diff options
Diffstat (limited to 'src/battle_dome.c')
-rw-r--r-- | src/battle_dome.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_dome.c b/src/battle_dome.c index 3654d2ccf..16798f46c 100644 --- a/src/battle_dome.c +++ b/src/battle_dome.c @@ -4547,7 +4547,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId) textPrinter.currentY = textPrinter.y; textPrinter.letterSpacing = 2; textPrinter.lineSpacing = 0; - textPrinter.unk = 0; + textPrinter.style = 0; textPrinter.fgColor = TEXT_DYNAMIC_COLOR_5; textPrinter.bgColor = TEXT_COLOR_TRANSPARENT; textPrinter.shadowColor = TEXT_DYNAMIC_COLOR_4; @@ -5080,7 +5080,7 @@ static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo) textPrinter.currentY = textPrinter.y; textPrinter.letterSpacing = 0; textPrinter.lineSpacing = 0; - textPrinter.unk = 0; + textPrinter.style = 0; textPrinter.fgColor = TEXT_DYNAMIC_COLOR_5; textPrinter.bgColor = TEXT_COLOR_TRANSPARENT; textPrinter.shadowColor = TEXT_DYNAMIC_COLOR_4; @@ -5534,7 +5534,7 @@ static void Task_ShowTourneyTree(u8 taskId) gTasks[taskId].tState++; break; case 2: - sTilemapBuffer = AllocZeroed(0x800); + sTilemapBuffer = AllocZeroed(BG_SCREEN_SIZE); LZDecompressWram(gDomeTourneyLineMask_Tilemap, sTilemapBuffer); SetBgTilemapBuffer(1, sTilemapBuffer); CopyBgTilemapBufferToVram(1); @@ -5578,7 +5578,7 @@ static void Task_ShowTourneyTree(u8 taskId) textPrinter.lineSpacing = 0; textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, textPrinter.currentChar, 0x70, textPrinter.letterSpacing); textPrinter.currentY = 1; - textPrinter.unk = 0; + textPrinter.style = 0; textPrinter.fgColor = TEXT_DYNAMIC_COLOR_5; textPrinter.bgColor = TEXT_COLOR_TRANSPARENT; textPrinter.shadowColor = TEXT_DYNAMIC_COLOR_4; @@ -5759,7 +5759,7 @@ static void Task_HandleStaticTourneyTreeInput(u8 taskId) textPrinter.y = 0; textPrinter.letterSpacing = 2; textPrinter.lineSpacing = 0; - textPrinter.unk = 0; + textPrinter.style = 0; textPrinter.fgColor = TEXT_DYNAMIC_COLOR_2; textPrinter.bgColor = TEXT_COLOR_TRANSPARENT; textPrinter.shadowColor = TEXT_DYNAMIC_COLOR_4; |