diff options
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r-- | src/battle_gfx_sfx_util.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 70b4d7d31..4f444b8bf 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -3,6 +3,7 @@ #include "battle_controllers.h" #include "battle_ai_script_commands.h" #include "battle_anim.h" +#include "constants/battle_anim.h" #include "battle_interface.h" #include "main.h" #include "malloc.h" @@ -39,8 +40,8 @@ extern struct MusicPlayerInfo gMPlay_BGM; extern const struct BattleMove gBattleMoves[]; extern const u8 gUnknown_0831C604[]; -extern const u8 * const gUnknown_082C9320[]; -extern const u8 * const gUnknown_082C937C[]; +extern const u8 * const gBattleAnims_VariousTable[]; +extern const u8 * const gBattleAnims_Special[]; extern const struct CompressedSpriteSheet gMonFrontPicTable[]; extern const struct CompressedSpriteSheet gMonBackPicTable[]; extern const struct CompressedSpriteSheet gTrainerFrontPicTable[]; @@ -414,7 +415,7 @@ void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status) else if (status & STATUS2_NIGHTMARE) LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_NIGHTMARE); else if (status & STATUS2_WRAPPED) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_WRAPPED); + LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist else // no animation gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 0; } @@ -448,7 +449,7 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, gAnimBankAttacker = atkBank; gAnimBankTarget = defBank; gBattleSpritesDataPtr->animationData->animArg = argument; - LaunchBattleAnimation(gUnknown_082C9320, tableId, FALSE); + LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE); taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10); gTasks[taskId].tBank = activeBank; gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 1; @@ -492,7 +493,7 @@ void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tab gAnimBankAttacker = atkBank; gAnimBankTarget = defBank; - LaunchBattleAnimation(gUnknown_082C937C, tableId, FALSE); + LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE); taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10); gTasks[taskId].tBank = activeBank; gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 1; |