diff options
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r-- | src/battle_gfx_sfx_util.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index ba0cab814..41e34bf33 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -40,7 +40,7 @@ extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow; static u8 GetBattlePalaceMoveGroup(u16 move); static u16 GetBattlePalaceTarget(void); static void SpriteCB_TrainerSlideVertical(struct Sprite *sprite); -static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId); +static bool8 ShouldAnimBeDoneRegardlessOfSubstitute(u8 animId); static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId); static void Task_ClearBitWhenSpecialAnimDone(u8 taskId); static void ClearSpritesBattlerHealthboxAnimData(void); @@ -376,10 +376,10 @@ void SpriteCB_TrainerSlideIn(struct Sprite *sprite) { if (!(gIntroSlideFlags & 1)) { - sprite->pos2.x += sprite->sSpeedX; - if (sprite->pos2.x == 0) + sprite->x2 += sprite->sSpeedX; + if (sprite->x2 == 0) { - if (sprite->pos2.y != 0) + if (sprite->y2 != 0) sprite->callback = SpriteCB_TrainerSlideVertical; else sprite->callback = SpriteCallbackDummy; @@ -390,8 +390,8 @@ void SpriteCB_TrainerSlideIn(struct Sprite *sprite) // Slide up to 0 if necessary (used by multi battle intro) static void SpriteCB_TrainerSlideVertical(struct Sprite *sprite) { - sprite->pos2.y -= 2; - if (sprite->pos2.y == 0) + sprite->y2 -= 2; + if (sprite->y2 == 0) sprite->callback = SpriteCallbackDummy; } @@ -444,7 +444,7 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 de return TRUE; } if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute - && !ShouldAnimBeDoneRegardlessOfSubsitute(tableId)) + && !ShouldAnimBeDoneRegardlessOfSubstitute(tableId)) { return TRUE; } @@ -480,7 +480,7 @@ static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId) #undef tBattlerId -static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId) +static bool8 ShouldAnimBeDoneRegardlessOfSubstitute(u8 animId) { switch (animId) { @@ -914,7 +914,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); } - gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); + gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk); } else { @@ -989,7 +989,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef]; } - gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); + gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]); } } @@ -1038,9 +1038,9 @@ void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId) StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]); if (!loadMonSprite) - gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(battlerId); + gSprites[spriteId].y = GetSubstituteSpriteDefault_Y(battlerId); else - gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(battlerId); + gSprites[spriteId].y = GetBattlerSpriteDefault_Y(battlerId); } void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move) @@ -1181,8 +1181,8 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite) if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute) invisible = TRUE; - shadowSprite->pos1.x = battlerSprite->pos1.x; - shadowSprite->pos2.x = battlerSprite->pos2.x; + shadowSprite->x = battlerSprite->x; + shadowSprite->x2 = battlerSprite->x2; shadowSprite->invisible = invisible; } |