diff options
Diffstat (limited to 'src/battle_message.c')
-rw-r--r-- | src/battle_message.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/battle_message.c b/src/battle_message.c index efa4500c8..3ffebda97 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -312,23 +312,23 @@ static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}'s stats static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}'s stats won't\ngo any lower!"); static const u8 sText_CriticalHit[] = _("A critical hit!"); static const u8 sText_OneHitKO[] = _("It's a one-hit KO!"); -static const u8 sText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p"); +static const u8 sText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_KON}Poof!\p"); static const u8 sText_AndEllipsis[] = _("And…\p"); static const u8 sText_HMMovesCantBeForgotten[] = _("HM moves can't be\nforgotten now.\p"); static const u8 sText_NotVeryEffective[] = _("It's not very effective…"); static const u8 sText_SuperEffective[] = _("It's super effective!"); -static const u8 sText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p"); -static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p"); -static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p"); -static const u8 sText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!"); +static const u8 sText_GotAwaySafely[] = _("{PLAY_SE SE_NIGERU}Got away safely!\p"); +static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p"); +static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p"); +static const u8 sText_WildPkmnFled[] = _("{PLAY_SE SE_NIGERU}Wild {B_BUFF1} fled!"); static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_LINK_OPPONENT1_NAME}!"); static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_LINK_OPPONENT1_NAME}!"); static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME}!"); static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!"); -static const u8 sText_WildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} fled!"); -static const u8 sText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!"); +static const u8 sText_WildFled[] = _("{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} fled!"); +static const u8 sText_TwoWildFled[] = _("{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!"); static const u8 sText_NoRunningFromTrainers[] = _("No! There's no running\nfrom a TRAINER battle!\p"); static const u8 sText_CantEscape[] = _("Can't escape!\p"); static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Don't leave me like this!\p"); @@ -378,7 +378,7 @@ static const u8 sText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} is curious static const u8 sText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} is enthralled by\nthe {B_BUFF1}!"); static const u8 sText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} completely ignored\nthe {B_BUFF1}!"); static const u8 sText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEBLOCK}\nat the {B_OPPONENT_MON1_NAME}!"); -static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE 0x0049}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p"); +static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE SE_PINPON}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p"); static const u8 sText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p"); static const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); @@ -1303,7 +1303,7 @@ static const u8 sText_QuestionForfeitMatch[] = _("Would you like to forfeit the static const u8 sText_ForfeitedMatch[] = _("{B_PLAYER_NAME} forfeited the match!"); static const u8 sText_Trainer1WinText[] = _("{B_TRAINER1_WIN_TEXT}"); static const u8 sText_Trainer2WinText[] = _("{B_TRAINER2_WIN_TEXT}"); -static const u8 sText_Trainer1Fled[] = _( "{PLAY_SE 0x0011}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!"); +static const u8 sText_Trainer1Fled[] = _( "{PLAY_SE SE_NIGERU}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!"); static const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); static const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); const u8 gText_RecordBattleToPass[] = _("Would you like to record your battle\non your FRONTIER PASS?"); @@ -1981,7 +1981,7 @@ void BufferStringBattle(u16 stringID) } else { - if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) + if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM) stringPtr = sText_Trainer1WantsToBattle; else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) stringPtr = sText_LinkTrainerWantsToBattlePause; @@ -2049,7 +2049,7 @@ void BufferStringBattle(u16 stringID) { if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))) stringPtr = sText_Trainer1SentOutPkmn; - else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) + else if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM) stringPtr = sText_Trainer1SentOutPkmn; else stringPtr = sText_LinkTrainerSentOutPkmn; @@ -2110,7 +2110,7 @@ void BufferStringBattle(u16 stringID) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI) stringPtr = sText_LinkTrainerMultiSentOutPkmn; - else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) + else if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM) stringPtr = sText_Trainer1SentOutPkmn2; else stringPtr = sText_LinkTrainerSentOutPkmn2; @@ -2180,7 +2180,7 @@ void BufferStringBattle(u16 stringID) break; } } - else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) + else if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM) { switch (gBattleTextBuff1[0]) { @@ -2495,8 +2495,8 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) case B_TXT_TRAINER1_CLASS: // trainer class name if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE) toCpy = gTrainerClassNames[GetSecretBaseTrainerClass()]; - else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) - toCpy = gTrainerClassNames[sub_8068BB0()]; + else if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM) + toCpy = gTrainerClassNames[GetUnionRoomTrainerClass()]; else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN) toCpy = gTrainerClassNames[GetFrontierBrainTrainerClass()]; else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) @@ -2517,7 +2517,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) ConvertInternationalString(text, gBattleResources->secretBase->language); toCpy = text; } - else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) + else if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM) { toCpy = gLinkPlayers[multiplayerId ^ BIT_SIDE].name; } |