diff options
Diffstat (limited to 'src/battle_message.c')
-rw-r--r-- | src/battle_message.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/battle_message.c b/src/battle_message.c index e6c1666fc..3f886c196 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -180,7 +180,7 @@ static const u8 sText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} staye static const u8 sText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!"); static const u8 sText_PkmnUnleashedEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed\nenergy!"); static const u8 sText_PkmnFatigueConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} became\nconfused due to fatigue!"); -static const u8 sText_PkmnPickedUpItem[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p"); +static const u8 sText_PlayerPickedUpMoney[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p"); static const u8 sText_PkmnUnaffected[] = _("{B_DEF_NAME_WITH_PREFIX} is\nunaffected!"); static const u8 sText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto {B_BUFF1}!"); static const u8 sText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!"); @@ -340,9 +340,9 @@ static const u8 sText_ButItFailed[] = _("But it failed!"); static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!"); static const u8 sText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!"); static const u8 sText_StartedToRain[] = _("It started to rain!"); -static const u8 sText_DownpourStarted[] = _("A downpour started!"); +static const u8 sText_DownpourStarted[] = _("A downpour started!"); // corresponds to DownpourText in pokegold and pokecrystal and is used by Rain Dance in GSC static const u8 sText_RainContinues[] = _("Rain continues to fall."); -static const u8 sText_DownpourContinues[] = _("The downpour continues."); +static const u8 sText_DownpourContinues[] = _("The downpour continues."); // unused static const u8 sText_RainStopped[] = _("The rain stopped."); static const u8 sText_SandstormBrewed[] = _("A sandstorm brewed!"); static const u8 sText_SandstormRages[] = _("The sandstorm rages."); @@ -632,7 +632,7 @@ const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT] = [STRINGID_PKMNSTORINGENERGY - 12] = sText_PkmnStoringEnergy, [STRINGID_PKMNUNLEASHEDENERGY - 12] = sText_PkmnUnleashedEnergy, [STRINGID_PKMNFATIGUECONFUSION - 12] = sText_PkmnFatigueConfusion, - [STRINGID_PKMNPICKEDUPITEM - 12] = sText_PkmnPickedUpItem, + [STRINGID_PLAYERPICKEDUPMONEY - 12] = sText_PlayerPickedUpMoney, [STRINGID_PKMNUNAFFECTED - 12] = sText_PkmnUnaffected, [STRINGID_PKMNTRANSFORMEDINTO - 12] = sText_PkmnTransformedInto, [STRINGID_PKMNMADESUBSTITUTE - 12] = sText_PkmnMadeSubstitute, @@ -2009,9 +2009,9 @@ void BufferStringBattle(u16 stringID) case STRINGID_INTROMSG: // first battle msg if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { - if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) { - if (gBattleTypeFlags & BATTLE_TYPE_x800000) + if (gBattleTypeFlags & BATTLE_TYPE_TOWER_LINK_MULTI) { stringPtr = sText_TwoTrainersWantToBattle; } @@ -2079,18 +2079,18 @@ void BufferStringBattle(u16 stringID) { if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) stringPtr = sText_TwoTrainersSentPkmn; - else if (gBattleTypeFlags & BATTLE_TYPE_x800000) + else if (gBattleTypeFlags & BATTLE_TYPE_TOWER_LINK_MULTI) stringPtr = sText_TwoTrainersSentPkmn; else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) stringPtr = sText_TwoLinkTrainersSentOutPkmn; - else if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + else if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) stringPtr = sText_LinkTrainerSentOutTwoPkmn; else stringPtr = sText_Trainer1SentOutTwoPkmn; } else { - if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))) + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))) stringPtr = sText_Trainer1SentOutPkmn; else if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM) stringPtr = sText_Trainer1SentOutPkmn; @@ -2113,7 +2113,7 @@ void BufferStringBattle(u16 stringID) } else { - if (gTrainerBattleOpponent_A == TRAINER_LINK_OPPONENT || gBattleTypeFlags & BATTLE_TYPE_x2000000) + if (gTrainerBattleOpponent_A == TRAINER_LINK_OPPONENT || gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI) stringPtr = sText_LinkTrainer2WithdrewPkmn; @@ -2140,9 +2140,9 @@ void BufferStringBattle(u16 stringID) } else { - if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) { - if (gBattleTypeFlags & BATTLE_TYPE_x800000) + if (gBattleTypeFlags & BATTLE_TYPE_TOWER_LINK_MULTI) { if (gBattleScripting.battler == 1) stringPtr = sText_Trainer1SentOutPkmn2; @@ -2210,7 +2210,7 @@ void BufferStringBattle(u16 stringID) switch (gBattleTextBuff1[0]) { case B_OUTCOME_WON: - if (gBattleTypeFlags & BATTLE_TYPE_x800000) + if (gBattleTypeFlags & BATTLE_TYPE_TOWER_LINK_MULTI) stringPtr = sText_TwoInGameTrainersDefeated; else stringPtr = sText_TwoLinkTrainersDefeated; @@ -2336,8 +2336,8 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) u8 multiplayerId; s32 i; - if (gBattleTypeFlags & BATTLE_TYPE_x2000000) - multiplayerId = gUnknown_0203C7B4; + if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK) + multiplayerId = gRecordedBattleMultiplayerId; else multiplayerId = GetMultiplayerId(); @@ -2477,7 +2477,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) toCpy = gMoveNames[gBattleMsgDataPtr->originallyUsedMove]; break; case B_TXT_LAST_ITEM: // last used item - if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) { if (gLastUsedItem == ITEM_ENIGMA_BERRY) { @@ -2858,7 +2858,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) break; case B_BUFF_ITEM: // item name hword = T1_READ_16(&src[srcID + 1]); - if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) { if (hword == ITEM_ENIGMA_BERRY) { @@ -3018,7 +3018,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId) if (windowId == 0 || windowId == 0x16) { - if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) speed = 1; else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) speed = sRecordedBattleTextSpeeds[GetTextSpeedInRecordedBattle()]; 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