_Duplicate(1, 0); + BtlController_EmitOneReturnValue_Duplicate(1, 0); PlayerBufferExecCompleted(); } @@ -2878,7 +2878,7 @@ static void PlayerHandleCmd37(void) static void PlayerHandleCmd38(void) { - gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1]; + gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1]; PlayerBufferExecCompleted(); } @@ -2896,16 +2896,16 @@ static void PlayerHandleCmd40(void) static void PlayerHandleHitAnimation(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { PlayerBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - DoHitAnimHealthboxEffect(gActiveBank); - gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } @@ -2918,25 +2918,25 @@ static void PlayerHandlePlaySE(void) { s8 pan; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) pan = PAN_SIDE_PLAYER; else pan = PAN_SIDE_OPPONENT; - PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan); + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); PlayerBufferExecCompleted(); } static void PlayerHandlePlayFanfareOrBGM(void) { - if (gBattleBufferA[gActiveBank][3]) + if (gBattleBufferA[gActiveBattler][3]) { BattleStopLowHpSound(); - PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } else { - PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } PlayerBufferExecCompleted(); @@ -2944,7 +2944,7 @@ static void PlayerHandlePlayFanfareOrBGM(void) static void PlayerHandleFaintingCry(void) { - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry3(species, -25, 5); PlayerBufferExecCompleted(); @@ -2952,7 +2952,7 @@ static void PlayerHandleFaintingCry(void) static void PlayerHandleIntroSlide(void) { - HandleIntroSlide(gBattleBufferA[gActiveBank][1]); + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); gUnknown_020243FC |= 1; PlayerBufferExecCompleted(); } @@ -2962,29 +2962,29 @@ static void PlayerHandleIntroTrainerBallThrow(void) u8 paletteNum; u8 taskId; - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1); + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); paletteNum = AllocSpritePalette(0xD6F8); LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; taskId = CreateTask(task05_08033660, 5); - gTasks[taskId].data[0] = gActiveBank; + gTasks[taskId].data[0] = gActiveBattler; - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; - gBattleBankFunc[gActiveBank] = nullsub_21; + gBattlerControllerFuncs[gActiveBattler] = nullsub_21; } void sub_805CC00(struct Sprite *sprite) @@ -2994,8 +2994,8 @@ void sub_805CC00(struct Sprite *sprite) FreeSpriteOamMatrix(sprite); FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum)); DestroySprite(sprite); - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank); - StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], 0); + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], 0); } static void task05_08033660(u8 taskId) @@ -3006,93 +3006,93 @@ static void task05_08033660(u8 taskId) } else { - u8 savedActiveBank = gActiveBank; + u8 savedActiveBank = gActiveBattler; - gActiveBank = gTasks[taskId].data[0]; + gActiveBattler = gTasks[taskId].data[0]; if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_805B258(gActiveBank, FALSE); + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_805B258(gActiveBattler, FALSE); } else { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_805B258(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_805B258(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_805B258(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_805B258(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; } - gBattleBankFunc[gActiveBank] = sub_8058B40; - gActiveBank = savedActiveBank; + gBattlerControllerFuncs[gActiveBattler] = sub_8058B40; + gActiveBattler = savedActiveBank; DestroyTask(taskId); } } static void PlayerHandleDrawPartyStatusSummary(void) { - if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER) + if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { PlayerBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1; - gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; + gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; - if (gBattleBufferA[gActiveBank][2] != 0) - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D; + if (gBattleBufferA[gActiveBattler][2] != 0) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; - gBattleBankFunc[gActiveBank] = sub_805CE38; + gBattlerControllerFuncs[gActiveBattler] = sub_805CE38; } } static void sub_805CE38(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; PlayerBufferExecCompleted(); } } static void PlayerHandleCmd49(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; PlayerBufferExecCompleted(); } static void PlayerHandleCmd50(void) { - dp11b_obj_free(gActiveBank, 1); - dp11b_obj_free(gActiveBank, 0); + dp11b_obj_free(gActiveBattler, 1); + dp11b_obj_free(gActiveBattler, 0); PlayerBufferExecCompleted(); } static void PlayerHandleSpriteInvisibility(void) { - if (IsBankSpritePresent(gActiveBank)) + if (IsBattlerSpritePresent(gActiveBattler)) { - gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1]; - CopyBattleSpriteInvisibility(gActiveBank); + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); } PlayerBufferExecCompleted(); } static void PlayerHandleBattleAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u8 animationId = gBattleBufferA[gActiveBank][1]; - u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); - if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument)) + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) PlayerBufferExecCompleted(); else - gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; sub_817E32C(animationId); } @@ -3100,15 +3100,15 @@ static void PlayerHandleBattleAnimation(void) static void PlayerHandleLinkStandbyMsg(void) { - sub_81851A8(&gBattleBufferA[gActiveBank][2]); - switch (gBattleBufferA[gActiveBank][1]) + sub_81851A8(&gBattleBufferA[gActiveBattler][2]); + switch (gBattleBufferA[gActiveBattler][1]) { case 0: PrintLinkStandbyMsg(); // fall through case 1: - dp11b_obj_free(gActiveBank, 1); - dp11b_obj_free(gActiveBank, 0); + dp11b_obj_free(gActiveBattler, 1); + dp11b_obj_free(gActiveBattler, 0); break; case 2: PrintLinkStandbyMsg(); @@ -3119,17 +3119,17 @@ static void PlayerHandleLinkStandbyMsg(void) static void PlayerHandleResetActionMoveSelection(void) { - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case RESET_ACTION_MOVE_SELECTION: - gActionSelectionCursor[gActiveBank] = 0; - gMoveSelectionCursor[gActiveBank] = 0; + gActionSelectionCursor[gActiveBattler] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; break; case RESET_ACTION_SELECTION: - gActionSelectionCursor[gActiveBank] = 0; + gActionSelectionCursor[gActiveBattler] = 0; break; case RESET_MOVE_SELECTION: - gMoveSelectionCursor[gActiveBank] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; break; } PlayerBufferExecCompleted(); @@ -3137,13 +3137,13 @@ static void PlayerHandleResetActionMoveSelection(void) static void PlayerHandleCmd55(void) { - sub_81851A8(&gBattleBufferA[gActiveBank][4]); - gBattleOutcome = gBattleBufferA[gActiveBank][1]; - gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBank][2]; + sub_81851A8(&gBattleBufferA[gActiveBattler][4]); + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; + gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBattler][2]; FadeOutMapMusic(5); BeginFastPaletteFade(3); PlayerBufferExecCompleted(); - gBattleBankFunc[gActiveBank] = sub_80587B0; + gBattlerControllerFuncs[gActiveBattler] = sub_80587B0; } static void nullsub_22(void) |