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-rw-r--r--src/battle_main.c150
1 files changed, 75 insertions, 75 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 6d9d90356..0437eaef4 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -23,7 +23,7 @@
#include "link_rfu.h"
#include "load_save.h"
#include "main.h"
-#include "malloc.h"
+#include "alloc.h"
#include "m4a.h"
#include "palette.h"
#include "party_menu.h"
@@ -3610,85 +3610,85 @@ NAKED
static void BattleIntroOpponent1SendsOutMonAnimation(void)
{
asm(".syntax unified\n\
- push {r4-r6,lr}\n\
- ldr r0, =gBattleTypeFlags\n\
- ldr r2, [r0]\n\
- movs r0, 0x80\n\
- lsls r0, 17\n\
- ands r0, r2\n\
- cmp r0, 0\n\
- beq _0803B298\n\
- movs r0, 0x80\n\
- lsls r0, 18\n\
- ands r0, r2\n\
- cmp r0, 0\n\
- beq _0803B298\n\
- movs r1, 0x80\n\
- lsls r1, 24\n\
- ands r1, r2\n\
- negs r0, r1\n\
- orrs r0, r1\n\
- lsrs r5, r0, 31\n\
- b _0803B29A\n\
- .pool\n\
+ push {r4-r6,lr}\n\
+ ldr r0, =gBattleTypeFlags\n\
+ ldr r2, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 17\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ beq _0803B298\n\
+ movs r0, 0x80\n\
+ lsls r0, 18\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ beq _0803B298\n\
+ movs r1, 0x80\n\
+ lsls r1, 24\n\
+ ands r1, r2\n\
+ negs r0, r1\n\
+ orrs r0, r1\n\
+ lsrs r5, r0, 31\n\
+ b _0803B29A\n\
+ .pool\n\
_0803B288:\n\
- ldr r1, =gBattleMainFunc\n\
- ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\
- b _0803B2F0\n\
- .pool\n\
+ ldr r1, =gBattleMainFunc\n\
+ ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\
+ b _0803B2F0\n\
+ .pool\n\
_0803B298:\n\
- movs r5, 0x1\n\
+ movs r5, 0x1\n\
_0803B29A:\n\
- ldr r0, =gBattleControllerExecFlags\n\
- ldr r2, [r0]\n\
- cmp r2, 0\n\
- bne _0803B2F2\n\
- ldr r0, =gActiveBattler\n\
- strb r2, [r0]\n\
- ldr r1, =gBattlersCount\n\
- adds r4, r0, 0\n\
- ldrb r1, [r1]\n\
- cmp r2, r1\n\
- bcs _0803B2EC\n\
- adds r6, r4, 0\n\
+ ldr r0, =gBattleControllerExecFlags\n\
+ ldr r2, [r0]\n\
+ cmp r2, 0\n\
+ bne _0803B2F2\n\
+ ldr r0, =gActiveBattler\n\
+ strb r2, [r0]\n\
+ ldr r1, =gBattlersCount\n\
+ adds r4, r0, 0\n\
+ ldrb r1, [r1]\n\
+ cmp r2, r1\n\
+ bcs _0803B2EC\n\
+ adds r6, r4, 0\n\
_0803B2B2:\n\
- ldrb r0, [r4]\n\
- bl GetBattlerPosition\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- cmp r0, r5\n\
- bne _0803B2D8\n\
- movs r0, 0\n\
- bl BtlController_EmitIntroTrainerBallThrow\n\
- ldrb r0, [r4]\n\
- bl MarkBattlerForControllerExec\n\
- ldr r0, =gBattleTypeFlags\n\
- ldr r0, [r0]\n\
- ldr r1, =0x00008040\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- bne _0803B288\n\
+ ldrb r0, [r4]\n\
+ bl GetBattlerPosition\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, r5\n\
+ bne _0803B2D8\n\
+ movs r0, 0\n\
+ bl BtlController_EmitIntroTrainerBallThrow\n\
+ ldrb r0, [r4]\n\
+ bl MarkBattlerForControllerExec\n\
+ ldr r0, =gBattleTypeFlags\n\
+ ldr r0, [r0]\n\
+ ldr r1, =0x00008040\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0803B288\n\
_0803B2D8:\n\
- ldrb r0, [r6]\n\
- adds r0, 0x1\n\
- strb r0, [r6]\n\
- ldr r1, =gBattlersCount\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- ldr r4, =gActiveBattler\n\
- ldrb r1, [r1]\n\
- cmp r0, r1\n\
- bcc _0803B2B2\n\
+ ldrb r0, [r6]\n\
+ adds r0, 0x1\n\
+ strb r0, [r6]\n\
+ ldr r1, =gBattlersCount\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ ldr r4, =gActiveBattler\n\
+ ldrb r1, [r1]\n\
+ cmp r0, r1\n\
+ bcc _0803B2B2\n\
_0803B2EC:\n\
- ldr r1, =gBattleMainFunc\n\
- ldr r0, =BattleIntroRecordMonsToDex\n\
+ ldr r1, =gBattleMainFunc\n\
+ ldr r0, =BattleIntroRecordMonsToDex\n\
_0803B2F0:\n\
- str r0, [r1]\n\
+ str r0, [r1]\n\
_0803B2F2:\n\
- pop {r4-r6}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
+ pop {r4-r6}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
.syntax divided");
}
#endif // NONMATCHING
@@ -4591,10 +4591,10 @@ static void sub_803CDF8(void)
void SwapTurnOrder(u8 id1, u8 id2)
{
- u32 temp;
+ u32 temp;
- SWAP(gActionsByTurnOrder[id1], gActionsByTurnOrder[id2], temp);
- SWAP(gBattlerByTurnOrder[id1], gBattlerByTurnOrder[id2], temp);
+ SWAP(gActionsByTurnOrder[id1], gActionsByTurnOrder[id2], temp);
+ SWAP(gBattlerByTurnOrder[id1], gBattlerByTurnOrder[id2], temp);
}
u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)