diff options
Diffstat (limited to 'src/battle_main.c')
-rw-r--r-- | src/battle_main.c | 69 |
1 files changed, 30 insertions, 39 deletions
diff --git a/src/battle_main.c b/src/battle_main.c index 0ea19dfaa..03e958c61 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -4851,40 +4851,38 @@ static void SetActionsAndBattlersTurnOrder(void) gBattleStruct->focusPunchBattlerId = 0; return; } - else + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH) { - if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH) - { - gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; - gBattlerByTurnOrder[turnOrderId] = gActiveBattler; - turnOrderId++; - } + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; + gBattlerByTurnOrder[turnOrderId] = gActiveBattler; + turnOrderId++; } - for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) + } + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) + { + if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH) { - if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH) - { - gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; - gBattlerByTurnOrder[turnOrderId] = gActiveBattler; - turnOrderId++; - } + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; + gBattlerByTurnOrder[turnOrderId] = gActiveBattler; + turnOrderId++; } - for (i = 0; i < gBattlersCount - 1; i++) + } + for (i = 0; i < gBattlersCount - 1; i++) + { + for (j = i + 1; j < gBattlersCount; j++) { - for (j = i + 1; j < gBattlersCount; j++) + u8 battler1 = gBattlerByTurnOrder[i]; + u8 battler2 = gBattlerByTurnOrder[j]; + + if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM + && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM + && gActionsByTurnOrder[i] != B_ACTION_SWITCH + && gActionsByTurnOrder[j] != B_ACTION_SWITCH) { - u8 battler1 = gBattlerByTurnOrder[i]; - u8 battler2 = gBattlerByTurnOrder[j]; - if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM - && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM - && gActionsByTurnOrder[i] != B_ACTION_SWITCH - && gActionsByTurnOrder[j] != B_ACTION_SWITCH) - { - if (GetWhoStrikesFirst(battler1, battler2, FALSE)) - SwapTurnOrder(i, j); - } + if (GetWhoStrikesFirst(battler1, battler2, FALSE)) + SwapTurnOrder(i, j); } } } @@ -4962,12 +4960,8 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void) } TryClearRageStatuses(); - gCurrentTurnActionNumber = 0; -{ - // something stupid needed to match - u8 zero; - gCurrentActionFuncId = gActionsByTurnOrder[(zero = 0)]; -} + gCurrentTurnActionNumber = 0; //See comment underneath + gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; //Should be gActionsByTurnOrder[(gCurrentTurnActionNumber = 0)], but that doesn't match gDynamicBasePower = 0; gBattleStruct->dynamicMoveType = 0; gBattleMainFunc = RunTurnActionsFunctions; @@ -4990,13 +4984,10 @@ static void RunTurnActionsFunctions(void) gHitMarker &= ~(HITMARKER_x100000); gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F]; } - else + else if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId { - if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId - { - gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); - gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); - } + gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); + gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); } } |