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-rw-r--r--src/battle_controllers.c116
1 files changed, 58 insertions, 58 deletions
diff --git a/src/battle_controllers.c b/src/battle_controllers.c
index 9ac18c72f..bf6962b1b 100644
--- a/src/battle_controllers.c
+++ b/src/battle_controllers.c
@@ -939,11 +939,11 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
}
}
-void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2)
+void EmitGetMonData(u8 bufferId, u8 requestId, u8 monsToCheck)
{
gBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA;
- gBattleBuffersTransferData[1] = arg1;
- gBattleBuffersTransferData[2] = arg2;
+ gBattleBuffersTransferData[1] = requestId;
+ gBattleBuffersTransferData[2] = monsToCheck;
gBattleBuffersTransferData[3] = 0;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -957,13 +957,13 @@ void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data)
+void EmitSetMonData(u8 bufferId, u8 requestId, u8 monsToCheck, u8 bytes, void *data)
{
s32 i;
gBattleBuffersTransferData[0] = CONTROLLER_SETMONDATA;
- gBattleBuffersTransferData[1] = request;
- gBattleBuffersTransferData[2] = c;
+ gBattleBuffersTransferData[1] = requestId;
+ gBattleBuffersTransferData[2] = monsToCheck;
for (i = 0; i < bytes; i++)
gBattleBuffersTransferData[3 + i] = *(u8*)(data++);
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 3 + bytes);
@@ -984,9 +984,9 @@ void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
void EmitLoadMonSprite(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE;
- gBattleBuffersTransferData[1] = 4;
- gBattleBuffersTransferData[2] = 4;
- gBattleBuffersTransferData[3] = 4;
+ gBattleBuffersTransferData[1] = CONTROLLER_LOADMONSPRITE;
+ gBattleBuffersTransferData[2] = CONTROLLER_LOADMONSPRITE;
+ gBattleBuffersTransferData[3] = CONTROLLER_LOADMONSPRITE;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1009,27 +1009,27 @@ void EmitReturnMonToBall(u8 bufferId, u8 arg1)
void EmitDrawTrainerPic(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC;
- gBattleBuffersTransferData[1] = 7;
- gBattleBuffersTransferData[2] = 7;
- gBattleBuffersTransferData[3] = 7;
+ gBattleBuffersTransferData[1] = CONTROLLER_DRAWTRAINERPIC;
+ gBattleBuffersTransferData[2] = CONTROLLER_DRAWTRAINERPIC;
+ gBattleBuffersTransferData[3] = CONTROLLER_DRAWTRAINERPIC;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitTrainerSlide(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE;
- gBattleBuffersTransferData[1] = 8;
- gBattleBuffersTransferData[2] = 8;
- gBattleBuffersTransferData[3] = 8;
+ gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDE;
+ gBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDE;
+ gBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDE;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitTrainerSlideBack(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK;
- gBattleBuffersTransferData[1] = 9;
- gBattleBuffersTransferData[2] = 9;
- gBattleBuffersTransferData[3] = 9;
+ gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDEBACK;
+ gBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDEBACK;
+ gBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDEBACK;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1042,27 +1042,27 @@ void EmitFaintAnimation(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd11(u8 bufferId)
+void EmitPaletteFade(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_11;
- gBattleBuffersTransferData[1] = 11;
- gBattleBuffersTransferData[2] = 11;
- gBattleBuffersTransferData[3] = 11;
+ gBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE;
+ gBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE;
+ gBattleBuffersTransferData[2] = CONTROLLER_PALETTEFADE;
+ gBattleBuffersTransferData[3] = CONTROLLER_PALETTEFADE;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd12(u8 bufferId)
+void EmitSuccessBallThrowAnim(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_12;
- gBattleBuffersTransferData[1] = 12;
- gBattleBuffersTransferData[2] = 12;
- gBattleBuffersTransferData[3] = 12;
+ gBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ gBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ gBattleBuffersTransferData[2] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ gBattleBuffersTransferData[3] = CONTROLLER_SUCCESSBALLTHROWANIM;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitBallThrow(u8 bufferId, u8 caseId)
+void EmitBallThrowAnim(u8 bufferId, u8 caseId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROW;
+ gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROWANIM;
gBattleBuffersTransferData[1] = caseId;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
@@ -1178,12 +1178,12 @@ void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd19(u8 bufferId)
+void EmitUnknownYesNoBox(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_19;
- gBattleBuffersTransferData[1] = 19;
- gBattleBuffersTransferData[2] = 19;
- gBattleBuffersTransferData[3] = 19;
+ gBattleBuffersTransferData[0] = CONTROLLER_UNKNOWNYESNOBOX;
+ gBattleBuffersTransferData[1] = CONTROLLER_UNKNOWNYESNOBOX;
+ gBattleBuffersTransferData[2] = CONTROLLER_UNKNOWNYESNOBOX;
+ gBattleBuffersTransferData[3] = CONTROLLER_UNKNOWNYESNOBOX;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1200,7 +1200,7 @@ void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(*movePpData) + 4);
}
-void EmitOpenBag(u8 bufferId, u8 *arg1)
+void EmitChooseItem(u8 bufferId, u8 *arg1)
{
s32 i;
@@ -1337,38 +1337,38 @@ void EmitCmd32(u8 bufferId, u16 size, void *data)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 3);
}
-void EmitCmd33(u8 bufferId, u8 arg1, u16 arg2)
+void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2)
{
- gBattleBuffersTransferData[0] = CONTROLLER_33;
+ gBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES;
gBattleBuffersTransferData[1] = arg1;
gBattleBuffersTransferData[2] = arg2;
gBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd34(u8 bufferId, u8 b, u8 *c)
+void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c)
{
s32 i;
- gBattleBuffersTransferData[0] = CONTROLLER_34;
+ gBattleBuffersTransferData[0] = CONTROLLER_CHOSENMONRETURNVALUE;
gBattleBuffersTransferData[1] = b;
for (i = 0; i < 3; i++)
gBattleBuffersTransferData[2 + i] = c[i];
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 5);
}
-void EmitCmd35(u8 bufferId, u16 b)
+void EmitOneReturnValue(u8 bufferId, u16 arg1)
{
- gBattleBuffersTransferData[0] = CONTROLLER_35;
- gBattleBuffersTransferData[1] = b;
- gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE;
+ gBattleBuffersTransferData[1] = arg1;
+ gBattleBuffersTransferData[2] = (arg1 & 0xFF00) >> 8;
gBattleBuffersTransferData[3] = 0;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd36(u8 bufferId, u16 b)
+void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b)
{
- gBattleBuffersTransferData[0] = CONTROLLER_36;
+ gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE;
gBattleBuffersTransferData[1] = b;
gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
gBattleBuffersTransferData[3] = 0;
@@ -1378,9 +1378,9 @@ void EmitCmd36(u8 bufferId, u16 b)
void EmitCmd37(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_37;
- gBattleBuffersTransferData[1] = 37;
- gBattleBuffersTransferData[2] = 37;
- gBattleBuffersTransferData[3] = 37;
+ gBattleBuffersTransferData[1] = CONTROLLER_37;
+ gBattleBuffersTransferData[2] = CONTROLLER_37;
+ gBattleBuffersTransferData[3] = CONTROLLER_37;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1394,27 +1394,27 @@ void EmitCmd38(u8 bufferId, u8 b)
void EmitCmd39(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_39;
- gBattleBuffersTransferData[1] = 39;
- gBattleBuffersTransferData[2] = 39;
- gBattleBuffersTransferData[3] = 39;
+ gBattleBuffersTransferData[1] = CONTROLLER_39;
+ gBattleBuffersTransferData[2] = CONTROLLER_39;
+ gBattleBuffersTransferData[3] = CONTROLLER_39;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitCmd40(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_40;
- gBattleBuffersTransferData[1] = 40;
- gBattleBuffersTransferData[2] = 40;
- gBattleBuffersTransferData[3] = 40;
+ gBattleBuffersTransferData[1] = CONTROLLER_40;
+ gBattleBuffersTransferData[2] = CONTROLLER_40;
+ gBattleBuffersTransferData[3] = CONTROLLER_40;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitHitAnimation(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION;
- gBattleBuffersTransferData[1] = 41;
- gBattleBuffersTransferData[2] = 41;
- gBattleBuffersTransferData[3] = 41;
+ gBattleBuffersTransferData[1] = CONTROLLER_HITANIMATION;
+ gBattleBuffersTransferData[2] = CONTROLLER_HITANIMATION;
+ gBattleBuffersTransferData[3] = CONTROLLER_HITANIMATION;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}