diff options
Diffstat (limited to 'src/battle_main.c')
-rw-r--r-- | src/battle_main.c | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/src/battle_main.c b/src/battle_main.c index 9afbc7f40..a0d812a94 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -82,15 +82,15 @@ extern struct MusicPlayerInfo gMPlayInfo_SE1; extern struct MusicPlayerInfo gMPlayInfo_SE2; extern u8 gUnknown_0203CF00[]; -extern const u16 gBattleTextboxPalette[]; // battle textbox palette +extern const u16 gBattleTextboxPalette[]; extern const struct BgTemplate gBattleBgTemplates[]; -extern const struct WindowTemplate * const gBattleWindowTemplates[]; +extern const struct WindowTemplate *const gBattleWindowTemplates[]; extern const u8 gUnknown_0831ACE0[]; -extern const u8 * const gBattleScriptsForMoveEffects[]; -extern const u8 * const gBattlescriptsForBallThrow[]; -extern const u8 * const gBattlescriptsForRunningByItem[]; -extern const u8 * const gBattlescriptsForUsingItem[]; -extern const u8 * const gBattlescriptsForSafariActions[]; +extern const u8 *const gBattleScriptsForMoveEffects[]; +extern const u8 *const gBattlescriptsForBallThrow[]; +extern const u8 *const gBattlescriptsForRunningByItem[]; +extern const u8 *const gBattlescriptsForUsingItem[]; +extern const u8 *const gBattlescriptsForSafariActions[]; extern const struct ScanlineEffectParams gUnknown_0831AC70; // strings @@ -206,7 +206,7 @@ EWRAM_DATA u8 gBattlersCount = 0; EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gBattlerPositions[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT] = {0}; -EWRAM_DATA u8 gBattleTurnOrder[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gCurrentTurnActionNumber = 0; EWRAM_DATA u8 gCurrentActionFuncId = 0; EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0}; @@ -3067,7 +3067,7 @@ static void BattleStartClearSetData(void) for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - *(gBattleStruct->AI_monToSwitchIntoId + i) = 6; + *(gBattleStruct->AI_monToSwitchIntoId + i) = PARTY_SIZE; } gBattleStruct->field_DF = 0; @@ -3079,7 +3079,7 @@ static void BattleStartClearSetData(void) for (i = 0; i < sizeof(struct BattleResults); i++) dataPtr[i] = 0; - gBattleResults.unk5_6 = IsMonShiny(&gEnemyParty[0]); + gBattleResults.shinyWildMon = IsMonShiny(&gEnemyParty[0]); gBattleStruct->field_2A0 = 0; gBattleStruct->field_2A1 = 0; @@ -3427,7 +3427,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) static void BattleIntroDrawPartySummaryScreens(void) { s32 i; - struct HpAndStatus hpStatus[6]; + struct HpAndStatus hpStatus[PARTY_SIZE]; if (gBattleControllerExecFlags) return; @@ -3478,7 +3478,7 @@ static void BattleIntroDrawPartySummaryScreens(void) // wild battles don't show the party summary. // Still, there's no point in having dead code. - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) @@ -3848,12 +3848,12 @@ static void TryDoEventsBeforeFirstTurn(void) if (gBattleStruct->switchInAbilitiesCounter == 0) { for (i = 0; i < gBattlersCount; i++) - gBattleTurnOrder[i] = i; + gBattlerByTurnOrder[i] = i; for (i = 0; i < gBattlersCount - 1; i++) { for (j = i + 1; j < gBattlersCount; j++) { - if (GetWhoStrikesFirst(gBattleTurnOrder[i], gBattleTurnOrder[j], TRUE) != 0) + if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], TRUE) != 0) SwapTurnOrder(i, j); } } @@ -3864,10 +3864,10 @@ static void TryDoEventsBeforeFirstTurn(void) gBattleStruct->overworldWeatherDone = TRUE; return; } - // check all switch in abilities happening from the fastest mon to slowest + // Check all switch in abilities happening from the fastest mon to slowest. while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount) { - if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattleTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0) + if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattlerByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0) effect++; gBattleStruct->switchInAbilitiesCounter++; @@ -3879,10 +3879,10 @@ static void TryDoEventsBeforeFirstTurn(void) return; if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0) return; - // check all switch in items having effect from the fastest mon to slowest + // Check all switch in items having effect from the fastest mon to slowest. while (gBattleStruct->switchInItemsCounter < gBattlersCount) { - if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattleTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0) + if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattlerByTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0) effect++; gBattleStruct->switchInItemsCounter++; @@ -3892,7 +3892,7 @@ static void TryDoEventsBeforeFirstTurn(void) } for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - *(gBattleStruct->monToSwitchIntoId + i) = 6; + *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE; gChosenActionByBattler[i] = B_ACTION_NONE; gChosenMoveByBattler[i] = MOVE_NONE; } @@ -3958,15 +3958,15 @@ void BattleTurnPassed(void) TurnValuesCleanUp(TRUE); if (gBattleOutcome == 0) { - if (UpdateTurnCounters() != 0) + if (UpdateTurnCounters()) return; - if (TurnBasedEffects() != 0) + if (TurnBasedEffects()) return; } - if (HandleFaintedMonActions() != 0) + if (HandleFaintedMonActions()) return; gBattleStruct->faintedActionsState = 0; - if (HandleWishPerishSongOnTurnEnd() != 0) + if (HandleWishPerishSongOnTurnEnd()) return; TurnValuesCleanUp(FALSE); @@ -4003,7 +4003,7 @@ void BattleTurnPassed(void) } for (i = 0; i < 4; i++) - *(gBattleStruct->monToSwitchIntoId + i) = 6; + *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE; *(&gBattleStruct->field_91) = gAbsentBattlerFlags; BattlePutTextOnWindow(gText_EmptyString3, 0); @@ -4141,11 +4141,11 @@ static void HandleTurnActionSelectionState(void) gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; break; case STATE_BEFORE_ACTION_CHOSEN: // choose an action - *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6; + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE; if (gBattleTypeFlags & BATTLE_TYPE_MULTI - || !(position & BIT_FLANK) + || (position & BIT_FLANK) == B_FLANK_LEFT || gBattleStruct->field_91 & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))] - || gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == 5) + || gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED) { if (gBattleStruct->field_91 & gBitTable[gActiveBattler]) { @@ -4415,7 +4415,7 @@ static void HandleTurnActionSelectionState(void) } break; case B_ACTION_SWITCH: - if (gBattleBufferB[gActiveBattler][1] == 6) + if (gBattleBufferB[gActiveBattler][1] == PARTY_SIZE) { gBattleCommunication[gActiveBattler] = 1; RecordedBattle_ClearBattlerAction(gActiveBattler, 1); @@ -4591,9 +4591,9 @@ void SwapTurnOrder(u8 id1, u8 id2) gActionsByTurnOrder[id1] = gActionsByTurnOrder[id2]; gActionsByTurnOrder[id2] = temp; - temp = gBattleTurnOrder[id1]; - gBattleTurnOrder[id1] = gBattleTurnOrder[id2]; - gBattleTurnOrder[id2] = temp; + temp = gBattlerByTurnOrder[id1]; + gBattlerByTurnOrder[id1] = gBattlerByTurnOrder[id2]; + gBattlerByTurnOrder[id2] = temp; } u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves) @@ -4753,16 +4753,16 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves) static void SetActionsAndBattlersTurnOrder(void) { - s32 var = 0; + s32 turnOrderId = 0; s32 i, j; if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) { for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler]; - gBattleTurnOrder[var] = gActiveBattler; - var++; + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; + gBattlerByTurnOrder[turnOrderId] = gActiveBattler; + turnOrderId++; } } else @@ -4773,7 +4773,7 @@ static void SetActionsAndBattlersTurnOrder(void) { if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) { - var = 5; + turnOrderId = 5; break; } } @@ -4783,27 +4783,27 @@ static void SetActionsAndBattlersTurnOrder(void) if (gChosenActionByBattler[0] == B_ACTION_RUN) { gActiveBattler = 0; - var = 5; + turnOrderId = 5; } if (gChosenActionByBattler[2] == B_ACTION_RUN) { gActiveBattler = 2; - var = 5; + turnOrderId = 5; } } - if (var == 5) + if (turnOrderId == 5) // One of battlers wants to run. { gActionsByTurnOrder[0] = gChosenActionByBattler[gActiveBattler]; - gBattleTurnOrder[0] = gActiveBattler; - var = 1; + gBattlerByTurnOrder[0] = gActiveBattler; + turnOrderId = 1; for (i = 0; i < gBattlersCount; i++) { if (i != gActiveBattler) { - gActionsByTurnOrder[var] = gChosenActionByBattler[i]; - gBattleTurnOrder[var] = i; - var++; + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[i]; + gBattlerByTurnOrder[turnOrderId] = i; + turnOrderId++; } } gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; @@ -4816,26 +4816,26 @@ static void SetActionsAndBattlersTurnOrder(void) { if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH) { - gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler]; - gBattleTurnOrder[var] = gActiveBattler; - var++; + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; + gBattlerByTurnOrder[turnOrderId] = gActiveBattler; + turnOrderId++; } } for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH) { - gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler]; - gBattleTurnOrder[var] = gActiveBattler; - var++; + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; + gBattlerByTurnOrder[turnOrderId] = gActiveBattler; + turnOrderId++; } } for (i = 0; i < gBattlersCount - 1; i++) { for (j = i + 1; j < gBattlersCount; j++) { - u8 battler1 = gBattleTurnOrder[i]; - u8 battler2 = gBattleTurnOrder[j]; + u8 battler1 = gBattlerByTurnOrder[i]; + u8 battler2 = gBattlerByTurnOrder[j]; if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM && gActionsByTurnOrder[i] != B_ACTION_SWITCH @@ -4882,7 +4882,7 @@ static void TurnValuesCleanUp(bool8 var0) } if (gDisableStructs[gActiveBattler].substituteHP == 0) - gBattleMons[gActiveBattler].status2 &= ~(STATUS2_SUBSTITUTE); + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_SUBSTITUTE); } gSideTimers[0].followmeTimer = 0; @@ -5136,7 +5136,7 @@ static void HandleEndTurn_FinishBattle(void) | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_WALLY_TUTORIAL)) - && gBattleResults.unk5_6) + && gBattleResults.shinyWildMon) { sub_80EE184(); } @@ -5268,7 +5268,7 @@ static void HandleAction_UseMove(void) u8 side; u8 var = 4; - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker]) { @@ -5400,7 +5400,7 @@ static void HandleAction_UseMove(void) } else { - gActiveBattler = gBattleTurnOrder[var]; + gActiveBattler = gBattlerByTurnOrder[var]; RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1; gBattlerTarget = gActiveBattler; @@ -5482,7 +5482,7 @@ static void HandleAction_UseMove(void) static void HandleAction_Switch(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gActionSelectionCursor[gBattlerAttacker] = 0; @@ -5500,7 +5500,7 @@ static void HandleAction_Switch(void) static void HandleAction_UseItem(void) { - gBattlerAttacker = gBattlerTarget = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); @@ -5659,7 +5659,7 @@ bool8 TryRunFromBattle(u8 battler) static void HandleAction_Run(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) { @@ -5713,7 +5713,7 @@ static void HandleAction_Run(void) static void HandleAction_WatchesCarefully(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0]; @@ -5722,7 +5722,7 @@ static void HandleAction_WatchesCarefully(void) static void HandleAction_SafariZoneBallThrow(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gNumSafariBalls--; @@ -5733,14 +5733,14 @@ static void HandleAction_SafariZoneBallThrow(void) static void HandleAction_ThrowPokeblock(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattlerAttacker][1] - 1; gLastUsedItem = gBattleBufferB[gBattlerAttacker][2]; - if (gBattleResults.field_1F < 0xFF) - gBattleResults.field_1F++; + if (gBattleResults.pokeblockThrows < 0xFF) + gBattleResults.pokeblockThrows++; if (gBattleStruct->field_7A < 3) gBattleStruct->field_7A++; if (gBattleStruct->field_7B > 1) @@ -5757,7 +5757,7 @@ static void HandleAction_ThrowPokeblock(void) static void HandleAction_GoNear(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; @@ -5784,7 +5784,7 @@ static void HandleAction_GoNear(void) static void HandleAction_SafriZoneRun(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; PlaySE(SE_NIGERU); gCurrentTurnActionNumber = gBattlersCount; gBattleOutcome = B_OUTCOME_RAN; @@ -5792,7 +5792,7 @@ static void HandleAction_SafriZoneRun(void) static void HandleAction_WallyBallThrow(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; @@ -5825,7 +5825,7 @@ static void HandleAction_NothingIsFainted(void) static void HandleAction_ActionFinished(void) { - *(gBattleStruct->monToSwitchIntoId + gBattleTurnOrder[gCurrentTurnActionNumber]) = 6; + *(gBattleStruct->monToSwitchIntoId + gBattlerByTurnOrder[gCurrentTurnActionNumber]) = 6; gCurrentTurnActionNumber++; gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; SpecialStatusesClear(); |