diff options
Diffstat (limited to 'src/battle_controller_player_partner.c')
-rw-r--r-- | src/battle_controller_player_partner.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c index 6b5211ceb..1da8ee04c 100644 --- a/src/battle_controller_player_partner.c +++ b/src/battle_controller_player_partner.c @@ -27,7 +27,7 @@ extern u32 gBattleExecBuffer; extern u8 gActiveBank; extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gNoOfAllBanks; +extern u8 gBattleBanksCount; extern bool8 gDoingBattleAnim; extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); extern void (*gPreBattleCallback1)(void); @@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT]; extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; extern u16 gPartnerTrainerId; extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); -extern u8 gBankTarget; +extern u8 gBankDefender; extern u8 gAbsentBankFlags; extern u8 gUnknown_020244B4[]; extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; @@ -1234,10 +1234,10 @@ static void PlayerPartnerHandleLoadMonSprite(void) BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); - sub_806A068(species, GetBankIdentity(gActiveBank)); + sub_806A068(species, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(gActiveBank, 2), + GetBankCoord(gActiveBank, 2), GetBankSpriteDefault_Y(gActiveBank), sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; @@ -1264,11 +1264,11 @@ static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit) gBattlePartyID[bank] = gBattleBufferA[bank][1]; species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - sub_806A068(species, GetBankIdentity(bank)); + sub_806A068(species, GetBankPosition(bank)); gBankSpriteIds[bank] = CreateSprite( &gUnknown_0202499C, - GetBankPosition(bank, 2), + GetBankCoord(bank, 2), GetBankSpriteDefault_Y(bank), sub_80A82E4(bank)); @@ -1349,7 +1349,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void) if (gPartnerTrainerId == STEVEN_PARTNER_ID) { DecompressTrainerBackPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); + sub_806A12C(trainerPicId, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; @@ -1360,7 +1360,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void) else // otherwise use front sprite { DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank)); + sub_806A1C0(trainerPicId, GetBankPosition(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); @@ -1545,15 +1545,15 @@ static void PlayerPartnerHandleChooseMove(void) chosenMoveId = BattleAI_ChooseMoveOrAction(); if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_x10 | MOVE_TARGET_USER)) - gBankTarget = gActiveBank; + gBankDefender = gActiveBank; if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH) { - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - if (gAbsentBankFlags & gBitTable[gBankTarget]) - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_LEFT); + if (gAbsentBankFlags & gBitTable[gBankDefender]) + gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_RIGHT); } - EmitTwoReturnValues(1, 10, chosenMoveId | (gBankTarget << 8)); + EmitTwoReturnValues(1, 10, chosenMoveId | (gBankDefender << 8)); PlayerPartnerBufferExecCompleted(); } @@ -1568,8 +1568,8 @@ static void PlayerPartnerHandleChoosePokemon(void) if (chosenMonId == 6) // just switch to the next mon { - u8 playerMonIdentity = GetBankByIdentity(IDENTITY_PLAYER_MON1); - u8 selfIdentity = GetBankByIdentity(IDENTITY_PLAYER_MON2); + u8 playerMonIdentity = GetBankByPosition(B_POSITION_PLAYER_LEFT); + u8 selfIdentity = GetBankByPosition(B_POSITION_PLAYER_RIGHT); for (chosenMonId = 3; chosenMonId < 6; chosenMonId++) { |