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-rw-r--r--src/battle_dome.c78
1 files changed, 39 insertions, 39 deletions
diff --git a/src/battle_dome.c b/src/battle_dome.c
index ea1e5abba..944918631 100644
--- a/src/battle_dome.c
+++ b/src/battle_dome.c
@@ -978,7 +978,7 @@ static const union AnimCmd * const sSpriteAnimTable_TourneyTreePokeball[] =
static const struct SpriteTemplate sTourneyTreePokeballSpriteTemplate =
{
.tileTag = 0x0000,
- .paletteTag = 0xffff,
+ .paletteTag = TAG_NONE,
.oam = &sOamData_TourneyTreePokeball,
.anims = sSpriteAnimTable_TourneyTreePokeball,
.images = NULL,
@@ -1007,7 +1007,7 @@ static const union AnimCmd * const sSpriteAnimTable_TourneyTreeCancelButton[] =
static const struct SpriteTemplate sCancelButtonSpriteTemplate =
{
.tileTag = 0x0000,
- .paletteTag = 0xffff,
+ .paletteTag = TAG_NONE,
.oam = &sOamData_TourneyTreeCloseButton,
.anims = sSpriteAnimTable_TourneyTreeCancelButton,
.images = NULL,
@@ -1036,7 +1036,7 @@ static const union AnimCmd * const sSpriteAnimTable_TourneyTreeExitButton[] =
static const struct SpriteTemplate sExitButtonSpriteTemplate =
{
.tileTag = 0x0000,
- .paletteTag = 0xffff,
+ .paletteTag = TAG_NONE,
.oam = &sOamData_TourneyTreeCloseButton,
.anims = sSpriteAnimTable_TourneyTreeExitButton,
.images = NULL,
@@ -1083,7 +1083,7 @@ static const union AnimCmd * const sSpriteAnimTable_HorizontalScrollArrow[] =
static const struct SpriteTemplate sHorizontalScrollArrowSpriteTemplate =
{
.tileTag = 0x0000,
- .paletteTag = 0xffff,
+ .paletteTag = TAG_NONE,
.oam = &sOamData_HorizontalScrollArrow,
.anims = sSpriteAnimTable_HorizontalScrollArrow,
.images = NULL,
@@ -1094,7 +1094,7 @@ static const struct SpriteTemplate sHorizontalScrollArrowSpriteTemplate =
static const struct SpriteTemplate sVerticalScrollArrowSpriteTemplate =
{
.tileTag = 0x0000,
- .paletteTag = 0xffff,
+ .paletteTag = TAG_NONE,
.oam = &sOamData_VerticalScrollArrow,
.anims = sSpriteAnimTable_VerticalScrollArrow,
.images = NULL,
@@ -3102,17 +3102,17 @@ static void Task_ShowTourneyInfoCard(u8 taskId)
// That means that the sprite needs to move with the moving card in the opposite scrolling direction.
static void SpriteCb_TrainerIconCardScrollUp(struct Sprite *sprite)
{
- sprite->pos1.y += 4;
+ sprite->y += 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.y >= -32)
+ if (sprite->y >= -32)
sprite->invisible = FALSE;
if (++sprite->data[1] == 40)
sprite->callback = SpriteCallbackDummy;
}
else
{
- if (sprite->pos1.y >= 192)
+ if (sprite->y >= 192)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyTrainerPicSprite(sprite->data[3]);
@@ -3122,17 +3122,17 @@ static void SpriteCb_TrainerIconCardScrollUp(struct Sprite *sprite)
static void SpriteCb_TrainerIconCardScrollDown(struct Sprite *sprite)
{
- sprite->pos1.y -= 4;
+ sprite->y -= 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.y <= 192)
+ if (sprite->y <= 192)
sprite->invisible = FALSE;
if (++sprite->data[1] == 40)
sprite->callback = SpriteCallbackDummy;
}
else
{
- if (sprite->pos1.y <= -32)
+ if (sprite->y <= -32)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyTrainerPicSprite(sprite->data[3]);
@@ -3142,17 +3142,17 @@ static void SpriteCb_TrainerIconCardScrollDown(struct Sprite *sprite)
static void SpriteCb_TrainerIconCardScrollLeft(struct Sprite *sprite)
{
- sprite->pos1.x += 4;
+ sprite->x += 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.x >= -32)
+ if (sprite->x >= -32)
sprite->invisible = FALSE;
if (++sprite->data[1] == 64)
sprite->callback = SpriteCallbackDummy;
}
else
{
- if (sprite->pos1.x >= DISPLAY_WIDTH + 32)
+ if (sprite->x >= DISPLAY_WIDTH + 32)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyTrainerPicSprite(sprite->data[3]);
@@ -3162,17 +3162,17 @@ static void SpriteCb_TrainerIconCardScrollLeft(struct Sprite *sprite)
static void SpriteCb_TrainerIconCardScrollRight(struct Sprite *sprite)
{
- sprite->pos1.x -= 4;
+ sprite->x -= 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.x <= DISPLAY_WIDTH + 32)
+ if (sprite->x <= DISPLAY_WIDTH + 32)
sprite->invisible = FALSE;
if (++sprite->data[1] == 64)
sprite->callback = SpriteCallbackDummy;
}
else
{
- if (sprite->pos1.x <= -32)
+ if (sprite->x <= -32)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyTrainerPicSprite(sprite->data[3]);
@@ -3192,17 +3192,17 @@ static void SpriteCb_MonIconCardScrollUp(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
- sprite->pos1.y += 4;
+ sprite->y += 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.y >= -16)
+ if (sprite->y >= -16)
sprite->invisible = FALSE;
if (++sprite->data[1] == 40)
sprite->callback = SpriteCb_MonIcon;
}
else
{
- if (sprite->pos1.y >= 176)
+ if (sprite->y >= 176)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyMonIconSprite(sprite);
@@ -3214,17 +3214,17 @@ static void SpriteCb_MonIconCardScrollDown(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
- sprite->pos1.y -= 4;
+ sprite->y -= 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.y <= 176)
+ if (sprite->y <= 176)
sprite->invisible = FALSE;
if (++sprite->data[1] == 40)
sprite->callback = SpriteCb_MonIcon;
}
else
{
- if (sprite->pos1.y <= -16)
+ if (sprite->y <= -16)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyMonIconSprite(sprite);
@@ -3236,17 +3236,17 @@ static void SpriteCb_MonIconCardScrollLeft(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
- sprite->pos1.x += 4;
+ sprite->x += 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.x >= -16)
+ if (sprite->x >= -16)
sprite->invisible = FALSE;
if (++sprite->data[1] == 64)
sprite->callback = SpriteCb_MonIcon;
}
else
{
- if (sprite->pos1.x >= DISPLAY_WIDTH + 16)
+ if (sprite->x >= DISPLAY_WIDTH + 16)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyMonIconSprite(sprite);
@@ -3258,17 +3258,17 @@ static void SpriteCb_MonIconCardScrollRight(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
- sprite->pos1.x -= 4;
+ sprite->x -= 4;
if (sprite->data[0] != 0)
{
- if (sprite->pos1.x <= DISPLAY_WIDTH + 16)
+ if (sprite->x <= DISPLAY_WIDTH + 16)
sprite->invisible = FALSE;
if (++sprite->data[1] == 64)
sprite->callback = SpriteCb_MonIcon;
}
else
{
- if (sprite->pos1.x <= -16)
+ if (sprite->x <= -16)
{
sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE;
FreeAndDestroyMonIconSprite(sprite);
@@ -4267,11 +4267,11 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId)
// Create trainer pic sprite
if (trainerId == TRAINER_PLAYER)
- sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 48, y + 64, palSlot + 12, 0xFFFF);
+ sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 48, y + 64, palSlot + 12, TAG_NONE);
else if (trainerId == TRAINER_FRONTIER_BRAIN)
- sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 48, y + 64, palSlot + 12, 0xFFFF);
+ sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 48, y + 64, palSlot + 12, TAG_NONE);
else
- sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerId), TRUE, x + 48, y + 64, palSlot + 12, 0xFFFF);
+ sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerId), TRUE, x + 48, y + 64, palSlot + 12, TAG_NONE);
if (flags & MOVE_CARD)
gSprites[sInfoCard->spriteIds[arrId]].invisible = TRUE;
@@ -4741,11 +4741,11 @@ static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo)
// Draw left trainer sprite.
if (trainerIds[0] == TRAINER_PLAYER)
- sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 48, y + 88, palSlot + 12, 0xFFFF);
+ sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 48, y + 88, palSlot + 12, TAG_NONE);
else if (trainerIds[0] == TRAINER_FRONTIER_BRAIN)
- sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 48, y + 88, palSlot + 12, 0xFFFF);
+ sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 48, y + 88, palSlot + 12, TAG_NONE);
else
- sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerIds[0]), TRUE, x + 48, y + 88, palSlot + 12, 0xFFFF);
+ sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerIds[0]), TRUE, x + 48, y + 88, palSlot + 12, TAG_NONE);
if (flags & MOVE_CARD)
gSprites[sInfoCard->spriteIds[arrId]].invisible = TRUE;
@@ -4754,11 +4754,11 @@ static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo)
// Draw right trainer sprite.
if (trainerIds[1] == TRAINER_PLAYER)
- sInfoCard->spriteIds[1 + arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 192, y + 88, palSlot + 13, 0xFFFF);
+ sInfoCard->spriteIds[1 + arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 192, y + 88, palSlot + 13, TAG_NONE);
else if (trainerIds[1] == TRAINER_FRONTIER_BRAIN)
- sInfoCard->spriteIds[1 + arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 192, y + 88, palSlot + 13, 0xFFFF);
+ sInfoCard->spriteIds[1 + arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 192, y + 88, palSlot + 13, TAG_NONE);
else
- sInfoCard->spriteIds[1 + arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerIds[1]), TRUE, x + 192, y + 88, palSlot + 13, 0xFFFF);
+ sInfoCard->spriteIds[1 + arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerIds[1]), TRUE, x + 192, y + 88, palSlot + 13, TAG_NONE);
if (flags & MOVE_CARD)
gSprites[sInfoCard->spriteIds[1 + arrId]].invisible = TRUE;
@@ -5800,7 +5800,7 @@ static void InitRandomTourneyTreeResults(void)
gSaveBlock2Ptr->frontier.lvlMode = FRONTIER_LVL_50;
zero1 = 0;
zero2 = 0;
-
+
gSaveBlock2Ptr->frontier.domeLvlMode = zero1 + 1;
gSaveBlock2Ptr->frontier.domeBattleMode = zero2 + 1;