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-rw-r--r--src/battle_message.c3235
1 files changed, 1981 insertions, 1254 deletions
diff --git a/src/battle_message.c b/src/battle_message.c
index 9c37cf646..13502d6f2 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -1,41 +1,41 @@
#include "global.h"
#include "battle.h"
#include "battle_message.h"
-#include "battle_string_ids.h"
-#include "moves.h"
+#include "constants/battle_string_ids.h"
+#include "constants/moves.h"
#include "text.h"
#include "string_util.h"
-#include "items.h"
+#include "constants/items.h"
+#include "constants/trainers.h"
#include "event_data.h"
#include "link.h"
#include "item.h"
#include "window.h"
#include "palette.h"
#include "battle_controllers.h"
+#include "battle_setup.h"
+#include "menu.h"
+#include "recorded_battle.h"
+#include "international_string_util.h"
+
+struct BattleWindowText
+{
+ u8 fillValue;
+ u8 fontId;
+ u8 x;
+ u8 y;
+ u8 letterSpacing;
+ u8 lineSpacing;
+ u8 speed;
+ u8 fgColor;
+ u8 bgColor;
+ u8 shadowColor;
+};
-extern u16 gLastUsedItem;
-extern u8 gLastUsedAbility;
-extern u8 gActiveBank;
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
-extern u8 gStringBank;
-extern u8 gEffectBank;
-extern u8 gAbilitiesPerBank[BATTLE_BANKS_COUNT];
-extern u32 gBattleTypeFlags;
-extern u16 gTrainerBattleOpponent_A;
-extern u16 gTrainerBattleOpponent_B;
-extern u16 gPartnerTrainerId;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
extern u8 gUnknown_0203C7B4;
-extern struct StringInfoBattle *gStringInfo;
-extern const u8 gMoveNames[LAST_MOVE_INDEX + 1][13];
-extern const u8 gAbilityNames[][13];
+extern const u8 gMoveNames[MOVES_COUNT][13];
extern const u8 gTrainerClassNames[][13];
-extern const u8 gTypeNames[][7];
extern const u16 gUnknown_08D85620[];
// strings
@@ -44,863 +44,855 @@ extern const u8 gText_PkmnBoxLanettesPCFull[];
extern const u8 gText_PkmnTransferredSomeonesPC[];
extern const u8 gText_PkmnTransferredLanettesPC[];
-extern u16 sub_8068BB0(void); // pokemon_1
-extern u8 sub_81A4D00(void); // battle_frontier_2
+extern u8 GetFrontierBrainTrainerClass(void); // battle_frontier_2
extern u8 GetFrontierOpponentClass(u16 trainerId); // battle_tower
extern u8 sub_81D5530(u16 trainerId); // pokenav
extern u8 GetEreaderTrainerClassId(void); // battle_tower
-extern void sub_81A4D50(u8 *txtPtr); // battle_frontier_2
+extern void CopyFrontierBrainTrainerName(u8 *txtPtr); // battle_frontier_2
extern void sub_81D5554(u8 *txtPtr, u16 trainerId); // pokenav
extern void GetEreaderTrainerName(u8 *txtPtr);
extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2
extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav
-extern const u8* GetTrainer1LoseText(void); // battle_setup
-extern const u8* GetTrainer2LoseText(void); // battle_setup
extern void GetFrontierTrainerName(u8 *dst, u16 trainerId);
-extern s32 GetStringCenterAlignXOffsetWithLetterSpacing(u8 fontId, const u8 *str, s32 totalWidth, s16 letterSpacing);
-extern u8 GetTextSpeedInRecordedBattle(void);
-extern u8 sav2_get_text_speed(void);
// this file's functions
-static void sub_814F8F8(u8 *textPtr);
-static void sub_814F950(u8 *dst);
+static void ChooseMoveUsedParticle(u8 *textPtr);
+static void ChooseTypeOfMoveUsedString(u8 *dst);
static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst);
-// ewram variables
-EWRAM_DATA u8 gDisplayedStringBattle[300] = {0};
-EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
-EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
-EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
+// EWRAM vars
+static EWRAM_DATA u8 sBattlerAbilities[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA struct BattleMsgData *gBattleMsgDataPtr = NULL;
// const rom data
// todo: make some of those names less vague: attacker/target vs pkmn, etc.
-const u8 gText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}");
-const u8 gText_PkmnGainedEXP[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_BUFF3} EXP. Points!\p");
-const u8 gText_EmptyString4[] = _("");
-const u8 gText_ABoosted[] = _(" a boosted");
-const u8 gText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{UNKNOWN_A}\p");
-const u8 gText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{UNKNOWN_A}\p");
-const u8 gText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p");
-const u8 gText_TryToLearnMove2[] = _("But, {B_BUFF1} can’t learn\nmore than four moves.\p");
-const u8 gText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?");
-const u8 gText_PkmnForgotMove[] = _("{B_BUFF1} forgot\n{B_BUFF2}.\p");
-const u8 gText_StopLearningMove[] = _("{PAUSE 32}Stop learning\n{B_BUFF2}?");
-const u8 gText_DidNotLearnMove[] = _("{B_BUFF1} did not learn\n{B_BUFF2}.\p");
-const u8 gText_UseNextPkmn[] = _("Use next POKéMON?");
-const u8 gText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}’s\nattack missed!");
-const u8 gText_PkmnProtectedItself[] = _("{B_DEF_NAME_WITH_PREFIX}\nprotected itself!");
-const u8 gText_AvoidedDamage[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\ndamage with {B_DEF_ABILITY}!");
-const u8 gText_PkmnMakesGroundMiss[] = _("{B_DEF_NAME_WITH_PREFIX} makes GROUND\nmoves miss with {B_DEF_ABILITY}!");
-const u8 gText_PkmnAvoidedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\nthe attack!");
-const u8 gText_ItDoesntAffect[] = _("It doesn’t affect\n{B_DEF_NAME_WITH_PREFIX}…");
-const u8 gText_AttackerFainted[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p");
-const u8 gText_TargetFainted[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p");
-const u8 gText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p");
-const u8 gText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p");
-const u8 gText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
-const u8 gText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p");
-const u8 gText_CantEscape2[] = _("Can’t escape!\p");
-const u8 gText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can’t escape!");
-const u8 gText_HitXTimes[] = _("Hit {B_BUFF1} time(s)!");
-const u8 gText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!");
-const u8 gText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!");
-const u8 gText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!");
-const u8 gText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!");
-const u8 gText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn’t affected!");
-const u8 gText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!");
-const u8 gText_PkmnPoisonedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnHurtByPoison[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!");
-const u8 gText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned.");
-const u8 gText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!");
-const u8 gText_PkmnEnergyDrained[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!");
-const u8 gText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!");
-const u8 gText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!");
-const u8 gText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn.");
-const u8 gText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!");
-const u8 gText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!");
-const u8 gText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!");
-const u8 gText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!");
-const u8 gText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!");
-const u8 gText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!");
-const u8 gText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!");
-const u8 gText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!");
-const u8 gText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can’t move!");
-const u8 gText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!");
-const u8 gText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!");
-const u8 gText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}’s\ndream was eaten!");
-const u8 gText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go higher!");
-const u8 gText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go lower!");
-const u8 gText_TeamStoppedWorking[] = _("Your team’s {B_BUFF1}\nstopped working!");
-const u8 gText_FoeStoppedWorking[] = _("The foe’s {B_BUFF1}\nstopped working!");
-const u8 gText_PkmnIsConfused[] = _("{B_ATK_NAME_WITH_PREFIX} is\nconfused!");
-const u8 gText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout of confusion!");
-const u8 gText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!");
-const u8 gText_PkmnAlreadyConfused[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready confused!");
-const u8 gText_PkmnFellInLove[] = _("{B_DEF_NAME_WITH_PREFIX}\nfell in love!");
-const u8 gText_PkmnInLove[] = _("{B_ATK_NAME_WITH_PREFIX} is in love\nwith {B_SCR_ACTIVE_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnImmobilizedByLove[] = _("{B_ATK_NAME_WITH_PREFIX} is\nimmobilized by love!");
-const u8 gText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown away!");
-const u8 gText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!");
-const u8 gText_PkmnFlinched[] = _("{B_ATK_NAME_WITH_PREFIX} flinched!");
-const u8 gText_PkmnRegainedHealth[] = _("{B_DEF_NAME_WITH_PREFIX} regained\nhealth!");
-const u8 gText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nHP is full!");
-const u8 gText_PkmnRaisedSpDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF!");
-const u8 gText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF a little!");
-const u8 gText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE!");
-const u8 gText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE a little!");
-const u8 gText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}’s party is covered\nby a veil!");
-const u8 gText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}’s party is protected\nby SAFEGUARD!");
-const u8 gText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}’s party is no longer\nprotected by SAFEGUARD!");
-const u8 gText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!");
-const u8 gText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!");
-const u8 gText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!");
-const u8 gText_PkmnTookSunlight[] = _("{B_ATK_NAME_WITH_PREFIX} took\nin sunlight!");
-const u8 gText_PkmnLoweredHead[] = _("{B_ATK_NAME_WITH_PREFIX} lowered\nits head!");
-const u8 gText_PkmnIsGlowing[] = _("{B_ATK_NAME_WITH_PREFIX} is glowing!");
-const u8 gText_PkmnFlewHigh[] = _("{B_ATK_NAME_WITH_PREFIX} flew\nup high!");
-const u8 gText_PkmnDugHole[] = _("{B_ATK_NAME_WITH_PREFIX} dug a hole!");
-const u8 gText_PkmnHidUnderwater[] = _("{B_ATK_NAME_WITH_PREFIX} hid\nunderwater!");
-const u8 gText_PkmnSprangUp[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!");
-const u8 gText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}’s BIND!");
-const u8 gText_PkmnTrappedInVortex[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nin the vortex!");
-const u8 gText_PkmnTrappedBySandTomb[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nby SAND TOMB!");
-const u8 gText_PkmnWrappedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n{B_ATK_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnClamped[] = _("{B_ATK_NAME_WITH_PREFIX} CLAMPED\n{B_DEF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnHurtBy[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby {B_BUFF1}!");
-const u8 gText_PkmnFreedFrom[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom {B_BUFF1}!");
-const u8 gText_PkmnCrashed[] = _("{B_ATK_NAME_WITH_PREFIX} kept going\nand crashed!");
+static const u8 sText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}");
+static const u8 sText_PkmnGainedEXP[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_BUFF3} EXP. Points!\p");
+static const u8 sText_EmptyString4[] = _("");
+static const u8 sText_ABoosted[] = _(" a boosted");
+static const u8 sText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{UNKNOWN_A}\p");
+static const u8 sText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{UNKNOWN_A}\p");
+static const u8 sText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p");
+static const u8 sText_TryToLearnMove2[] = _("But, {B_BUFF1} can’t learn\nmore than four moves.\p");
+static const u8 sText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?");
+static const u8 sText_PkmnForgotMove[] = _("{B_BUFF1} forgot\n{B_BUFF2}.\p");
+static const u8 sText_StopLearningMove[] = _("{PAUSE 32}Stop learning\n{B_BUFF2}?");
+static const u8 sText_DidNotLearnMove[] = _("{B_BUFF1} did not learn\n{B_BUFF2}.\p");
+static const u8 sText_UseNextPkmn[] = _("Use next POKéMON?");
+static const u8 sText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}’s\nattack missed!");
+static const u8 sText_PkmnProtectedItself[] = _("{B_DEF_NAME_WITH_PREFIX}\nprotected itself!");
+static const u8 sText_AvoidedDamage[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\ndamage with {B_DEF_ABILITY}!");
+static const u8 sText_PkmnMakesGroundMiss[] = _("{B_DEF_NAME_WITH_PREFIX} makes GROUND\nmoves miss with {B_DEF_ABILITY}!");
+static const u8 sText_PkmnAvoidedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\nthe attack!");
+static const u8 sText_ItDoesntAffect[] = _("It doesn’t affect\n{B_DEF_NAME_WITH_PREFIX}…");
+static const u8 sText_AttackerFainted[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p");
+static const u8 sText_TargetFainted[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p");
+static const u8 sText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p");
+static const u8 sText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p");
+static const u8 sText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
+static const u8 sText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p");
+static const u8 sText_CantEscape2[] = _("Can’t escape!\p");
+static const u8 sText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can’t escape!");
+static const u8 sText_HitXTimes[] = _("Hit {B_BUFF1} time(s)!");
+static const u8 sText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!");
+static const u8 sText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!");
+static const u8 sText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!");
+static const u8 sText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!");
+static const u8 sText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn’t affected!");
+static const u8 sText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!");
+static const u8 sText_PkmnPoisonedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnHurtByPoison[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!");
+static const u8 sText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned.");
+static const u8 sText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!");
+static const u8 sText_PkmnEnergyDrained[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!");
+static const u8 sText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!");
+static const u8 sText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!");
+static const u8 sText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn.");
+static const u8 sText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!");
+static const u8 sText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!");
+static const u8 sText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!");
+static const u8 sText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!");
+static const u8 sText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!");
+static const u8 sText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!");
+static const u8 sText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!");
+static const u8 sText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can’t move!");
+static const u8 sText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!");
+static const u8 sText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!");
+static const u8 sText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}’s\ndream was eaten!");
+static const u8 sText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go higher!");
+static const u8 sText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go lower!");
+static const u8 sText_TeamStoppedWorking[] = _("Your team’s {B_BUFF1}\nstopped working!");
+static const u8 sText_FoeStoppedWorking[] = _("The foe’s {B_BUFF1}\nstopped working!");
+static const u8 sText_PkmnIsConfused[] = _("{B_ATK_NAME_WITH_PREFIX} is\nconfused!");
+static const u8 sText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout of confusion!");
+static const u8 sText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!");
+static const u8 sText_PkmnAlreadyConfused[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready confused!");
+static const u8 sText_PkmnFellInLove[] = _("{B_DEF_NAME_WITH_PREFIX}\nfell in love!");
+static const u8 sText_PkmnInLove[] = _("{B_ATK_NAME_WITH_PREFIX} is in love\nwith {B_SCR_ACTIVE_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnImmobilizedByLove[] = _("{B_ATK_NAME_WITH_PREFIX} is\nimmobilized by love!");
+static const u8 sText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown away!");
+static const u8 sText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!");
+static const u8 sText_PkmnFlinched[] = _("{B_ATK_NAME_WITH_PREFIX} flinched!");
+static const u8 sText_PkmnRegainedHealth[] = _("{B_DEF_NAME_WITH_PREFIX} regained\nhealth!");
+static const u8 sText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nHP is full!");
+static const u8 sText_PkmnRaisedSpDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF!");
+static const u8 sText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF a little!");
+static const u8 sText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE!");
+static const u8 sText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE a little!");
+static const u8 sText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}’s party is covered\nby a veil!");
+static const u8 sText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}’s party is protected\nby SAFEGUARD!");
+static const u8 sText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}’s party is no longer\nprotected by SAFEGUARD!");
+static const u8 sText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!");
+static const u8 sText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!");
+static const u8 sText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!");
+static const u8 sText_PkmnTookSunlight[] = _("{B_ATK_NAME_WITH_PREFIX} took\nin sunlight!");
+static const u8 sText_PkmnLoweredHead[] = _("{B_ATK_NAME_WITH_PREFIX} lowered\nits head!");
+static const u8 sText_PkmnIsGlowing[] = _("{B_ATK_NAME_WITH_PREFIX} is glowing!");
+static const u8 sText_PkmnFlewHigh[] = _("{B_ATK_NAME_WITH_PREFIX} flew\nup high!");
+static const u8 sText_PkmnDugHole[] = _("{B_ATK_NAME_WITH_PREFIX} dug a hole!");
+static const u8 sText_PkmnHidUnderwater[] = _("{B_ATK_NAME_WITH_PREFIX} hid\nunderwater!");
+static const u8 sText_PkmnSprangUp[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!");
+static const u8 sText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}’s BIND!");
+static const u8 sText_PkmnTrappedInVortex[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nin the vortex!");
+static const u8 sText_PkmnTrappedBySandTomb[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nby SAND TOMB!");
+static const u8 sText_PkmnWrappedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n{B_ATK_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnClamped[] = _("{B_ATK_NAME_WITH_PREFIX} CLAMPED\n{B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnHurtBy[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby {B_BUFF1}!");
+static const u8 sText_PkmnFreedFrom[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom {B_BUFF1}!");
+static const u8 sText_PkmnCrashed[] = _("{B_ATK_NAME_WITH_PREFIX} kept going\nand crashed!");
const u8 gText_PkmnShroudedInMist[] = _("{B_ATK_PREFIX2} became\nshrouded in MIST!");
-const u8 gText_PkmnProtectedByMist[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected\nby MIST!");
+static const u8 sText_PkmnProtectedByMist[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected\nby MIST!");
const u8 gText_PkmnGettingPumped[] = _("{B_ATK_NAME_WITH_PREFIX} is getting\npumped!");
-const u8 gText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\nwith recoil!");
-const u8 gText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!");
-const u8 gText_PkmnBuffetedBySandstorm[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted\nby the sandstorm!");
-const u8 gText_PkmnPeltedByHail[] = _("{B_ATK_NAME_WITH_PREFIX} is pelted\nby HAIL!");
-const u8 gText_PkmnsXWoreOff[] = _("{B_ATK_PREFIX1}’s {B_BUFF1}\nwore off!");
-const u8 gText_PkmnSeeded[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!");
-const u8 gText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe attack!");
-const u8 gText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}’s health is\nsapped by LEECH SEED!");
-const u8 gText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep.");
-const u8 gText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!");
-const u8 gText_PkmnUproarKeptAwake[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s UPROAR\nkept it awake!");
-const u8 gText_PkmnWokeUpInUproar[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!");
-const u8 gText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!");
-const u8 gText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!");
-const u8 gText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down.");
-const u8 gText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
-const u8 gText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!");
-const u8 gText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can’t\nSTOCKPILE any more!");
-const u8 gText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
-const u8 gText_UproarKeptPkmnAwake[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!");
-const u8 gText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!");
-const u8 gText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!");
-const u8 gText_PkmnUnleashedEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed\nenergy!");
-const u8 gText_PkmnFatigueConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} became\nconfused due to fatigue!");
-const u8 gText_PkmnPickedUpItem[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p");
-const u8 gText_PkmnUnaffected[] = _("{B_DEF_NAME_WITH_PREFIX} is\nunaffected!");
-const u8 gText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto {B_BUFF1}!");
-const u8 gText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!");
-const u8 gText_PkmnHasSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} already\nhas a SUBSTITUTE!");
-const u8 gText_SubstituteDamaged[] = _("The SUBSTITUTE took damage\nfor {B_DEF_NAME_WITH_PREFIX}!\p");
-const u8 gText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nSUBSTITUTE faded!\p");
-const u8 gText_PkmnMustRecharge[] = _("{B_ATK_NAME_WITH_PREFIX} must\nrecharge!");
-const u8 gText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}’s RAGE\nis building!");
-const u8 gText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwas disabled!");
-const u8 gText_PkmnMoveDisabledNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is disabled\nno more!");
-const u8 gText_PkmnGotEncore[] = _("{B_DEF_NAME_WITH_PREFIX} got\nan ENCORE!");
-const u8 gText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX}’s ENCORE\nended!");
-const u8 gText_PkmnTookAim[] = _("{B_ATK_NAME_WITH_PREFIX} took aim\nat {B_DEF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnSketchedMove[] = _("{B_ATK_NAME_WITH_PREFIX} SKETCHED\n{B_BUFF1}!");
-const u8 gText_PkmnTryingToTakeFoe[] = _("{B_ATK_NAME_WITH_PREFIX} is trying\nto take its foe with it!");
-const u8 gText_PkmnTookFoe[] = _("{B_DEF_NAME_WITH_PREFIX} took\n{B_ATK_NAME_WITH_PREFIX} with it!");
-const u8 gText_PkmnReducedPP[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}’s\n{B_BUFF1} by {B_BUFF2}!");
-const u8 gText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
-const u8 gText_TargetCantEscapeNow[] = _("{B_DEF_NAME_WITH_PREFIX} can’t\nescape now!");
-const u8 gText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} fell into\na NIGHTMARE!");
-const u8 gText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!");
-const u8 gText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!");
-const u8 gText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent’s side!");
-const u8 gText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!");
-const u8 gText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}’s PERISH count\nfell to {B_BUFF1}!");
-const u8 gText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!");
-const u8 gText_PkmnEnduredHit[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit!");
-const u8 gText_MagnitudeStrength[] = _("MAGNITUDE {B_BUFF1}!");
-const u8 gText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP\nand maximized ATTACK!");
-const u8 gText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s stat changes!");
-const u8 gText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}!");
-const u8 gText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!");
-const u8 gText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!");
-const u8 gText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!");
-const u8 gText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!");
-const u8 gText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!");
-const u8 gText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!");
-const u8 gText_PkmnAttack[] = _("{B_BUFF1}’s attack!");
-const u8 gText_PkmnCenterAttention[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!");
-const u8 gText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!");
-const u8 gText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!");
-const u8 gText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}’s status\nreturned to normal!");
-const u8 gText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!");
-const u8 gText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!");
-const u8 gText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!");
-const u8 gText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched\nitems with its opponent!");
-const u8 gText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.");
-const u8 gText_PkmnObtainedX2[] = _("{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
-const u8 gText_PkmnObtainedXYObtainedZ[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
-const u8 gText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}!");
-const u8 gText_PkmnMadeWish[] = _("{B_ATK_NAME_WITH_PREFIX} made a WISH!");
-const u8 gText_PkmnWishCameTrue[] = _("{B_BUFF1}’s WISH\ncame true!");
-const u8 gText_PkmnPlantedRoots[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!");
-const u8 gText_PkmnAbsorbedNutrients[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed\nnutrients with its roots!");
-const u8 gText_PkmnAnchoredItself[] = _("{B_DEF_NAME_WITH_PREFIX} anchored\nitself with its roots!");
-const u8 gText_PkmnWasMadeDrowsy[] = _("{B_ATK_NAME_WITH_PREFIX} made\n{B_DEF_NAME_WITH_PREFIX} drowsy!");
-const u8 gText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
-const u8 gText_PkmnSwappedAbilities[] = _("{B_ATK_NAME_WITH_PREFIX} swapped abilities\nwith its opponent!");
-const u8 gText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent’s move(s)!");
-const u8 gText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!");
-const u8 gText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1} lost\nall its PP due to the GRUDGE!");
-const u8 gText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!");
-const u8 gText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!");
-const u8 gText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for a target\nto make a move!");
-const u8 gText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s move!");
-const u8 gText_ElectricityWeakened[] = _("Electricity’s power was\nweakened!");
-const u8 gText_FireWeakened[] = _("Fire’s power was\nweakened!");
-const u8 gText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!");
-const u8 gText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!");
-const u8 gText_ItemsCantBeUsedNow[] = _("Items can’t be used now.{PAUSE 64}");
-const u8 gText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}");
-const u8 gText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!");
-const u8 gText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn’t move!");
-const u8 gText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p");
-const u8 gText_TheWallShattered[] = _("The wall shattered!");
-const u8 gText_ButNoEffect[] = _("But it had no effect!");
-const u8 gText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p");
-const u8 gText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nis disabled!\p");
-const u8 gText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the same\nmove in a row due to the TORMENT!\p");
-const u8 gText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use\n{B_CURRENT_MOVE} after the TAUNT!\p");
-const u8 gText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the\nsealed {B_CURRENT_MOVE}!\p");
-const u8 gText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
-const u8 gText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
-const u8 gText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!");
-const u8 gText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!");
-const u8 gText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!");
-const u8 gText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!");
-const u8 gText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!");
-const u8 gText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents paralysis!");
-const u8 gText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents romance!");
-const u8 gText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents poisoning!");
-const u8 gText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents confusion!");
-const u8 gText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nraised its FIRE power!");
-const u8 gText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!");
-const u8 gText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}’s ATTACK!");
-const u8 gText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!");
-const u8 gText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}’s {B_BUFF2}!");
-const u8 gText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents burns!");
-const u8 gText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!");
-const u8 gText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!");
-const u8 gText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nrestored its HP a little!");
-const u8 gText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!");
-const u8 gText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nintensified the sun’s rays!");
-const u8 gText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!");
-const u8 gText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!");
-const u8 gText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
-const u8 gText_ItSuckedLiquidOoze[] = _("It sucked up the\nLIQUID OOZE!");
-const u8 gText_PkmnTransformed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!");
-const u8 gText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ntook the attack!");
+static const u8 sText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\nwith recoil!");
+static const u8 sText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!");
+static const u8 sText_PkmnBuffetedBySandstorm[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted\nby the sandstorm!");
+static const u8 sText_PkmnPeltedByHail[] = _("{B_ATK_NAME_WITH_PREFIX} is pelted\nby HAIL!");
+static const u8 sText_PkmnsXWoreOff[] = _("{B_ATK_PREFIX1}’s {B_BUFF1}\nwore off!");
+static const u8 sText_PkmnSeeded[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!");
+static const u8 sText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe attack!");
+static const u8 sText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}’s health is\nsapped by LEECH SEED!");
+static const u8 sText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep.");
+static const u8 sText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!");
+static const u8 sText_PkmnUproarKeptAwake[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s UPROAR\nkept it awake!");
+static const u8 sText_PkmnWokeUpInUproar[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!");
+static const u8 sText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!");
+static const u8 sText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!");
+static const u8 sText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down.");
+static const u8 sText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
+static const u8 sText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!");
+static const u8 sText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can’t\nSTOCKPILE any more!");
+static const u8 sText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
+static const u8 sText_UproarKeptPkmnAwake[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!");
+static const u8 sText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!");
+static const u8 sText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!");
+static const u8 sText_PkmnUnleashedEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed\nenergy!");
+static const u8 sText_PkmnFatigueConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} became\nconfused due to fatigue!");
+static const u8 sText_PkmnPickedUpItem[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p");
+static const u8 sText_PkmnUnaffected[] = _("{B_DEF_NAME_WITH_PREFIX} is\nunaffected!");
+static const u8 sText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto {B_BUFF1}!");
+static const u8 sText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!");
+static const u8 sText_PkmnHasSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} already\nhas a SUBSTITUTE!");
+static const u8 sText_SubstituteDamaged[] = _("The SUBSTITUTE took damage\nfor {B_DEF_NAME_WITH_PREFIX}!\p");
+static const u8 sText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nSUBSTITUTE faded!\p");
+static const u8 sText_PkmnMustRecharge[] = _("{B_ATK_NAME_WITH_PREFIX} must\nrecharge!");
+static const u8 sText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}’s RAGE\nis building!");
+static const u8 sText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwas disabled!");
+static const u8 sText_PkmnMoveDisabledNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is disabled\nno more!");
+static const u8 sText_PkmnGotEncore[] = _("{B_DEF_NAME_WITH_PREFIX} got\nan ENCORE!");
+static const u8 sText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX}’s ENCORE\nended!");
+static const u8 sText_PkmnTookAim[] = _("{B_ATK_NAME_WITH_PREFIX} took aim\nat {B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnSketchedMove[] = _("{B_ATK_NAME_WITH_PREFIX} SKETCHED\n{B_BUFF1}!");
+static const u8 sText_PkmnTryingToTakeFoe[] = _("{B_ATK_NAME_WITH_PREFIX} is trying\nto take its foe with it!");
+static const u8 sText_PkmnTookFoe[] = _("{B_DEF_NAME_WITH_PREFIX} took\n{B_ATK_NAME_WITH_PREFIX} with it!");
+static const u8 sText_PkmnReducedPP[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}’s\n{B_BUFF1} by {B_BUFF2}!");
+static const u8 sText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
+static const u8 sText_TargetCantEscapeNow[] = _("{B_DEF_NAME_WITH_PREFIX} can’t\nescape now!");
+static const u8 sText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} fell into\na NIGHTMARE!");
+static const u8 sText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!");
+static const u8 sText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!");
+static const u8 sText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent’s side!");
+static const u8 sText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!");
+static const u8 sText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}’s PERISH count\nfell to {B_BUFF1}!");
+static const u8 sText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!");
+static const u8 sText_PkmnEnduredHit[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit!");
+static const u8 sText_MagnitudeStrength[] = _("MAGNITUDE {B_BUFF1}!");
+static const u8 sText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP\nand maximized ATTACK!");
+static const u8 sText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s stat changes!");
+static const u8 sText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}!");
+static const u8 sText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!");
+static const u8 sText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!");
+static const u8 sText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!");
+static const u8 sText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!");
+static const u8 sText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!");
+static const u8 sText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!");
+static const u8 sText_PkmnAttack[] = _("{B_BUFF1}’s attack!");
+static const u8 sText_PkmnCenterAttention[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!");
+static const u8 sText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!");
+static const u8 sText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!");
+static const u8 sText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}’s status\nreturned to normal!");
+static const u8 sText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!");
+static const u8 sText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!");
+static const u8 sText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!");
+static const u8 sText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched\nitems with its opponent!");
+static const u8 sText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.");
+static const u8 sText_PkmnObtainedX2[] = _("{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
+static const u8 sText_PkmnObtainedXYObtainedZ[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
+static const u8 sText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}!");
+static const u8 sText_PkmnMadeWish[] = _("{B_ATK_NAME_WITH_PREFIX} made a WISH!");
+static const u8 sText_PkmnWishCameTrue[] = _("{B_BUFF1}’s WISH\ncame true!");
+static const u8 sText_PkmnPlantedRoots[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!");
+static const u8 sText_PkmnAbsorbedNutrients[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed\nnutrients with its roots!");
+static const u8 sText_PkmnAnchoredItself[] = _("{B_DEF_NAME_WITH_PREFIX} anchored\nitself with its roots!");
+static const u8 sText_PkmnWasMadeDrowsy[] = _("{B_ATK_NAME_WITH_PREFIX} made\n{B_DEF_NAME_WITH_PREFIX} drowsy!");
+static const u8 sText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
+static const u8 sText_PkmnSwappedAbilities[] = _("{B_ATK_NAME_WITH_PREFIX} swapped abilities\nwith its opponent!");
+static const u8 sText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent’s move(s)!");
+static const u8 sText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!");
+static const u8 sText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1} lost\nall its PP due to the GRUDGE!");
+static const u8 sText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!");
+static const u8 sText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for a target\nto make a move!");
+static const u8 sText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s move!");
+static const u8 sText_ElectricityWeakened[] = _("Electricity’s power was\nweakened!");
+static const u8 sText_FireWeakened[] = _("Fire’s power was\nweakened!");
+static const u8 sText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!");
+static const u8 sText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!");
+static const u8 sText_ItemsCantBeUsedNow[] = _("Items can’t be used now.{PAUSE 64}");
+static const u8 sText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}");
+static const u8 sText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!");
+static const u8 sText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn’t move!");
+static const u8 sText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p");
+static const u8 sText_TheWallShattered[] = _("The wall shattered!");
+static const u8 sText_ButNoEffect[] = _("But it had no effect!");
+static const u8 sText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p");
+static const u8 sText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nis disabled!\p");
+static const u8 sText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the same\nmove in a row due to the TORMENT!\p");
+static const u8 sText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use\n{B_CURRENT_MOVE} after the TAUNT!\p");
+static const u8 sText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the\nsealed {B_CURRENT_MOVE}!\p");
+static const u8 sText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
+static const u8 sText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
+static const u8 sText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!");
+static const u8 sText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!");
+static const u8 sText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!");
+static const u8 sText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!");
+static const u8 sText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents paralysis!");
+static const u8 sText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents romance!");
+static const u8 sText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents poisoning!");
+static const u8 sText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents confusion!");
+static const u8 sText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nraised its FIRE power!");
+static const u8 sText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!");
+static const u8 sText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}’s ATTACK!");
+static const u8 sText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!");
+static const u8 sText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}’s {B_BUFF2}!");
+static const u8 sText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents burns!");
+static const u8 sText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nrestored its HP a little!");
+static const u8 sText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!");
+static const u8 sText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nintensified the sun’s rays!");
+static const u8 sText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!");
+static const u8 sText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!");
+static const u8 sText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
+static const u8 sText_ItSuckedLiquidOoze[] = _("It sucked up the\nLIQUID OOZE!");
+static const u8 sText_PkmnTransformed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!");
+static const u8 sText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ntook the attack!");
const u8 gText_PkmnsXPreventsSwitching[] = _("{B_BUFF1}’s {B_LAST_ABILITY}\nprevents switching!\p");
-const u8 gText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s\l{B_BUFF1} from working!");
-const u8 gText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!");
-const u8 gText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents flinching!");
-const u8 gText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}’s\l{B_DEF_ABILITY} from working!");
-const u8 gText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
-const u8 gText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!");
-const u8 gText_StatSharply[] = _("sharply ");
+static const u8 sText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s\l{B_BUFF1} from working!");
+static const u8 sText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!");
+static const u8 sText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents flinching!");
+static const u8 sText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}’s\l{B_DEF_ABILITY} from working!");
+static const u8 sText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
+static const u8 sText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!");
+static const u8 sText_StatSharply[] = _("sharply ");
const u8 gText_StatRose[] = _("rose!");
-const u8 gText_StatHarshly[] = _("harshly ");
-const u8 gText_StatFell[] = _("fell!");
-const u8 gText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_StatHarshly[] = _("harshly ");
+static const u8 sText_StatFell[] = _("fell!");
+static const u8 sText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
-const u8 gText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
-const u8 gText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
-const u8 gText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
-const u8 gText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}’s stats won’t\ngo any higher!");
-const u8 gText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}’s stats won’t\ngo any lower!");
-const u8 gText_CriticalHit[] = _("A critical hit!");
-const u8 gText_OneHitKO[] = _("It’s a one-hit KO!");
-const u8 gText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p");
-const u8 gText_AndEllipsis[] = _("And…\p");
-const u8 gText_HMMovesCantBeForgotten[] = _("HM moves can’t be\nforgotten now.\p");
-const u8 gText_NotVeryEffective[] = _("It’s not very effective…");
-const u8 gText_SuperEffective[] = _("It’s super effective!");
-const u8 gText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p");
-const u8 gText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p");
-const u8 gText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p");
-const u8 gText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!");
-const u8 gText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_20}!");
-const u8 gText_TwoLinkTrainersDefeated[] = _("Player beat {B_20}\nand {B_21}!");
-const u8 gText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_20}!");
-const u8 gText_PlayerLostToTwo[] = _("Player lost to {B_20}\nand {B_21}!");
-const u8 gText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_20}!");
-const u8 gText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_20} and {B_21}!");
-const u8 gText_WildFled[] = _("{PLAY_SE 0x0011}{B_20} fled!");
-const u8 gText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_20} and\n{B_21} fled!");
-const u8 gText_NoRunningFromTrainers[] = _("No! There’s no running\nfrom a TRAINER battle!\p");
-const u8 gText_CantEscape[] = _("Can’t escape!\p");
-const u8 gText_DontLeaveBirch[] = _("PROF. BIRCH: Don’t leave me like this!\p");
-const u8 gText_ButNothingHappened[] = _("But nothing happened!");
-const u8 gText_ButItFailed[] = _("But it failed!");
-const u8 gText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
-const u8 gText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!");
-const u8 gText_StartedToRain[] = _("It started to rain!");
-const u8 gText_DownpourStarted[] = _("A downpour started!");
-const u8 gText_RainContinues[] = _("Rain continues to fall.");
-const u8 gText_DownpourContinues[] = _("The downpour continues.");
-const u8 gText_RainStopped[] = _("The rain stopped.");
-const u8 gText_SandstormBrewed[] = _("A sandstorm brewed!");
-const u8 gText_SandstormRages[] = _("The sandstorm rages.");
-const u8 gText_SandstormSubsided[] = _("The sandstorm subsided.");
-const u8 gText_SunlightGotBright[] = _("The sunlight got bright!");
-const u8 gText_SunlightStrong[] = _("The sunlight is strong.");
-const u8 gText_SunlightFaded[] = _("The sunlight faded.");
-const u8 gText_StartedHail[] = _("It started to hail!");
-const u8 gText_HailContinues[] = _("Hail continues to fall.");
-const u8 gText_HailStopped[] = _("The hail stopped.");
-const u8 gText_FailedToSpitUp[] = _("But it failed to SPIT UP\na thing!");
-const u8 gText_FailedToSwallow[] = _("But it failed to SWALLOW\na thing!");
-const u8 gText_WindBecameHeatWave[] = _("The wind turned into a\nHEAT WAVE!");
-const u8 gText_StatChangesGone[] = _("All stat changes were\neliminated!");
-const u8 gText_CoinsScattered[] = _("Coins scattered everywhere!");
-const u8 gText_TooWeakForSubstitute[] = _("It was too weak to make\na SUBSTITUTE!");
-const u8 gText_SharedPain[] = _("The battlers shared\ntheir pain!");
-const u8 gText_BellChimed[] = _("A bell chimed!");
-const u8 gText_FaintInThree[] = _("All affected POKéMON will\nfaint in three turns!");
-const u8 gText_NoPPLeft[] = _("There’s no PP left for\nthis move!\p");
-const u8 gText_ButNoPPLeft[] = _("But there was no PP left\nfor the move!");
-const u8 gText_PkmnIgnoresAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders while asleep!");
-const u8 gText_PkmnIgnoredOrders[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders!");
-const u8 gText_PkmnBeganToNap[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!");
-const u8 gText_PkmnLoafing[] = _("{B_ATK_NAME_WITH_PREFIX} is\nloafing around!");
-const u8 gText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won’t\nobey!");
-const u8 gText_PkmnTurnedAway[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!");
-const u8 gText_PkmnPretendNotNotice[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!");
-const u8 gText_EnemyAboutToSwitchPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?");
-const u8 gText_PkmnLearnedMove2[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!");
-const u8 gText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p");
-const u8 gText_CreptCloser[] = _("{B_PLAYER_NAME} crept closer to\n{B_OPPONENT_MON1_NAME}!");
-const u8 gText_CantGetCloser[] = _("{B_PLAYER_NAME} can’t get any closer!");
-const u8 gText_PkmnWatchingCarefully[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!");
-const u8 gText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} is curious about\nthe {B_BUFF1}!");
-const u8 gText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} is enthralled by\nthe {B_BUFF1}!");
-const u8 gText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} completely ignored\nthe {B_BUFF1}!");
-const u8 gText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEBLOCK}\nat the {B_OPPONENT_MON1_NAME}!");
-const u8 gText_OutOfSafariBalls[] = _("{PLAY_SE 0x0049}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p");
-const u8 gText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p");
-const u8 gText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
-const u8 gText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
-const u8 gText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
-const u8 gText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
-const u8 gText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
-const u8 gText_LinkTrainerWantsToBattle[] = _("{B_20}\nwants to battle!");
-const u8 gText_TwoLinkTrainersWantToBattle[] = _("{B_20} and {B_21}\nwant to battle!");
-const u8 gText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!");
-const u8 gText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
-const u8 gText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!");
-const u8 gText_LinkTrainerSentOutPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME}!");
-const u8 gText_LinkTrainerSentOutTwoPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
-const u8 gText_TwoLinkTrainersSentOutPkmn[] = _("{B_20} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_21} sent out {B_LINK_OPPONENT_MON2_NAME}!");
-const u8 gText_LinkTrainerSentOutPkmn2[] = _("{B_20} sent out\n{B_BUFF1}!");
-const u8 gText_LinkTrainerMultiSentOutPkmn[] = _("{B_22} sent out\n{B_BUFF1}!");
-const u8 gText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!");
-const u8 gText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!");
-const u8 gText_GoPkmn2[] = _("Go! {B_BUFF1}!");
-const u8 gText_DoItPkmn[] = _("Do it! {B_BUFF1}!");
-const u8 gText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!");
-const u8 gText_YourFoesWeakGetEmPkmn[] = _("Your foe’s weak!\nGet ’em, {B_BUFF1}!");
-const u8 gText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_1F} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!");
-const u8 gText_PkmnThatsEnough[] = _("{B_BUFF1}, that’s enough!\nCome back!");
-const u8 gText_PkmnComeBack[] = _("{B_BUFF1}, come back!");
-const u8 gText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!");
-const u8 gText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!");
-const u8 gText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!");
-const u8 gText_LinkTrainer1WithdrewPkmn[] = _("{B_20} withdrew\n{B_BUFF1}!");
-const u8 gText_LinkTrainer2WithdrewPkmn[] = _("{B_22} withdrew\n{B_BUFF1}!");
-const u8 gText_WildPkmnPrefix[] = _("Wild ");
-const u8 gText_FoePkmnPrefix[] = _("Foe ");
-const u8 gText_EmptyString8[] = _( "");
-const u8 gText_FoePkmnPrefix2[] = _("Foe");
-const u8 gText_AllyPkmnPrefix[] = _("Ally");
-const u8 gText_FoePkmnPrefix3[] = _("Foe");
-const u8 gText_AllyPkmnPrefix2[] = _("Ally");
-const u8 gText_FoePkmnPrefix4[] = _("Foe");
-const u8 gText_AllyPkmnPrefix3[] = _("Ally");
-const u8 gText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} used\n{B_BUFF2}");
-const u8 gText_ExclamationMark[] = _("!");
-const u8 gText_ExclamationMark2[] = _("!");
-const u8 gText_ExclamationMark3[] = _("!");
-const u8 gText_ExclamationMark4[] = _("!");
-const u8 gText_ExclamationMark5[] = _("!");
-const u8 gText_HP2[] = _("HP");
-const u8 gText_Attack2[] = _("ATTACK");
-const u8 gText_Defense2[] = _("DEFENSE");
-const u8 gText_Speed[] = _("SPEED");
-const u8 gText_SpAtk2[] = _("SP. ATK");
-const u8 gText_SpDef2[] = _("SP. DEF");
-const u8 gText_Accuracy[] = _("accuracy");
-const u8 gText_Evasiveness[] = _("evasiveness");
+static const u8 sText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
+static const u8 sText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}’s stats won’t\ngo any higher!");
+static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}’s stats won’t\ngo any lower!");
+static const u8 sText_CriticalHit[] = _("A critical hit!");
+static const u8 sText_OneHitKO[] = _("It’s a one-hit KO!");
+static const u8 sText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p");
+static const u8 sText_AndEllipsis[] = _("And…\p");
+static const u8 sText_HMMovesCantBeForgotten[] = _("HM moves can’t be\nforgotten now.\p");
+static const u8 sText_NotVeryEffective[] = _("It’s not very effective…");
+static const u8 sText_SuperEffective[] = _("It’s super effective!");
+static const u8 sText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p");
+static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p");
+static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p");
+static const u8 sText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!");
+static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_20}!");
+static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_20}\nand {B_21}!");
+static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_20}!");
+static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_20}\nand {B_21}!");
+static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_20}!");
+static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_20} and {B_21}!");
+static const u8 sText_WildFled[] = _("{PLAY_SE 0x0011}{B_20} fled!");
+static const u8 sText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_20} and\n{B_21} fled!");
+static const u8 sText_NoRunningFromTrainers[] = _("No! There’s no running\nfrom a TRAINER battle!\p");
+static const u8 sText_CantEscape[] = _("Can’t escape!\p");
+static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Don’t leave me like this!\p");
+static const u8 sText_ButNothingHappened[] = _("But nothing happened!");
+static const u8 sText_ButItFailed[] = _("But it failed!");
+static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
+static const u8 sText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!");
+static const u8 sText_StartedToRain[] = _("It started to rain!");
+static const u8 sText_DownpourStarted[] = _("A downpour started!");
+static const u8 sText_RainContinues[] = _("Rain continues to fall.");
+static const u8 sText_DownpourContinues[] = _("The downpour continues.");
+static const u8 sText_RainStopped[] = _("The rain stopped.");
+static const u8 sText_SandstormBrewed[] = _("A sandstorm brewed!");
+static const u8 sText_SandstormRages[] = _("The sandstorm rages.");
+static const u8 sText_SandstormSubsided[] = _("The sandstorm subsided.");
+static const u8 sText_SunlightGotBright[] = _("The sunlight got bright!");
+static const u8 sText_SunlightStrong[] = _("The sunlight is strong.");
+static const u8 sText_SunlightFaded[] = _("The sunlight faded.");
+static const u8 sText_StartedHail[] = _("It started to hail!");
+static const u8 sText_HailContinues[] = _("Hail continues to fall.");
+static const u8 sText_HailStopped[] = _("The hail stopped.");
+static const u8 sText_FailedToSpitUp[] = _("But it failed to SPIT UP\na thing!");
+static const u8 sText_FailedToSwallow[] = _("But it failed to SWALLOW\na thing!");
+static const u8 sText_WindBecameHeatWave[] = _("The wind turned into a\nHEAT WAVE!");
+static const u8 sText_StatChangesGone[] = _("All stat changes were\neliminated!");
+static const u8 sText_CoinsScattered[] = _("Coins scattered everywhere!");
+static const u8 sText_TooWeakForSubstitute[] = _("It was too weak to make\na SUBSTITUTE!");
+static const u8 sText_SharedPain[] = _("The battlers shared\ntheir pain!");
+static const u8 sText_BellChimed[] = _("A bell chimed!");
+static const u8 sText_FaintInThree[] = _("All affected POKéMON will\nfaint in three turns!");
+static const u8 sText_NoPPLeft[] = _("There’s no PP left for\nthis move!\p");
+static const u8 sText_ButNoPPLeft[] = _("But there was no PP left\nfor the move!");
+static const u8 sText_PkmnIgnoresAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders while asleep!");
+static const u8 sText_PkmnIgnoredOrders[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders!");
+static const u8 sText_PkmnBeganToNap[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!");
+static const u8 sText_PkmnLoafing[] = _("{B_ATK_NAME_WITH_PREFIX} is\nloafing around!");
+static const u8 sText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won’t\nobey!");
+static const u8 sText_PkmnTurnedAway[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!");
+static const u8 sText_PkmnPretendNotNotice[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!");
+static const u8 sText_EnemyAboutToSwitchPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?");
+static const u8 sText_PkmnLearnedMove2[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!");
+static const u8 sText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p");
+static const u8 sText_CreptCloser[] = _("{B_PLAYER_NAME} crept closer to\n{B_OPPONENT_MON1_NAME}!");
+static const u8 sText_CantGetCloser[] = _("{B_PLAYER_NAME} can’t get any closer!");
+static const u8 sText_PkmnWatchingCarefully[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!");
+static const u8 sText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} is curious about\nthe {B_BUFF1}!");
+static const u8 sText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} is enthralled by\nthe {B_BUFF1}!");
+static const u8 sText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} completely ignored\nthe {B_BUFF1}!");
+static const u8 sText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEBLOCK}\nat the {B_OPPONENT_MON1_NAME}!");
+static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE 0x0049}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p");
+static const u8 sText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p");
+static const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
+static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
+static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
+static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
+static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
+static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_20}\nwants to battle!");
+static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_20} and {B_21}\nwant to battle!");
+static const u8 sText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!");
+static const u8 sText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
+static const u8 sText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!");
+static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME}!");
+static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
+static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_20} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_21} sent out {B_LINK_OPPONENT_MON2_NAME}!");
+static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_20} sent out\n{B_BUFF1}!");
+static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_22} sent out\n{B_BUFF1}!");
+static const u8 sText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!");
+static const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!");
+static const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!");
+static const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!");
+static const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!");
+static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe’s weak!\nGet ’em, {B_BUFF1}!");
+static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_1F} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!");
+static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that’s enough!\nCome back!");
+static const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!");
+static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!");
+static const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!");
+static const u8 sText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!");
+static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_20} withdrew\n{B_BUFF1}!");
+static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_22} withdrew\n{B_BUFF1}!");
+static const u8 sText_WildPkmnPrefix[] = _("Wild ");
+static const u8 sText_FoePkmnPrefix[] = _("Foe ");
+static const u8 sText_EmptyString8[] = _( "");
+static const u8 sText_FoePkmnPrefix2[] = _("Foe");
+static const u8 sText_AllyPkmnPrefix[] = _("Ally");
+static const u8 sText_FoePkmnPrefix3[] = _("Foe");
+static const u8 sText_AllyPkmnPrefix2[] = _("Ally");
+static const u8 sText_FoePkmnPrefix4[] = _("Foe");
+static const u8 sText_AllyPkmnPrefix3[] = _("Ally");
+static const u8 sText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} used\n{B_BUFF2}");
+static const u8 sText_ExclamationMark[] = _("!");
+static const u8 sText_ExclamationMark2[] = _("!");
+static const u8 sText_ExclamationMark3[] = _("!");
+static const u8 sText_ExclamationMark4[] = _("!");
+static const u8 sText_ExclamationMark5[] = _("!");
+static const u8 sText_HP2[] = _("HP");
+static const u8 sText_Attack2[] = _("ATTACK");
+static const u8 sText_Defense2[] = _("DEFENSE");
+static const u8 sText_Speed[] = _("SPEED");
+static const u8 sText_SpAtk2[] = _("SP. ATK");
+static const u8 sText_SpDef2[] = _("SP. DEF");
+static const u8 sText_Accuracy[] = _("accuracy");
+static const u8 sText_Evasiveness[] = _("evasiveness");
const u8 * const gStatNamesTable[] =
{
- gText_HP2, gText_Attack2, gText_Defense2,
- gText_Speed, gText_SpAtk2, gText_SpDef2,
- gText_Accuracy, gText_Evasiveness
+ sText_HP2, sText_Attack2, sText_Defense2,
+ sText_Speed, sText_SpAtk2, sText_SpDef2,
+ sText_Accuracy, sText_Evasiveness
};
-const u8 gText_PokeblockWasTooSpicy[] = _("was too spicy!");
-const u8 gText_PokeblockWasTooDry[] = _("was too dry!");
-const u8 gText_PokeblockWasTooSweet[] = _("was too sweet!");
-const u8 gText_PokeblockWasTooBitter[] = _("was too bitter!");
-const u8 gText_PokeblockWasTooSour[] = _("was too sour!");
+static const u8 sText_PokeblockWasTooSpicy[] = _("was too spicy!");
+static const u8 sText_PokeblockWasTooDry[] = _("was too dry!");
+static const u8 sText_PokeblockWasTooSweet[] = _("was too sweet!");
+static const u8 sText_PokeblockWasTooBitter[] = _("was too bitter!");
+static const u8 sText_PokeblockWasTooSour[] = _("was too sour!");
const u8 * const gPokeblockWasTooXStringTable[] =
{
- gText_PokeblockWasTooSpicy, gText_PokeblockWasTooDry,
- gText_PokeblockWasTooSweet, gText_PokeblockWasTooBitter,
- gText_PokeblockWasTooSour
+ sText_PokeblockWasTooSpicy, sText_PokeblockWasTooDry,
+ sText_PokeblockWasTooSweet, sText_PokeblockWasTooBitter,
+ sText_PokeblockWasTooSour
};
-const u8 gText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!");
-const u8 gText_WallyUsedItem[] = _("WALLY used\n{B_LAST_ITEM}!");
-const u8 gText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!");
-const u8 gText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!");
-const u8 gText_DontBeAThief[] = _("Don’t be a thief!");
-const u8 gText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can’t be caught!");
-const u8 gText_YouMissedPkmn[] = _("You missed the POKéMON!");
-const u8 gText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
-const u8 gText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
-const u8 gText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
-const u8 gText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
-const u8 gText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p");
-const u8 gText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}");
-const u8 gText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
-const u8 gText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
-const u8 gText_Someones[] = _("someone’s");
-const u8 gText_Lanettes[] = _("LANETTE’s");
-const u8 gText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}’s data was\nadded to the POKéDEX.\p");
-const u8 gText_ItIsRaining[] = _("It is raining.");
-const u8 gText_SandstormIsRaging[] = _("A sandstorm is raging.");
-const u8 gText_BoxIsFull[] = _("The BOX is full!\nYou can’t catch any more!\p");
-const u8 gText_EnigmaBerry[] = _("ENIGMA BERRY");
-const u8 gText_BerrySuffix[] = _(" BERRY");
-const u8 gText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured paralysis!");
-const u8 gText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured poison!");
-const u8 gText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nhealed its burn!");
-const u8 gText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ndefrosted it!");
-const u8 gText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nwoke it from its sleep!");
-const u8 gText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nsnapped it out of confusion!");
-const u8 gText_PkmnsItemCuredProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!");
-const u8 gText_PkmnsItemNormalizedStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nnormalized its status!");
-const u8 gText_PkmnsItemRestoredHealth[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored health!");
-const u8 gText_PkmnsItemRestoredPP[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored {B_BUFF1}’s PP!");
-const u8 gText_PkmnsItemRestoredStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its status!");
-const u8 gText_PkmnsItemRestoredHPALittle[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its HP a little!");
-const u8 gText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM} allows the\nuse of only {B_CURRENT_MOVE}!\p");
-const u8 gText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!");
+static const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!");
+static const u8 sText_WallyUsedItem[] = _("WALLY used\n{B_LAST_ITEM}!");
+static const u8 sText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!");
+static const u8 sText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!");
+static const u8 sText_DontBeAThief[] = _("Don’t be a thief!");
+static const u8 sText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can’t be caught!");
+static const u8 sText_YouMissedPkmn[] = _("You missed the POKéMON!");
+static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
+static const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
+static const u8 sText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
+static const u8 sText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
+static const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}\p");
+static const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}{PAUSE 127}");
+static const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
+static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
+static const u8 sText_Someones[] = _("someone’s");
+static const u8 sText_Lanettes[] = _("LANETTE’s");
+static const u8 sText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}’s data was\nadded to the POKéDEX.\p");
+static const u8 sText_ItIsRaining[] = _("It is raining.");
+static const u8 sText_SandstormIsRaging[] = _("A sandstorm is raging.");
+static const u8 sText_BoxIsFull[] = _("The BOX is full!\nYou can’t catch any more!\p");
+static const u8 sText_EnigmaBerry[] = _("ENIGMA BERRY");
+static const u8 sText_BerrySuffix[] = _(" BERRY");
+static const u8 sText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured paralysis!");
+static const u8 sText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured poison!");
+static const u8 sText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nhealed its burn!");
+static const u8 sText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ndefrosted it!");
+static const u8 sText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nwoke it from its sleep!");
+static const u8 sText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nsnapped it out of confusion!");
+static const u8 sText_PkmnsItemCuredProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!");
+static const u8 sText_PkmnsItemNormalizedStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nnormalized its status!");
+static const u8 sText_PkmnsItemRestoredHealth[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored health!");
+static const u8 sText_PkmnsItemRestoredPP[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored {B_BUFF1}’s PP!");
+static const u8 sText_PkmnsItemRestoredStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its status!");
+static const u8 sText_PkmnsItemRestoredHPALittle[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its HP a little!");
+static const u8 sText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM} allows the\nuse of only {B_CURRENT_MOVE}!\p");
+static const u8 sText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!");
const u8 gText_EmptyString3[] = _("");
-const u8 gText_YouThrowABallNowRight[] = _("You throw a BALL now, right?\nI… I’ll do my best!");
+static const u8 sText_YouThrowABallNowRight[] = _("You throw a BALL now, right?\nI… I’ll do my best!");
// early declaration of strings
-const u8 gText_PkmnIncapableOfPower[];
-const u8 gText_GlintAppearsInEye[];
-const u8 gText_PkmnGettingIntoPosition[];
-const u8 gText_PkmnBeganGrowlingDeeply[];
-const u8 gText_PkmnEagerForMore[];
-const u8 gText_DefeatedOpponentByReferee[];
-const u8 gText_LostToOpponentByReferee[];
-const u8 gText_TiedOpponentByReferee[];
-const u8 gText_QuestionForfeitMatch[];
-const u8 gText_ForfeitedMatch[];
-const u8 gText_Trainer1WinText[];
-const u8 gText_Trainer2WinText[];
-const u8 gText_TwoInGameTrainersDefeated[];
-const u8 gText_Trainer2LoseText[];
+static const u8 sText_PkmnIncapableOfPower[];
+static const u8 sText_GlintAppearsInEye[];
+static const u8 sText_PkmnGettingIntoPosition[];
+static const u8 sText_PkmnBeganGrowlingDeeply[];
+static const u8 sText_PkmnEagerForMore[];
+static const u8 sText_DefeatedOpponentByReferee[];
+static const u8 sText_LostToOpponentByReferee[];
+static const u8 sText_TiedOpponentByReferee[];
+static const u8 sText_QuestionForfeitMatch[];
+static const u8 sText_ForfeitedMatch[];
+static const u8 sText_Trainer1WinText[];
+static const u8 sText_Trainer2WinText[];
+static const u8 sText_TwoInGameTrainersDefeated[];
+static const u8 sText_Trainer2LoseText[];
const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
- gText_Trainer1LoseText,
- gText_PkmnGainedEXP,
- gText_PkmnGrewToLv,
- gText_PkmnLearnedMove,
- gText_TryToLearnMove1,
- gText_TryToLearnMove2,
- gText_TryToLearnMove3,
- gText_PkmnForgotMove,
- gText_StopLearningMove,
- gText_DidNotLearnMove,
- gText_PkmnLearnedMove2,
- gText_AttackMissed,
- gText_PkmnProtectedItself,
- gText_StatsWontIncrease2,
- gText_AvoidedDamage,
- gText_ItDoesntAffect,
- gText_AttackerFainted,
- gText_TargetFainted,
- gText_PlayerGotMoney,
- gText_PlayerWhiteout,
- gText_PlayerWhiteout2,
- gText_PreventsEscape,
- gText_HitXTimes,
- gText_PkmnFellAsleep,
- gText_PkmnMadeSleep,
- gText_PkmnAlreadyAsleep,
- gText_PkmnAlreadyAsleep2,
- gText_PkmnWasntAffected,
- gText_PkmnWasPoisoned,
- gText_PkmnPoisonedBy,
- gText_PkmnHurtByPoison,
- gText_PkmnAlreadyPoisoned,
- gText_PkmnBadlyPoisoned,
- gText_PkmnEnergyDrained,
- gText_PkmnWasBurned,
- gText_PkmnBurnedBy,
- gText_PkmnHurtByBurn,
- gText_PkmnWasFrozen,
- gText_PkmnFrozenBy,
- gText_PkmnIsFrozen,
- gText_PkmnWasDefrosted,
- gText_PkmnWasDefrosted2,
- gText_PkmnWasDefrostedBy,
- gText_PkmnWasParalyzed,
- gText_PkmnWasParalyzedBy,
- gText_PkmnIsParalyzed,
- gText_PkmnIsAlreadyParalyzed,
- gText_PkmnHealedParalysis,
- gText_PkmnDreamEaten,
- gText_StatsWontIncrease,
- gText_StatsWontDecrease,
- gText_TeamStoppedWorking,
- gText_FoeStoppedWorking,
- gText_PkmnIsConfused,
- gText_PkmnHealedConfusion,
- gText_PkmnWasConfused,
- gText_PkmnAlreadyConfused,
- gText_PkmnFellInLove,
- gText_PkmnInLove,
- gText_PkmnImmobilizedByLove,
- gText_PkmnBlownAway,
- gText_PkmnChangedType,
- gText_PkmnFlinched,
- gText_PkmnRegainedHealth,
- gText_PkmnHPFull,
- gText_PkmnRaisedSpDef,
- gText_PkmnRaisedDef,
- gText_PkmnCoveredByVeil,
- gText_PkmnUsedSafeguard,
- gText_PkmnSafeguardExpired,
- gText_PkmnWentToSleep,
- gText_PkmnSleptHealthy,
- gText_PkmnWhippedWhirlwind,
- gText_PkmnTookSunlight,
- gText_PkmnLoweredHead,
- gText_PkmnIsGlowing,
- gText_PkmnFlewHigh,
- gText_PkmnDugHole,
- gText_PkmnSqueezedByBind,
- gText_PkmnTrappedInVortex,
- gText_PkmnWrappedBy,
- gText_PkmnClamped,
- gText_PkmnHurtBy,
- gText_PkmnFreedFrom,
- gText_PkmnCrashed,
- gText_PkmnShroudedInMist,
- gText_PkmnProtectedByMist,
- gText_PkmnGettingPumped,
- gText_PkmnHitWithRecoil,
- gText_PkmnProtectedItself2,
- gText_PkmnBuffetedBySandstorm,
- gText_PkmnPeltedByHail,
- gText_PkmnSeeded,
- gText_PkmnEvadedAttack,
- gText_PkmnSappedByLeechSeed,
- gText_PkmnFastAsleep,
- gText_PkmnWokeUp,
- gText_PkmnUproarKeptAwake,
- gText_PkmnWokeUpInUproar,
- gText_PkmnCausedUproar,
- gText_PkmnMakingUproar,
- gText_PkmnCalmedDown,
- gText_PkmnCantSleepInUproar,
- gText_PkmnStockpiled,
- gText_PkmnCantStockpile,
- gText_PkmnCantSleepInUproar2,
- gText_UproarKeptPkmnAwake,
- gText_PkmnStayedAwakeUsing,
- gText_PkmnStoringEnergy,
- gText_PkmnUnleashedEnergy,
- gText_PkmnFatigueConfusion,
- gText_PkmnPickedUpItem,
- gText_PkmnUnaffected,
- gText_PkmnTransformedInto,
- gText_PkmnMadeSubstitute,
- gText_PkmnHasSubstitute,
- gText_SubstituteDamaged,
- gText_PkmnSubstituteFaded,
- gText_PkmnMustRecharge,
- gText_PkmnRageBuilding,
- gText_PkmnMoveWasDisabled,
- gText_PkmnMoveIsDisabled,
- gText_PkmnMoveDisabledNoMore,
- gText_PkmnGotEncore,
- gText_PkmnEncoreEnded,
- gText_PkmnTookAim,
- gText_PkmnSketchedMove,
- gText_PkmnTryingToTakeFoe,
- gText_PkmnTookFoe,
- gText_PkmnReducedPP,
- gText_PkmnStoleItem,
- gText_TargetCantEscapeNow,
- gText_PkmnFellIntoNightmare,
- gText_PkmnLockedInNightmare,
- gText_PkmnLaidCurse,
- gText_PkmnAfflictedByCurse,
- gText_SpikesScattered,
- gText_PkmnHurtBySpikes,
- gText_PkmnIdentified,
- gText_PkmnPerishCountFell,
- gText_PkmnBracedItself,
- gText_PkmnEnduredHit,
- gText_MagnitudeStrength,
- gText_PkmnCutHPMaxedAttack,
- gText_PkmnCopiedStatChanges,
- gText_PkmnGotFree,
- gText_PkmnShedLeechSeed,
- gText_PkmnBlewAwaySpikes,
- gText_PkmnFledFromBattle,
- gText_PkmnForesawAttack,
- gText_PkmnTookAttack,
- gText_PkmnAttack,
- gText_PkmnCenterAttention,
- gText_PkmnChargingPower,
- gText_NaturePowerTurnedInto,
- gText_PkmnStatusNormal,
- gText_PkmnHasNoMovesLeft,
- gText_PkmnSubjectedToTorment,
- gText_PkmnCantUseMoveTorment,
- gText_PkmnTighteningFocus,
- gText_PkmnFellForTaunt,
- gText_PkmnCantUseMoveTaunt,
- gText_PkmnReadyToHelp,
- gText_PkmnSwitchedItems,
- gText_PkmnCopiedFoe,
- gText_PkmnMadeWish,
- gText_PkmnWishCameTrue,
- gText_PkmnPlantedRoots,
- gText_PkmnAbsorbedNutrients,
- gText_PkmnAnchoredItself,
- gText_PkmnWasMadeDrowsy,
- gText_PkmnKnockedOff,
- gText_PkmnSwappedAbilities,
- gText_PkmnSealedOpponentMove,
- gText_PkmnCantUseMoveSealed,
- gText_PkmnWantsGrudge,
- gText_PkmnLostPPGrudge,
- gText_PkmnShroudedItself,
- gText_PkmnMoveBounced,
- gText_PkmnWaitsForTarget,
- gText_PkmnSnatchedMove,
- gText_PkmnMadeItRain,
- gText_PkmnRaisedSpeed,
- gText_PkmnProtectedBy,
- gText_PkmnPreventsUsage,
- gText_PkmnRestoredHPUsing,
- gText_PkmnChangedTypeWith,
- gText_PkmnPreventsParalysisWith,
- gText_PkmnPreventsRomanceWith,
- gText_PkmnPreventsPoisoningWith,
- gText_PkmnPreventsConfusionWith,
- gText_PkmnRaisedFirePowerWith,
- gText_PkmnAnchorsItselfWith,
- gText_PkmnCutsAttackWith,
- gText_PkmnPreventsStatLossWith,
- gText_PkmnHurtsWith,
- gText_PkmnTraced,
- gText_StatSharply,
- gText_StatRose,
- gText_StatHarshly,
- gText_StatFell,
- gText_PkmnsStatChanged,
- gText_PkmnsStatChanged2,
- gText_PkmnsStatChanged3,
- gText_PkmnsStatChanged4,
- gText_CriticalHit,
- gText_OneHitKO,
- gText_123Poof,
- gText_AndEllipsis,
- gText_NotVeryEffective,
- gText_SuperEffective,
- gText_GotAwaySafely,
- gText_WildPkmnFled,
- gText_NoRunningFromTrainers,
- gText_CantEscape,
- gText_DontLeaveBirch,
- gText_ButNothingHappened,
- gText_ButItFailed,
- gText_ItHurtConfusion,
- gText_MirrorMoveFailed,
- gText_StartedToRain,
- gText_DownpourStarted,
- gText_RainContinues,
- gText_DownpourContinues,
- gText_RainStopped,
- gText_SandstormBrewed,
- gText_SandstormRages,
- gText_SandstormSubsided,
- gText_SunlightGotBright,
- gText_SunlightStrong,
- gText_SunlightFaded,
- gText_StartedHail,
- gText_HailContinues,
- gText_HailStopped,
- gText_FailedToSpitUp,
- gText_FailedToSwallow,
- gText_WindBecameHeatWave,
- gText_StatChangesGone,
- gText_CoinsScattered,
- gText_TooWeakForSubstitute,
- gText_SharedPain,
- gText_BellChimed,
- gText_FaintInThree,
- gText_NoPPLeft,
- gText_ButNoPPLeft,
- gText_PlayerUsedItem,
- gText_WallyUsedItem,
- gText_TrainerBlockedBall,
- gText_DontBeAThief,
- gText_ItDodgedBall,
- gText_YouMissedPkmn,
- gText_PkmnBrokeFree,
- gText_ItAppearedCaught,
- gText_AarghAlmostHadIt,
- gText_ShootSoClose,
- gText_GotchaPkmnCaught,
- gText_GotchaPkmnCaught2,
- gText_GiveNicknameCaptured,
- gText_PkmnSentToPC,
- gText_PkmnDataAddedToDex,
- gText_ItIsRaining,
- gText_SandstormIsRaging,
- gText_CantEscape2,
- gText_PkmnIgnoresAsleep,
- gText_PkmnIgnoredOrders,
- gText_PkmnBeganToNap,
- gText_PkmnLoafing,
- gText_PkmnWontObey,
- gText_PkmnTurnedAway,
- gText_PkmnPretendNotNotice,
- gText_EnemyAboutToSwitchPkmn,
- gText_CreptCloser,
- gText_CantGetCloser,
- gText_PkmnWatchingCarefully,
- gText_PkmnCuriousAboutX,
- gText_PkmnEnthralledByX,
- gText_PkmnIgnoredX,
- gText_ThrewPokeblockAtPkmn,
- gText_OutOfSafariBalls,
- gText_PkmnsItemCuredParalysis,
- gText_PkmnsItemCuredPoison,
- gText_PkmnsItemHealedBurn,
- gText_PkmnsItemDefrostedIt,
- gText_PkmnsItemWokeIt,
- gText_PkmnsItemSnappedOut,
- gText_PkmnsItemCuredProblem,
- gText_PkmnsItemRestoredHealth,
- gText_PkmnsItemRestoredPP,
- gText_PkmnsItemRestoredStatus,
- gText_PkmnsItemRestoredHPALittle,
- gText_ItemAllowsOnlyYMove,
- gText_PkmnHungOnWithX,
- gText_EmptyString3,
- gText_PkmnsXPreventsBurns,
- gText_PkmnsXBlocksY,
- gText_PkmnsXRestoredHPALittle2,
- gText_PkmnsXWhippedUpSandstorm,
- gText_PkmnsXPreventsYLoss,
- gText_PkmnsXInfatuatedY,
- gText_PkmnsXMadeYIneffective,
- gText_PkmnsXCuredYProblem,
- gText_ItSuckedLiquidOoze,
- gText_PkmnTransformed,
- gText_ElectricityWeakened,
- gText_FireWeakened,
- gText_PkmnHidUnderwater,
- gText_PkmnSprangUp,
- gText_HMMovesCantBeForgotten,
- gText_XFoundOneY,
- gText_PlayerDefeatedLinkTrainerTrainer1,
- gText_SoothingAroma,
- gText_ItemsCantBeUsedNow,
- gText_ForXCommaYZ,
- gText_UsingXTheYOfZN,
- gText_PkmnUsedXToGetPumped,
- gText_PkmnsXMadeYUseless,
- gText_PkmnTrappedBySandTomb,
- gText_EmptyString4,
- gText_ABoosted,
- gText_PkmnsXIntensifiedSun,
- gText_PkmnMakesGroundMiss,
- gText_YouThrowABallNowRight,
- gText_PkmnsXTookAttack,
- gText_PkmnChoseXAsDestiny,
- gText_PkmnLostFocus,
- gText_UseNextPkmn,
- gText_PkmnFledUsingIts,
- gText_PkmnFledUsing,
- gText_PkmnWasDraggedOut,
- gText_PreventedFromWorking,
- gText_PkmnsItemNormalizedStatus,
- gText_Trainer1UsedItem,
- gText_BoxIsFull,
- gText_PkmnAvoidedAttack,
- gText_PkmnsXMadeItIneffective,
- gText_PkmnsXPreventsFlinching,
- gText_PkmnAlreadyHasBurn,
- gText_StatsWontDecrease2,
- gText_PkmnsXBlocksY2,
- gText_PkmnsXWoreOff,
- gText_PkmnRaisedDefALittle,
- gText_PkmnRaisedSpDefALittle,
- gText_TheWallShattered,
- gText_PkmnsXPreventsYsZ,
- gText_PkmnsXCuredItsYProblem,
- gText_AttackerCantEscape,
- gText_PkmnObtainedX,
- gText_PkmnObtainedX2,
- gText_PkmnObtainedXYObtainedZ,
- gText_ButNoEffect,
- gText_PkmnsXHadNoEffectOnY,
- gText_TwoInGameTrainersDefeated,
- gText_Trainer2LoseText,
- gText_PkmnIncapableOfPower,
- gText_GlintAppearsInEye,
- gText_PkmnGettingIntoPosition,
- gText_PkmnBeganGrowlingDeeply,
- gText_PkmnEagerForMore,
- gText_DefeatedOpponentByReferee,
- gText_LostToOpponentByReferee,
- gText_TiedOpponentByReferee,
- gText_QuestionForfeitMatch,
- gText_ForfeitedMatch,
- gText_PkmnTransferredSomeonesPC,
- gText_PkmnTransferredLanettesPC,
- gText_PkmnBoxSomeonesPCFull,
- gText_PkmnBoxLanettesPCFull,
- gText_Trainer1WinText,
- gText_Trainer2WinText,
+ sText_Trainer1LoseText, // 12
+ sText_PkmnGainedEXP, // 13
+ sText_PkmnGrewToLv, // 14
+ sText_PkmnLearnedMove, // 15
+ sText_TryToLearnMove1, // 16
+ sText_TryToLearnMove2, // 17
+ sText_TryToLearnMove3, // 18
+ sText_PkmnForgotMove, // 19
+ sText_StopLearningMove, // 20
+ sText_DidNotLearnMove, // 21
+ sText_PkmnLearnedMove2, // 22
+ sText_AttackMissed, // 23
+ sText_PkmnProtectedItself, // 24
+ sText_StatsWontIncrease2, // 25
+ sText_AvoidedDamage, // 26
+ sText_ItDoesntAffect, // 27
+ sText_AttackerFainted, // 28
+ sText_TargetFainted, // 29
+ sText_PlayerGotMoney, // 30
+ sText_PlayerWhiteout, // 31
+ sText_PlayerWhiteout2, // 32
+ sText_PreventsEscape, // 33
+ sText_HitXTimes, // 34
+ sText_PkmnFellAsleep, // 35
+ sText_PkmnMadeSleep, // 36
+ sText_PkmnAlreadyAsleep, // 37
+ sText_PkmnAlreadyAsleep2, // 38
+ sText_PkmnWasntAffected, // 39
+ sText_PkmnWasPoisoned, // 40
+ sText_PkmnPoisonedBy, // 41
+ sText_PkmnHurtByPoison, // 42
+ sText_PkmnAlreadyPoisoned, // 43
+ sText_PkmnBadlyPoisoned, // 44
+ sText_PkmnEnergyDrained, // 45
+ sText_PkmnWasBurned, // 46
+ sText_PkmnBurnedBy, // 47
+ sText_PkmnHurtByBurn, // 48
+ sText_PkmnWasFrozen, // 49
+ sText_PkmnFrozenBy, // 50
+ sText_PkmnIsFrozen, // 51
+ sText_PkmnWasDefrosted, // 52
+ sText_PkmnWasDefrosted2, // 53
+ sText_PkmnWasDefrostedBy, // 54
+ sText_PkmnWasParalyzed, // 55
+ sText_PkmnWasParalyzedBy, // 56
+ sText_PkmnIsParalyzed, // 57
+ sText_PkmnIsAlreadyParalyzed, // 58
+ sText_PkmnHealedParalysis, // 59
+ sText_PkmnDreamEaten, // 60
+ sText_StatsWontIncrease, // 61
+ sText_StatsWontDecrease, // 62
+ sText_TeamStoppedWorking, // 63
+ sText_FoeStoppedWorking, // 64
+ sText_PkmnIsConfused, // 65
+ sText_PkmnHealedConfusion, // 66
+ sText_PkmnWasConfused, // 67
+ sText_PkmnAlreadyConfused, // 68
+ sText_PkmnFellInLove, // 69
+ sText_PkmnInLove, // 70
+ sText_PkmnImmobilizedByLove, // 71
+ sText_PkmnBlownAway, // 72
+ sText_PkmnChangedType, // 73
+ sText_PkmnFlinched, // 74
+ sText_PkmnRegainedHealth, // 75
+ sText_PkmnHPFull, // 76
+ sText_PkmnRaisedSpDef, // 77
+ sText_PkmnRaisedDef, // 78
+ sText_PkmnCoveredByVeil, // 79
+ sText_PkmnUsedSafeguard, // 80
+ sText_PkmnSafeguardExpired, // 81
+ sText_PkmnWentToSleep, // 82
+ sText_PkmnSleptHealthy, // 83
+ sText_PkmnWhippedWhirlwind, // 84
+ sText_PkmnTookSunlight, // 85
+ sText_PkmnLoweredHead, // 86
+ sText_PkmnIsGlowing, // 87
+ sText_PkmnFlewHigh, // 88
+ sText_PkmnDugHole, // 89
+ sText_PkmnSqueezedByBind, // 90
+ sText_PkmnTrappedInVortex, // 91
+ sText_PkmnWrappedBy, // 92
+ sText_PkmnClamped, // 93
+ sText_PkmnHurtBy, // 94
+ sText_PkmnFreedFrom, // 95
+ sText_PkmnCrashed, // 96
+ gText_PkmnShroudedInMist, // 97
+ sText_PkmnProtectedByMist, // 98
+ gText_PkmnGettingPumped, // 99
+ sText_PkmnHitWithRecoil, // 100
+ sText_PkmnProtectedItself2, // 101
+ sText_PkmnBuffetedBySandstorm, // 102
+ sText_PkmnPeltedByHail, // 103
+ sText_PkmnSeeded, // 104
+ sText_PkmnEvadedAttack, // 105
+ sText_PkmnSappedByLeechSeed, // 106
+ sText_PkmnFastAsleep, // 107
+ sText_PkmnWokeUp, // 108
+ sText_PkmnUproarKeptAwake, // 109
+ sText_PkmnWokeUpInUproar, // 110
+ sText_PkmnCausedUproar, // 111
+ sText_PkmnMakingUproar, // 112
+ sText_PkmnCalmedDown, // 113
+ sText_PkmnCantSleepInUproar, // 114
+ sText_PkmnStockpiled, // 115
+ sText_PkmnCantStockpile, // 116
+ sText_PkmnCantSleepInUproar2, // 117
+ sText_UproarKeptPkmnAwake, // 118
+ sText_PkmnStayedAwakeUsing, // 119
+ sText_PkmnStoringEnergy, // 120
+ sText_PkmnUnleashedEnergy, // 121
+ sText_PkmnFatigueConfusion, // 122
+ sText_PkmnPickedUpItem, // 123
+ sText_PkmnUnaffected, // 124
+ sText_PkmnTransformedInto, // 125
+ sText_PkmnMadeSubstitute, // 126
+ sText_PkmnHasSubstitute, // 127
+ sText_SubstituteDamaged, // 128
+ sText_PkmnSubstituteFaded, // 129
+ sText_PkmnMustRecharge, // 130
+ sText_PkmnRageBuilding, // 131
+ sText_PkmnMoveWasDisabled, // 132
+ sText_PkmnMoveIsDisabled, // 133
+ sText_PkmnMoveDisabledNoMore, // 134
+ sText_PkmnGotEncore, // 135
+ sText_PkmnEncoreEnded, // 136
+ sText_PkmnTookAim, // 137
+ sText_PkmnSketchedMove, // 138
+ sText_PkmnTryingToTakeFoe, // 139
+ sText_PkmnTookFoe, // 140
+ sText_PkmnReducedPP, // 141
+ sText_PkmnStoleItem, // 142
+ sText_TargetCantEscapeNow, // 143
+ sText_PkmnFellIntoNightmare, // 144
+ sText_PkmnLockedInNightmare, // 145
+ sText_PkmnLaidCurse, // 146
+ sText_PkmnAfflictedByCurse, // 147
+ sText_SpikesScattered, // 148
+ sText_PkmnHurtBySpikes, // 149
+ sText_PkmnIdentified, // 150
+ sText_PkmnPerishCountFell, // 151
+ sText_PkmnBracedItself, // 152
+ sText_PkmnEnduredHit, // 153
+ sText_MagnitudeStrength, // 154
+ sText_PkmnCutHPMaxedAttack, // 155
+ sText_PkmnCopiedStatChanges, // 156
+ sText_PkmnGotFree, // 157
+ sText_PkmnShedLeechSeed, // 158
+ sText_PkmnBlewAwaySpikes, // 159
+ sText_PkmnFledFromBattle, // 160
+ sText_PkmnForesawAttack, // 161
+ sText_PkmnTookAttack, // 162
+ sText_PkmnAttack, // 163
+ sText_PkmnCenterAttention, // 164
+ sText_PkmnChargingPower, // 165
+ sText_NaturePowerTurnedInto, // 166
+ sText_PkmnStatusNormal, // 167
+ sText_PkmnHasNoMovesLeft, // 168
+ sText_PkmnSubjectedToTorment, // 169
+ sText_PkmnCantUseMoveTorment, // 170
+ sText_PkmnTighteningFocus, // 171
+ sText_PkmnFellForTaunt, // 172
+ sText_PkmnCantUseMoveTaunt, // 173
+ sText_PkmnReadyToHelp, // 174
+ sText_PkmnSwitchedItems, // 175
+ sText_PkmnCopiedFoe, // 176
+ sText_PkmnMadeWish, // 177
+ sText_PkmnWishCameTrue, // 178
+ sText_PkmnPlantedRoots, // 179
+ sText_PkmnAbsorbedNutrients, // 180
+ sText_PkmnAnchoredItself, // 181
+ sText_PkmnWasMadeDrowsy, // 182
+ sText_PkmnKnockedOff, // 183
+ sText_PkmnSwappedAbilities, // 184
+ sText_PkmnSealedOpponentMove, // 185
+ sText_PkmnCantUseMoveSealed, // 186
+ sText_PkmnWantsGrudge, // 187
+ sText_PkmnLostPPGrudge, // 188
+ sText_PkmnShroudedItself, // 189
+ sText_PkmnMoveBounced, // 190
+ sText_PkmnWaitsForTarget, // 191
+ sText_PkmnSnatchedMove, // 192
+ sText_PkmnMadeItRain, // 193
+ sText_PkmnRaisedSpeed, // 194
+ sText_PkmnProtectedBy, // 195
+ sText_PkmnPreventsUsage, // 196
+ sText_PkmnRestoredHPUsing, // 197
+ sText_PkmnChangedTypeWith, // 198
+ sText_PkmnPreventsParalysisWith, // 199
+ sText_PkmnPreventsRomanceWith, // 200
+ sText_PkmnPreventsPoisoningWith, // 201
+ sText_PkmnPreventsConfusionWith, // 202
+ sText_PkmnRaisedFirePowerWith, // 203
+ sText_PkmnAnchorsItselfWith, // 204
+ sText_PkmnCutsAttackWith, // 205
+ sText_PkmnPreventsStatLossWith, // 206
+ sText_PkmnHurtsWith, // 207
+ sText_PkmnTraced, // 208
+ sText_StatSharply, // 209
+ gText_StatRose, // 210
+ sText_StatHarshly, // 211
+ sText_StatFell, // 212
+ sText_PkmnsStatChanged, // 213
+ gText_PkmnsStatChanged2, // 214
+ sText_PkmnsStatChanged3, // 215
+ sText_PkmnsStatChanged4, // 216
+ sText_CriticalHit, // 217
+ sText_OneHitKO, // 218
+ sText_123Poof, // 219
+ sText_AndEllipsis, // 220
+ sText_NotVeryEffective, // 221
+ sText_SuperEffective, // 222
+ sText_GotAwaySafely, // 223
+ sText_WildPkmnFled, // 224
+ sText_NoRunningFromTrainers, // 225
+ sText_CantEscape, // 226
+ sText_DontLeaveBirch, // 227
+ sText_ButNothingHappened, // 228
+ sText_ButItFailed, // 229
+ sText_ItHurtConfusion, // 230
+ sText_MirrorMoveFailed, // 231
+ sText_StartedToRain, // 232
+ sText_DownpourStarted, // 233
+ sText_RainContinues, // 234
+ sText_DownpourContinues, // 235
+ sText_RainStopped, // 236
+ sText_SandstormBrewed, // 237
+ sText_SandstormRages, // 238
+ sText_SandstormSubsided, // 239
+ sText_SunlightGotBright, // 240
+ sText_SunlightStrong, // 241
+ sText_SunlightFaded, // 242
+ sText_StartedHail, // 243
+ sText_HailContinues, // 244
+ sText_HailStopped, // 245
+ sText_FailedToSpitUp, // 246
+ sText_FailedToSwallow, // 247
+ sText_WindBecameHeatWave, // 248
+ sText_StatChangesGone, // 249
+ sText_CoinsScattered, // 250
+ sText_TooWeakForSubstitute, // 251
+ sText_SharedPain, // 252
+ sText_BellChimed, // 253
+ sText_FaintInThree, // 254
+ sText_NoPPLeft, // 255
+ sText_ButNoPPLeft, // 256
+ sText_PlayerUsedItem, // 257
+ sText_WallyUsedItem, // 258
+ sText_TrainerBlockedBall, // 259
+ sText_DontBeAThief, // 260
+ sText_ItDodgedBall, // 261
+ sText_YouMissedPkmn, // 262
+ sText_PkmnBrokeFree, // 263
+ sText_ItAppearedCaught, // 264
+ sText_AarghAlmostHadIt, // 265
+ sText_ShootSoClose, // 266
+ sText_GotchaPkmnCaught, // 267
+ sText_GotchaPkmnCaught2, // 268
+ sText_GiveNicknameCaptured, // 269
+ sText_PkmnSentToPC, // 270
+ sText_PkmnDataAddedToDex, // 271
+ sText_ItIsRaining, // 272
+ sText_SandstormIsRaging, // 273
+ sText_CantEscape2, // 274
+ sText_PkmnIgnoresAsleep, // 275
+ sText_PkmnIgnoredOrders, // 276
+ sText_PkmnBeganToNap, // 277
+ sText_PkmnLoafing, // 278
+ sText_PkmnWontObey, // 279
+ sText_PkmnTurnedAway, // 280
+ sText_PkmnPretendNotNotice, // 281
+ sText_EnemyAboutToSwitchPkmn, // 282
+ sText_CreptCloser, // 283
+ sText_CantGetCloser, // 284
+ sText_PkmnWatchingCarefully, // 285
+ sText_PkmnCuriousAboutX, // 286
+ sText_PkmnEnthralledByX, // 287
+ sText_PkmnIgnoredX, // 288
+ sText_ThrewPokeblockAtPkmn, // 289
+ sText_OutOfSafariBalls, // 290
+ sText_PkmnsItemCuredParalysis, // 291
+ sText_PkmnsItemCuredPoison, // 292
+ sText_PkmnsItemHealedBurn, // 293
+ sText_PkmnsItemDefrostedIt, // 294
+ sText_PkmnsItemWokeIt, // 295
+ sText_PkmnsItemSnappedOut, // 296
+ sText_PkmnsItemCuredProblem, // 297
+ sText_PkmnsItemRestoredHealth, // 298
+ sText_PkmnsItemRestoredPP, // 299
+ sText_PkmnsItemRestoredStatus, // 300
+ sText_PkmnsItemRestoredHPALittle, // 301
+ sText_ItemAllowsOnlyYMove, // 302
+ sText_PkmnHungOnWithX, // 303
+ gText_EmptyString3, // 304
+ sText_PkmnsXPreventsBurns, // 305
+ sText_PkmnsXBlocksY, // 306
+ sText_PkmnsXRestoredHPALittle2, // 307
+ sText_PkmnsXWhippedUpSandstorm, // 308
+ sText_PkmnsXPreventsYLoss, // 309
+ sText_PkmnsXInfatuatedY, // 310
+ sText_PkmnsXMadeYIneffective, // 311
+ sText_PkmnsXCuredYProblem, // 312
+ sText_ItSuckedLiquidOoze, // 313
+ sText_PkmnTransformed, // 314
+ sText_ElectricityWeakened, // 315
+ sText_FireWeakened, // 316
+ sText_PkmnHidUnderwater, // 317
+ sText_PkmnSprangUp, // 318
+ sText_HMMovesCantBeForgotten, // 319
+ sText_XFoundOneY, // 320
+ sText_PlayerDefeatedLinkTrainerTrainer1, // 321
+ sText_SoothingAroma, // 322
+ sText_ItemsCantBeUsedNow, // 323
+ sText_ForXCommaYZ, // 324
+ sText_UsingXTheYOfZN, // 325
+ sText_PkmnUsedXToGetPumped, // 326
+ sText_PkmnsXMadeYUseless, // 327
+ sText_PkmnTrappedBySandTomb, // 328
+ sText_EmptyString4, // 329
+ sText_ABoosted, // 330
+ sText_PkmnsXIntensifiedSun, // 331
+ sText_PkmnMakesGroundMiss, // 332
+ sText_YouThrowABallNowRight, // 333
+ sText_PkmnsXTookAttack, // 334
+ sText_PkmnChoseXAsDestiny, // 335
+ sText_PkmnLostFocus, // 336
+ sText_UseNextPkmn, // 337
+ sText_PkmnFledUsingIts, // 338
+ sText_PkmnFledUsing, // 339
+ sText_PkmnWasDraggedOut, // 340
+ sText_PreventedFromWorking, // 341
+ sText_PkmnsItemNormalizedStatus, // 342
+ sText_Trainer1UsedItem, // 343
+ sText_BoxIsFull, // 344
+ sText_PkmnAvoidedAttack, // 345
+ sText_PkmnsXMadeItIneffective, // 346
+ sText_PkmnsXPreventsFlinching, // 347
+ sText_PkmnAlreadyHasBurn, // 348
+ sText_StatsWontDecrease2, // 349
+ sText_PkmnsXBlocksY2, // 350
+ sText_PkmnsXWoreOff, // 351
+ sText_PkmnRaisedDefALittle, // 352
+ sText_PkmnRaisedSpDefALittle, // 353
+ sText_TheWallShattered, // 354
+ sText_PkmnsXPreventsYsZ, // 355
+ sText_PkmnsXCuredItsYProblem, // 356
+ sText_AttackerCantEscape, // 357
+ sText_PkmnObtainedX, // 358
+ sText_PkmnObtainedX2, // 359
+ sText_PkmnObtainedXYObtainedZ, // 360
+ sText_ButNoEffect, // 361
+ sText_PkmnsXHadNoEffectOnY, // 362
+ sText_TwoInGameTrainersDefeated, // 363
+ sText_Trainer2LoseText, // 364
+ sText_PkmnIncapableOfPower, // 365
+ sText_GlintAppearsInEye, // 366
+ sText_PkmnGettingIntoPosition, // 367
+ sText_PkmnBeganGrowlingDeeply, // 368
+ sText_PkmnEagerForMore, // 369
+ sText_DefeatedOpponentByReferee, // 370
+ sText_LostToOpponentByReferee, // 371
+ sText_TiedOpponentByReferee, // 372
+ sText_QuestionForfeitMatch, // 373
+ sText_ForfeitedMatch, // 374
+ gText_PkmnTransferredSomeonesPC, // 375
+ gText_PkmnTransferredLanettesPC, // 376
+ gText_PkmnBoxSomeonesPCFull, // 377
+ gText_PkmnBoxLanettesPCFull, // 378
+ sText_Trainer1WinText, // 379
+ sText_Trainer2WinText, // 380
};
const u16 gMissStringIds[] =
@@ -932,58 +924,237 @@ const u16 gSandStormHailDmgStringIds[] =
STRINGID_PKMNBUFFETEDBYSANDSTORM, STRINGID_PKMNPELTEDBYHAIL
};
-// todo once battlescripts are dumped
-const u16 gTooLazyToSplitThemStringIds[] =
+const u16 gSandStormHailEndStringIds[] =
+{
+ STRINGID_SANDSTORMSUBSIDED, STRINGID_HAILSTOPPED
+};
+
+const u16 gRainContinuesStringIds[] =
+{
+ STRINGID_RAINCONTINUES, STRINGID_DOWNPOURCONTINUES, STRINGID_RAINSTOPPED
+};
+
+const u16 gProtectLikeUsedStringIds[] =
{
- STRINGID_SANDSTORMSUBSIDED, STRINGID_HAILSTOPPED, STRINGID_RAINCONTINUES, STRINGID_DOWNPOURCONTINUES,
- STRINGID_RAINSTOPPED, STRINGID_PKMNPROTECTEDITSELF2, STRINGID_PKMNBRACEDITSELF,
- STRINGID_BUTITFAILED, STRINGID_BUTITFAILED, STRINGID_PKMNRAISEDDEF,
- STRINGID_PKMNRAISEDDEFALITTLE, STRINGID_PKMNRAISEDSPDEF, STRINGID_PKMNRAISEDSPDEFALITTLE,
- STRINGID_PKMNCOVEREDBYVEIL, STRINGID_PKMNSEEDED, STRINGID_PKMNEVADEDATTACK,
+ STRINGID_PKMNPROTECTEDITSELF2, STRINGID_PKMNBRACEDITSELF, STRINGID_BUTITFAILED
+};
+
+const u16 gReflectLightScreenSafeguardStringIds[] =
+{
+ STRINGID_BUTITFAILED, STRINGID_PKMNRAISEDDEF, STRINGID_PKMNRAISEDDEFALITTLE,
+ STRINGID_PKMNRAISEDSPDEF, STRINGID_PKMNRAISEDSPDEFALITTLE, STRINGID_PKMNCOVEREDBYVEIL
+};
+
+const u16 gLeechSeedStringIds[] =
+{
+ STRINGID_PKMNSEEDED, STRINGID_PKMNEVADEDATTACK,
STRINGID_ITDOESNTAFFECT, STRINGID_PKMNSAPPEDBYLEECHSEED, STRINGID_ITSUCKEDLIQUIDOOZE,
- STRINGID_PKMNWENTTOSLEEP, STRINGID_PKMNSLEPTHEALTHY, STRINGID_PKMNMAKINGUPROAR,
- STRINGID_PKMNCALMEDDOWN, STRINGID_PKMNSTOCKPILED, STRINGID_PKMNCANTSTOCKPILE,
- STRINGID_PKMNWOKEUP, STRINGID_PKMNWOKEUPINUPROAR, STRINGID_FAILEDTOSWALLOW,
- STRINGID_PKMNHPFULL, STRINGID_PKMNCANTSLEEPINUPROAR2, STRINGID_UPROARKEPTPKMNAWAKE,
- STRINGID_PKMNSTAYEDAWAKEUSING, STRINGID_PKMNSSTATCHANGED, STRINGID_PKMNSSTATCHANGED2,
- STRINGID_STATSWONTINCREASE, STRINGID_EMPTYSTRING3, STRINGID_USINGXTHEYOFZN,
- STRINGID_PKMNUSEDXTOGETPUMPED, STRINGID_PKMNSSTATCHANGED3, STRINGID_PKMNSSTATCHANGED4,
- STRINGID_STATSWONTDECREASE, STRINGID_EMPTYSTRING3, STRINGID_PKMNWHIPPEDWHIRLWIND,
- STRINGID_PKMNTOOKSUNLIGHT, STRINGID_PKMNLOWEREDHEAD, STRINGID_PKMNISGLOWING,
- STRINGID_PKMNFLEWHIGH, STRINGID_PKMNDUGHOLE, STRINGID_PKMNHIDUNDERWATER,
- STRINGID_PKMNSPRANGUP, STRINGID_PKMNSQUEEZEDBYBIND, STRINGID_PKMNWRAPPEDBY,
- STRINGID_PKMNTRAPPEDINVORTEX, STRINGID_PKMNCLAMPED, STRINGID_PKMNTRAPPEDINVORTEX,
- STRINGID_PKMNTRAPPEDBYSANDTOMB, STRINGID_PKMNSHROUDEDINMIST, STRINGID_BUTITFAILED,
- STRINGID_PKMNGETTINGPUMPED, STRINGID_BUTITFAILED, STRINGID_PKMNTRANSFORMEDINTO,
- STRINGID_BUTITFAILED, STRINGID_PKMNMADESUBSTITUTE, STRINGID_TOOWEAKFORSUBSTITUTE,
- STRINGID_PKMNWASPOISONED, STRINGID_PKMNPOISONEDBY, STRINGID_PKMNWASPARALYZED,
- STRINGID_PKMNWASPARALYZEDBY, STRINGID_PKMNFELLASLEEP, STRINGID_PKMNMADESLEEP,
- STRINGID_PKMNWASBURNED, STRINGID_PKMNBURNEDBY, STRINGID_PKMNWASFROZEN,
- STRINGID_PKMNFROZENBY, STRINGID_PKMNWASDEFROSTED2, STRINGID_PKMNWASDEFROSTEDBY,
- STRINGID_ATTACKMISSED, STRINGID_PKMNUNAFFECTED, STRINGID_PKMNFELLINLOVE,
- STRINGID_PKMNSXINFATUATEDY, STRINGID_PKMNENERGYDRAINED, STRINGID_ITSUCKEDLIQUIDOOZE,
- STRINGID_ELECTRICITYWEAKENED, STRINGID_FIREWEAKENED, STRINGID_BELLCHIMED,
- STRINGID_BELLCHIMED, STRINGID_BELLCHIMED, STRINGID_BELLCHIMED,
- STRINGID_SOOTHINGAROMA, STRINGID_PKMNFORESAWATTACK, STRINGID_PKMNCHOSEXASDESTINY,
- STRINGID_PKMNBROKEFREE, STRINGID_ITAPPEAREDCAUGHT, STRINGID_AARGHALMOSTHADIT,
- STRINGID_SHOOTSOCLOSE, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
+};
+
+const u16 gRestUsedStringIds[] =
+{
+ STRINGID_PKMNWENTTOSLEEP, STRINGID_PKMNSLEPTHEALTHY
+};
+
+const u16 gUproarOverTurnStringIds[] =
+{
+ STRINGID_PKMNMAKINGUPROAR, STRINGID_PKMNCALMEDDOWN
+};
+
+const u16 gStockpileUsedStringIds[] =
+{
+ STRINGID_PKMNSTOCKPILED, STRINGID_PKMNCANTSTOCKPILE,
+};
+
+const u16 gWokeUpStringIds[] =
+{
+ STRINGID_PKMNWOKEUP, STRINGID_PKMNWOKEUPINUPROAR
+};
+
+const u16 gSwallowFailStringIds[] =
+{
+ STRINGID_FAILEDTOSWALLOW, STRINGID_PKMNHPFULL
+};
+
+const u16 gUproarAwakeStringIds[] =
+{
+ STRINGID_PKMNCANTSLEEPINUPROAR2, STRINGID_UPROARKEPTPKMNAWAKE, STRINGID_PKMNSTAYEDAWAKEUSING
+};
+
+const u16 gStatUpStringIds[] =
+{
+ STRINGID_PKMNSSTATCHANGED, STRINGID_PKMNSSTATCHANGED2, STRINGID_STATSWONTINCREASE,
+ STRINGID_EMPTYSTRING3, STRINGID_USINGXTHEYOFZN, STRINGID_PKMNUSEDXTOGETPUMPED
+};
+
+const u16 gStatDownStringIds[] =
+{
+ STRINGID_PKMNSSTATCHANGED3, STRINGID_PKMNSSTATCHANGED4, STRINGID_STATSWONTDECREASE, STRINGID_EMPTYSTRING3
+};
+
+const u16 gFirstTurnOfTwoStringIds[] =
+{
+ STRINGID_PKMNWHIPPEDWHIRLWIND, STRINGID_PKMNTOOKSUNLIGHT, STRINGID_PKMNLOWEREDHEAD, STRINGID_PKMNISGLOWING,
+ STRINGID_PKMNFLEWHIGH, STRINGID_PKMNDUGHOLE, STRINGID_PKMNHIDUNDERWATER, STRINGID_PKMNSPRANGUP
+};
+
+const u16 gWrappedStringIds[] =
+{
+ STRINGID_PKMNSQUEEZEDBYBIND, STRINGID_PKMNWRAPPEDBY, STRINGID_PKMNTRAPPEDINVORTEX,
+ STRINGID_PKMNCLAMPED, STRINGID_PKMNTRAPPEDINVORTEX, STRINGID_PKMNTRAPPEDBYSANDTOMB
+};
+
+const u16 gMistUsedStringIds[] =
+{
+ STRINGID_PKMNSHROUDEDINMIST, STRINGID_BUTITFAILED
+};
+
+const u16 gFocusEnergyUsedStringIds[] =
+{
+ STRINGID_PKMNGETTINGPUMPED, STRINGID_BUTITFAILED
+};
+
+const u16 gTransformUsedStringIds[] =
+{
+ STRINGID_PKMNTRANSFORMEDINTO, STRINGID_BUTITFAILED
+};
+
+const u16 gSubsituteUsedStringIds[] =
+{
+ STRINGID_PKMNMADESUBSTITUTE, STRINGID_TOOWEAKFORSUBSTITUTE
+};
+
+const u16 gGotPoisonedStringIds[] =
+{
+ STRINGID_PKMNWASPOISONED, STRINGID_PKMNPOISONEDBY
+};
+
+const u16 gGotParalyzedStringIds[] =
+{
+ STRINGID_PKMNWASPARALYZED, STRINGID_PKMNWASPARALYZEDBY
+};
+
+const u16 gFellAsleepStringIds[] =
+{
+ STRINGID_PKMNFELLASLEEP, STRINGID_PKMNMADESLEEP,
+};
+
+const u16 gGotBurnedStringIds[] =
+{
+ STRINGID_PKMNWASBURNED, STRINGID_PKMNBURNEDBY
+};
+
+const u16 gGotFrozenStringIds[] =
+{
+ STRINGID_PKMNWASFROZEN, STRINGID_PKMNFROZENBY
+};
+
+const u16 gGotDefrostedStringIds[] =
+{
+ STRINGID_PKMNWASDEFROSTED2, STRINGID_PKMNWASDEFROSTEDBY
+};
+
+const u16 gKOFailedStringIds[] =
+{
+ STRINGID_ATTACKMISSED, STRINGID_PKMNUNAFFECTED
+};
+
+const u16 gAttractUsedStringIds[] =
+{
+ STRINGID_PKMNFELLINLOVE, STRINGID_PKMNSXINFATUATEDY
+};
+
+const u16 gLeechSeedDrainStringIds[] =
+{
+ STRINGID_PKMNENERGYDRAINED, STRINGID_ITSUCKEDLIQUIDOOZE
+};
+
+const u16 gSportsUsedStringIds[] =
+{
+ STRINGID_ELECTRICITYWEAKENED, STRINGID_FIREWEAKENED
+};
+
+const u16 gPartyStatusHealStringIds[] =
+{
+ STRINGID_BELLCHIMED, STRINGID_BELLCHIMED, STRINGID_BELLCHIMED, STRINGID_BELLCHIMED,
+ // interesting how there are four instances of the same string
+ STRINGID_SOOTHINGAROMA
+};
+
+const u16 gFutureMoveUsedStringIds[] =
+{
+ STRINGID_PKMNFORESAWATTACK, STRINGID_PKMNCHOSEXASDESTINY
+};
+
+const u16 gBallEscapeStringIds[] =
+{
+ STRINGID_PKMNBROKEFREE, STRINGID_ITAPPEAREDCAUGHT, STRINGID_AARGHALMOSTHADIT, STRINGID_SHOOTSOCLOSE
+};
+
+const u16 gWeatherContinuesStringIds[] =
+{
+ STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
+ STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_SANDSTORMISRAGING,
STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
- STRINGID_SANDSTORMISRAGING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
- STRINGID_ITISRAINING, STRINGID_SUNLIGHTSTRONG, STRINGID_ITISRAINING,
- STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_PKMNLOAFING,
- STRINGID_PKMNWONTOBEY, STRINGID_PKMNTURNEDAWAY, STRINGID_PKMNPRETENDNOTNOTICE,
- STRINGID_PKMNINCAPABLEOFPOWER, STRINGID_CREPTCLOSER, STRINGID_CANTGETCLOSER,
- STRINGID_PKMNCURIOUSABOUTX, STRINGID_PKMNENTHRALLEDBYX, STRINGID_PKMNIGNOREDX,
+ STRINGID_SUNLIGHTSTRONG, STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING
+};
+
+const u16 gInobedientStringIds[] =
+{
+ STRINGID_PKMNLOAFING, STRINGID_PKMNWONTOBEY, STRINGID_PKMNTURNEDAWAY,
+ STRINGID_PKMNPRETENDNOTNOTICE, STRINGID_PKMNINCAPABLEOFPOWER
+};
+
+const u16 gSafariGetNearStringIds[] =
+{
+ STRINGID_CREPTCLOSER, STRINGID_CANTGETCLOSER
+};
+
+const u16 gSafariPokeblockResultStringIds[] =
+{
+ STRINGID_PKMNCURIOUSABOUTX, STRINGID_PKMNENTHRALLEDBYX, STRINGID_PKMNIGNOREDX
+};
+
+const u16 gTrainerItemCuredStatusStringIds[] =
+{
STRINGID_PKMNSITEMSNAPPEDOUT, STRINGID_PKMNSITEMCUREDPARALYSIS, STRINGID_PKMNSITEMDEFROSTEDIT,
- STRINGID_PKMNSITEMHEALEDBURN, STRINGID_PKMNSITEMCUREDPOISON, STRINGID_PKMNSITEMWOKEIT,
- STRINGID_PKMNSITEMCUREDPROBLEM, STRINGID_PKMNSITEMNORMALIZEDSTATUS, STRINGID_PKMNSXPREVENTSBURNS,
- STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY, STRINGID_PKMNPREVENTSPARALYSISWITH,
- STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY, STRINGID_PKMNPREVENTSPOISONINGWITH,
- STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY, STRINGID_PKMNOBTAINEDX,
- STRINGID_PKMNOBTAINEDX2, STRINGID_PKMNOBTAINEDXYOBTAINEDZ, STRINGID_PKMNRAISEDFIREPOWERWITH,
- STRINGID_PKMNSXMADEYINEFFECTIVE, STRINGID_PKMNTRANSFERREDSOMEONESPC, STRINGID_PKMNTRANSFERREDLANETTESPC,
- STRINGID_PKMNBOXSOMEONESPCFULL, STRINGID_PKMNBOXLANETTESPCFULL,
+ STRINGID_PKMNSITEMHEALEDBURN, STRINGID_PKMNSITEMCUREDPOISON, STRINGID_PKMNSITEMWOKEIT
+};
+
+const u16 gBerryEffectStringIds[] =
+{
+ STRINGID_PKMNSITEMCUREDPROBLEM, STRINGID_PKMNSITEMNORMALIZEDSTATUS
+};
+
+const u16 gBRNPreventionStringIds[] =
+{
+ STRINGID_PKMNSXPREVENTSBURNS, STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY
+};
+
+const u16 gPRLZPreventionStringIds[] =
+{
+ STRINGID_PKMNPREVENTSPARALYSISWITH, STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY
+};
+
+const u16 gPSNPreventionStringIds[] =
+{
+ STRINGID_PKMNPREVENTSPOISONINGWITH, STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY
+};
+
+const u16 gItemSwapStringIds[] =
+{
+ STRINGID_PKMNOBTAINEDX, STRINGID_PKMNOBTAINEDX2, STRINGID_PKMNOBTAINEDXYOBTAINEDZ
+};
+
+const u16 gFlashFireStringIds[] =
+{
+ STRINGID_PKMNRAISEDFIREPOWERWITH, STRINGID_PKMNSXMADEYINEFFECTIVE
+};
+
+const u16 gCaughtMonStringIds[] =
+{
+ STRINGID_PKMNTRANSFERREDSOMEONESPC, STRINGID_PKMNTRANSFERREDLANETTESPC, STRINGID_PKMNBOXSOMEONESPCFULL, STRINGID_PKMNBOXLANETTESPCFULL,
};
const u16 gTrappingMoves[] =
@@ -1013,20 +1184,27 @@ const u8 gText_BattleSwitchWhich3[] = _("{UP_ARROW}");
const u8 gText_BattleSwitchWhich4[] = _("{ESCAPE 4}");
const u8 gText_BattleSwitchWhich5[] = _("-");
-const u8 gText_HP[] = _("HP");
-const u8 gText_Attack[] = _("ATTACK");
-const u8 gText_Defense[] = _("DEFENSE");
-const u8 gText_SpAtk[] = _("SP. ATK");
-const u8 gText_SpDef[] = _("SP. DEF");
+static const u8 sText_HP[] = _("HP");
+static const u8 sText_Attack[] = _("ATTACK");
+static const u8 sText_Defense[] = _("DEFENSE");
+static const u8 sText_SpAtk[] = _("SP. ATK");
+static const u8 sText_SpDef[] = _("SP. DEF");
const u8 * const gStatNamesTable2[] =
{
- gText_HP, gText_SpAtk, gText_Attack,
- gText_SpDef, gText_Defense, gText_Speed
+ sText_HP, sText_SpAtk, sText_Attack,
+ sText_SpDef, sText_Defense, sText_Speed
};
const u8 gText_SafariBalls[] = _("{HIGHLIGHT DARK_GREY}SAFARI BALLS");
-const u8 gText_SafariBallLeft[] = _("{HIGHLIGHT DARK_GREY}Left: $" "{HIGHLIGHT DARK_GREY}");const u8 gText_Sleep[] = _( "sleep");const u8 gText_Poison[] = _( "poison");const u8 gText_Burn[] = _( "burn");const u8 gText_Paralysis[] = _( "paralysis");const u8 gText_Ice[] = _( "ice");const u8 gText_Confusion[] = _( "confusion");const u8 gText_Love[] = _( "love");
+const u8 gText_SafariBallLeft[] = _("{HIGHLIGHT DARK_GREY}Left: $" "{HIGHLIGHT DARK_GREY}");
+const u8 gText_Sleep[] = _("sleep");
+const u8 gText_Poison[] = _("poison");
+const u8 gText_Burn[] = _("burn");
+const u8 gText_Paralysis[] = _("paralysis");
+const u8 gText_Ice[] = _("ice");
+const u8 gText_Confusion[] = _("confusion");
+const u8 gText_Love[] = _("love");
const u8 gText_SpaceAndSpace[] = _(" and ");
const u8 gText_CommaSpace[] = _(", ");
const u8 gText_Space2[] = _(" ");
@@ -1039,10 +1217,10 @@ const u8 gText_BattleWallyName[] = _("WALLY");
const u8 gText_Win[] = _("{HIGHLIGHT TRANSPARENT}Win");
const u8 gText_Loss[] = _("{HIGHLIGHT TRANSPARENT}Loss");
const u8 gText_Draw[] = _("{HIGHLIGHT TRANSPARENT}Draw");
-const u8 gText_SpaceIs[] = _(" is");
-const u8 gText_ApostropheS[] = _("’s");
+static const u8 sText_SpaceIs[] = _(" is");
+static const u8 sText_ApostropheS[] = _("’s");
-const u8 gText_UnknownMoveTypes[][17] =
+static const u8 sATypeMove_Table[][17] =
{
_("a NORMAL move"),
_("a FIGHTING move"),
@@ -1065,17 +1243,17 @@ const u8 gText_UnknownMoveTypes[][17] =
};
const u8 gText_BattleTourney[] = _("BATTLE TOURNEY");
-const u8 gText_Round1[] = _("Round 1");
-const u8 gText_Round2[] = _("Round 2");
-const u8 gText_Semifinal[] = _("Semifinal");
-const u8 gText_Final[] = _("Final");
+static const u8 sText_Round1[] = _("Round 1");
+static const u8 sText_Round2[] = _("Round 2");
+static const u8 sText_Semifinal[] = _("Semifinal");
+static const u8 sText_Final[] = _("Final");
const u8 * const gRoundsStringTable[] =
{
- gText_Round1,
- gText_Round2,
- gText_Semifinal,
- gText_Final
+ sText_Round1,
+ sText_Round2,
+ sText_Semifinal,
+ sText_Final
};
const u8 gText_TheGreatNewHope[] = _("The great new hope!\p");
@@ -1090,62 +1268,65 @@ const u8 gText_Mind[] = _("Mind");
const u8 gText_Skill[] = _("Skill");
const u8 gText_Body[] = _("Body");
const u8 gText_Judgement[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}");
-const u8 gText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!");
-const u8 gText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!");
-const u8 gText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p");
-const u8 gText_InGamePartnerSentOutZGoN[] = _("{B_PARTNER_CLASS} {B_PARTNER_NAME} sent\nout {B_PLAYER_MON2_NAME}!\lGo, {B_PLAYER_MON1_NAME}!");
-const u8 gText_TwoInGameTrainersDefeated[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwere defeated!\p");
-const u8 gText_Trainer2LoseText[] = _("{B_TRAINER2_LOSE_TEXT}");
-const u8 gText_PkmnIncapableOfPower[] = _("{B_ATK_NAME_WITH_PREFIX} appears incapable\nof using its power!");
-const u8 gText_GlintAppearsInEye[] = _("A glint appears in\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s eyes!");
-const u8 gText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is getting into\nposition!");
-const u8 gText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} began growling deeply!");
-const u8 gText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is eager for more!");
-
-const u16 gUnknown_085CCF0A[] =
-{
- 0x016E, 0x016F, 0x0170, 0x0171
+static const u8 sText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!");
+static const u8 sText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!");
+static const u8 sText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p");
+static const u8 sText_InGamePartnerSentOutZGoN[] = _("{B_PARTNER_CLASS} {B_PARTNER_NAME} sent\nout {B_PLAYER_MON2_NAME}!\lGo, {B_PLAYER_MON1_NAME}!");
+static const u8 sText_TwoInGameTrainersDefeated[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwere defeated!\p");
+static const u8 sText_Trainer2LoseText[] = _("{B_TRAINER2_LOSE_TEXT}");
+static const u8 sText_PkmnIncapableOfPower[] = _("{B_ATK_NAME_WITH_PREFIX} appears incapable\nof using its power!");
+static const u8 sText_GlintAppearsInEye[] = _("A glint appears in\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s eyes!");
+static const u8 sText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is getting into\nposition!");
+static const u8 sText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} began growling deeply!");
+static const u8 sText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is eager for more!");
+
+const u16 gStringIds_85CCF0A[] =
+{
+ STRINGID_GLINTAPPEARSINEYE, STRINGID_PKMNGETTINGINTOPOSITION,
+ STRINGID_PKMNBEGANGROWLINGDEEPLY, STRINGID_PKMNEAGERFORMORE
};
-const u8 gText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!");
-const u8 gText_RefThatsIt[] = _("REFEREE: That’s it! We will now go to\njudging to determine the winner!");
-const u8 gText_RefJudgeMind[] = _("REFEREE: Judging category 1, Mind!\nThe POKéMON showing the most guts!\p");
-const u8 gText_RefJudgeSkill[] = _("REFEREE: Judging category 2, Skill!\nThe POKéMON using moves the best!\p");
-const u8 gText_RefJudgeBody[] = _("REFEREE: Judging category 3, Body!\nThe POKéMON with the most vitality!\p");
-const u8 gText_RefJudgement1[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}’s {B_PLAYER_MON1_NAME}!\p");
-const u8 gText_RefJudgement2[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}’s {B_OPPONENT_MON1_NAME}!\p");
-const u8 gText_RefJudgement3[] = _("REFEREE: Judgment: 3 to 3!\nWe have a draw!\p");
-const u8 gText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
-const u8 gText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
-const u8 gText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
-const u8 gText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\nCommence battling!");
+static const u8 sText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!");
+static const u8 sText_RefThatsIt[] = _("REFEREE: That’s it! We will now go to\njudging to determine the winner!");
+static const u8 sText_RefJudgeMind[] = _("REFEREE: Judging category 1, Mind!\nThe POKéMON showing the most guts!\p");
+static const u8 sText_RefJudgeSkill[] = _("REFEREE: Judging category 2, Skill!\nThe POKéMON using moves the best!\p");
+static const u8 sText_RefJudgeBody[] = _("REFEREE: Judging category 3, Body!\nThe POKéMON with the most vitality!\p");
+static const u8 sText_RefJudgement1[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}’s {B_PLAYER_MON1_NAME}!\p");
+static const u8 sText_RefJudgement2[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}’s {B_OPPONENT_MON1_NAME}!\p");
+static const u8 sText_RefJudgement3[] = _("REFEREE: Judgment: 3 to 3!\nWe have a draw!\p");
+static const u8 sText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+static const u8 sText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+static const u8 sText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+static const u8 sText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\nCommence battling!");
const u8 * const gRefereeStringsTable[] =
{
- gText_RefIfNothingIsDecided,
- gText_RefThatsIt,
- gText_RefJudgeMind,
- gText_RefJudgeSkill,
- gText_RefJudgeBody,
- gText_RefJudgement1,
- gText_RefJudgement2,
- gText_RefJudgement3,
- gText_RefCommenceBattle,
+ sText_RefIfNothingIsDecided,
+ sText_RefThatsIt,
+ sText_RefJudgeMind,
+ sText_RefJudgeSkill,
+ sText_RefJudgeBody,
+ sText_RefJudgement1,
+ sText_RefJudgement2,
+ sText_RefJudgement3,
+ sText_RefCommenceBattle,
};
-const u8 gText_QuestionForfeitMatch[] = _("Would you like to forfeit the match\nand quit now?");
-const u8 gText_ForfeitedMatch[] = _("{B_PLAYER_NAME} forfeited the match!");
-const u8 gText_Trainer1WinText[] = _("{B_TRAINER1_WIN_TEXT}");
-const u8 gText_Trainer2WinText[] = _("{B_TRAINER2_WIN_TEXT}");
-const u8 gText_Trainer1Fled[] = _( "{PLAY_SE 0x0011}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!");
-const u8 gText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
-const u8 gText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
+static const u8 sText_QuestionForfeitMatch[] = _("Would you like to forfeit the match\nand quit now?");
+static const u8 sText_ForfeitedMatch[] = _("{B_PLAYER_NAME} forfeited the match!");
+static const u8 sText_Trainer1WinText[] = _("{B_TRAINER1_WIN_TEXT}");
+static const u8 sText_Trainer2WinText[] = _("{B_TRAINER2_WIN_TEXT}");
+static const u8 sText_Trainer1Fled[] = _( "{PLAY_SE 0x0011}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!");
+static const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
+static const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
const u8 gText_RecordBattleToPass[] = _("Would you like to record your battle\non your FRONTIER PASS?");
const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}’s battle result was recorded\non the FRONTIER PASS.");
-const u8 gText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}");
-const u8 gText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
+static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}");
+static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
-static const u16 sUnknownMoveTable[] =
+// This is four lists of moves which use a different attack string in Japanese
+// to the default. See the documentation for ChooseTypeOfMoveUsedString for more detail.
+static const u16 sGrammarMoveUsedTable[] =
{
MOVE_SWORDS_DANCE, MOVE_STRENGTH, MOVE_GROWTH,
MOVE_HARDEN, MOVE_MINIMIZE, MOVE_SMOKESCREEN,
@@ -1159,16 +1340,16 @@ static const u16 sUnknownMoveTable[] =
MOVE_TRICK, MOVE_ASSIST, MOVE_INGRAIN, MOVE_KNOCK_OFF,
MOVE_CAMOUFLAGE, MOVE_ASTONISH, MOVE_ODOR_SLEUTH,
MOVE_GRASS_WHISTLE, MOVE_SHEER_COLD, MOVE_MUDDY_WATER,
- MOVE_IRON_DEFENSE, MOVE_BOUNCE, MOVE_NONE,
+ MOVE_IRON_DEFENSE, MOVE_BOUNCE, 0,
MOVE_TELEPORT, MOVE_RECOVER, MOVE_BIDE, MOVE_AMNESIA,
- MOVE_FLAIL, MOVE_TAUNT, MOVE_BULK_UP, MOVE_NONE,
+ MOVE_FLAIL, MOVE_TAUNT, MOVE_BULK_UP, 0,
MOVE_MEDITATE, MOVE_AGILITY, MOVE_MIMIC, MOVE_DOUBLE_TEAM,
MOVE_BARRAGE, MOVE_TRANSFORM, MOVE_STRUGGLE, MOVE_SCARY_FACE,
MOVE_CHARGE, MOVE_WISH, MOVE_BRICK_BREAK, MOVE_YAWN,
MOVE_FEATHER_DANCE, MOVE_TEETER_DANCE, MOVE_MUD_SPORT,
- MOVE_FAKE_TEARS, MOVE_WATER_SPORT, MOVE_CALM_MIND, MOVE_NONE,
+ MOVE_FAKE_TEARS, MOVE_WATER_SPORT, MOVE_CALM_MIND, 0,
MOVE_POUND, MOVE_SCRATCH, MOVE_VICE_GRIP,
MOVE_WING_ATTACK, MOVE_FLY, MOVE_BIND, MOVE_SLAM,
@@ -1182,91 +1363,614 @@ static const u16 sUnknownMoveTable[] =
MOVE_FORESIGHT, MOVE_CHARM, MOVE_ATTRACT, MOVE_ROCK_SMASH,
MOVE_UPROAR, MOVE_SPIT_UP, MOVE_SWALLOW, MOVE_TORMENT,
MOVE_FLATTER, MOVE_ROLE_PLAY, MOVE_ENDEAVOR, MOVE_TICKLE,
- MOVE_COVET, MOVE_NONE
+ MOVE_COVET, 0
};
static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS, EOS, 0, 0};
-static const u8 gUnknown_085CD42C[] =
-{
- 0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
- 0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
- 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,
- 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
- 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE,
- 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF,
- 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0,
- 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
- 0x1, 0x2, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0, 0xEE, 0x7, 0x0,
- 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0,
- 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0,
- 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
- 0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0x20, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x2,
- 0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0,
- 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0,
- 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
- 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1,
- 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF,
- 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0,
- 0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0,
- 0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0
+static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
+{
+ { // 0
+ .fillValue = 0xFF,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 1,
+ .fgColor = 1,
+ .bgColor = 15,
+ .shadowColor = 6,
+ },
+ { // 1
+ .fillValue = 0xFF,
+ .fontId = 1,
+ .x = 1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 15,
+ .shadowColor = 6,
+ },
+ { // 2
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 3
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 4
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 5
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 6
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 7
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 12,
+ .bgColor = 14,
+ .shadowColor = 11,
+ },
+ { // 8
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 9
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 2,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 12,
+ .bgColor = 14,
+ .shadowColor = 11,
+ },
+ { // 10
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 11
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 12
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 13
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 14
+ .fillValue = 0x0,
+ .fontId = 1,
+ .x = 32,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 0,
+ .shadowColor = 2,
+ },
+ { // 15
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 16
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 17
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 18
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 19
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 20
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 21
+ .fillValue = 0x0,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 0,
+ .shadowColor = 6,
+ },
+ { // 22
+ .fillValue = 0x0,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 0,
+ .shadowColor = 6,
+ },
+ { // 23
+ .fillValue = 0x0,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 0,
+ .shadowColor = 6,
+ },
};
-static const u8 gUnknown_085CD54C[] =
-{
- 0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
- 0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
- 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,
- 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
- 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE,
- 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF,
- 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0,
- 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
- 0x1, 0x2, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0, 0xEE, 0x7, 0x0,
- 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0,
- 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0,
- 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
- 0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0x20, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x2,
- 0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0xE, 0xF, 0x0,
- 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0,
- 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
- 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1,
- 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF,
- 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1,
- 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0x11, 0x1, 0x0, 0x1, 0x0, 0x0,
- 0x1, 0x2, 0x1, 0x3, 0x0, 0x0
+static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
+{
+ { // 0
+ .fillValue = 0xFF,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 1,
+ .fgColor = 1,
+ .bgColor = 15,
+ .shadowColor = 6,
+ },
+ { // 1
+ .fillValue = 0xFF,
+ .fontId = 1,
+ .x = 1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 15,
+ .shadowColor = 6,
+ },
+ { // 2
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 3
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 4
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 5
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 6
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 7
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 12,
+ .bgColor = 14,
+ .shadowColor = 11,
+ },
+ { // 8
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 9
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 2,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 12,
+ .bgColor = 14,
+ .shadowColor = 11,
+ },
+ { // 10
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 11
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 12
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 13
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 14
+ .fillValue = 0x0,
+ .fontId = 1,
+ .x = 32,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 0,
+ .shadowColor = 2,
+ },
+ { // 15
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 16
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 17
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 18
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 19
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 20
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 21
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 22
+ .fillValue = 0x11,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 1,
+ .fgColor = 2,
+ .bgColor = 1,
+ .shadowColor = 3,
+ },
};
-static const u8 * const gUnknown_085CD660[] =
+static const struct BattleWindowText *const sBattleTextOnWindowsInfo[] =
{
- gUnknown_085CD42C, gUnknown_085CD54C
+ sTextOnWindowsInfo_Normal, sTextOnWindowsInfo_Arena
};
static const u8 sRecordedBattleTextSpeeds[] = {8, 4, 1, 0};
+// code
void BufferStringBattle(u16 stringID)
{
s32 i;
- const u8* stringPtr = NULL;
-
- gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBank][4]);
- gLastUsedItem = gStringInfo->lastItem;
- gLastUsedAbility = gStringInfo->lastAbility;
- gBattleScripting.bank = gStringInfo->scrActive;
- *(&gBattleStruct->field_52) = gStringInfo->unk1605E;
- *(&gBattleStruct->hpScale) = gStringInfo->hpScale;
- gStringBank = gStringInfo->StringBank;
- *(&gBattleStruct->stringMoveType) = gStringInfo->moveType;
-
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ const u8 *stringPtr = NULL;
+
+ gBattleMsgDataPtr = (struct BattleMsgData*)(&gBattleBufferA[gActiveBattler][4]);
+ gLastUsedItem = gBattleMsgDataPtr->lastItem;
+ gLastUsedAbility = gBattleMsgDataPtr->lastAbility;
+ gBattleScripting.battler = gBattleMsgDataPtr->scrActive;
+ *(&gBattleStruct->field_52) = gBattleMsgDataPtr->unk1605E;
+ *(&gBattleStruct->hpScale) = gBattleMsgDataPtr->hpScale;
+ gPotentialItemEffectBattler = gBattleMsgDataPtr->itemEffectBattler;
+ *(&gBattleStruct->stringMoveType) = gBattleMsgDataPtr->moveType;
+
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- gAbilitiesPerBank[i] = gStringInfo->abilities[i];
+ sBattlerAbilities[i] = gBattleMsgDataPtr->abilities[i];
}
for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
{
- gBattleTextBuff1[i] = gStringInfo->textBuffs[0][i];
- gBattleTextBuff2[i] = gStringInfo->textBuffs[1][i];
- gBattleTextBuff3[i] = gStringInfo->textBuffs[2][i];
+ gBattleTextBuff1[i] = gBattleMsgDataPtr->textBuffs[0][i];
+ gBattleTextBuff2[i] = gBattleMsgDataPtr->textBuffs[1][i];
+ gBattleTextBuff3[i] = gBattleMsgDataPtr->textBuffs[2][i];
}
switch (stringID)
@@ -1278,64 +1982,64 @@ void BufferStringBattle(u16 stringID)
{
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
{
- stringPtr = gText_TwoTrainersWantToBattle;
+ stringPtr = sText_TwoTrainersWantToBattle;
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
- stringPtr = gText_TwoLinkTrainersWantToBattlePause;
+ stringPtr = sText_TwoLinkTrainersWantToBattlePause;
else
- stringPtr = gText_TwoLinkTrainersWantToBattle;
+ stringPtr = sText_TwoLinkTrainersWantToBattle;
}
else
{
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
- stringPtr = gText_Trainer1WantsToBattle;
+ stringPtr = sText_Trainer1WantsToBattle;
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
- stringPtr = gText_LinkTrainerWantsToBattlePause;
+ stringPtr = sText_LinkTrainerWantsToBattlePause;
else
- stringPtr = gText_LinkTrainerWantsToBattle;
+ stringPtr = sText_LinkTrainerWantsToBattle;
}
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
- stringPtr = gText_TwoTrainersWantToBattle;
+ stringPtr = sText_TwoTrainersWantToBattle;
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
- stringPtr = gText_TwoTrainersWantToBattle;
+ stringPtr = sText_TwoTrainersWantToBattle;
else
- stringPtr = gText_Trainer1WantsToBattle;
+ stringPtr = sText_Trainer1WantsToBattle;
}
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
- stringPtr = gText_WildPkmnAppeared2;
+ stringPtr = sText_WildPkmnAppeared2;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) // interesting, looks like they had something planned for wild double battles
- stringPtr = gText_TwoWildPkmnAppeared;
+ stringPtr = sText_TwoWildPkmnAppeared;
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
- stringPtr = gText_WildPkmnAppearedPause;
+ stringPtr = sText_WildPkmnAppearedPause;
else
- stringPtr = gText_WildPkmnAppeared;
+ stringPtr = sText_WildPkmnAppeared;
}
break;
case STRINGID_INTROSENDOUT: // poke first send-out
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
- stringPtr = gText_InGamePartnerSentOutZGoN;
+ stringPtr = sText_InGamePartnerSentOutZGoN;
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
- stringPtr = gText_GoTwoPkmn;
+ stringPtr = sText_GoTwoPkmn;
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- stringPtr = gText_LinkPartnerSentOutPkmnGoPkmn;
+ stringPtr = sText_LinkPartnerSentOutPkmnGoPkmn;
else
- stringPtr = gText_GoTwoPkmn;
+ stringPtr = sText_GoTwoPkmn;
}
else
{
- stringPtr = gText_GoPkmn;
+ stringPtr = sText_GoPkmn;
}
}
else
@@ -1343,65 +2047,65 @@ void BufferStringBattle(u16 stringID)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
- stringPtr = gText_TwoTrainersSentPkmn;
+ stringPtr = sText_TwoTrainersSentPkmn;
else if (gBattleTypeFlags & BATTLE_TYPE_x800000)
- stringPtr = gText_TwoTrainersSentPkmn;
+ stringPtr = sText_TwoTrainersSentPkmn;
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- stringPtr = gText_TwoLinkTrainersSentOutPkmn;
+ stringPtr = sText_TwoLinkTrainersSentOutPkmn;
else if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
- stringPtr = gText_LinkTrainerSentOutTwoPkmn;
+ stringPtr = sText_LinkTrainerSentOutTwoPkmn;
else
- stringPtr = gText_Trainer1SentOutTwoPkmn;
+ stringPtr = sText_Trainer1SentOutTwoPkmn;
}
else
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
- stringPtr = gText_Trainer1SentOutPkmn;
+ stringPtr = sText_Trainer1SentOutPkmn;
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
- stringPtr = gText_Trainer1SentOutPkmn;
+ stringPtr = sText_Trainer1SentOutPkmn;
else
- stringPtr = gText_LinkTrainerSentOutPkmn;
+ stringPtr = sText_LinkTrainerSentOutPkmn;
}
}
break;
case STRINGID_RETURNMON: // sending poke to ball msg
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (*(&gBattleStruct->hpScale) == 0)
- stringPtr = gText_PkmnThatsEnough;
+ stringPtr = sText_PkmnThatsEnough;
else if (*(&gBattleStruct->hpScale) == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- stringPtr = gText_PkmnComeBack;
+ stringPtr = sText_PkmnComeBack;
else if (*(&gBattleStruct->hpScale) == 2)
- stringPtr = gText_PkmnOkComeBack;
+ stringPtr = sText_PkmnOkComeBack;
else
- stringPtr = gText_PkmnGoodComeBack;
+ stringPtr = sText_PkmnGoodComeBack;
}
else
{
- if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_800 || gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ if (gTrainerBattleOpponent_A == TRAINER_LINK_OPPONENT || gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- stringPtr = gText_LinkTrainer2WithdrewPkmn;
+ stringPtr = sText_LinkTrainer2WithdrewPkmn;
else
- stringPtr = gText_LinkTrainer1WithdrewPkmn;
+ stringPtr = sText_LinkTrainer1WithdrewPkmn;
}
else
{
- stringPtr = gText_Trainer1WithdrewPkmn;
+ stringPtr = sText_Trainer1WithdrewPkmn;
}
}
break;
case STRINGID_SWITCHINMON: // switch-in msg
- if (GetBankSide(gBattleScripting.bank) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattleScripting.battler) == B_SIDE_PLAYER)
{
if (*(&gBattleStruct->hpScale) == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- stringPtr = gText_GoPkmn2;
+ stringPtr = sText_GoPkmn2;
else if (*(&gBattleStruct->hpScale) == 1)
- stringPtr = gText_DoItPkmn;
+ stringPtr = sText_DoItPkmn;
else if (*(&gBattleStruct->hpScale) == 2)
- stringPtr = gText_GoForItPkmn;
+ stringPtr = sText_GoForItPkmn;
else
- stringPtr = gText_YourFoesWeakGetEmPkmn;
+ stringPtr = sText_YourFoesWeakGetEmPkmn;
}
else
{
@@ -1409,82 +2113,82 @@ void BufferStringBattle(u16 stringID)
{
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
{
- if (gBattleScripting.bank == 1)
- stringPtr = gText_Trainer1SentOutPkmn2;
+ if (gBattleScripting.battler == 1)
+ stringPtr = sText_Trainer1SentOutPkmn2;
else
- stringPtr = gText_Trainer2SentOutPkmn;
+ stringPtr = sText_Trainer2SentOutPkmn;
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- stringPtr = gText_LinkTrainerMultiSentOutPkmn;
+ stringPtr = sText_LinkTrainerMultiSentOutPkmn;
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
- stringPtr = gText_Trainer1SentOutPkmn2;
+ stringPtr = sText_Trainer1SentOutPkmn2;
else
- stringPtr = gText_LinkTrainerSentOutPkmn2;
+ stringPtr = sText_LinkTrainerSentOutPkmn2;
}
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gBattleScripting.bank == 1)
- stringPtr = gText_Trainer1SentOutPkmn2;
+ if (gBattleScripting.battler == 1)
+ stringPtr = sText_Trainer1SentOutPkmn2;
else
- stringPtr = gText_Trainer2SentOutPkmn;
+ stringPtr = sText_Trainer2SentOutPkmn;
}
else
{
- stringPtr = gText_Trainer1SentOutPkmn2;
+ stringPtr = sText_Trainer1SentOutPkmn2;
}
}
}
break;
case STRINGID_USEDMOVE: // pokemon used a move msg
- sub_814F8F8(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names?
+ ChooseMoveUsedParticle(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names
- if (gStringInfo->currentMove > LAST_MOVE_INDEX)
- StringCopy(gBattleTextBuff2, gText_UnknownMoveTypes[*(&gBattleStruct->stringMoveType)]);
+ if (gBattleMsgDataPtr->currentMove >= MOVES_COUNT)
+ StringCopy(gBattleTextBuff2, sATypeMove_Table[*(&gBattleStruct->stringMoveType)]);
else
- StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]);
+ StringCopy(gBattleTextBuff2, gMoveNames[gBattleMsgDataPtr->currentMove]);
- sub_814F950(gBattleTextBuff2);
- stringPtr = gText_AttackerUsedX;
+ ChooseTypeOfMoveUsedString(gBattleTextBuff2);
+ stringPtr = sText_AttackerUsedX;
break;
case STRINGID_BATTLEEND: // battle end
- if (gBattleTextBuff1[0] & BATTLE_OUTCOME_BIT_x80)
+ if (gBattleTextBuff1[0] & B_OUTCOME_LINK_BATTLE_RAN)
{
- gBattleTextBuff1[0] &= ~(BATTLE_OUTCOME_BIT_x80);
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW)
- gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON);
+ gBattleTextBuff1[0] &= ~(B_OUTCOME_LINK_BATTLE_RAN);
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && gBattleTextBuff1[0] != B_OUTCOME_DREW)
+ gBattleTextBuff1[0] ^= (B_OUTCOME_LOST | B_OUTCOME_WON);
- if (gBattleTextBuff1[0] == BATTLE_LOST || gBattleTextBuff1[0] == BATTLE_DREW)
- stringPtr = gText_GotAwaySafely;
+ if (gBattleTextBuff1[0] == B_OUTCOME_LOST || gBattleTextBuff1[0] == B_OUTCOME_DREW)
+ stringPtr = sText_GotAwaySafely;
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- stringPtr = gText_TwoWildFled;
+ stringPtr = sText_TwoWildFled;
else
- stringPtr = gText_WildFled;
+ stringPtr = sText_WildFled;
}
else
{
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW)
- gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON);
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && gBattleTextBuff1[0] != B_OUTCOME_DREW)
+ gBattleTextBuff1[0] ^= (B_OUTCOME_LOST | B_OUTCOME_WON);
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
switch (gBattleTextBuff1[0])
{
- case BATTLE_WON:
+ case B_OUTCOME_WON:
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
- stringPtr = gText_TwoInGameTrainersDefeated;
+ stringPtr = sText_TwoInGameTrainersDefeated;
else
- stringPtr = gText_TwoLinkTrainersDefeated;
+ stringPtr = sText_TwoLinkTrainersDefeated;
break;
- case BATTLE_LOST:
- stringPtr = gText_PlayerLostToTwo;
+ case B_OUTCOME_LOST:
+ stringPtr = sText_PlayerLostToTwo;
break;
- case BATTLE_DREW:
- stringPtr = gText_PlayerBattledToDrawVsTwo;
+ case B_OUTCOME_DREW:
+ stringPtr = sText_PlayerBattledToDrawVsTwo;
break;
}
}
@@ -1492,14 +2196,14 @@ void BufferStringBattle(u16 stringID)
{
switch (gBattleTextBuff1[0])
{
- case BATTLE_WON:
- stringPtr = gText_PlayerDefeatedLinkTrainerTrainer1;
+ case B_OUTCOME_WON:
+ stringPtr = sText_PlayerDefeatedLinkTrainerTrainer1;
break;
- case BATTLE_LOST:
- stringPtr = gText_PlayerLostAgainstTrainer1;
+ case B_OUTCOME_LOST:
+ stringPtr = sText_PlayerLostAgainstTrainer1;
break;
- case BATTLE_DREW:
- stringPtr = gText_PlayerBattledToDrawTrainer1;
+ case B_OUTCOME_DREW:
+ stringPtr = sText_PlayerBattledToDrawTrainer1;
break;
}
}
@@ -1507,14 +2211,14 @@ void BufferStringBattle(u16 stringID)
{
switch (gBattleTextBuff1[0])
{
- case BATTLE_WON:
- stringPtr = gText_PlayerDefeatedLinkTrainer;
+ case B_OUTCOME_WON:
+ stringPtr = sText_PlayerDefeatedLinkTrainer;
break;
- case BATTLE_LOST:
- stringPtr = gText_PlayerLostAgainstLinkTrainer;
+ case B_OUTCOME_LOST:
+ stringPtr = sText_PlayerLostAgainstLinkTrainer;
break;
- case BATTLE_DREW:
- stringPtr = gText_PlayerBattledToDrawLinkTrainer;
+ case B_OUTCOME_DREW:
+ stringPtr = sText_PlayerBattledToDrawLinkTrainer;
break;
}
}
@@ -1541,7 +2245,7 @@ u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src)
BattleStringExpandPlaceholders(src, gDisplayedStringBattle);
}
-static const u8* TryGetStatusString(u8* src)
+static const u8* TryGetStatusString(u8 *src)
{
u32 i;
u8 status[8];
@@ -1572,13 +2276,13 @@ static const u8* TryGetStatusString(u8* src)
return NULL;
}
-#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \
- if (GetBankSide(bank) != SIDE_PLAYER) \
+#define HANDLE_NICKNAME_STRING_CASE(battlerId, monIndex) \
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) \
{ \
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
- toCpy = gText_FoePkmnPrefix; \
+ toCpy = sText_FoePkmnPrefix; \
else \
- toCpy = gText_WildPkmnPrefix; \
+ toCpy = sText_WildPkmnPrefix; \
while (*toCpy != EOS) \
{ \
dst[dstID] = *toCpy; \
@@ -1594,10 +2298,10 @@ static const u8* TryGetStatusString(u8* src)
StringGetEnd10(text); \
toCpy = text;
-u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
+u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
{
u32 dstID = 0; // if they used dstID, why not use srcID as well?
- const u8* toCpy = NULL;
+ const u8 *toCpy = NULL;
u8 text[30];
u8 multiplayerID;
s32 i;
@@ -1655,92 +2359,92 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gStringVar3;
break;
case B_TXT_PLAYER_MON1_NAME: // first player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(IDENTITY_PLAYER_MON1)]],
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_OPPONENT_MON1_NAME: // first enemy poke name
- GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(IDENTITY_OPPONENT_MON1)]],
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_PLAYER_MON2_NAME: // second player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(IDENTITY_PLAYER_MON2)]],
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_OPPONENT_MON2_NAME: // second enemy poke name
- GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(IDENTITY_OPPONENT_MON2)]],
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_PLAYER_MON1_NAME: // link first player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18]],
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_OPPONENT_MON1_NAME: // link first opponent poke name
- GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]],
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id ^ 1]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_PLAYER_MON2_NAME: // link second player poke name
- GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]],
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id ^ 2]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_OPPONENT_MON2_NAME: // link second opponent poke name
- GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]],
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id ^ 3]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
- case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only bank 0/1
- HANDLE_NICKNAME_STRING_CASE(gBankAttacker,
- gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker))])
+ case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only battlerId 0/1
+ HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker,
+ gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker))])
break;
case B_TXT_ATK_PARTNER_NAME: // attacker partner name
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text);
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker)) + 2]], MON_DATA_NICKNAME, text);
else
- GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker)) + 2]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_ATK_NAME_WITH_PREFIX: // attacker name with prefix
- HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlePartyID[gBankAttacker])
+ HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
break;
case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix
- HANDLE_NICKNAME_STRING_CASE(gBankTarget, gBattlePartyID[gBankTarget])
+ HANDLE_NICKNAME_STRING_CASE(gBattlerTarget, gBattlerPartyIndexes[gBattlerTarget])
break;
- case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix
- HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlePartyID[gEffectBank])
+ case B_TXT_EFF_NAME_WITH_PREFIX: // effect battlerId name with prefix
+ HANDLE_NICKNAME_STRING_CASE(gEffectBattler, gBattlerPartyIndexes[gEffectBattler])
break;
- case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active bank name with prefix
- HANDLE_NICKNAME_STRING_CASE(gActiveBank, gBattlePartyID[gActiveBank])
+ case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active battlerId name with prefix
+ HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
break;
- case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active bank name with prefix
- HANDLE_NICKNAME_STRING_CASE(gBattleScripting.bank, gBattlePartyID[gBattleScripting.bank])
+ case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active battlerId name with prefix
+ HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlerPartyIndexes[gBattleScripting.battler])
break;
case B_TXT_CURRENT_MOVE: // current move name
- if (gStringInfo->currentMove > LAST_MOVE_INDEX)
- toCpy = gText_UnknownMoveTypes[gBattleStruct->stringMoveType];
+ if (gBattleMsgDataPtr->currentMove >= MOVES_COUNT)
+ toCpy = sATypeMove_Table[gBattleStruct->stringMoveType];
else
- toCpy = gMoveNames[gStringInfo->currentMove];
+ toCpy = gMoveNames[gBattleMsgDataPtr->currentMove];
break;
- case B_TXT_LAST_MOVE: // last used move name
- if (gStringInfo->lastMove > LAST_MOVE_INDEX)
- toCpy = gText_UnknownMoveTypes[gBattleStruct->stringMoveType];
+ case B_TXT_LAST_MOVE: // originally used move name
+ if (gBattleMsgDataPtr->originallyUsedMove >= MOVES_COUNT)
+ toCpy = sATypeMove_Table[gBattleStruct->stringMoveType];
else
- toCpy = gMoveNames[gStringInfo->lastMove];
+ toCpy = gMoveNames[gBattleMsgDataPtr->originallyUsedMove];
break;
case B_TXT_LAST_ITEM: // last used item
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
@@ -1749,28 +2453,28 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- if ((gBattleScripting.multiplayerId != 0 && (gStringBank & BIT_SIDE))
- || (gBattleScripting.multiplayerId == 0 && !(gStringBank & BIT_SIDE)))
+ if ((gBattleScripting.multiplayerId != 0 && (gPotentialItemEffectBattler & BIT_SIDE))
+ || (gBattleScripting.multiplayerId == 0 && !(gPotentialItemEffectBattler & BIT_SIDE)))
{
- StringCopy(text, gEnigmaBerries[gStringBank].name);
- StringAppend(text, gText_BerrySuffix);
+ StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name);
+ StringAppend(text, sText_BerrySuffix);
toCpy = text;
}
else
{
- toCpy = gText_EnigmaBerry;
+ toCpy = sText_EnigmaBerry;
}
}
else
{
- if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank)
+ if (gLinkPlayers[gBattleScripting.multiplayerId].id == gPotentialItemEffectBattler)
{
- StringCopy(text, gEnigmaBerries[gStringBank].name);
- StringAppend(text, gText_BerrySuffix);
+ StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name);
+ StringAppend(text, sText_BerrySuffix);
toCpy = text;
}
else
- toCpy = gText_EnigmaBerry;
+ toCpy = sText_EnigmaBerry;
}
}
else
@@ -1789,24 +2493,24 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gAbilityNames[gLastUsedAbility];
break;
case B_TXT_ATK_ABILITY: // attacker ability
- toCpy = gAbilityNames[gAbilitiesPerBank[gBankAttacker]];
+ toCpy = gAbilityNames[sBattlerAbilities[gBattlerAttacker]];
break;
case B_TXT_DEF_ABILITY: // target ability
- toCpy = gAbilityNames[gAbilitiesPerBank[gBankTarget]];
+ toCpy = gAbilityNames[sBattlerAbilities[gBattlerTarget]];
break;
case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
- toCpy = gAbilityNames[gAbilitiesPerBank[gBattleScripting.bank]];
+ toCpy = gAbilityNames[sBattlerAbilities[gBattleScripting.battler]];
break;
- case B_TXT_EFF_ABILITY: // effect bank ability
- toCpy = gAbilityNames[gAbilitiesPerBank[gEffectBank]];
+ case B_TXT_EFF_ABILITY: // effect battlerId ability
+ toCpy = gAbilityNames[sBattlerAbilities[gEffectBattler]];
break;
case B_TXT_TRAINER1_CLASS: // trainer class name
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
- toCpy = gTrainerClassNames[GetSecretBaseTrainerNameIndex()];
+ toCpy = gTrainerClassNames[GetSecretBaseTrainerClass()];
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
toCpy = gTrainerClassNames[sub_8068BB0()];
- else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
- toCpy = gTrainerClassNames[sub_81A4D00()];
+ else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
+ toCpy = gTrainerClassNames[GetFrontierBrainTrainerClass()];
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
toCpy = gTrainerClassNames[GetFrontierOpponentClass(gTrainerBattleOpponent_A)];
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
@@ -1829,9 +2533,9 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
{
toCpy = gLinkPlayers[multiplayerID ^ BIT_SIDE].name;
}
- else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
+ else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
{
- sub_81A4D50(text);
+ CopyFrontierBrainTrainerName(text);
toCpy = text;
}
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
@@ -1858,16 +2562,16 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gLinkPlayers[multiplayerID].name;
break;
case B_TXT_1F: // link partner name?
- toCpy = gLinkPlayers[GetBankMultiplayerId(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
+ toCpy = gLinkPlayers[GetBattlerMultiplayerId(2 ^ gLinkPlayers[multiplayerID].id)].name;
break;
case B_TXT_20: // link opponent 1 name?
- toCpy = gLinkPlayers[GetBankMultiplayerId(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
+ toCpy = gLinkPlayers[GetBattlerMultiplayerId(1 ^ gLinkPlayers[multiplayerID].id)].name;
break;
case B_TXT_21: // link opponent 2 name?
- toCpy = gLinkPlayers[GetBankMultiplayerId(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
+ toCpy = gLinkPlayers[GetBattlerMultiplayerId(3 ^ gLinkPlayers[multiplayerID].id)].name;
break;
case B_TXT_22: // link scripting active name
- toCpy = gLinkPlayers[GetBankMultiplayerId(gBattleScripting.bank)].name;
+ toCpy = gLinkPlayers[GetBattlerMultiplayerId(gBattleScripting.battler)].name;
break;
case B_TXT_PLAYER_NAME: // player name
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
@@ -1888,7 +2592,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
}
else
{
- toCpy = GetTrainer1LoseText();
+ toCpy = GetTrainerALoseText();
}
break;
case B_TXT_TRAINER1_WIN_TEXT: // trainerA win text
@@ -1904,49 +2608,49 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
}
break;
case B_TXT_26: // ?
- HANDLE_NICKNAME_STRING_CASE(gBattleScripting.bank, *(&gBattleStruct->field_52))
+ HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, *(&gBattleStruct->field_52))
break;
case B_TXT_PC_CREATOR_NAME: // lanette pc
if (FlagGet(FLAG_SYS_PC_LANETTE))
- toCpy = gText_Lanettes;
+ toCpy = sText_Lanettes;
else
- toCpy = gText_Someones;
+ toCpy = sText_Someones;
break;
case B_TXT_ATK_PREFIX2:
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix2;
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ toCpy = sText_AllyPkmnPrefix2;
else
- toCpy = gText_FoePkmnPrefix3;
+ toCpy = sText_FoePkmnPrefix3;
break;
case B_TXT_DEF_PREFIX2:
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix2;
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
+ toCpy = sText_AllyPkmnPrefix2;
else
- toCpy = gText_FoePkmnPrefix3;
+ toCpy = sText_FoePkmnPrefix3;
break;
case B_TXT_ATK_PREFIX1:
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix;
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ toCpy = sText_AllyPkmnPrefix;
else
- toCpy = gText_FoePkmnPrefix2;
+ toCpy = sText_FoePkmnPrefix2;
break;
case B_TXT_DEF_PREFIX1:
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix;
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
+ toCpy = sText_AllyPkmnPrefix;
else
- toCpy = gText_FoePkmnPrefix2;
+ toCpy = sText_FoePkmnPrefix2;
break;
case B_TXT_ATK_PREFIX3:
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix3;
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ toCpy = sText_AllyPkmnPrefix3;
else
- toCpy = gText_FoePkmnPrefix4;
+ toCpy = sText_FoePkmnPrefix4;
break;
case B_TXT_DEF_PREFIX3:
- if (GetBankSide(gBankTarget) == SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix3;
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
+ toCpy = sText_AllyPkmnPrefix3;
else
- toCpy = gText_FoePkmnPrefix4;
+ toCpy = sText_FoePkmnPrefix4;
break;
case B_TXT_TRAINER2_CLASS:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
@@ -1985,7 +2689,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
}
else
{
- toCpy = GetTrainer2LoseText();
+ toCpy = GetTrainerBLoseText();
}
break;
case B_TXT_TRAINER2_WIN_TEXT:
@@ -2039,10 +2743,6 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
return dstID;
}
-// TODO: move these to a general header like util.h
-#define ByteRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
-#define ByteRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
-
static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
{
u32 srcID = 1;
@@ -2056,7 +2756,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
switch (src[srcID])
{
case B_BUFF_STRING: // battle string
- hword = ByteRead16(&src[srcID + 1]);
+ hword = T1_READ_16(&src[srcID + 1]);
StringAppend(dst, gBattleStringsTable[hword - BATTLESTRINGS_ID_ADDER]);
srcID += 3;
break;
@@ -2067,17 +2767,17 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
value = src[srcID + 3];
break;
case 2:
- value = ByteRead16(&src[srcID + 3]);
+ value = T1_READ_16(&src[srcID + 3]);
break;
case 4:
- value = ByteRead32(&src[srcID + 3]);
+ value = T1_READ_32(&src[srcID + 3]);
break;
}
ConvertIntToDecimalStringN(dst, value, 0, src[srcID + 2]);
srcID += src[srcID + 1] + 3;
break;
case B_BUFF_MOVE: // move name
- StringAppend(dst, gMoveNames[ByteRead16(&src[srcID + 1])]);
+ StringAppend(dst, gMoveNames[T1_READ_16(&src[srcID + 1])]);
srcID += 3;
break;
case B_BUFF_TYPE: // type name
@@ -2085,16 +2785,16 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
srcID += 2;
break;
case B_BUFF_MON_NICK_WITH_PREFIX: // poke nick with prefix
- if (GetBankSide(src[srcID + 1]) == SIDE_PLAYER)
+ if (GetBattlerSide(src[srcID + 1]) == B_SIDE_PLAYER)
{
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
- StringAppend(dst, gText_FoePkmnPrefix);
+ StringAppend(dst, sText_FoePkmnPrefix);
else
- StringAppend(dst, gText_WildPkmnPrefix);
+ StringAppend(dst, sText_WildPkmnPrefix);
GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
}
@@ -2107,18 +2807,18 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
srcID += 2;
break;
case B_BUFF_SPECIES: // species name
- GetSpeciesName(dst, ByteRead16(&src[srcID + 1]));
+ GetSpeciesName(dst, T1_READ_16(&src[srcID + 1]));
srcID += 3;
break;
case B_BUFF_MON_NICK: // poke nick without prefix
- if (GetBankSide(src[srcID + 1]) == SIDE_PLAYER)
+ if (GetBattlerSide(src[srcID + 1]) == B_SIDE_PLAYER)
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
else
GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
StringGetEnd10(dst);
srcID += 3;
break;
- case B_BUFF_NEGATIVE_FLAVOUR: // flavour table
+ case B_BUFF_NEGATIVE_FLAVOR: // flavor table
StringAppend(dst, gPokeblockWasTooXStringTable[src[srcID + 1]]);
srcID += 2;
break;
@@ -2127,53 +2827,81 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
srcID += 2;
break;
case B_BUFF_ITEM: // item name
- hword = ByteRead16(&src[srcID + 1]);
+ hword = T1_READ_16(&src[srcID + 1]);
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
if (hword == ITEM_ENIGMA_BERRY)
{
- if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank)
+ if (gLinkPlayers[gBattleScripting.multiplayerId].id == gPotentialItemEffectBattler)
{
- StringCopy(dst, gEnigmaBerries[gStringBank].name);
- StringAppend(dst, gText_BerrySuffix);
+ StringCopy(dst, gEnigmaBerries[gPotentialItemEffectBattler].name);
+ StringAppend(dst, sText_BerrySuffix);
}
else
- StringAppend(dst, gText_EnigmaBerry);
+ {
+ StringAppend(dst, sText_EnigmaBerry);
+ }
}
else
+ {
CopyItemName(hword, dst);
+ }
}
else
+ {
CopyItemName(hword, dst);
+ }
srcID += 3;
break;
}
}
}
-static void sub_814F8F8(u8* textBuff)
+// Loads one of two text strings into the provided buffer. This is functionally
+// unused, since the value loaded into the buffer is not read; it loaded one of
+// two particles (either "は" or "の") which works in tandem with ChooseTypeOfMoveUsedString
+// below to effect changes in the meaning of the line.
+static void ChooseMoveUsedParticle(u8* textBuff)
{
s32 counter = 0;
u32 i = 0;
while (counter != 4)
{
- if (sUnknownMoveTable[i] == MOVE_NONE)
+ if (sGrammarMoveUsedTable[i] == 0)
counter++;
- if (sUnknownMoveTable[i++] == gStringInfo->currentMove)
+ if (sGrammarMoveUsedTable[i++] == gBattleMsgDataPtr->currentMove)
break;
}
if (counter >= 0)
{
if (counter <= 2)
- StringCopy(textBuff, gText_SpaceIs); // is
+ StringCopy(textBuff, sText_SpaceIs); // is
else if (counter <= 4)
- StringCopy(textBuff, gText_ApostropheS); // 's
+ StringCopy(textBuff, sText_ApostropheS); // 's
}
}
-static void sub_814F950(u8* dst)
+// Appends "!" to the text buffer `dst`. In the original Japanese this looked
+// into the table of moves at sGrammarMoveUsedTable and varied the line accordingly.
+//
+// sText_ExclamationMark was a plain "!", used for any attack not on the list.
+// It resulted in the translation "<NAME>'s <ATTACK>!".
+//
+// sText_ExclamationMark2 was "を つかった!". This resulted in the translation
+// "<NAME> used <ATTACK>!", which was used for all attacks in English.
+//
+// sText_ExclamationMark3 was "した!". This was used for those moves whose
+// names were verbs, such as Recover, and resulted in translations like "<NAME>
+// recovered itself!".
+//
+// sText_ExclamationMark4 was "を した!" This resulted in a translation of
+// "<NAME> did an <ATTACK>!".
+//
+// sText_ExclamationMark5 was " こうげき!" This resulted in a translation of
+// "<NAME>'s <ATTACK> attack!".
+static void ChooseTypeOfMoveUsedString(u8* dst)
{
s32 counter = 0;
s32 i = 0;
@@ -2183,73 +2911,72 @@ static void sub_814F950(u8* dst)
while (counter != 4)
{
- if (sUnknownMoveTable[i] == MOVE_NONE)
+ if (sGrammarMoveUsedTable[i] == MOVE_NONE)
counter++;
- if (sUnknownMoveTable[i++] == gStringInfo->currentMove)
+ if (sGrammarMoveUsedTable[i++] == gBattleMsgDataPtr->currentMove)
break;
}
switch (counter)
{
case 0:
- StringCopy(dst, gText_ExclamationMark);
+ StringCopy(dst, sText_ExclamationMark);
break;
case 1:
- StringCopy(dst, gText_ExclamationMark2);
+ StringCopy(dst, sText_ExclamationMark2);
break;
case 2:
- StringCopy(dst, gText_ExclamationMark3);
+ StringCopy(dst, sText_ExclamationMark3);
break;
case 3:
- StringCopy(dst, gText_ExclamationMark4);
+ StringCopy(dst, sText_ExclamationMark4);
break;
case 4:
- StringCopy(dst, gText_ExclamationMark5);
+ StringCopy(dst, sText_ExclamationMark5);
break;
}
}
-void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
+void BattlePutTextOnWindow(const u8 *text, u8 windowId)
{
- const u8 *r8 = gUnknown_085CD660[gBattleScripting.field_24];
- bool32 r9;
+ const struct BattleWindowText *textInfo = sBattleTextOnWindowsInfo[gBattleScripting.windowsType];
+ bool32 copyToVram;
struct TextSubPrinter textSubPrinter;
u8 speed;
- if (arg1 & 0x80)
+ if (windowId & 0x80)
{
- arg1 &= ~(0x80);
- r9 = FALSE;
+ windowId &= ~(0x80);
+ copyToVram = FALSE;
}
else
{
- FillWindowPixelBuffer(arg1, r8[12 * arg1]);
- r9 = TRUE;
+ FillWindowPixelBuffer(windowId, textInfo[windowId].fillValue);
+ copyToVram = TRUE;
}
textSubPrinter.current_text_offset = text;
- textSubPrinter.windowId = arg1;
- textSubPrinter.fontId = r8[(12 * arg1) + 1];
- textSubPrinter.x = r8[(12 * arg1) + 2];
- textSubPrinter.y = r8[(12 * arg1) + 3];
+ textSubPrinter.windowId = windowId;
+ textSubPrinter.fontId = textInfo[windowId].fontId;
+ textSubPrinter.x = textInfo[windowId].x;
+ textSubPrinter.y = textInfo[windowId].y;
textSubPrinter.currentX = textSubPrinter.x;
textSubPrinter.currentY = textSubPrinter.y;
- textSubPrinter.letterSpacing = r8[(12 * arg1) + 4];
- textSubPrinter.lineSpacing = r8[(12 * arg1) + 5];
+ textSubPrinter.letterSpacing = textInfo[windowId].letterSpacing;
+ textSubPrinter.lineSpacing = textInfo[windowId].lineSpacing;
textSubPrinter.fontColor_l = 0;
- textSubPrinter.fontColor_h = r8[(12 * arg1) + 7];
- textSubPrinter.bgColor = r8[(12 * arg1) + 8];
- textSubPrinter.shadowColor = r8[(12 * arg1) + 9];
+ textSubPrinter.fgColor = textInfo[windowId].fgColor;
+ textSubPrinter.bgColor = textInfo[windowId].bgColor;
+ textSubPrinter.shadowColor = textInfo[windowId].shadowColor;
if (textSubPrinter.x == 0xFF)
{
- s32 var2;
- u32 var = sub_80397C4(gBattleScripting.field_24, arg1);
- var2 = GetStringCenterAlignXOffsetWithLetterSpacing(textSubPrinter.fontId, textSubPrinter.current_text_offset, var, textSubPrinter.letterSpacing);
- textSubPrinter.x = textSubPrinter.currentX = var2;
+ u32 width = sub_80397C4(gBattleScripting.windowsType, windowId);
+ s32 alignX = GetStringCenterAlignXOffsetWithLetterSpacing(textSubPrinter.fontId, textSubPrinter.current_text_offset, width, textSubPrinter.letterSpacing);
+ textSubPrinter.x = textSubPrinter.currentX = alignX;
}
- if (arg1 == 0x16)
+ if (windowId == 0x16)
gTextFlags.flag_1 = 0;
else
gTextFlags.flag_1 = 1;
@@ -2259,38 +2986,38 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
else
gTextFlags.flag_2 = 0;
- if (arg1 == 0 || arg1 == 0x16)
+ if (windowId == 0 || windowId == 0x16)
{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
speed = 1;
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
speed = sRecordedBattleTextSpeeds[GetTextSpeedInRecordedBattle()];
else
- speed = sav2_get_text_speed();
+ speed = GetPlayerTextSpeed();
gTextFlags.flag_0 = 1;
}
else
{
- speed = r8[(12 * arg1) + 6];
+ speed = textInfo[windowId].speed;
gTextFlags.flag_0 = 0;
}
AddTextPrinter(&textSubPrinter, speed, NULL);
- if (r9)
+ if (copyToVram)
{
- PutWindowTilemap(arg1);
- CopyWindowToVram(arg1, 3);
+ PutWindowTilemap(windowId);
+ CopyWindowToVram(windowId, 3);
}
}
void SetPpNumbersPaletteInMoveSelection(void)
{
- struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
const u16 *palPtr = gUnknown_08D85620;
- u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBank]],
- chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBank]]);
+ u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]],
+ chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]);
gPlttBufferUnfaded[92] = palPtr[(var * 2) + 0];
gPlttBufferUnfaded[91] = palPtr[(var * 2) + 1];