diff options
Diffstat (limited to 'src/battle_factory.c')
-rw-r--r-- | src/battle_factory.c | 97 |
1 files changed, 62 insertions, 35 deletions
diff --git a/src/battle_factory.c b/src/battle_factory.c index a2b1d337a..e0bfdfdd0 100644 --- a/src/battle_factory.c +++ b/src/battle_factory.c @@ -25,8 +25,8 @@ static void InitFactoryChallenge(void); static void GetBattleFactoryData(void); static void SetBattleFactoryData(void); static void SaveFactoryChallenge(void); -static void nullsub_75(void); -static void nullsub_123(void); +static void FactoryDummy1(void); +static void FactoryDummy2(void); static void SelectInitialRentalMons(void); static void SwapRentalMons(void); static void SetPerformedRentalSwap(void); @@ -38,11 +38,19 @@ static void GenerateInitialRentalMons(void); static void GetOpponentMostCommonMonType(void); static void GetOpponentBattleStyle(void); static void RestorePlayerPartyHeldItems(void); -static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 arg2); +static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 useBetterRange); static u8 GetMoveBattleStyle(u16 move); -// Const rom data. -static const u8 sRequiredMoveCounts[] = {3, 3, 3, 2, 2, 2, 2}; +// Number of moves needed on the team to be considered using a certain battle style +static const u8 sRequiredMoveCounts[FACTORY_NUM_STYLES - 1] = { + [FACTORY_STYLE_PREPARATION - 1] = 3, + [FACTORY_STYLE_SLOW_STEADY - 1] = 3, + [FACTORY_STYLE_ENDURANCE - 1] = 3, + [FACTORY_STYLE_HIGH_RISK - 1] = 2, + [FACTORY_STYLE_WEAKENING - 1] = 2, + [FACTORY_STYLE_UNPREDICTABLE - 1] = 2, + [FACTORY_STYLE_WEATHER - 1] = 2 +}; static const u16 sMoves_TotalPreparation[] = { @@ -119,8 +127,8 @@ static void (* const sBattleFactoryFunctions[])(void) = [BATTLE_FACTORY_FUNC_GET_DATA] = GetBattleFactoryData, [BATTLE_FACTORY_FUNC_SET_DATA] = SetBattleFactoryData, [BATTLE_FACTORY_FUNC_SAVE] = SaveFactoryChallenge, - [BATTLE_FACTORY_FUNC_NULL] = nullsub_75, - [BATTLE_FACTORY_FUNC_NULL2] = nullsub_123, + [BATTLE_FACTORY_FUNC_NULL] = FactoryDummy1, + [BATTLE_FACTORY_FUNC_NULL2] = FactoryDummy2, [BATTLE_FACTORY_FUNC_SELECT_RENT_MONS] = SelectInitialRentalMons, [BATTLE_FACTORY_FUNC_SWAP_RENT_MONS] = SwapRentalMons, [BATTLE_FACTORY_FUNC_SET_SWAPPED] = SetPerformedRentalSwap, @@ -266,12 +274,12 @@ static void SaveFactoryChallenge(void) SaveGameFrontier(); } -static void nullsub_75(void) +static void FactoryDummy1(void) { } -static void nullsub_123(void) +static void FactoryDummy2(void) { } @@ -376,10 +384,10 @@ static void SetRentalsToOpponentParty(void) for (i = 0; i < FRONTIER_PARTY_SIZE; i++) { - gSaveBlock2Ptr->frontier.rentalMons[i + 3].monId = gFrontierTempParty[i]; - gSaveBlock2Ptr->frontier.rentalMons[i + 3].ivs = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ATK_IV, NULL); - gSaveBlock2Ptr->frontier.rentalMons[i + 3].personality = GetMonData(&gEnemyParty[i], MON_DATA_PERSONALITY, NULL); - gSaveBlock2Ptr->frontier.rentalMons[i + 3].abilityNum = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ABILITY_NUM, NULL); + gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].monId = gFrontierTempParty[i]; + gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].ivs = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ATK_IV, NULL); + gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].personality = GetMonData(&gEnemyParty[i], MON_DATA_PERSONALITY, NULL); + gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].abilityNum = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ABILITY_NUM, NULL); SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[gFrontierTempParty[i]].itemTableId]); } } @@ -455,13 +463,13 @@ static void SetPlayerAndOpponentParties(void) case 2: for (i = 0; i < FRONTIER_PARTY_SIZE; i++) { - monId = gSaveBlock2Ptr->frontier.rentalMons[i + 3].monId; - ivs = gSaveBlock2Ptr->frontier.rentalMons[i + 3].ivs; + monId = gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].monId; + ivs = gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].ivs; CreateMon(&gEnemyParty[i], gFacilityTrainerMons[monId].species, monLevel, ivs, - TRUE, gSaveBlock2Ptr->frontier.rentalMons[i + 3].personality, + TRUE, gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].personality, OT_ID_PLAYER_ID, 0); count = 0; @@ -484,7 +492,7 @@ static void SetPlayerAndOpponentParties(void) for (k = 0; k < MAX_MON_MOVES; k++) SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monId].moves[k], k); SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]); - SetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM, &gSaveBlock2Ptr->frontier.rentalMons[i + 3].abilityNum); + SetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM, &gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].abilityNum); } break; } @@ -584,39 +592,58 @@ static void GenerateInitialRentalMons(void) } } +// Determines if the upcoming opponent has a single most-common +// type in its party. If there are two different types that are +// tied, then the opponent is deemed to have no preferred type, +// and NUMBER_OF_MON_TYPES is the result. static void GetOpponentMostCommonMonType(void) { u8 i; - u8 typesCount[NUMBER_OF_MON_TYPES]; - u8 usedType[2]; + u8 typeCounts[NUMBER_OF_MON_TYPES]; + u8 mostCommonTypes[2]; gFacilityTrainerMons = gBattleFrontierMons; - for (i = 0; i < NUMBER_OF_MON_TYPES; i++) - typesCount[i] = 0; + + // Count the number of times each type occurs in the opponent's party. + for (i = TYPE_NORMAL; i < NUMBER_OF_MON_TYPES; i++) + typeCounts[i] = 0; for (i = 0; i < FRONTIER_PARTY_SIZE; i++) { u32 species = gFacilityTrainerMons[gFrontierTempParty[i]].species; - - typesCount[gBaseStats[species].type1]++; + typeCounts[gBaseStats[species].type1]++; if (gBaseStats[species].type1 != gBaseStats[species].type2) - typesCount[gBaseStats[species].type2]++; + typeCounts[gBaseStats[species].type2]++; } - usedType[0] = 0; - usedType[1] = 0; - for (i = 1; i < NUMBER_OF_MON_TYPES; i++) + // Determine which are the two most-common types. + // The second most-common type is only updated if + // its count is equal to the most-common type. + mostCommonTypes[0] = TYPE_NORMAL; + mostCommonTypes[1] = TYPE_NORMAL; + for (i = TYPE_FIGHTING; i < NUMBER_OF_MON_TYPES; i++) { - if (typesCount[usedType[0]] < typesCount[i]) - usedType[0] = i; - else if (typesCount[usedType[0]] == typesCount[i]) - usedType[1] = i; + if (typeCounts[mostCommonTypes[0]] < typeCounts[i]) + mostCommonTypes[0] = i; + else if (typeCounts[mostCommonTypes[0]] == typeCounts[i]) + mostCommonTypes[1] = i; } - gSpecialVar_Result = gSpecialVar_Result; // Needed to match. Don't ask me why. - if (typesCount[usedType[0]] != 0 && (typesCount[usedType[0]] > typesCount[usedType[1]] || usedType[0] == usedType[1])) - gSpecialVar_Result = usedType[0]; + if (typeCounts[mostCommonTypes[0]] != 0) + { + // The most-common type must be strictly greater than + // the second-most-common type, or the top two must be + // the same type. + if (typeCounts[mostCommonTypes[0]] > typeCounts[mostCommonTypes[1]]) + gSpecialVar_Result = mostCommonTypes[0]; + else if (mostCommonTypes[0] == mostCommonTypes[1]) + gSpecialVar_Result = mostCommonTypes[0]; + else + gSpecialVar_Result = NUMBER_OF_MON_TYPES; + } else + { gSpecialVar_Result = NUMBER_OF_MON_TYPES; + } } static void GetOpponentBattleStyle(void) @@ -639,7 +666,7 @@ static void GetOpponentBattleStyle(void) } } - gSpecialVar_Result = 0; + gSpecialVar_Result = FACTORY_STYLE_NONE; for (i = 1; i < FACTORY_NUM_STYLES; i++) { if (stylePoints[i] >= sRequiredMoveCounts[i - 1]) |