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-rw-r--r--src/battle_message.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/battle_message.c b/src/battle_message.c
index e6c1666fc..3f886c196 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -180,7 +180,7 @@ static const u8 sText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} staye
static const u8 sText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!");
static const u8 sText_PkmnUnleashedEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed\nenergy!");
static const u8 sText_PkmnFatigueConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} became\nconfused due to fatigue!");
-static const u8 sText_PkmnPickedUpItem[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p");
+static const u8 sText_PlayerPickedUpMoney[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p");
static const u8 sText_PkmnUnaffected[] = _("{B_DEF_NAME_WITH_PREFIX} is\nunaffected!");
static const u8 sText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto {B_BUFF1}!");
static const u8 sText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!");
@@ -340,9 +340,9 @@ static const u8 sText_ButItFailed[] = _("But it failed!");
static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
static const u8 sText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!");
static const u8 sText_StartedToRain[] = _("It started to rain!");
-static const u8 sText_DownpourStarted[] = _("A downpour started!");
+static const u8 sText_DownpourStarted[] = _("A downpour started!"); // corresponds to DownpourText in pokegold and pokecrystal and is used by Rain Dance in GSC
static const u8 sText_RainContinues[] = _("Rain continues to fall.");
-static const u8 sText_DownpourContinues[] = _("The downpour continues.");
+static const u8 sText_DownpourContinues[] = _("The downpour continues."); // unused
static const u8 sText_RainStopped[] = _("The rain stopped.");
static const u8 sText_SandstormBrewed[] = _("A sandstorm brewed!");
static const u8 sText_SandstormRages[] = _("The sandstorm rages.");
@@ -632,7 +632,7 @@ const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT] =
[STRINGID_PKMNSTORINGENERGY - 12] = sText_PkmnStoringEnergy,
[STRINGID_PKMNUNLEASHEDENERGY - 12] = sText_PkmnUnleashedEnergy,
[STRINGID_PKMNFATIGUECONFUSION - 12] = sText_PkmnFatigueConfusion,
- [STRINGID_PKMNPICKEDUPITEM - 12] = sText_PkmnPickedUpItem,
+ [STRINGID_PLAYERPICKEDUPMONEY - 12] = sText_PlayerPickedUpMoney,
[STRINGID_PKMNUNAFFECTED - 12] = sText_PkmnUnaffected,
[STRINGID_PKMNTRANSFORMEDINTO - 12] = sText_PkmnTransformedInto,
[STRINGID_PKMNMADESUBSTITUTE - 12] = sText_PkmnMadeSubstitute,
@@ -2009,9 +2009,9 @@ void BufferStringBattle(u16 stringID)
case STRINGID_INTROMSG: // first battle msg
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
- if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
{
- if (gBattleTypeFlags & BATTLE_TYPE_x800000)
+ if (gBattleTypeFlags & BATTLE_TYPE_TOWER_LINK_MULTI)
{
stringPtr = sText_TwoTrainersWantToBattle;
}
@@ -2079,18 +2079,18 @@ void BufferStringBattle(u16 stringID)
{
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
stringPtr = sText_TwoTrainersSentPkmn;
- else if (gBattleTypeFlags & BATTLE_TYPE_x800000)
+ else if (gBattleTypeFlags & BATTLE_TYPE_TOWER_LINK_MULTI)
stringPtr = sText_TwoTrainersSentPkmn;
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
stringPtr = sText_TwoLinkTrainersSentOutPkmn;
- else if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ else if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
stringPtr = sText_LinkTrainerSentOutTwoPkmn;
else
stringPtr = sText_Trainer1SentOutTwoPkmn;
}
else
{
- if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)))
stringPtr = sText_Trainer1SentOutPkmn;
else if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM)
stringPtr = sText_Trainer1SentOutPkmn;
@@ -2113,7 +2113,7 @@ void BufferStringBattle(u16 stringID)
}
else
{
- if (gTrainerBattleOpponent_A == TRAINER_LINK_OPPONENT || gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ if (gTrainerBattleOpponent_A == TRAINER_LINK_OPPONENT || gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
stringPtr = sText_LinkTrainer2WithdrewPkmn;
@@ -2140,9 +2140,9 @@ void BufferStringBattle(u16 stringID)
}
else
{
- if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
{
- if (gBattleTypeFlags & BATTLE_TYPE_x800000)
+ if (gBattleTypeFlags & BATTLE_TYPE_TOWER_LINK_MULTI)
{
if (gBattleScripting.battler == 1)
stringPtr = sText_Trainer1SentOutPkmn2;
@@ -2210,7 +2210,7 @@ void BufferStringBattle(u16 stringID)
switch (gBattleTextBuff1[0])
{
case B_OUTCOME_WON:
- if (gBattleTypeFlags & BATTLE_TYPE_x800000)
+ if (gBattleTypeFlags & BATTLE_TYPE_TOWER_LINK_MULTI)
stringPtr = sText_TwoInGameTrainersDefeated;
else
stringPtr = sText_TwoLinkTrainersDefeated;
@@ -2336,8 +2336,8 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
u8 multiplayerId;
s32 i;
- if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
- multiplayerId = gUnknown_0203C7B4;
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
+ multiplayerId = gRecordedBattleMultiplayerId;
else
multiplayerId = GetMultiplayerId();
@@ -2477,7 +2477,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
toCpy = gMoveNames[gBattleMsgDataPtr->originallyUsedMove];
break;
case B_TXT_LAST_ITEM: // last used item
- if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
{
if (gLastUsedItem == ITEM_ENIGMA_BERRY)
{
@@ -2858,7 +2858,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
break;
case B_BUFF_ITEM: // item name
hword = T1_READ_16(&src[srcID + 1]);
- if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
{
if (hword == ITEM_ENIGMA_BERRY)
{
@@ -3018,7 +3018,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
if (windowId == 0 || windowId == 0x16)
{
- if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
speed = 1;
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
speed = sRecordedBattleTextSpeeds[GetTextSpeedInRecordedBattle()];