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-rw-r--r--src/battle_main.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index e3eea60d0..42f0fb2ad 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -96,7 +96,7 @@ static void SpriteCb_WildMonShowHealthbox(struct Sprite *sprite);
static void SpriteCb_WildMonAnimate(struct Sprite *sprite);
static void sub_80398D0(struct Sprite *sprite);
static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
-static void sub_8039AF4(struct Sprite *sprite);
+static void SpriteCb_BlinkVisible(struct Sprite *sprite);
static void SpriteCallbackDummy_3(struct Sprite *sprite);
static void oac_poke_ally_(struct Sprite *sprite);
static void SpecialStatusesClear(void);
@@ -995,7 +995,7 @@ static void CB2_HandleStartBattle(void)
sub_8036A5C();
SetPlayerBerryDataInBattleStruct();
- if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
+ if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM)
{
gLinkPlayers[0].id = 0;
gLinkPlayers[1].id = 1;
@@ -2798,31 +2798,31 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
}
}
-void sub_8039AD8(struct Sprite *sprite)
+// Used when selecting a move, which can hit multiple targets, in double battles.
+void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite)
{
sprite->data[3] = 8;
sprite->data[4] = sprite->invisible;
- sprite->callback = sub_8039AF4;
+ sprite->callback = SpriteCb_BlinkVisible;
}
-static void sub_8039AF4(struct Sprite *sprite)
+static void SpriteCb_BlinkVisible(struct Sprite *sprite)
{
- sprite->data[3]--;
- if (sprite->data[3] == 0)
+ if (--sprite->data[3] == 0)
{
sprite->invisible ^= 1;
sprite->data[3] = 8;
}
}
-void sub_8039B2C(struct Sprite *sprite)
+void SpriteCb_HideAsMoveTarget(struct Sprite *sprite)
{
sprite->invisible = sprite->data[4];
sprite->data[4] = FALSE;
sprite->callback = SpriteCallbackDummy_2;
}
-void sub_8039B58(struct Sprite *sprite)
+void SpriteCb_OpponentMonFromBall(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
@@ -2965,7 +2965,7 @@ static void SpriteCB_BounceEffect(struct Sprite *sprite)
#undef sBouncerSpriteId
#undef sWhich
-void sub_8039E44(struct Sprite *sprite)
+void SpriteCb_PlayerMonFromBall(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
BattleAnimateBackSprite(sprite, sprite->sSpeciesId);
@@ -5547,7 +5547,7 @@ static void HandleAction_UseItem(void)
ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
gLastUsedItem = gBattleBufferB[gBattlerAttacker][1] | (gBattleBufferB[gBattlerAttacker][2] << 8);
- if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball
+ if (gLastUsedItem <= LAST_BALL) // is ball
{
gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem];
}