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Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r--src/battle_gfx_sfx_util.c162
1 files changed, 81 insertions, 81 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index 4bfbebf98..a6b6f7a09 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -23,17 +23,17 @@
#include "contest.h"
#include "constants/songs.h"
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gActiveBank;
-extern u8 gBattleBanksCount;
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gActiveBattler;
+extern u8 gBattlersCount;
extern u16 gUnknown_020243FC;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u8 gBankPositions[BATTLE_BANKS_COUNT];
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
+extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
+extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
+extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
+extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
+extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
@@ -109,7 +109,7 @@ static const struct CompressedSpriteSheet gUnknown_0832C100 =
gUnknown_08C1F8E8, 0x1000, TAG_HEALTHBOX_SAFARI_TILE
};
-static const struct CompressedSpriteSheet gUnknown_0832C108[BATTLE_BANKS_COUNT] =
+static const struct CompressedSpriteSheet gUnknown_0832C108[MAX_BATTLERS_COUNT] =
{
{gBlankGfxCompressed, 0x0100, 0xd704},
{gBlankGfxCompressed, 0x0120, 0xd705},
@@ -127,10 +127,10 @@ static const struct SpritePalette gUnknown_0832C128[2] =
void AllocateBattleSpritesData(void)
{
gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData));
- gBattleSpritesDataPtr->bankData = AllocZeroed(sizeof(struct BattleSpriteInfo) * BATTLE_BANKS_COUNT);
- gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * BATTLE_BANKS_COUNT);
+ gBattleSpritesDataPtr->bankData = AllocZeroed(sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
+ gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo));
- gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * BATTLE_BANKS_COUNT);
+ gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * MAX_BATTLERS_COUNT);
}
void FreeBattleSpritesData(void)
@@ -149,17 +149,17 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
{
s32 i, var1, var2;
s32 chosenMoveId = -1;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
- u8 unusableMovesBits = CheckMoveLimitations(gActiveBank, 0, 0xFF);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
+ u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
s32 percent = Random() % 100;
- i = (gBattleStruct->field_92 & gBitTable[gActiveBank]) ? 2 : 0;
+ i = (gBattleStruct->field_92 & gBitTable[gActiveBattler]) ? 2 : 0;
var2 = i;
var1 = i + 2;
for (; i < var1; i++)
{
- if (gUnknown_0831C494[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)][i] > percent)
+ if (gUnknown_0831C494[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)][i] > percent)
break;
}
@@ -234,13 +234,13 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
if (Random() % 100 > 49)
{
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
return 0;
}
}
else
{
- gProtectStructs[gActiveBank].flag_x10 = 1;
+ gProtectStructs[gActiveBattler].flag_x10 = 1;
return 0;
}
}
@@ -258,11 +258,11 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
}
if (var1 & MOVE_TARGET_x10)
- chosenMoveId |= (gActiveBank << 8);
+ chosenMoveId |= (gActiveBattler << 8);
else if (var1 == MOVE_TARGET_SELECTED)
chosenMoveId |= (BattlePalaceGetTargetRetValue());
else
- chosenMoveId |= (GetBankByPosition((GetBankPosition(gActiveBank) & BIT_SIDE) ^ BIT_SIDE) << 8);
+ chosenMoveId |= (GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE) << 8);
return chosenMoveId;
}
@@ -297,21 +297,21 @@ static u16 BattlePalaceGetTargetRetValue(void)
{
u8 opposing1, opposing2;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
- opposing1 = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
- opposing2 = GetBankByPosition(B_POSITION_OPPONENT_RIGHT);
+ opposing1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ opposing2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
- opposing1 = GetBankByPosition(B_POSITION_PLAYER_LEFT);
- opposing2 = GetBankByPosition(B_POSITION_PLAYER_RIGHT);
+ opposing1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ opposing2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp)
- return (((gActiveBank & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
+ return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
- switch (gUnknown_0831C604[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)])
+ switch (gUnknown_0831C604[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)])
{
case 0:
if (gBattleMons[opposing1].hp > gBattleMons[opposing2].hp)
@@ -324,11 +324,11 @@ static u16 BattlePalaceGetTargetRetValue(void)
else
return opposing2 << 8;
case 2:
- return (((gActiveBank & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
+ return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
}
}
- return (gActiveBank ^ BIT_SIDE) << 8;
+ return (gActiveBattler ^ BIT_SIDE) << 8;
}
void sub_805D714(struct Sprite *sprite)
@@ -388,36 +388,36 @@ static void sub_805D7EC(struct Sprite *sprite)
void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 1;
if (!isStatus2)
{
if (status == STATUS1_FREEZE)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_FRZ);
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_FRZ);
else if (status == STATUS1_POISON || status & STATUS1_TOXIC_POISON)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_PSN);
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PSN);
else if (status == STATUS1_BURN)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_BRN);
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_BRN);
else if (status & STATUS1_SLEEP)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_SLP);
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_SLP);
else if (status == STATUS1_PARALYSIS)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_PRZ);
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PRZ);
else // no animation
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0;
}
else
{
if (status & STATUS2_INFATUATION)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_INFATUATION);
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_INFATUATION);
else if (status & STATUS2_CONFUSION)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_CONFUSION);
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CONFUSION);
else if (status & STATUS2_CURSED)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_CURSED);
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CURSED);
else if (status & STATUS2_NIGHTMARE)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_NIGHTMARE);
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_NIGHTMARE);
else if (status & STATUS2_WRAPPED)
- LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist
else // no animation
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0;
}
}
@@ -524,7 +524,7 @@ bool8 mplay_80342A4(u8 bank)
if (IsSEPlaying())
{
gBattleSpritesDataPtr->healthBoxesData[bank].field_8++;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_8 < 30)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30)
return TRUE;
m4aMPlayStop(&gMPlayInfo_SE1);
@@ -561,7 +561,7 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
}
otId = GetMonData(mon, MON_DATA_OT_ID);
- position = GetBankPosition(bank);
+ position = GetBattlerPosition(bank);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
gMonSpritesGfxPtr->sprites[position],
species, currentPersonality);
@@ -614,7 +614,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
}
otId = GetMonData(mon, MON_DATA_OT_ID);
- position = GetBankPosition(bank);
+ position = GetBattlerPosition(bank);
if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
{
@@ -665,7 +665,7 @@ void nullsub_24(u16 species)
void DecompressTrainerFrontPic(u16 frontPicId, u8 bank)
{
- u8 position = GetBankPosition(bank);
+ u8 position = GetBattlerPosition(bank);
DecompressPicFromTable_2(&gTrainerFrontPicTable[frontPicId],
gMonSpritesGfxPtr->sprites[position],
SPECIES_NONE);
@@ -674,7 +674,7 @@ void DecompressTrainerFrontPic(u16 frontPicId, u8 bank)
void DecompressTrainerBackPic(u16 backPicId, u8 bank)
{
- u8 position = GetBankPosition(bank);
+ u8 position = GetBattlerPosition(bank);
DecompressPicFromTable_2(&gTrainerBackPicTable[backPicId],
gMonSpritesGfxPtr->sprites[position],
SPECIES_NONE);
@@ -713,7 +713,7 @@ void sub_805DFFC(void)
numberOfBanks = 4;
}
for (i = 0; i < numberOfBanks; i++)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBankPositions[i]]);
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[i]]);
}
bool8 BattleLoadAllHealthBoxesGfx(u8 state)
@@ -739,9 +739,9 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
else if (state == 3)
LoadCompressedObjectPic(&gUnknown_0832C0D8);
else if (state == 4)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBankPositions[0]]);
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[0]]);
else if (state == 5)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBankPositions[1]]);
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[1]]);
else
retVal = TRUE;
}
@@ -756,13 +756,13 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
else if (state == 5)
LoadCompressedObjectPic(&gUnknown_0832C0F0[1]);
else if (state == 6)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBankPositions[0]]);
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[0]]);
else if (state == 7)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBankPositions[1]]);
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[1]]);
else if (state == 8)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBankPositions[2]]);
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[2]]);
else if (state == 9)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBankPositions[3]]);
+ LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[3]]);
else
retVal = TRUE;
}
@@ -807,7 +807,7 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
gHealthBoxesIds[*bank] = CreateBankHealthboxSprites(*bank);
(*bank)++;
- if (*bank == gBattleBanksCount)
+ if (*bank == gBattlersCount)
{
*bank = 0;
(*state1)++;
@@ -815,20 +815,20 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
break;
case 4:
SetBankHealthboxSpritePos(*bank);
- if (gBankPositions[*bank] <= 1)
+ if (gBattlerPositions[*bank] <= 1)
DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], FALSE);
else
DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], TRUE);
(*bank)++;
- if (*bank == gBattleBanksCount)
+ if (*bank == gBattlersCount)
{
*bank = 0;
(*state1)++;
}
break;
case 5:
- if (GetBankSide(*bank) == SIDE_PLAYER)
+ if (GetBattlerSide(*bank) == B_SIDE_PLAYER)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
UpdateHealthboxAttribute(gHealthBoxesIds[*bank], &gPlayerParty[gBattlePartyID[*bank]], HEALTHBOX_ALL);
@@ -839,7 +839,7 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
}
SetHealthboxSpriteInvisible(gHealthBoxesIds[*bank]);
(*bank)++;
- if (*bank == gBattleBanksCount)
+ if (*bank == gBattlersCount)
{
*bank = 0;
(*state1)++;
@@ -857,21 +857,21 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
void ClearSpritesHealthboxAnimData(void)
{
- memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * BATTLE_BANKS_COUNT);
+ memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo));
}
static void ClearSpritesBankHealthboxAnimData(void)
{
ClearSpritesHealthboxAnimData();
- memset(gBattleSpritesDataPtr->bankData, 0, sizeof(struct BattleSpriteInfo) * BATTLE_BANKS_COUNT);
+ memset(gBattleSpritesDataPtr->bankData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
}
void CopyAllBattleSpritesInvisibilities(void)
{
s32 i;
- for (i = 0; i < gBattleBanksCount; i++)
+ for (i = 0; i < gBattlersCount; i++)
gBattleSpritesDataPtr->bankData[i].invisible = gSprites[gBankSpriteIds[i]].invisible;
}
@@ -921,14 +921,14 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
}
else
{
- position = GetBankPosition(bankAtk);
+ position = GetBattlerPosition(bankAtk);
- if (GetBankSide(bankDef) == SIDE_OPPONENT)
+ if (GetBattlerSide(bankDef) == B_SIDE_OPPONENT)
targetSpecies = GetMonData(&gEnemyParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES);
else
targetSpecies = GetMonData(&gPlayerParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES);
- if (GetBankSide(bankAtk) == SIDE_PLAYER)
+ if (GetBattlerSide(bankAtk) == B_SIDE_PLAYER)
{
personalityValue = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_PERSONALITY);
otId = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID);
@@ -991,11 +991,11 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
if (IsContest())
position = 0;
else
- position = GetBankPosition(bank);
+ position = GetBattlerPosition(bank);
if (IsContest())
LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
- else if (GetBankSide(bank) != SIDE_PLAYER)
+ else if (GetBattlerSide(bank) != B_SIDE_PLAYER)
LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]);
else
LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
@@ -1018,7 +1018,7 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
{
if (!IsContest())
{
- if (GetBankSide(bank) != SIDE_PLAYER)
+ if (GetBattlerSide(bank) != B_SIDE_PLAYER)
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
else
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
@@ -1057,7 +1057,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank)
{
if (!gBattleSpritesDataPtr->bankData[bank].lowHpSong)
{
- if (!gBattleSpritesDataPtr->bankData[bank ^ BIT_MON].lowHpSong)
+ if (!gBattleSpritesDataPtr->bankData[bank ^ BIT_FLANK].lowHpSong)
PlaySE(SE_HINSI);
gBattleSpritesDataPtr->bankData[bank].lowHpSong = 1;
}
@@ -1070,7 +1070,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank)
m4aSongNumStop(SE_HINSI);
return;
}
- if (IsDoubleBattle() && !gBattleSpritesDataPtr->bankData[bank ^ BIT_MON].lowHpSong)
+ if (IsDoubleBattle() && !gBattleSpritesDataPtr->bankData[bank ^ BIT_FLANK].lowHpSong)
{
m4aSongNumStop(SE_HINSI);
return;
@@ -1080,11 +1080,11 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank)
void BattleStopLowHpSound(void)
{
- u8 playerBank = GetBankByPosition(B_POSITION_PLAYER_LEFT);
+ u8 playerBank = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattleSpritesDataPtr->bankData[playerBank].lowHpSong = 0;
if (IsDoubleBattle())
- gBattleSpritesDataPtr->bankData[playerBank ^ BIT_MON].lowHpSong = 0;
+ gBattleSpritesDataPtr->bankData[playerBank ^ BIT_FLANK].lowHpSong = 0;
m4aSongNumStop(SE_HINSI);
}
@@ -1101,8 +1101,8 @@ void sub_805EAE8(void)
{
if (gMain.inBattle)
{
- u8 playerBank1 = GetBankByPosition(B_POSITION_PLAYER_LEFT);
- u8 playerBank2 = GetBankByPosition(B_POSITION_PLAYER_RIGHT);
+ u8 playerBank1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ u8 playerBank2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
u8 bank1PartyId = pokemon_order_func(gBattlePartyID[playerBank1]);
u8 bank2PartyId = pokemon_order_func(gBattlePartyID[playerBank2]);
@@ -1117,7 +1117,7 @@ void sub_805EB9C(u8 affineMode)
{
s32 i;
- for (i = 0; i < gBattleBanksCount; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (IsBankSpritePresent(i))
{
@@ -1143,13 +1143,13 @@ void LoadAndCreateEnemyShadowSprites(void)
LoadCompressedObjectPic(&gSpriteSheet_EnemyShadow);
- bank = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
+ bank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankCoord(bank, 0), GetBankCoord(bank, 1) + 29, 0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank;
if (IsDoubleBattle())
{
- bank = GetBankByPosition(B_POSITION_OPPONENT_RIGHT);
+ bank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankCoord(bank, 0), GetBankCoord(bank, 1) + 29, 0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank;
}
@@ -1189,7 +1189,7 @@ void SpriteCB_SetInvisible(struct Sprite *sprite)
void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species)
{
- if (GetBankSide(bank) == SIDE_PLAYER)
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
return;
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
@@ -1245,7 +1245,7 @@ void AllocateMonSpritesGfx(void)
gMonSpritesGfxPtr = AllocZeroed(sizeof(*gMonSpritesGfxPtr));
gMonSpritesGfxPtr->firstDecompressed = AllocZeroed(0x8000);
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000);
*(gMonSpritesGfxPtr->templates + i) = gUnknown_08329D98[i];