diff options
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r-- | src/battle_gfx_sfx_util.c | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index da15c07a0..6c4f1473c 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -115,7 +115,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void) s32 i, var1, var2; s32 chosenMoveId = -1; struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); - u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, 0xFF); + u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, MOVE_LIMITATIONS_ALL); s32 percent = Random() % 100; // Heavy variable re-use here makes this hard to read without defines @@ -438,9 +438,10 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 de { u8 taskId; - if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & 0x80)) + if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & CASTFORM_SUBSTITUTE)) { - gBattleMonForms[activeBattler] = (argument & ~(0x80)); + // If Castform is behind substitute, set the new form but skip the animation + gBattleMonForms[activeBattler] = (argument & ~CASTFORM_SUBSTITUTE); return TRUE; } if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute @@ -593,7 +594,7 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId) if (species == SPECIES_CASTFORM) { paletteOffset = 0x100 + battlerId * 16; - LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); + LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]); LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20); } @@ -656,7 +657,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId) if (species == SPECIES_CASTFORM) { paletteOffset = 0x100 + battlerId * 16; - LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); + LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]); LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20); } @@ -895,7 +896,7 @@ void CopyBattleSpriteInvisibility(u8 battlerId) gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible; } -void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform) +void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform) { u16 paletteOffset; u32 personalityValue; @@ -903,7 +904,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform u8 position; const u32 *lzPaletteData; - if (notTransform) + if (castform) { StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg); paletteOffset = 0x100 + battlerAtk * 16; @@ -976,8 +977,8 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform if (targetSpecies == SPECIES_CASTFORM) { gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonFrontAnimsPtrTable[targetSpecies]; - LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); - LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[battlerDef] * 16, paletteOffset, 32); + LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]); + LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerDef]], paletteOffset, 32); } BlendPalette(paletteOffset, 16, 6, RGB_WHITE); |