diff options
Diffstat (limited to 'src/battle_message.c')
-rw-r--r-- | src/battle_message.c | 688 |
1 files changed, 612 insertions, 76 deletions
diff --git a/src/battle_message.c b/src/battle_message.c index 1f338db92..896b2197e 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -17,6 +17,20 @@ #include "recorded_battle.h" #include "international_string_util.h" +struct BattleWindowText +{ + u8 fillValue; + u8 fontId; + u8 x; + u8 y; + u8 letterSpacing; + u8 lineSpacing; + u8 speed; + u8 fgColor; + u8 bgColor; + u8 shadowColor; +}; + extern u8 gBattlerAbilities[MAX_BATTLERS_COUNT]; extern u8 gUnknown_0203C7B4; extern struct StringInfoBattle *gStringInfo; @@ -1351,67 +1365,590 @@ static const u16 sUnknownMoveTable[] = static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS, EOS, 0, 0}; -static const u8 sUnknown_085CD42C[] = -{ - 0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1, - 0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, - 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, - 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, - 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, - 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, - 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0, - 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, - 0x1, 0x2, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0, 0xEE, 0x7, 0x0, - 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, - 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, - 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, - 0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0x20, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x2, - 0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, - 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, - 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, - 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, - 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF, - 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, - 0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, - 0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0 +static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = +{ + { // 0 + .fillValue = 0xFF, + .fontId = 1, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 1, + .fgColor = 1, + .bgColor = 15, + .shadowColor = 6, + }, + { // 1 + .fillValue = 0xFF, + .fontId = 1, + .x = 1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 1, + .bgColor = 15, + .shadowColor = 6, + }, + { // 2 + .fillValue = 0xEE, + .fontId = 1, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 3 + .fillValue = 0xEE, + .fontId = 7, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 4 + .fillValue = 0xEE, + .fontId = 7, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 5 + .fillValue = 0xEE, + .fontId = 7, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 6 + .fillValue = 0xEE, + .fontId = 7, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 7 + .fillValue = 0xEE, + .fontId = 7, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 12, + .bgColor = 14, + .shadowColor = 11, + }, + { // 8 + .fillValue = 0xEE, + .fontId = 1, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 9 + .fillValue = 0xEE, + .fontId = 1, + .x = 2, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 12, + .bgColor = 14, + .shadowColor = 11, + }, + { // 10 + .fillValue = 0xEE, + .fontId = 7, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 11 + .fillValue = 0xEE, + .fontId = 7, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 12 + .fillValue = 0xEE, + .fontId = 1, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 13 + .fillValue = 0xEE, + .fontId = 1, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 14 + .fillValue = 0x0, + .fontId = 1, + .x = 32, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 1, + .bgColor = 0, + .shadowColor = 2, + }, + { // 15 + .fillValue = 0xEE, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 16 + .fillValue = 0xEE, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 17 + .fillValue = 0xEE, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 18 + .fillValue = 0xEE, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 19 + .fillValue = 0xEE, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 20 + .fillValue = 0xEE, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 21 + .fillValue = 0x0, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 1, + .bgColor = 0, + .shadowColor = 6, + }, + { // 22 + .fillValue = 0x0, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 1, + .bgColor = 0, + .shadowColor = 6, + }, + { // 23 + .fillValue = 0x0, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 1, + .bgColor = 0, + .shadowColor = 6, + }, }; -static const u8 sUnknown_085CD54C[] = -{ - 0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1, - 0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, - 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, - 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, - 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, - 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, - 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0, - 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, - 0x1, 0x2, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0, 0xEE, 0x7, 0x0, - 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, - 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, - 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, - 0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0x20, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x2, - 0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0xE, 0xF, 0x0, - 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, - 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, - 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, - 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF, - 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1, - 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0x11, 0x1, 0x0, 0x1, 0x0, 0x0, - 0x1, 0x2, 0x1, 0x3, 0x0, 0x0 +static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = +{ + { // 0 + .fillValue = 0xFF, + .fontId = 1, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 1, + .fgColor = 1, + .bgColor = 15, + .shadowColor = 6, + }, + { // 1 + .fillValue = 0xFF, + .fontId = 1, + .x = 1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 1, + .bgColor = 15, + .shadowColor = 6, + }, + { // 2 + .fillValue = 0xEE, + .fontId = 1, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 3 + .fillValue = 0xEE, + .fontId = 7, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 4 + .fillValue = 0xEE, + .fontId = 7, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 5 + .fillValue = 0xEE, + .fontId = 7, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 6 + .fillValue = 0xEE, + .fontId = 7, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 7 + .fillValue = 0xEE, + .fontId = 7, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 12, + .bgColor = 14, + .shadowColor = 11, + }, + { // 8 + .fillValue = 0xEE, + .fontId = 1, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 9 + .fillValue = 0xEE, + .fontId = 1, + .x = 2, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 12, + .bgColor = 14, + .shadowColor = 11, + }, + { // 10 + .fillValue = 0xEE, + .fontId = 7, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 11 + .fillValue = 0xEE, + .fontId = 7, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 12 + .fillValue = 0xEE, + .fontId = 1, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 13 + .fillValue = 0xEE, + .fontId = 1, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 14 + .fillValue = 0x0, + .fontId = 1, + .x = 32, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 1, + .bgColor = 0, + .shadowColor = 2, + }, + { // 15 + .fillValue = 0xEE, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 1, + .bgColor = 14, + .shadowColor = 15, + }, + { // 16 + .fillValue = 0xEE, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 17 + .fillValue = 0xEE, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 18 + .fillValue = 0xEE, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 19 + .fillValue = 0xEE, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 20 + .fillValue = 0xEE, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 21 + .fillValue = 0xEE, + .fontId = 1, + .x = -1, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 0, + .fgColor = 13, + .bgColor = 14, + .shadowColor = 15, + }, + { // 22 + .fillValue = 0x11, + .fontId = 1, + .x = 0, + .y = 1, + .letterSpacing = 0, + .lineSpacing = 0, + .speed = 1, + .fgColor = 2, + .bgColor = 1, + .shadowColor = 3, + }, }; -static const u8 * const gUnknown_085CD660[] = +static const struct BattleWindowText *const sBattleTextOnWindowsInfo[] = { - sUnknown_085CD42C, sUnknown_085CD54C + sTextOnWindowsInfo_Normal, sTextOnWindowsInfo_Arena }; static const u8 sRecordedBattleTextSpeeds[] = {8, 4, 1, 0}; +// code void BufferStringBattle(u16 stringID) { s32 i; - const u8* stringPtr = NULL; + const u8 *stringPtr = NULL; gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBattler][4]); gLastUsedItem = gStringInfo->lastItem; @@ -2395,47 +2932,46 @@ static void sub_814F950(u8* dst) } } -void BattleHandleAddTextPrinter(const u8 *text, u8 arg1) +void BattlePutTextOnWindow(const u8 *text, u8 windowId) { - const u8 *r8 = gUnknown_085CD660[gBattleScripting.field_24]; - bool32 r9; + const struct BattleWindowText *textInfo = sBattleTextOnWindowsInfo[gBattleScripting.windowsType]; + bool32 toVram; struct TextSubPrinter textSubPrinter; u8 speed; - if (arg1 & 0x80) + if (windowId & 0x80) { - arg1 &= ~(0x80); - r9 = FALSE; + windowId &= ~(0x80); + toVram = FALSE; } else { - FillWindowPixelBuffer(arg1, r8[12 * arg1]); - r9 = TRUE; + FillWindowPixelBuffer(windowId, textInfo[windowId].fillValue); + toVram = TRUE; } textSubPrinter.current_text_offset = text; - textSubPrinter.windowId = arg1; - textSubPrinter.fontId = r8[(12 * arg1) + 1]; - textSubPrinter.x = r8[(12 * arg1) + 2]; - textSubPrinter.y = r8[(12 * arg1) + 3]; + textSubPrinter.windowId = windowId; + textSubPrinter.fontId = textInfo[windowId].fontId; + textSubPrinter.x = textInfo[windowId].x; + textSubPrinter.y = textInfo[windowId].y; textSubPrinter.currentX = textSubPrinter.x; textSubPrinter.currentY = textSubPrinter.y; - textSubPrinter.letterSpacing = r8[(12 * arg1) + 4]; - textSubPrinter.lineSpacing = r8[(12 * arg1) + 5]; + textSubPrinter.letterSpacing = textInfo[windowId].letterSpacing; + textSubPrinter.lineSpacing = textInfo[windowId].lineSpacing; textSubPrinter.fontColor_l = 0; - textSubPrinter.fgColor = r8[(12 * arg1) + 7]; - textSubPrinter.bgColor = r8[(12 * arg1) + 8]; - textSubPrinter.shadowColor = r8[(12 * arg1) + 9]; + textSubPrinter.fgColor = textInfo[windowId].fgColor; + textSubPrinter.bgColor = textInfo[windowId].bgColor; + textSubPrinter.shadowColor = textInfo[windowId].shadowColor; if (textSubPrinter.x == 0xFF) { - s32 var2; - u32 var = sub_80397C4(gBattleScripting.field_24, arg1); - var2 = GetStringCenterAlignXOffsetWithLetterSpacing(textSubPrinter.fontId, textSubPrinter.current_text_offset, var, textSubPrinter.letterSpacing); - textSubPrinter.x = textSubPrinter.currentX = var2; + u32 width = sub_80397C4(gBattleScripting.windowsType, windowId); + s32 alignX = GetStringCenterAlignXOffsetWithLetterSpacing(textSubPrinter.fontId, textSubPrinter.current_text_offset, width, textSubPrinter.letterSpacing); + textSubPrinter.x = textSubPrinter.currentX = alignX; } - if (arg1 == 0x16) + if (windowId == 0x16) gTextFlags.flag_1 = 0; else gTextFlags.flag_1 = 1; @@ -2445,7 +2981,7 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1) else gTextFlags.flag_2 = 0; - if (arg1 == 0 || arg1 == 0x16) + if (windowId == 0 || windowId == 0x16) { if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) speed = 1; @@ -2458,16 +2994,16 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1) } else { - speed = r8[(12 * arg1) + 6]; + speed = textInfo[windowId].speed; gTextFlags.flag_0 = 0; } AddTextPrinter(&textSubPrinter, speed, NULL); - if (r9) + if (toVram) { - PutWindowTilemap(arg1); - CopyWindowToVram(arg1, 3); + PutWindowTilemap(windowId); + CopyWindowToVram(windowId, 3); } } |