diff options
Diffstat (limited to 'src/battle_message.c')
-rw-r--r-- | src/battle_message.c | 396 |
1 files changed, 198 insertions, 198 deletions
diff --git a/src/battle_message.c b/src/battle_message.c index 1f4bd893f..b69a171a1 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -1480,8 +1480,7 @@ static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS, static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = { -// The corresponding WindowTemplate is gStandardBattleWindowTemplates[] within src/battle_bg.c - { // 0 Standard battle message + [B_WIN_MSG] = { .fillValue = PIXEL_FILL(0xF), .fontId = 1, .x = 0, @@ -1489,11 +1488,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 1, - .fgColor = 1, - .bgColor = 15, - .shadowColor = 6, + .fgColor = TEXT_COLOR_WHITE, + .bgColor = TEXT_DYNAMIC_COLOR_6, + .shadowColor = TEXT_COLOR_GREEN, }, - { // 1 "What will (pokemon) do?" + [B_WIN_ACTION_PROMPT] = { .fillValue = PIXEL_FILL(0xF), .fontId = 1, .x = 1, @@ -1501,11 +1500,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 1, - .bgColor = 15, - .shadowColor = 6, + .fgColor = TEXT_COLOR_WHITE, + .bgColor = TEXT_DYNAMIC_COLOR_6, + .shadowColor = TEXT_COLOR_GREEN, }, - { // 2 "Fight/Pokemon/Bag/Run" + [B_WIN_ACTION_MENU] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = 0, @@ -1513,11 +1512,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 3 Top left move + [B_WIN_MOVE_NAME_1] = { .fillValue = PIXEL_FILL(0xE), .fontId = 7, .x = 0, @@ -1525,11 +1524,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 4 Top right move + [B_WIN_MOVE_NAME_2] = { .fillValue = PIXEL_FILL(0xE), .fontId = 7, .x = 0, @@ -1537,11 +1536,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 5 Bottom left move + [B_WIN_MOVE_NAME_3] = { .fillValue = PIXEL_FILL(0xE), .fontId = 7, .x = 0, @@ -1549,11 +1548,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 6 Bottom right move + [B_WIN_MOVE_NAME_4] = { .fillValue = PIXEL_FILL(0xE), .fontId = 7, .x = 0, @@ -1561,11 +1560,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 7 "PP" + [B_WIN_PP] = { .fillValue = PIXEL_FILL(0xE), .fontId = 7, .x = 0, @@ -1573,11 +1572,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 12, - .bgColor = 14, - .shadowColor = 11, + .fgColor = TEXT_DYNAMIC_COLOR_3, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_2, }, - { // 8 + [B_WIN_DUMMY] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = 0, @@ -1585,11 +1584,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 9 PP remaining + [B_WIN_PP_REMAINING] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = 2, @@ -1597,11 +1596,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 12, - .bgColor = 14, - .shadowColor = 11, + .fgColor = TEXT_DYNAMIC_COLOR_3, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_2, }, - { // 10 "type" + [B_WIN_MOVE_TYPE] = { .fillValue = PIXEL_FILL(0xE), .fontId = 7, .x = 0, @@ -1609,11 +1608,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 11 "switch which?" + [B_WIN_SWITCH_PROMPT] = { .fillValue = PIXEL_FILL(0xE), .fontId = 7, .x = 0, @@ -1621,11 +1620,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 12 "gText_BattleYesNoChoice" + [B_WIN_YESNO] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = 0, @@ -1633,11 +1632,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 13 + [B_WIN_LEVEL_UP_BOX] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = 0, @@ -1645,11 +1644,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 14 + [B_WIN_LEVEL_UP_BANNER] = { .fillValue = PIXEL_FILL(0), .fontId = 1, .x = 32, @@ -1657,11 +1656,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 1, - .bgColor = 0, - .shadowColor = 2, + .fgColor = TEXT_COLOR_WHITE, + .bgColor = TEXT_COLOR_TRANSPARENT, + .shadowColor = TEXT_COLOR_DARK_GRAY, }, - { // 15 + [B_WIN_VS_PLAYER] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = -1, @@ -1669,11 +1668,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 16 + [B_WIN_VS_OPPONENT] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = -1, @@ -1681,11 +1680,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 17 + [B_WIN_VS_MULTI_PLAYER_1] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = -1, @@ -1693,11 +1692,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 18 + [B_WIN_VS_MULTI_PLAYER_2] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = -1, @@ -1705,11 +1704,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 19 + [B_WIN_VS_MULTI_PLAYER_3] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = -1, @@ -1717,11 +1716,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 20 + [B_WIN_VS_MULTI_PLAYER_4] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = -1, @@ -1729,11 +1728,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 21 + [B_WIN_VS_OUTCOME_DRAW] = { .fillValue = PIXEL_FILL(0), .fontId = 1, .x = -1, @@ -1741,11 +1740,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 1, - .bgColor = 0, - .shadowColor = 6, + .fgColor = TEXT_COLOR_WHITE, + .bgColor = TEXT_COLOR_TRANSPARENT, + .shadowColor = TEXT_COLOR_GREEN, }, - { // 22 + [B_WIN_VS_OUTCOME_LEFT] = { .fillValue = PIXEL_FILL(0), .fontId = 1, .x = -1, @@ -1753,11 +1752,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 1, - .bgColor = 0, - .shadowColor = 6, + .fgColor = TEXT_COLOR_WHITE, + .bgColor = TEXT_COLOR_TRANSPARENT, + .shadowColor = TEXT_COLOR_GREEN, }, - { // 23 + [B_WIN_VS_OUTCOME_RIGHT] = { .fillValue = PIXEL_FILL(0x0), .fontId = 1, .x = -1, @@ -1765,15 +1764,15 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 1, - .bgColor = 0, - .shadowColor = 6, + .fgColor = TEXT_COLOR_WHITE, + .bgColor = TEXT_COLOR_TRANSPARENT, + .shadowColor = TEXT_COLOR_GREEN, }, }; static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = { - { // 0 + [B_WIN_MSG] = { .fillValue = PIXEL_FILL(0xF), .fontId = 1, .x = 0, @@ -1781,11 +1780,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 1, - .fgColor = 1, - .bgColor = 15, - .shadowColor = 6, + .fgColor = TEXT_COLOR_WHITE, + .bgColor = TEXT_DYNAMIC_COLOR_6, + .shadowColor = TEXT_COLOR_GREEN, }, - { // 1 + [B_WIN_ACTION_PROMPT] = { .fillValue = PIXEL_FILL(0xF), .fontId = 1, .x = 1, @@ -1793,11 +1792,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 1, - .bgColor = 15, - .shadowColor = 6, + .fgColor = TEXT_COLOR_WHITE, + .bgColor = TEXT_DYNAMIC_COLOR_6, + .shadowColor = TEXT_COLOR_GREEN, }, - { // 2 + [B_WIN_ACTION_MENU] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = 0, @@ -1805,11 +1804,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 3 + [B_WIN_MOVE_NAME_1] = { .fillValue = PIXEL_FILL(0xE), .fontId = 7, .x = 0, @@ -1817,11 +1816,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 4 + [B_WIN_MOVE_NAME_2] = { .fillValue = PIXEL_FILL(0xE), .fontId = 7, .x = 0, @@ -1829,11 +1828,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 5 + [B_WIN_MOVE_NAME_3] = { .fillValue = PIXEL_FILL(0xE), .fontId = 7, .x = 0, @@ -1841,11 +1840,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 6 + [B_WIN_MOVE_NAME_4] = { .fillValue = PIXEL_FILL(0xE), .fontId = 7, .x = 0, @@ -1853,11 +1852,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 7 + [B_WIN_PP] = { .fillValue = PIXEL_FILL(0xE), .fontId = 7, .x = 0, @@ -1865,11 +1864,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 12, - .bgColor = 14, - .shadowColor = 11, + .fgColor = TEXT_DYNAMIC_COLOR_3, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_2, }, - { // 8 + [B_WIN_DUMMY] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = 0, @@ -1877,11 +1876,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 9 + [B_WIN_PP_REMAINING] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = 2, @@ -1889,11 +1888,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 12, - .bgColor = 14, - .shadowColor = 11, + .fgColor = TEXT_DYNAMIC_COLOR_3, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_2, }, - { // 10 + [B_WIN_MOVE_TYPE] = { .fillValue = PIXEL_FILL(0xE), .fontId = 7, .x = 0, @@ -1901,11 +1900,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 11 + [B_WIN_SWITCH_PROMPT] = { .fillValue = PIXEL_FILL(0xE), .fontId = 7, .x = 0, @@ -1913,11 +1912,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 12 + [B_WIN_YESNO] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = 0, @@ -1925,11 +1924,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 13 + [B_WIN_LEVEL_UP_BOX] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = 0, @@ -1937,11 +1936,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 14 + [B_WIN_LEVEL_UP_BANNER] = { .fillValue = PIXEL_FILL(0), .fontId = 1, .x = 32, @@ -1949,11 +1948,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 1, - .bgColor = 0, - .shadowColor = 2, + .fgColor = TEXT_COLOR_WHITE, + .bgColor = TEXT_COLOR_TRANSPARENT, + .shadowColor = TEXT_COLOR_DARK_GRAY, }, - { // 15 + [ARENA_WIN_PLAYER_NAME] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = -1, @@ -1961,11 +1960,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 1, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_COLOR_WHITE, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 16 + [ARENA_WIN_VS] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = -1, @@ -1973,11 +1972,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 17 + [ARENA_WIN_OPPONENT_NAME] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = -1, @@ -1985,11 +1984,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 18 + [ARENA_WIN_MIND] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = -1, @@ -1997,11 +1996,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 19 + [ARENA_WIN_SKILL] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = -1, @@ -2009,11 +2008,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 20 + [ARENA_WIN_BODY] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = -1, @@ -2021,11 +2020,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 21 + [ARENA_WIN_JUDGEMENT_TITLE] = { .fillValue = PIXEL_FILL(0xE), .fontId = 1, .x = -1, @@ -2033,11 +2032,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 0, - .fgColor = 13, - .bgColor = 14, - .shadowColor = 15, + .fgColor = TEXT_DYNAMIC_COLOR_4, + .bgColor = TEXT_DYNAMIC_COLOR_5, + .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - { // 22 + [ARENA_WIN_JUDGEMENT_TEXT] = { .fillValue = PIXEL_FILL(0x1), .fontId = 1, .x = 0, @@ -2045,15 +2044,16 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .letterSpacing = 0, .lineSpacing = 0, .speed = 1, - .fgColor = 2, - .bgColor = 1, - .shadowColor = 3, + .fgColor = TEXT_COLOR_DARK_GRAY, + .bgColor = TEXT_COLOR_WHITE, + .shadowColor = TEXT_COLOR_LIGHT_GRAY, }, }; static const struct BattleWindowText *const sBattleTextOnWindowsInfo[] = { - sTextOnWindowsInfo_Normal, sTextOnWindowsInfo_Arena + [B_WIN_TYPE_NORMAL] = sTextOnWindowsInfo_Normal, + [B_WIN_TYPE_ARENA] = sTextOnWindowsInfo_Arena }; static const u8 sRecordedBattleTextSpeeds[] = {8, 4, 1, 0}; @@ -3054,9 +3054,9 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId) struct TextPrinterTemplate printerTemplate; u8 speed; - if (windowId & 0x80) + if (windowId & B_WIN_COPYTOVRAM) { - windowId &= ~(0x80); + windowId &= ~B_WIN_COPYTOVRAM; copyToVram = FALSE; } else @@ -3086,17 +3086,17 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId) printerTemplate.x = printerTemplate.currentX = alignX; } - if (windowId == 0x16) - gTextFlags.useAlternateDownArrow = 0; + if (windowId == ARENA_WIN_JUDGEMENT_TEXT) + gTextFlags.useAlternateDownArrow = FALSE; else - gTextFlags.useAlternateDownArrow = 1; + gTextFlags.useAlternateDownArrow = TRUE; if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED)) - gTextFlags.autoScroll = 1; + gTextFlags.autoScroll = TRUE; else - gTextFlags.autoScroll = 0; + gTextFlags.autoScroll = FALSE; - if (windowId == 0 || windowId == 0x16) + if (windowId == B_WIN_MSG || windowId == ARENA_WIN_JUDGEMENT_TEXT) { if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) speed = 1; |