diff options
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r-- | src/battle_gfx_sfx_util.c | 27 |
1 files changed, 12 insertions, 15 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index da15c07a0..c01c76b7c 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -26,10 +26,6 @@ #include "constants/rgb.h" #include "constants/battle_palace.h" -extern struct MusicPlayerInfo gMPlayInfo_SE1; -extern struct MusicPlayerInfo gMPlayInfo_SE2; -extern struct MusicPlayerInfo gMPlayInfo_BGM; - extern const u8 gBattlePalaceNatureToMoveTarget[]; extern const u8 * const gBattleAnims_General[]; extern const u8 * const gBattleAnims_Special[]; @@ -115,7 +111,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void) s32 i, var1, var2; s32 chosenMoveId = -1; struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); - u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, 0xFF); + u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, MOVE_LIMITATIONS_ALL); s32 percent = Random() % 100; // Heavy variable re-use here makes this hard to read without defines @@ -438,9 +434,10 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 de { u8 taskId; - if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & 0x80)) + if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & CASTFORM_SUBSTITUTE)) { - gBattleMonForms[activeBattler] = (argument & ~(0x80)); + // If Castform is behind substitute, set the new form but skip the animation + gBattleMonForms[activeBattler] = (argument & ~CASTFORM_SUBSTITUTE); return TRUE; } if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute @@ -593,7 +590,7 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId) if (species == SPECIES_CASTFORM) { paletteOffset = 0x100 + battlerId * 16; - LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); + LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]); LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20); } @@ -656,7 +653,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId) if (species == SPECIES_CASTFORM) { paletteOffset = 0x100 + battlerId * 16; - LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); + LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]); LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20); } @@ -895,7 +892,7 @@ void CopyBattleSpriteInvisibility(u8 battlerId) gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible; } -void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform) +void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform) { u16 paletteOffset; u32 personalityValue; @@ -903,7 +900,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform u8 position; const u32 *lzPaletteData; - if (notTransform) + if (castform) { StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg); paletteOffset = 0x100 + battlerAtk * 16; @@ -976,8 +973,8 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform if (targetSpecies == SPECIES_CASTFORM) { gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonFrontAnimsPtrTable[targetSpecies]; - LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); - LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[battlerDef] * 16, paletteOffset, 32); + LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]); + LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerDef]], paletteOffset, 32); } BlendPalette(paletteOffset, 16, 6, RGB_WHITE); @@ -1251,11 +1248,11 @@ void AllocateMonSpritesGfx(void) gMonSpritesGfxPtr = NULL; gMonSpritesGfxPtr = AllocZeroed(sizeof(*gMonSpritesGfxPtr)); - gMonSpritesGfxPtr->firstDecompressed = AllocZeroed(0x8000); + gMonSpritesGfxPtr->firstDecompressed = AllocZeroed(MON_PIC_SIZE * 4 * MAX_BATTLERS_COUNT); for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - gMonSpritesGfxPtr->sprites.ptr[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000); + gMonSpritesGfxPtr->sprites.ptr[i] = gMonSpritesGfxPtr->firstDecompressed + (i * MON_PIC_SIZE * 4); *(gMonSpritesGfxPtr->templates + i) = gBattlerSpriteTemplates[i]; for (j = 0; j < 4; j++) |