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Diffstat (limited to 'src/battle_message.c')
-rw-r--r--src/battle_message.c2160
1 files changed, 1080 insertions, 1080 deletions
diff --git a/src/battle_message.c b/src/battle_message.c
index 47c4cbe1d..75f9b1da8 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -71,58 +71,58 @@ static const u8 sText_ABoosted[] = _(" a boosted");
static const u8 sText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{UNKNOWN_A}\p");
static const u8 sText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{UNKNOWN_A}\p");
static const u8 sText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p");
-static const u8 sText_TryToLearnMove2[] = _("But, {B_BUFF1} can’t learn\nmore than four moves.\p");
+static const u8 sText_TryToLearnMove2[] = _("But, {B_BUFF1} can't learn\nmore than four moves.\p");
static const u8 sText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?");
static const u8 sText_PkmnForgotMove[] = _("{B_BUFF1} forgot\n{B_BUFF2}.\p");
static const u8 sText_StopLearningMove[] = _("{PAUSE 32}Stop learning\n{B_BUFF2}?");
static const u8 sText_DidNotLearnMove[] = _("{B_BUFF1} did not learn\n{B_BUFF2}.\p");
static const u8 sText_UseNextPkmn[] = _("Use next POKéMON?");
-static const u8 sText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}’s\nattack missed!");
+static const u8 sText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}'s\nattack missed!");
static const u8 sText_PkmnProtectedItself[] = _("{B_DEF_NAME_WITH_PREFIX}\nprotected itself!");
static const u8 sText_AvoidedDamage[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\ndamage with {B_DEF_ABILITY}!");
static const u8 sText_PkmnMakesGroundMiss[] = _("{B_DEF_NAME_WITH_PREFIX} makes GROUND\nmoves miss with {B_DEF_ABILITY}!");
static const u8 sText_PkmnAvoidedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\nthe attack!");
-static const u8 sText_ItDoesntAffect[] = _("It doesn’t affect\n{B_DEF_NAME_WITH_PREFIX}…");
+static const u8 sText_ItDoesntAffect[] = _("It doesn't affect\n{B_DEF_NAME_WITH_PREFIX}…");
static const u8 sText_AttackerFainted[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p");
static const u8 sText_TargetFainted[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p");
static const u8 sText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p");
static const u8 sText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p");
static const u8 sText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
static const u8 sText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p");
-static const u8 sText_CantEscape2[] = _("Can’t escape!\p");
-static const u8 sText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can’t escape!");
+static const u8 sText_CantEscape2[] = _("Can't escape!\p");
+static const u8 sText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can't escape!");
static const u8 sText_HitXTimes[] = _("Hit {B_BUFF1} time(s)!");
static const u8 sText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!");
-static const u8 sText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!");
+static const u8 sText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!");
static const u8 sText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!");
static const u8 sText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!");
-static const u8 sText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn’t affected!");
+static const u8 sText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn't affected!");
static const u8 sText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!");
-static const u8 sText_PkmnPoisonedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnPoisonedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnHurtByPoison[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!");
static const u8 sText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned.");
static const u8 sText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!");
static const u8 sText_PkmnEnergyDrained[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!");
static const u8 sText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!");
-static const u8 sText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!");
static const u8 sText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn.");
static const u8 sText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!");
-static const u8 sText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!");
+static const u8 sText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!");
static const u8 sText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!");
static const u8 sText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!");
static const u8 sText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!");
static const u8 sText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!");
static const u8 sText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!");
-static const u8 sText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!");
-static const u8 sText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can’t move!");
+static const u8 sText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!");
+static const u8 sText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can't move!");
static const u8 sText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!");
static const u8 sText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!");
-static const u8 sText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}’s\ndream was eaten!");
-static const u8 sText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go higher!");
-static const u8 sText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go lower!");
-static const u8 sText_TeamStoppedWorking[] = _("Your team’s {B_BUFF1}\nstopped working!");
-static const u8 sText_FoeStoppedWorking[] = _("The foe’s {B_BUFF1}\nstopped working!");
+static const u8 sText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}'s\ndream was eaten!");
+static const u8 sText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\nwon't go higher!");
+static const u8 sText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwon't go lower!");
+static const u8 sText_TeamStoppedWorking[] = _("Your team's {B_BUFF1}\nstopped working!");
+static const u8 sText_FoeStoppedWorking[] = _("The foe's {B_BUFF1}\nstopped working!");
static const u8 sText_PkmnIsConfused[] = _("{B_ATK_NAME_WITH_PREFIX} is\nconfused!");
static const u8 sText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout of confusion!");
static const u8 sText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!");
@@ -134,14 +134,14 @@ static const u8 sText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown a
static const u8 sText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!");
static const u8 sText_PkmnFlinched[] = _("{B_ATK_NAME_WITH_PREFIX} flinched!");
static const u8 sText_PkmnRegainedHealth[] = _("{B_DEF_NAME_WITH_PREFIX} regained\nhealth!");
-static const u8 sText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nHP is full!");
-static const u8 sText_PkmnRaisedSpDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF!");
-static const u8 sText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF a little!");
-static const u8 sText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE!");
-static const u8 sText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE a little!");
-static const u8 sText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}’s party is covered\nby a veil!");
-static const u8 sText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}’s party is protected\nby SAFEGUARD!");
-static const u8 sText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}’s party is no longer\nprotected by SAFEGUARD!");
+static const u8 sText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}'s\nHP is full!");
+static const u8 sText_PkmnRaisedSpDef[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised SP. DEF!");
+static const u8 sText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised SP. DEF a little!");
+static const u8 sText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised DEFENSE!");
+static const u8 sText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised DEFENSE a little!");
+static const u8 sText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}'s party is covered\nby a veil!");
+static const u8 sText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}'s party is protected\nby SAFEGUARD!");
+static const u8 sText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}'s party is no longer\nprotected by SAFEGUARD!");
static const u8 sText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!");
static const u8 sText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!");
static const u8 sText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!");
@@ -152,7 +152,7 @@ static const u8 sText_PkmnFlewHigh[] = _("{B_ATK_NAME_WITH_PREFIX} flew\nup high
static const u8 sText_PkmnDugHole[] = _("{B_ATK_NAME_WITH_PREFIX} dug a hole!");
static const u8 sText_PkmnHidUnderwater[] = _("{B_ATK_NAME_WITH_PREFIX} hid\nunderwater!");
static const u8 sText_PkmnSprangUp[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!");
-static const u8 sText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}’s BIND!");
+static const u8 sText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}'s BIND!");
static const u8 sText_PkmnTrappedInVortex[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nin the vortex!");
static const u8 sText_PkmnTrappedBySandTomb[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nby SAND TOMB!");
static const u8 sText_PkmnWrappedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n{B_ATK_NAME_WITH_PREFIX}!");
@@ -167,21 +167,21 @@ static const u8 sText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\n
static const u8 sText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!");
static const u8 sText_PkmnBuffetedBySandstorm[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted\nby the sandstorm!");
static const u8 sText_PkmnPeltedByHail[] = _("{B_ATK_NAME_WITH_PREFIX} is pelted\nby HAIL!");
-static const u8 sText_PkmnsXWoreOff[] = _("{B_ATK_PREFIX1}’s {B_BUFF1}\nwore off!");
+static const u8 sText_PkmnsXWoreOff[] = _("{B_ATK_PREFIX1}'s {B_BUFF1}\nwore off!");
static const u8 sText_PkmnSeeded[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!");
static const u8 sText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe attack!");
-static const u8 sText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}’s health is\nsapped by LEECH SEED!");
+static const u8 sText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}'s health is\nsapped by LEECH SEED!");
static const u8 sText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep.");
static const u8 sText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!");
-static const u8 sText_PkmnUproarKeptAwake[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s UPROAR\nkept it awake!");
+static const u8 sText_PkmnUproarKeptAwake[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s UPROAR\nkept it awake!");
static const u8 sText_PkmnWokeUpInUproar[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!");
static const u8 sText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!");
static const u8 sText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!");
static const u8 sText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down.");
-static const u8 sText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
+static const u8 sText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!");
static const u8 sText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!");
-static const u8 sText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can’t\nSTOCKPILE any more!");
-static const u8 sText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
+static const u8 sText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can't\nSTOCKPILE any more!");
+static const u8 sText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!");
static const u8 sText_UproarKeptPkmnAwake[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!");
static const u8 sText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!");
static const u8 sText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!");
@@ -193,45 +193,45 @@ static const u8 sText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transf
static const u8 sText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!");
static const u8 sText_PkmnHasSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} already\nhas a SUBSTITUTE!");
static const u8 sText_SubstituteDamaged[] = _("The SUBSTITUTE took damage\nfor {B_DEF_NAME_WITH_PREFIX}!\p");
-static const u8 sText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nSUBSTITUTE faded!\p");
+static const u8 sText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}'s\nSUBSTITUTE faded!\p");
static const u8 sText_PkmnMustRecharge[] = _("{B_ATK_NAME_WITH_PREFIX} must\nrecharge!");
-static const u8 sText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}’s RAGE\nis building!");
-static const u8 sText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwas disabled!");
+static const u8 sText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}'s RAGE\nis building!");
+static const u8 sText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwas disabled!");
static const u8 sText_PkmnMoveDisabledNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is disabled\nno more!");
static const u8 sText_PkmnGotEncore[] = _("{B_DEF_NAME_WITH_PREFIX} got\nan ENCORE!");
-static const u8 sText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX}’s ENCORE\nended!");
+static const u8 sText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX}'s ENCORE\nended!");
static const u8 sText_PkmnTookAim[] = _("{B_ATK_NAME_WITH_PREFIX} took aim\nat {B_DEF_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnSketchedMove[] = _("{B_ATK_NAME_WITH_PREFIX} SKETCHED\n{B_BUFF1}!");
static const u8 sText_PkmnTryingToTakeFoe[] = _("{B_ATK_NAME_WITH_PREFIX} is trying\nto take its foe with it!");
static const u8 sText_PkmnTookFoe[] = _("{B_DEF_NAME_WITH_PREFIX} took\n{B_ATK_NAME_WITH_PREFIX} with it!");
-static const u8 sText_PkmnReducedPP[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}’s\n{B_BUFF1} by {B_BUFF2}!");
-static const u8 sText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
-static const u8 sText_TargetCantEscapeNow[] = _("{B_DEF_NAME_WITH_PREFIX} can’t\nescape now!");
+static const u8 sText_PkmnReducedPP[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}'s\n{B_BUFF1} by {B_BUFF2}!");
+static const u8 sText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!");
+static const u8 sText_TargetCantEscapeNow[] = _("{B_DEF_NAME_WITH_PREFIX} can't\nescape now!");
static const u8 sText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} fell into\na NIGHTMARE!");
static const u8 sText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!");
static const u8 sText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!");
-static const u8 sText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent’s side!");
+static const u8 sText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent's side!");
static const u8 sText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!");
static const u8 sText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!");
-static const u8 sText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}’s PERISH count\nfell to {B_BUFF1}!");
+static const u8 sText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}'s PERISH count\nfell to {B_BUFF1}!");
static const u8 sText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!");
static const u8 sText_PkmnEnduredHit[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit!");
static const u8 sText_MagnitudeStrength[] = _("MAGNITUDE {B_BUFF1}!");
static const u8 sText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP\nand maximized ATTACK!");
-static const u8 sText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s stat changes!");
-static const u8 sText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}!");
+static const u8 sText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}'s stat changes!");
+static const u8 sText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!");
static const u8 sText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!");
static const u8 sText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!");
static const u8 sText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!");
static const u8 sText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!");
static const u8 sText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!");
static const u8 sText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!");
-static const u8 sText_PkmnAttack[] = _("{B_BUFF1}’s attack!");
+static const u8 sText_PkmnAttack[] = _("{B_BUFF1}'s attack!");
static const u8 sText_PkmnCenterAttention[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!");
static const u8 sText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!");
static const u8 sText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!");
-static const u8 sText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}’s status\nreturned to normal!");
+static const u8 sText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}'s status\nreturned to normal!");
static const u8 sText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!");
static const u8 sText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!");
static const u8 sText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!");
@@ -240,93 +240,93 @@ static const u8 sText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched
static const u8 sText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.");
static const u8 sText_PkmnObtainedX2[] = _("{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
static const u8 sText_PkmnObtainedXYObtainedZ[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
-static const u8 sText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}!");
+static const u8 sText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}!");
static const u8 sText_PkmnMadeWish[] = _("{B_ATK_NAME_WITH_PREFIX} made a WISH!");
-static const u8 sText_PkmnWishCameTrue[] = _("{B_BUFF1}’s WISH\ncame true!");
+static const u8 sText_PkmnWishCameTrue[] = _("{B_BUFF1}'s WISH\ncame true!");
static const u8 sText_PkmnPlantedRoots[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!");
static const u8 sText_PkmnAbsorbedNutrients[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed\nnutrients with its roots!");
static const u8 sText_PkmnAnchoredItself[] = _("{B_DEF_NAME_WITH_PREFIX} anchored\nitself with its roots!");
static const u8 sText_PkmnWasMadeDrowsy[] = _("{B_ATK_NAME_WITH_PREFIX} made\n{B_DEF_NAME_WITH_PREFIX} drowsy!");
-static const u8 sText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
+static const u8 sText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!");
static const u8 sText_PkmnSwappedAbilities[] = _("{B_ATK_NAME_WITH_PREFIX} swapped abilities\nwith its opponent!");
-static const u8 sText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent’s move(s)!");
+static const u8 sText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent's move(s)!");
static const u8 sText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!");
-static const u8 sText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1} lost\nall its PP due to the GRUDGE!");
+static const u8 sText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} lost\nall its PP due to the GRUDGE!");
static const u8 sText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!");
-static const u8 sText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!");
+static const u8 sText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!");
static const u8 sText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for a target\nto make a move!");
-static const u8 sText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s move!");
-static const u8 sText_ElectricityWeakened[] = _("Electricity’s power was\nweakened!");
-static const u8 sText_FireWeakened[] = _("Fire’s power was\nweakened!");
+static const u8 sText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s move!");
+static const u8 sText_ElectricityWeakened[] = _("Electricity's power was\nweakened!");
+static const u8 sText_FireWeakened[] = _("Fire's power was\nweakened!");
static const u8 sText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!");
static const u8 sText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!");
-static const u8 sText_ItemsCantBeUsedNow[] = _("Items can’t be used now.{PAUSE 64}");
+static const u8 sText_ItemsCantBeUsedNow[] = _("Items can't be used now.{PAUSE 64}");
static const u8 sText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}");
static const u8 sText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!");
-static const u8 sText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn’t move!");
+static const u8 sText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn't move!");
static const u8 sText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p");
static const u8 sText_TheWallShattered[] = _("The wall shattered!");
static const u8 sText_ButNoEffect[] = _("But it had no effect!");
static const u8 sText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p");
-static const u8 sText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nis disabled!\p");
-static const u8 sText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the same\nmove in a row due to the TORMENT!\p");
-static const u8 sText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use\n{B_CURRENT_MOVE} after the TAUNT!\p");
-static const u8 sText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the\nsealed {B_CURRENT_MOVE}!\p");
-static const u8 sText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
-static const u8 sText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
+static const u8 sText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nis disabled!\p");
+static const u8 sText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the same\nmove in a row due to the TORMENT!\p");
+static const u8 sText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use\n{B_CURRENT_MOVE} after the TAUNT!\p");
+static const u8 sText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the\nsealed {B_CURRENT_MOVE}!\p");
+static const u8 sText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
+static const u8 sText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
static const u8 sText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!");
-static const u8 sText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!");
static const u8 sText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!");
-static const u8 sText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!");
-static const u8 sText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!");
-static const u8 sText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents paralysis!");
-static const u8 sText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents romance!");
-static const u8 sText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents poisoning!");
-static const u8 sText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents confusion!");
-static const u8 sText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nraised its FIRE power!");
+static const u8 sText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!");
+static const u8 sText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!");
+static const u8 sText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents paralysis!");
+static const u8 sText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents romance!");
+static const u8 sText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents poisoning!");
+static const u8 sText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents confusion!");
+static const u8 sText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nraised its FIRE power!");
static const u8 sText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!");
-static const u8 sText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}’s ATTACK!");
-static const u8 sText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!");
-static const u8 sText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!");
-static const u8 sText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}’s {B_BUFF2}!");
-static const u8 sText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents burns!");
-static const u8 sText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!");
-static const u8 sText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!");
-static const u8 sText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nrestored its HP a little!");
-static const u8 sText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!");
-static const u8 sText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nintensified the sun’s rays!");
-static const u8 sText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!");
-static const u8 sText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!");
-static const u8 sText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!");
-static const u8 sText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
+static const u8 sText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}'s ATTACK!");
+static const u8 sText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!");
+static const u8 sText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}'s {B_BUFF2}!");
+static const u8 sText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY}\nprevents burns!");
+static const u8 sText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nrestored its HP a little!");
+static const u8 sText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!");
+static const u8 sText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nintensified the sun's rays!");
+static const u8 sText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!");
+static const u8 sText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!");
+static const u8 sText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
static const u8 sText_ItSuckedLiquidOoze[] = _("It sucked up the\nLIQUID OOZE!");
static const u8 sText_PkmnTransformed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!");
-static const u8 sText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ntook the attack!");
-const u8 gText_PkmnsXPreventsSwitching[] = _("{B_BUFF1}’s {B_LAST_ABILITY}\nprevents switching!\p");
-static const u8 sText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s\l{B_BUFF1} from working!");
-static const u8 sText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!");
-static const u8 sText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents flinching!");
-static const u8 sText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}’s\l{B_DEF_ABILITY} from working!");
-static const u8 sText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
-static const u8 sText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\ntook the attack!");
+const u8 gText_PkmnsXPreventsSwitching[] = _("{B_BUFF1}'s {B_LAST_ABILITY}\nprevents switching!\p");
+static const u8 sText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s\l{B_BUFF1} from working!");
+static const u8 sText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!");
+static const u8 sText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY}\nprevents flinching!");
+static const u8 sText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}'s\l{B_DEF_ABILITY} from working!");
+static const u8 sText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
+static const u8 sText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!");
static const u8 sText_StatSharply[] = _("sharply ");
const u8 gText_StatRose[] = _("rose!");
static const u8 sText_StatHarshly[] = _("harshly ");
static const u8 sText_StatFell[] = _("fell!");
-static const u8 sText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
-const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
+const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
static const u8 sText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
-static const u8 sText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
-static const u8 sText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
-static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}’s stats won’t\ngo any higher!");
-static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}’s stats won’t\ngo any lower!");
+static const u8 sText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}'s stats won't\ngo any higher!");
+static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}'s stats won't\ngo any lower!");
static const u8 sText_CriticalHit[] = _("A critical hit!");
-static const u8 sText_OneHitKO[] = _("It’s a one-hit KO!");
+static const u8 sText_OneHitKO[] = _("It's a one-hit KO!");
static const u8 sText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p");
static const u8 sText_AndEllipsis[] = _("And…\p");
-static const u8 sText_HMMovesCantBeForgotten[] = _("HM moves can’t be\nforgotten now.\p");
-static const u8 sText_NotVeryEffective[] = _("It’s not very effective…");
-static const u8 sText_SuperEffective[] = _("It’s super effective!");
+static const u8 sText_HMMovesCantBeForgotten[] = _("HM moves can't be\nforgotten now.\p");
+static const u8 sText_NotVeryEffective[] = _("It's not very effective…");
+static const u8 sText_SuperEffective[] = _("It's super effective!");
static const u8 sText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p");
static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p");
static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p");
@@ -339,9 +339,9 @@ static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a
static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!");
static const u8 sText_WildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} fled!");
static const u8 sText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!");
-static const u8 sText_NoRunningFromTrainers[] = _("No! There’s no running\nfrom a TRAINER battle!\p");
-static const u8 sText_CantEscape[] = _("Can’t escape!\p");
-static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Don’t leave me like this!\p");
+static const u8 sText_NoRunningFromTrainers[] = _("No! There's no running\nfrom a TRAINER battle!\p");
+static const u8 sText_CantEscape[] = _("Can't escape!\p");
+static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Don't leave me like this!\p");
static const u8 sText_ButNothingHappened[] = _("But nothing happened!");
static const u8 sText_ButItFailed[] = _("But it failed!");
static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
@@ -369,26 +369,26 @@ static const u8 sText_TooWeakForSubstitute[] = _("It was too weak to make\na SUB
static const u8 sText_SharedPain[] = _("The battlers shared\ntheir pain!");
static const u8 sText_BellChimed[] = _("A bell chimed!");
static const u8 sText_FaintInThree[] = _("All affected POKéMON will\nfaint in three turns!");
-static const u8 sText_NoPPLeft[] = _("There’s no PP left for\nthis move!\p");
+static const u8 sText_NoPPLeft[] = _("There's no PP left for\nthis move!\p");
static const u8 sText_ButNoPPLeft[] = _("But there was no PP left\nfor the move!");
static const u8 sText_PkmnIgnoresAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders while asleep!");
static const u8 sText_PkmnIgnoredOrders[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders!");
static const u8 sText_PkmnBeganToNap[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!");
static const u8 sText_PkmnLoafing[] = _("{B_ATK_NAME_WITH_PREFIX} is\nloafing around!");
-static const u8 sText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won’t\nobey!");
+static const u8 sText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won't\nobey!");
static const u8 sText_PkmnTurnedAway[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!");
static const u8 sText_PkmnPretendNotNotice[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!");
static const u8 sText_EnemyAboutToSwitchPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?");
static const u8 sText_PkmnLearnedMove2[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!");
static const u8 sText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p");
static const u8 sText_CreptCloser[] = _("{B_PLAYER_NAME} crept closer to\n{B_OPPONENT_MON1_NAME}!");
-static const u8 sText_CantGetCloser[] = _("{B_PLAYER_NAME} can’t get any closer!");
+static const u8 sText_CantGetCloser[] = _("{B_PLAYER_NAME} can't get any closer!");
static const u8 sText_PkmnWatchingCarefully[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!");
static const u8 sText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} is curious about\nthe {B_BUFF1}!");
static const u8 sText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} is enthralled by\nthe {B_BUFF1}!");
static const u8 sText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} completely ignored\nthe {B_BUFF1}!");
static const u8 sText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEBLOCK}\nat the {B_OPPONENT_MON1_NAME}!");
-static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE 0x0049}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p");
+static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE 0x0049}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p");
static const u8 sText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p");
static const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
@@ -410,9 +410,9 @@ static const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_M
static const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!");
static const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!");
static const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!");
-static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe’s weak!\nGet ’em, {B_BUFF1}!");
+static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe's weak!\nGet 'em, {B_BUFF1}!");
static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_LINK_PARTNER_NAME} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!");
-static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that’s enough!\nCome back!");
+static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that's enough!\nCome back!");
static const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!");
static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!");
static const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!");
@@ -467,8 +467,8 @@ static const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!
static const u8 sText_WallyUsedItem[] = _("WALLY used\n{B_LAST_ITEM}!");
static const u8 sText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!");
static const u8 sText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!");
-static const u8 sText_DontBeAThief[] = _("Don’t be a thief!");
-static const u8 sText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can’t be caught!");
+static const u8 sText_DontBeAThief[] = _("Don't be a thief!");
+static const u8 sText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can't be caught!");
static const u8 sText_YouMissedPkmn[] = _("You missed the POKéMON!");
static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
static const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
@@ -478,30 +478,30 @@ static const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} wa
static const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}{PAUSE 127}");
static const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
-static const u8 sText_Someones[] = _("someone’s");
-static const u8 sText_Lanettes[] = _("LANETTE’s");
-static const u8 sText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}’s data was\nadded to the POKéDEX.\p");
+static const u8 sText_Someones[] = _("someone's");
+static const u8 sText_Lanettes[] = _("LANETTE's");
+static const u8 sText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}'s data was\nadded to the POKéDEX.\p");
static const u8 sText_ItIsRaining[] = _("It is raining.");
static const u8 sText_SandstormIsRaging[] = _("A sandstorm is raging.");
-static const u8 sText_BoxIsFull[] = _("The BOX is full!\nYou can’t catch any more!\p");
+static const u8 sText_BoxIsFull[] = _("The BOX is full!\nYou can't catch any more!\p");
static const u8 sText_EnigmaBerry[] = _("ENIGMA BERRY");
static const u8 sText_BerrySuffix[] = _(" BERRY");
-static const u8 sText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured paralysis!");
-static const u8 sText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured poison!");
-static const u8 sText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nhealed its burn!");
-static const u8 sText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ndefrosted it!");
-static const u8 sText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nwoke it from its sleep!");
-static const u8 sText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nsnapped it out of confusion!");
-static const u8 sText_PkmnsItemCuredProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!");
-static const u8 sText_PkmnsItemNormalizedStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nnormalized its status!");
-static const u8 sText_PkmnsItemRestoredHealth[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored health!");
-static const u8 sText_PkmnsItemRestoredPP[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored {B_BUFF1}’s PP!");
-static const u8 sText_PkmnsItemRestoredStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its status!");
-static const u8 sText_PkmnsItemRestoredHPALittle[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its HP a little!");
+static const u8 sText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured paralysis!");
+static const u8 sText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured poison!");
+static const u8 sText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nhealed its burn!");
+static const u8 sText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ndefrosted it!");
+static const u8 sText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nwoke it from its sleep!");
+static const u8 sText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nsnapped it out of confusion!");
+static const u8 sText_PkmnsItemCuredProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!");
+static const u8 sText_PkmnsItemNormalizedStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nnormalized its status!");
+static const u8 sText_PkmnsItemRestoredHealth[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored health!");
+static const u8 sText_PkmnsItemRestoredPP[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored {B_BUFF1}'s PP!");
+static const u8 sText_PkmnsItemRestoredStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored its status!");
+static const u8 sText_PkmnsItemRestoredHPALittle[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored its HP a little!");
static const u8 sText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM} allows the\nuse of only {B_CURRENT_MOVE}!\p");
static const u8 sText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!");
const u8 gText_EmptyString3[] = _("");
-static const u8 sText_YouThrowABallNowRight[] = _("You throw a BALL now, right?\nI… I’ll do my best!");
+static const u8 sText_YouThrowABallNowRight[] = _("You throw a BALL now, right?\nI… I'll do my best!");
// early declaration of strings
static const u8 sText_PkmnIncapableOfPower[];
@@ -521,375 +521,375 @@ static const u8 sText_Trainer2LoseText[];
const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
- sText_Trainer1LoseText, // 12
- sText_PkmnGainedEXP, // 13
- sText_PkmnGrewToLv, // 14
- sText_PkmnLearnedMove, // 15
- sText_TryToLearnMove1, // 16
- sText_TryToLearnMove2, // 17
- sText_TryToLearnMove3, // 18
- sText_PkmnForgotMove, // 19
- sText_StopLearningMove, // 20
- sText_DidNotLearnMove, // 21
- sText_PkmnLearnedMove2, // 22
- sText_AttackMissed, // 23
- sText_PkmnProtectedItself, // 24
- sText_StatsWontIncrease2, // 25
- sText_AvoidedDamage, // 26
- sText_ItDoesntAffect, // 27
- sText_AttackerFainted, // 28
- sText_TargetFainted, // 29
- sText_PlayerGotMoney, // 30
- sText_PlayerWhiteout, // 31
- sText_PlayerWhiteout2, // 32
- sText_PreventsEscape, // 33
- sText_HitXTimes, // 34
- sText_PkmnFellAsleep, // 35
- sText_PkmnMadeSleep, // 36
- sText_PkmnAlreadyAsleep, // 37
- sText_PkmnAlreadyAsleep2, // 38
- sText_PkmnWasntAffected, // 39
- sText_PkmnWasPoisoned, // 40
- sText_PkmnPoisonedBy, // 41
- sText_PkmnHurtByPoison, // 42
- sText_PkmnAlreadyPoisoned, // 43
- sText_PkmnBadlyPoisoned, // 44
- sText_PkmnEnergyDrained, // 45
- sText_PkmnWasBurned, // 46
- sText_PkmnBurnedBy, // 47
- sText_PkmnHurtByBurn, // 48
- sText_PkmnWasFrozen, // 49
- sText_PkmnFrozenBy, // 50
- sText_PkmnIsFrozen, // 51
- sText_PkmnWasDefrosted, // 52
- sText_PkmnWasDefrosted2, // 53
- sText_PkmnWasDefrostedBy, // 54
- sText_PkmnWasParalyzed, // 55
- sText_PkmnWasParalyzedBy, // 56
- sText_PkmnIsParalyzed, // 57
- sText_PkmnIsAlreadyParalyzed, // 58
- sText_PkmnHealedParalysis, // 59
- sText_PkmnDreamEaten, // 60
- sText_StatsWontIncrease, // 61
- sText_StatsWontDecrease, // 62
- sText_TeamStoppedWorking, // 63
- sText_FoeStoppedWorking, // 64
- sText_PkmnIsConfused, // 65
- sText_PkmnHealedConfusion, // 66
- sText_PkmnWasConfused, // 67
- sText_PkmnAlreadyConfused, // 68
- sText_PkmnFellInLove, // 69
- sText_PkmnInLove, // 70
- sText_PkmnImmobilizedByLove, // 71
- sText_PkmnBlownAway, // 72
- sText_PkmnChangedType, // 73
- sText_PkmnFlinched, // 74
- sText_PkmnRegainedHealth, // 75
- sText_PkmnHPFull, // 76
- sText_PkmnRaisedSpDef, // 77
- sText_PkmnRaisedDef, // 78
- sText_PkmnCoveredByVeil, // 79
- sText_PkmnUsedSafeguard, // 80
- sText_PkmnSafeguardExpired, // 81
- sText_PkmnWentToSleep, // 82
- sText_PkmnSleptHealthy, // 83
- sText_PkmnWhippedWhirlwind, // 84
- sText_PkmnTookSunlight, // 85
- sText_PkmnLoweredHead, // 86
- sText_PkmnIsGlowing, // 87
- sText_PkmnFlewHigh, // 88
- sText_PkmnDugHole, // 89
- sText_PkmnSqueezedByBind, // 90
- sText_PkmnTrappedInVortex, // 91
- sText_PkmnWrappedBy, // 92
- sText_PkmnClamped, // 93
- sText_PkmnHurtBy, // 94
- sText_PkmnFreedFrom, // 95
- sText_PkmnCrashed, // 96
- gText_PkmnShroudedInMist, // 97
- sText_PkmnProtectedByMist, // 98
- gText_PkmnGettingPumped, // 99
- sText_PkmnHitWithRecoil, // 100
- sText_PkmnProtectedItself2, // 101
- sText_PkmnBuffetedBySandstorm, // 102
- sText_PkmnPeltedByHail, // 103
- sText_PkmnSeeded, // 104
- sText_PkmnEvadedAttack, // 105
- sText_PkmnSappedByLeechSeed, // 106
- sText_PkmnFastAsleep, // 107
- sText_PkmnWokeUp, // 108
- sText_PkmnUproarKeptAwake, // 109
- sText_PkmnWokeUpInUproar, // 110
- sText_PkmnCausedUproar, // 111
- sText_PkmnMakingUproar, // 112
- sText_PkmnCalmedDown, // 113
- sText_PkmnCantSleepInUproar, // 114
- sText_PkmnStockpiled, // 115
- sText_PkmnCantStockpile, // 116
- sText_PkmnCantSleepInUproar2, // 117
- sText_UproarKeptPkmnAwake, // 118
- sText_PkmnStayedAwakeUsing, // 119
- sText_PkmnStoringEnergy, // 120
- sText_PkmnUnleashedEnergy, // 121
- sText_PkmnFatigueConfusion, // 122
- sText_PkmnPickedUpItem, // 123
- sText_PkmnUnaffected, // 124
- sText_PkmnTransformedInto, // 125
- sText_PkmnMadeSubstitute, // 126
- sText_PkmnHasSubstitute, // 127
- sText_SubstituteDamaged, // 128
- sText_PkmnSubstituteFaded, // 129
- sText_PkmnMustRecharge, // 130
- sText_PkmnRageBuilding, // 131
- sText_PkmnMoveWasDisabled, // 132
- sText_PkmnMoveIsDisabled, // 133
- sText_PkmnMoveDisabledNoMore, // 134
- sText_PkmnGotEncore, // 135
- sText_PkmnEncoreEnded, // 136
- sText_PkmnTookAim, // 137
- sText_PkmnSketchedMove, // 138
- sText_PkmnTryingToTakeFoe, // 139
- sText_PkmnTookFoe, // 140
- sText_PkmnReducedPP, // 141
- sText_PkmnStoleItem, // 142
- sText_TargetCantEscapeNow, // 143
- sText_PkmnFellIntoNightmare, // 144
- sText_PkmnLockedInNightmare, // 145
- sText_PkmnLaidCurse, // 146
- sText_PkmnAfflictedByCurse, // 147
- sText_SpikesScattered, // 148
- sText_PkmnHurtBySpikes, // 149
- sText_PkmnIdentified, // 150
- sText_PkmnPerishCountFell, // 151
- sText_PkmnBracedItself, // 152
- sText_PkmnEnduredHit, // 153
- sText_MagnitudeStrength, // 154
- sText_PkmnCutHPMaxedAttack, // 155
- sText_PkmnCopiedStatChanges, // 156
- sText_PkmnGotFree, // 157
- sText_PkmnShedLeechSeed, // 158
- sText_PkmnBlewAwaySpikes, // 159
- sText_PkmnFledFromBattle, // 160
- sText_PkmnForesawAttack, // 161
- sText_PkmnTookAttack, // 162
- sText_PkmnAttack, // 163
- sText_PkmnCenterAttention, // 164
- sText_PkmnChargingPower, // 165
- sText_NaturePowerTurnedInto, // 166
- sText_PkmnStatusNormal, // 167
- sText_PkmnHasNoMovesLeft, // 168
- sText_PkmnSubjectedToTorment, // 169
- sText_PkmnCantUseMoveTorment, // 170
- sText_PkmnTighteningFocus, // 171
- sText_PkmnFellForTaunt, // 172
- sText_PkmnCantUseMoveTaunt, // 173
- sText_PkmnReadyToHelp, // 174
- sText_PkmnSwitchedItems, // 175
- sText_PkmnCopiedFoe, // 176
- sText_PkmnMadeWish, // 177
- sText_PkmnWishCameTrue, // 178
- sText_PkmnPlantedRoots, // 179
- sText_PkmnAbsorbedNutrients, // 180
- sText_PkmnAnchoredItself, // 181
- sText_PkmnWasMadeDrowsy, // 182
- sText_PkmnKnockedOff, // 183
- sText_PkmnSwappedAbilities, // 184
- sText_PkmnSealedOpponentMove, // 185
- sText_PkmnCantUseMoveSealed, // 186
- sText_PkmnWantsGrudge, // 187
- sText_PkmnLostPPGrudge, // 188
- sText_PkmnShroudedItself, // 189
- sText_PkmnMoveBounced, // 190
- sText_PkmnWaitsForTarget, // 191
- sText_PkmnSnatchedMove, // 192
- sText_PkmnMadeItRain, // 193
- sText_PkmnRaisedSpeed, // 194
- sText_PkmnProtectedBy, // 195
- sText_PkmnPreventsUsage, // 196
- sText_PkmnRestoredHPUsing, // 197
- sText_PkmnChangedTypeWith, // 198
- sText_PkmnPreventsParalysisWith, // 199
- sText_PkmnPreventsRomanceWith, // 200
- sText_PkmnPreventsPoisoningWith, // 201
- sText_PkmnPreventsConfusionWith, // 202
- sText_PkmnRaisedFirePowerWith, // 203
- sText_PkmnAnchorsItselfWith, // 204
- sText_PkmnCutsAttackWith, // 205
- sText_PkmnPreventsStatLossWith, // 206
- sText_PkmnHurtsWith, // 207
- sText_PkmnTraced, // 208
- sText_StatSharply, // 209
- gText_StatRose, // 210
- sText_StatHarshly, // 211
- sText_StatFell, // 212
- sText_PkmnsStatChanged, // 213
- gText_PkmnsStatChanged2, // 214
- sText_PkmnsStatChanged3, // 215
- sText_PkmnsStatChanged4, // 216
- sText_CriticalHit, // 217
- sText_OneHitKO, // 218
- sText_123Poof, // 219
- sText_AndEllipsis, // 220
- sText_NotVeryEffective, // 221
- sText_SuperEffective, // 222
- sText_GotAwaySafely, // 223
- sText_WildPkmnFled, // 224
- sText_NoRunningFromTrainers, // 225
- sText_CantEscape, // 226
- sText_DontLeaveBirch, // 227
- sText_ButNothingHappened, // 228
- sText_ButItFailed, // 229
- sText_ItHurtConfusion, // 230
- sText_MirrorMoveFailed, // 231
- sText_StartedToRain, // 232
- sText_DownpourStarted, // 233
- sText_RainContinues, // 234
- sText_DownpourContinues, // 235
- sText_RainStopped, // 236
- sText_SandstormBrewed, // 237
- sText_SandstormRages, // 238
- sText_SandstormSubsided, // 239
- sText_SunlightGotBright, // 240
- sText_SunlightStrong, // 241
- sText_SunlightFaded, // 242
- sText_StartedHail, // 243
- sText_HailContinues, // 244
- sText_HailStopped, // 245
- sText_FailedToSpitUp, // 246
- sText_FailedToSwallow, // 247
- sText_WindBecameHeatWave, // 248
- sText_StatChangesGone, // 249
- sText_CoinsScattered, // 250
- sText_TooWeakForSubstitute, // 251
- sText_SharedPain, // 252
- sText_BellChimed, // 253
- sText_FaintInThree, // 254
- sText_NoPPLeft, // 255
- sText_ButNoPPLeft, // 256
- sText_PlayerUsedItem, // 257
- sText_WallyUsedItem, // 258
- sText_TrainerBlockedBall, // 259
- sText_DontBeAThief, // 260
- sText_ItDodgedBall, // 261
- sText_YouMissedPkmn, // 262
- sText_PkmnBrokeFree, // 263
- sText_ItAppearedCaught, // 264
- sText_AarghAlmostHadIt, // 265
- sText_ShootSoClose, // 266
- sText_GotchaPkmnCaught, // 267
- sText_GotchaPkmnCaught2, // 268
- sText_GiveNicknameCaptured, // 269
- sText_PkmnSentToPC, // 270
- sText_PkmnDataAddedToDex, // 271
- sText_ItIsRaining, // 272
- sText_SandstormIsRaging, // 273
- sText_CantEscape2, // 274
- sText_PkmnIgnoresAsleep, // 275
- sText_PkmnIgnoredOrders, // 276
- sText_PkmnBeganToNap, // 277
- sText_PkmnLoafing, // 278
- sText_PkmnWontObey, // 279
- sText_PkmnTurnedAway, // 280
- sText_PkmnPretendNotNotice, // 281
- sText_EnemyAboutToSwitchPkmn, // 282
- sText_CreptCloser, // 283
- sText_CantGetCloser, // 284
- sText_PkmnWatchingCarefully, // 285
- sText_PkmnCuriousAboutX, // 286
- sText_PkmnEnthralledByX, // 287
- sText_PkmnIgnoredX, // 288
- sText_ThrewPokeblockAtPkmn, // 289
- sText_OutOfSafariBalls, // 290
- sText_PkmnsItemCuredParalysis, // 291
- sText_PkmnsItemCuredPoison, // 292
- sText_PkmnsItemHealedBurn, // 293
- sText_PkmnsItemDefrostedIt, // 294
- sText_PkmnsItemWokeIt, // 295
- sText_PkmnsItemSnappedOut, // 296
- sText_PkmnsItemCuredProblem, // 297
- sText_PkmnsItemRestoredHealth, // 298
- sText_PkmnsItemRestoredPP, // 299
- sText_PkmnsItemRestoredStatus, // 300
- sText_PkmnsItemRestoredHPALittle, // 301
- sText_ItemAllowsOnlyYMove, // 302
- sText_PkmnHungOnWithX, // 303
- gText_EmptyString3, // 304
- sText_PkmnsXPreventsBurns, // 305
- sText_PkmnsXBlocksY, // 306
- sText_PkmnsXRestoredHPALittle2, // 307
- sText_PkmnsXWhippedUpSandstorm, // 308
- sText_PkmnsXPreventsYLoss, // 309
- sText_PkmnsXInfatuatedY, // 310
- sText_PkmnsXMadeYIneffective, // 311
- sText_PkmnsXCuredYProblem, // 312
- sText_ItSuckedLiquidOoze, // 313
- sText_PkmnTransformed, // 314
- sText_ElectricityWeakened, // 315
- sText_FireWeakened, // 316
- sText_PkmnHidUnderwater, // 317
- sText_PkmnSprangUp, // 318
- sText_HMMovesCantBeForgotten, // 319
- sText_XFoundOneY, // 320
- sText_PlayerDefeatedLinkTrainerTrainer1, // 321
- sText_SoothingAroma, // 322
- sText_ItemsCantBeUsedNow, // 323
- sText_ForXCommaYZ, // 324
- sText_UsingXTheYOfZN, // 325
- sText_PkmnUsedXToGetPumped, // 326
- sText_PkmnsXMadeYUseless, // 327
- sText_PkmnTrappedBySandTomb, // 328
- sText_EmptyString4, // 329
- sText_ABoosted, // 330
- sText_PkmnsXIntensifiedSun, // 331
- sText_PkmnMakesGroundMiss, // 332
- sText_YouThrowABallNowRight, // 333
- sText_PkmnsXTookAttack, // 334
- sText_PkmnChoseXAsDestiny, // 335
- sText_PkmnLostFocus, // 336
- sText_UseNextPkmn, // 337
- sText_PkmnFledUsingIts, // 338
- sText_PkmnFledUsing, // 339
- sText_PkmnWasDraggedOut, // 340
- sText_PreventedFromWorking, // 341
- sText_PkmnsItemNormalizedStatus, // 342
- sText_Trainer1UsedItem, // 343
- sText_BoxIsFull, // 344
- sText_PkmnAvoidedAttack, // 345
- sText_PkmnsXMadeItIneffective, // 346
- sText_PkmnsXPreventsFlinching, // 347
- sText_PkmnAlreadyHasBurn, // 348
- sText_StatsWontDecrease2, // 349
- sText_PkmnsXBlocksY2, // 350
- sText_PkmnsXWoreOff, // 351
- sText_PkmnRaisedDefALittle, // 352
- sText_PkmnRaisedSpDefALittle, // 353
- sText_TheWallShattered, // 354
- sText_PkmnsXPreventsYsZ, // 355
- sText_PkmnsXCuredItsYProblem, // 356
- sText_AttackerCantEscape, // 357
- sText_PkmnObtainedX, // 358
- sText_PkmnObtainedX2, // 359
- sText_PkmnObtainedXYObtainedZ, // 360
- sText_ButNoEffect, // 361
- sText_PkmnsXHadNoEffectOnY, // 362
- sText_TwoInGameTrainersDefeated, // 363
- sText_Trainer2LoseText, // 364
- sText_PkmnIncapableOfPower, // 365
- sText_GlintAppearsInEye, // 366
- sText_PkmnGettingIntoPosition, // 367
- sText_PkmnBeganGrowlingDeeply, // 368
- sText_PkmnEagerForMore, // 369
- sText_DefeatedOpponentByReferee, // 370
- sText_LostToOpponentByReferee, // 371
- sText_TiedOpponentByReferee, // 372
- sText_QuestionForfeitMatch, // 373
- sText_ForfeitedMatch, // 374
- gText_PkmnTransferredSomeonesPC, // 375
- gText_PkmnTransferredLanettesPC, // 376
- gText_PkmnBoxSomeonesPCFull, // 377
- gText_PkmnBoxLanettesPCFull, // 378
- sText_Trainer1WinText, // 379
- sText_Trainer2WinText, // 380
+ [STRINGID_TRAINER1LOSETEXT - 12] = sText_Trainer1LoseText,
+ [STRINGID_PKMNGAINEDEXP - 12] = sText_PkmnGainedEXP,
+ [STRINGID_PKMNGREWTOLV - 12] = sText_PkmnGrewToLv,
+ [STRINGID_PKMNLEARNEDMOVE - 12] = sText_PkmnLearnedMove,
+ [STRINGID_TRYTOLEARNMOVE1 - 12] = sText_TryToLearnMove1,
+ [STRINGID_TRYTOLEARNMOVE2 - 12] = sText_TryToLearnMove2,
+ [STRINGID_TRYTOLEARNMOVE3 - 12] = sText_TryToLearnMove3,
+ [STRINGID_PKMNFORGOTMOVE - 12] = sText_PkmnForgotMove,
+ [STRINGID_STOPLEARNINGMOVE - 12] = sText_StopLearningMove,
+ [STRINGID_DIDNOTLEARNMOVE - 12] = sText_DidNotLearnMove,
+ [STRINGID_PKMNLEARNEDMOVE2 - 12] = sText_PkmnLearnedMove2,
+ [STRINGID_ATTACKMISSED - 12] = sText_AttackMissed,
+ [STRINGID_PKMNPROTECTEDITSELF - 12] = sText_PkmnProtectedItself,
+ [STRINGID_STATSWONTINCREASE2 - 12] = sText_StatsWontIncrease2,
+ [STRINGID_AVOIDEDDAMAGE - 12] = sText_AvoidedDamage,
+ [STRINGID_ITDOESNTAFFECT - 12] = sText_ItDoesntAffect,
+ [STRINGID_ATTACKERFAINTED - 12] = sText_AttackerFainted,
+ [STRINGID_TARGETFAINTED - 12] = sText_TargetFainted,
+ [STRINGID_PLAYERGOTMONEY - 12] = sText_PlayerGotMoney,
+ [STRINGID_PLAYERWHITEOUT - 12] = sText_PlayerWhiteout,
+ [STRINGID_PLAYERWHITEOUT2 - 12] = sText_PlayerWhiteout2,
+ [STRINGID_PREVENTSESCAPE - 12] = sText_PreventsEscape,
+ [STRINGID_HITXTIMES - 12] = sText_HitXTimes,
+ [STRINGID_PKMNFELLASLEEP - 12] = sText_PkmnFellAsleep,
+ [STRINGID_PKMNMADESLEEP - 12] = sText_PkmnMadeSleep,
+ [STRINGID_PKMNALREADYASLEEP - 12] = sText_PkmnAlreadyAsleep,
+ [STRINGID_PKMNALREADYASLEEP2 - 12] = sText_PkmnAlreadyAsleep2,
+ [STRINGID_PKMNWASNTAFFECTED - 12] = sText_PkmnWasntAffected,
+ [STRINGID_PKMNWASPOISONED - 12] = sText_PkmnWasPoisoned,
+ [STRINGID_PKMNPOISONEDBY - 12] = sText_PkmnPoisonedBy,
+ [STRINGID_PKMNHURTBYPOISON - 12] = sText_PkmnHurtByPoison,
+ [STRINGID_PKMNALREADYPOISONED - 12] = sText_PkmnAlreadyPoisoned,
+ [STRINGID_PKMNBADLYPOISONED - 12] = sText_PkmnBadlyPoisoned,
+ [STRINGID_PKMNENERGYDRAINED - 12] = sText_PkmnEnergyDrained,
+ [STRINGID_PKMNWASBURNED - 12] = sText_PkmnWasBurned,
+ [STRINGID_PKMNBURNEDBY - 12] = sText_PkmnBurnedBy,
+ [STRINGID_PKMNHURTBYBURN - 12] = sText_PkmnHurtByBurn,
+ [STRINGID_PKMNWASFROZEN - 12] = sText_PkmnWasFrozen,
+ [STRINGID_PKMNFROZENBY - 12] = sText_PkmnFrozenBy,
+ [STRINGID_PKMNISFROZEN - 12] = sText_PkmnIsFrozen,
+ [STRINGID_PKMNWASDEFROSTED - 12] = sText_PkmnWasDefrosted,
+ [STRINGID_PKMNWASDEFROSTED2 - 12] = sText_PkmnWasDefrosted2,
+ [STRINGID_PKMNWASDEFROSTEDBY - 12] = sText_PkmnWasDefrostedBy,
+ [STRINGID_PKMNWASPARALYZED - 12] = sText_PkmnWasParalyzed,
+ [STRINGID_PKMNWASPARALYZEDBY - 12] = sText_PkmnWasParalyzedBy,
+ [STRINGID_PKMNISPARALYZED - 12] = sText_PkmnIsParalyzed,
+ [STRINGID_PKMNISALREADYPARALYZED - 12] = sText_PkmnIsAlreadyParalyzed,
+ [STRINGID_PKMNHEALEDPARALYSIS - 12] = sText_PkmnHealedParalysis,
+ [STRINGID_PKMNDREAMEATEN - 12] = sText_PkmnDreamEaten,
+ [STRINGID_STATSWONTINCREASE - 12] = sText_StatsWontIncrease,
+ [STRINGID_STATSWONTDECREASE - 12] = sText_StatsWontDecrease,
+ [STRINGID_TEAMSTOPPEDWORKING - 12] = sText_TeamStoppedWorking,
+ [STRINGID_FOESTOPPEDWORKING - 12] = sText_FoeStoppedWorking,
+ [STRINGID_PKMNISCONFUSED - 12] = sText_PkmnIsConfused,
+ [STRINGID_PKMNHEALEDCONFUSION - 12] = sText_PkmnHealedConfusion,
+ [STRINGID_PKMNWASCONFUSED - 12] = sText_PkmnWasConfused,
+ [STRINGID_PKMNALREADYCONFUSED - 12] = sText_PkmnAlreadyConfused,
+ [STRINGID_PKMNFELLINLOVE - 12] = sText_PkmnFellInLove,
+ [STRINGID_PKMNINLOVE - 12] = sText_PkmnInLove,
+ [STRINGID_PKMNIMMOBILIZEDBYLOVE - 12] = sText_PkmnImmobilizedByLove,
+ [STRINGID_PKMNBLOWNAWAY - 12] = sText_PkmnBlownAway,
+ [STRINGID_PKMNCHANGEDTYPE - 12] = sText_PkmnChangedType,
+ [STRINGID_PKMNFLINCHED - 12] = sText_PkmnFlinched,
+ [STRINGID_PKMNREGAINEDHEALTH - 12] = sText_PkmnRegainedHealth,
+ [STRINGID_PKMNHPFULL - 12] = sText_PkmnHPFull,
+ [STRINGID_PKMNRAISEDSPDEF - 12] = sText_PkmnRaisedSpDef,
+ [STRINGID_PKMNRAISEDDEF - 12] = sText_PkmnRaisedDef,
+ [STRINGID_PKMNCOVEREDBYVEIL - 12] = sText_PkmnCoveredByVeil,
+ [STRINGID_PKMNUSEDSAFEGUARD - 12] = sText_PkmnUsedSafeguard,
+ [STRINGID_PKMNSAFEGUARDEXPIRED - 12] = sText_PkmnSafeguardExpired,
+ [STRINGID_PKMNWENTTOSLEEP - 12] = sText_PkmnWentToSleep,
+ [STRINGID_PKMNSLEPTHEALTHY - 12] = sText_PkmnSleptHealthy,
+ [STRINGID_PKMNWHIPPEDWHIRLWIND - 12] = sText_PkmnWhippedWhirlwind,
+ [STRINGID_PKMNTOOKSUNLIGHT - 12] = sText_PkmnTookSunlight,
+ [STRINGID_PKMNLOWEREDHEAD - 12] = sText_PkmnLoweredHead,
+ [STRINGID_PKMNISGLOWING - 12] = sText_PkmnIsGlowing,
+ [STRINGID_PKMNFLEWHIGH - 12] = sText_PkmnFlewHigh,
+ [STRINGID_PKMNDUGHOLE - 12] = sText_PkmnDugHole,
+ [STRINGID_PKMNSQUEEZEDBYBIND - 12] = sText_PkmnSqueezedByBind,
+ [STRINGID_PKMNTRAPPEDINVORTEX - 12] = sText_PkmnTrappedInVortex,
+ [STRINGID_PKMNWRAPPEDBY - 12] = sText_PkmnWrappedBy,
+ [STRINGID_PKMNCLAMPED - 12] = sText_PkmnClamped,
+ [STRINGID_PKMNHURTBY - 12] = sText_PkmnHurtBy,
+ [STRINGID_PKMNFREEDFROM - 12] = sText_PkmnFreedFrom,
+ [STRINGID_PKMNCRASHED - 12] = sText_PkmnCrashed,
+ [STRINGID_PKMNSHROUDEDINMIST - 12] = gText_PkmnShroudedInMist,
+ [STRINGID_PKMNPROTECTEDBYMIST - 12] = sText_PkmnProtectedByMist,
+ [STRINGID_PKMNGETTINGPUMPED - 12] = gText_PkmnGettingPumped,
+ [STRINGID_PKMNHITWITHRECOIL - 12] = sText_PkmnHitWithRecoil,
+ [STRINGID_PKMNPROTECTEDITSELF2 - 12] = sText_PkmnProtectedItself2,
+ [STRINGID_PKMNBUFFETEDBYSANDSTORM - 12] = sText_PkmnBuffetedBySandstorm,
+ [STRINGID_PKMNPELTEDBYHAIL - 12] = sText_PkmnPeltedByHail,
+ [STRINGID_PKMNSEEDED - 12] = sText_PkmnSeeded,
+ [STRINGID_PKMNEVADEDATTACK - 12] = sText_PkmnEvadedAttack,
+ [STRINGID_PKMNSAPPEDBYLEECHSEED - 12] = sText_PkmnSappedByLeechSeed,
+ [STRINGID_PKMNFASTASLEEP - 12] = sText_PkmnFastAsleep,
+ [STRINGID_PKMNWOKEUP - 12] = sText_PkmnWokeUp,
+ [STRINGID_PKMNUPROARKEPTAWAKE - 12] = sText_PkmnUproarKeptAwake,
+ [STRINGID_PKMNWOKEUPINUPROAR - 12] = sText_PkmnWokeUpInUproar,
+ [STRINGID_PKMNCAUSEDUPROAR - 12] = sText_PkmnCausedUproar,
+ [STRINGID_PKMNMAKINGUPROAR - 12] = sText_PkmnMakingUproar,
+ [STRINGID_PKMNCALMEDDOWN - 12] = sText_PkmnCalmedDown,
+ [STRINGID_PKMNCANTSLEEPINUPROAR - 12] = sText_PkmnCantSleepInUproar,
+ [STRINGID_PKMNSTOCKPILED - 12] = sText_PkmnStockpiled,
+ [STRINGID_PKMNCANTSTOCKPILE - 12] = sText_PkmnCantStockpile,
+ [STRINGID_PKMNCANTSLEEPINUPROAR2 - 12] = sText_PkmnCantSleepInUproar2,
+ [STRINGID_UPROARKEPTPKMNAWAKE - 12] = sText_UproarKeptPkmnAwake,
+ [STRINGID_PKMNSTAYEDAWAKEUSING - 12] = sText_PkmnStayedAwakeUsing,
+ [STRINGID_PKMNSTORINGENERGY - 12] = sText_PkmnStoringEnergy,
+ [STRINGID_PKMNUNLEASHEDENERGY - 12] = sText_PkmnUnleashedEnergy,
+ [STRINGID_PKMNFATIGUECONFUSION - 12] = sText_PkmnFatigueConfusion,
+ [STRINGID_PKMNPICKEDUPITEM - 12] = sText_PkmnPickedUpItem,
+ [STRINGID_PKMNUNAFFECTED - 12] = sText_PkmnUnaffected,
+ [STRINGID_PKMNTRANSFORMEDINTO - 12] = sText_PkmnTransformedInto,
+ [STRINGID_PKMNMADESUBSTITUTE - 12] = sText_PkmnMadeSubstitute,
+ [STRINGID_PKMNHASSUBSTITUTE - 12] = sText_PkmnHasSubstitute,
+ [STRINGID_SUBSTITUTEDAMAGED - 12] = sText_SubstituteDamaged,
+ [STRINGID_PKMNSUBSTITUTEFADED - 12] = sText_PkmnSubstituteFaded,
+ [STRINGID_PKMNMUSTRECHARGE - 12] = sText_PkmnMustRecharge,
+ [STRINGID_PKMNRAGEBUILDING - 12] = sText_PkmnRageBuilding,
+ [STRINGID_PKMNMOVEWASDISABLED - 12] = sText_PkmnMoveWasDisabled,
+ [STRINGID_PKMNMOVEISDISABLED - 12] = sText_PkmnMoveIsDisabled,
+ [STRINGID_PKMNMOVEDISABLEDNOMORE - 12] = sText_PkmnMoveDisabledNoMore,
+ [STRINGID_PKMNGOTENCORE - 12] = sText_PkmnGotEncore,
+ [STRINGID_PKMNENCOREENDED - 12] = sText_PkmnEncoreEnded,
+ [STRINGID_PKMNTOOKAIM - 12] = sText_PkmnTookAim,
+ [STRINGID_PKMNSKETCHEDMOVE - 12] = sText_PkmnSketchedMove,
+ [STRINGID_PKMNTRYINGTOTAKEFOE - 12] = sText_PkmnTryingToTakeFoe,
+ [STRINGID_PKMNTOOKFOE - 12] = sText_PkmnTookFoe,
+ [STRINGID_PKMNREDUCEDPP - 12] = sText_PkmnReducedPP,
+ [STRINGID_PKMNSTOLEITEM - 12] = sText_PkmnStoleItem,
+ [STRINGID_TARGETCANTESCAPENOW - 12] = sText_TargetCantEscapeNow,
+ [STRINGID_PKMNFELLINTONIGHTMARE - 12] = sText_PkmnFellIntoNightmare,
+ [STRINGID_PKMNLOCKEDINNIGHTMARE - 12] = sText_PkmnLockedInNightmare,
+ [STRINGID_PKMNLAIDCURSE - 12] = sText_PkmnLaidCurse,
+ [STRINGID_PKMNAFFLICTEDBYCURSE - 12] = sText_PkmnAfflictedByCurse,
+ [STRINGID_SPIKESSCATTERED - 12] = sText_SpikesScattered,
+ [STRINGID_PKMNHURTBYSPIKES - 12] = sText_PkmnHurtBySpikes,
+ [STRINGID_PKMNIDENTIFIED - 12] = sText_PkmnIdentified,
+ [STRINGID_PKMNPERISHCOUNTFELL - 12] = sText_PkmnPerishCountFell,
+ [STRINGID_PKMNBRACEDITSELF - 12] = sText_PkmnBracedItself,
+ [STRINGID_PKMNENDUREDHIT - 12] = sText_PkmnEnduredHit,
+ [STRINGID_MAGNITUDESTRENGTH - 12] = sText_MagnitudeStrength,
+ [STRINGID_PKMNCUTHPMAXEDATTACK - 12] = sText_PkmnCutHPMaxedAttack,
+ [STRINGID_PKMNCOPIEDSTATCHANGES - 12] = sText_PkmnCopiedStatChanges,
+ [STRINGID_PKMNGOTFREE - 12] = sText_PkmnGotFree,
+ [STRINGID_PKMNSHEDLEECHSEED - 12] = sText_PkmnShedLeechSeed,
+ [STRINGID_PKMNBLEWAWAYSPIKES - 12] = sText_PkmnBlewAwaySpikes,
+ [STRINGID_PKMNFLEDFROMBATTLE - 12] = sText_PkmnFledFromBattle,
+ [STRINGID_PKMNFORESAWATTACK - 12] = sText_PkmnForesawAttack,
+ [STRINGID_PKMNTOOKATTACK - 12] = sText_PkmnTookAttack,
+ [STRINGID_PKMNATTACK - 12] = sText_PkmnAttack,
+ [STRINGID_PKMNCENTERATTENTION - 12] = sText_PkmnCenterAttention,
+ [STRINGID_PKMNCHARGINGPOWER - 12] = sText_PkmnChargingPower,
+ [STRINGID_NATUREPOWERTURNEDINTO - 12] = sText_NaturePowerTurnedInto,
+ [STRINGID_PKMNSTATUSNORMAL - 12] = sText_PkmnStatusNormal,
+ [STRINGID_PKMNHASNOMOVESLEFT - 12] = sText_PkmnHasNoMovesLeft,
+ [STRINGID_PKMNSUBJECTEDTOTORMENT - 12] = sText_PkmnSubjectedToTorment,
+ [STRINGID_PKMNCANTUSEMOVETORMENT - 12] = sText_PkmnCantUseMoveTorment,
+ [STRINGID_PKMNTIGHTENINGFOCUS - 12] = sText_PkmnTighteningFocus,
+ [STRINGID_PKMNFELLFORTAUNT - 12] = sText_PkmnFellForTaunt,
+ [STRINGID_PKMNCANTUSEMOVETAUNT - 12] = sText_PkmnCantUseMoveTaunt,
+ [STRINGID_PKMNREADYTOHELP - 12] = sText_PkmnReadyToHelp,
+ [STRINGID_PKMNSWITCHEDITEMS - 12] = sText_PkmnSwitchedItems,
+ [STRINGID_PKMNCOPIEDFOE - 12] = sText_PkmnCopiedFoe,
+ [STRINGID_PKMNMADEWISH - 12] = sText_PkmnMadeWish,
+ [STRINGID_PKMNWISHCAMETRUE - 12] = sText_PkmnWishCameTrue,
+ [STRINGID_PKMNPLANTEDROOTS - 12] = sText_PkmnPlantedRoots,
+ [STRINGID_PKMNABSORBEDNUTRIENTS - 12] = sText_PkmnAbsorbedNutrients,
+ [STRINGID_PKMNANCHOREDITSELF - 12] = sText_PkmnAnchoredItself,
+ [STRINGID_PKMNWASMADEDROWSY - 12] = sText_PkmnWasMadeDrowsy,
+ [STRINGID_PKMNKNOCKEDOFF - 12] = sText_PkmnKnockedOff,
+ [STRINGID_PKMNSWAPPEDABILITIES - 12] = sText_PkmnSwappedAbilities,
+ [STRINGID_PKMNSEALEDOPPONENTMOVE - 12] = sText_PkmnSealedOpponentMove,
+ [STRINGID_PKMNCANTUSEMOVESEALED - 12] = sText_PkmnCantUseMoveSealed,
+ [STRINGID_PKMNWANTSGRUDGE - 12] = sText_PkmnWantsGrudge,
+ [STRINGID_PKMNLOSTPPGRUDGE - 12] = sText_PkmnLostPPGrudge,
+ [STRINGID_PKMNSHROUDEDITSELF - 12] = sText_PkmnShroudedItself,
+ [STRINGID_PKMNMOVEBOUNCED - 12] = sText_PkmnMoveBounced,
+ [STRINGID_PKMNWAITSFORTARGET - 12] = sText_PkmnWaitsForTarget,
+ [STRINGID_PKMNSNATCHEDMOVE - 12] = sText_PkmnSnatchedMove,
+ [STRINGID_PKMNMADEITRAIN - 12] = sText_PkmnMadeItRain,
+ [STRINGID_PKMNRAISEDSPEED - 12] = sText_PkmnRaisedSpeed,
+ [STRINGID_PKMNPROTECTEDBY - 12] = sText_PkmnProtectedBy,
+ [STRINGID_PKMNPREVENTSUSAGE - 12] = sText_PkmnPreventsUsage,
+ [STRINGID_PKMNRESTOREDHPUSING - 12] = sText_PkmnRestoredHPUsing,
+ [STRINGID_PKMNCHANGEDTYPEWITH - 12] = sText_PkmnChangedTypeWith,
+ [STRINGID_PKMNPREVENTSPARALYSISWITH - 12] = sText_PkmnPreventsParalysisWith,
+ [STRINGID_PKMNPREVENTSROMANCEWITH - 12] = sText_PkmnPreventsRomanceWith,
+ [STRINGID_PKMNPREVENTSPOISONINGWITH - 12] = sText_PkmnPreventsPoisoningWith,
+ [STRINGID_PKMNPREVENTSCONFUSIONWITH - 12] = sText_PkmnPreventsConfusionWith,
+ [STRINGID_PKMNRAISEDFIREPOWERWITH - 12] = sText_PkmnRaisedFirePowerWith,
+ [STRINGID_PKMNANCHORSITSELFWITH - 12] = sText_PkmnAnchorsItselfWith,
+ [STRINGID_PKMNCUTSATTACKWITH - 12] = sText_PkmnCutsAttackWith,
+ [STRINGID_PKMNPREVENTSSTATLOSSWITH - 12] = sText_PkmnPreventsStatLossWith,
+ [STRINGID_PKMNHURTSWITH - 12] = sText_PkmnHurtsWith,
+ [STRINGID_PKMNTRACED - 12] = sText_PkmnTraced,
+ [STRINGID_STATSHARPLY - 12] = sText_StatSharply,
+ [STRINGID_STATROSE - 12] = gText_StatRose,
+ [STRINGID_STATHARSHLY - 12] = sText_StatHarshly,
+ [STRINGID_STATFELL - 12] = sText_StatFell,
+ [STRINGID_PKMNSSTATCHANGED - 12] = sText_PkmnsStatChanged,
+ [STRINGID_PKMNSSTATCHANGED2 - 12] = gText_PkmnsStatChanged2,
+ [STRINGID_PKMNSSTATCHANGED3 - 12] = sText_PkmnsStatChanged3,
+ [STRINGID_PKMNSSTATCHANGED4 - 12] = sText_PkmnsStatChanged4,
+ [STRINGID_CRITICALHIT - 12] = sText_CriticalHit,
+ [STRINGID_ONEHITKO - 12] = sText_OneHitKO,
+ [STRINGID_123POOF - 12] = sText_123Poof,
+ [STRINGID_ANDELLIPSIS - 12] = sText_AndEllipsis,
+ [STRINGID_NOTVERYEFFECTIVE - 12] = sText_NotVeryEffective,
+ [STRINGID_SUPEREFFECTIVE - 12] = sText_SuperEffective,
+ [STRINGID_GOTAWAYSAFELY - 12] = sText_GotAwaySafely,
+ [STRINGID_WILDPKMNFLED - 12] = sText_WildPkmnFled,
+ [STRINGID_NORUNNINGFROMTRAINERS - 12] = sText_NoRunningFromTrainers,
+ [STRINGID_CANTESCAPE - 12] = sText_CantEscape,
+ [STRINGID_DONTLEAVEBIRCH - 12] = sText_DontLeaveBirch,
+ [STRINGID_BUTNOTHINGHAPPENED - 12] = sText_ButNothingHappened,
+ [STRINGID_BUTITFAILED - 12] = sText_ButItFailed,
+ [STRINGID_ITHURTCONFUSION - 12] = sText_ItHurtConfusion,
+ [STRINGID_MIRRORMOVEFAILED - 12] = sText_MirrorMoveFailed,
+ [STRINGID_STARTEDTORAIN - 12] = sText_StartedToRain,
+ [STRINGID_DOWNPOURSTARTED - 12] = sText_DownpourStarted,
+ [STRINGID_RAINCONTINUES - 12] = sText_RainContinues,
+ [STRINGID_DOWNPOURCONTINUES - 12] = sText_DownpourContinues,
+ [STRINGID_RAINSTOPPED - 12] = sText_RainStopped,
+ [STRINGID_SANDSTORMBREWED - 12] = sText_SandstormBrewed,
+ [STRINGID_SANDSTORMRAGES - 12] = sText_SandstormRages,
+ [STRINGID_SANDSTORMSUBSIDED - 12] = sText_SandstormSubsided,
+ [STRINGID_SUNLIGHTGOTBRIGHT - 12] = sText_SunlightGotBright,
+ [STRINGID_SUNLIGHTSTRONG - 12] = sText_SunlightStrong,
+ [STRINGID_SUNLIGHTFADED - 12] = sText_SunlightFaded,
+ [STRINGID_STARTEDHAIL - 12] = sText_StartedHail,
+ [STRINGID_HAILCONTINUES - 12] = sText_HailContinues,
+ [STRINGID_HAILSTOPPED - 12] = sText_HailStopped,
+ [STRINGID_FAILEDTOSPITUP - 12] = sText_FailedToSpitUp,
+ [STRINGID_FAILEDTOSWALLOW - 12] = sText_FailedToSwallow,
+ [STRINGID_WINDBECAMEHEATWAVE - 12] = sText_WindBecameHeatWave,
+ [STRINGID_STATCHANGESGONE - 12] = sText_StatChangesGone,
+ [STRINGID_COINSSCATTERED - 12] = sText_CoinsScattered,
+ [STRINGID_TOOWEAKFORSUBSTITUTE - 12] = sText_TooWeakForSubstitute,
+ [STRINGID_SHAREDPAIN - 12] = sText_SharedPain,
+ [STRINGID_BELLCHIMED - 12] = sText_BellChimed,
+ [STRINGID_FAINTINTHREE - 12] = sText_FaintInThree,
+ [STRINGID_NOPPLEFT - 12] = sText_NoPPLeft,
+ [STRINGID_BUTNOPPLEFT - 12] = sText_ButNoPPLeft,
+ [STRINGID_PLAYERUSEDITEM - 12] = sText_PlayerUsedItem,
+ [STRINGID_WALLYUSEDITEM - 12] = sText_WallyUsedItem,
+ [STRINGID_TRAINERBLOCKEDBALL - 12] = sText_TrainerBlockedBall,
+ [STRINGID_DONTBEATHIEF - 12] = sText_DontBeAThief,
+ [STRINGID_ITDODGEDBALL - 12] = sText_ItDodgedBall,
+ [STRINGID_YOUMISSEDPKMN - 12] = sText_YouMissedPkmn,
+ [STRINGID_PKMNBROKEFREE - 12] = sText_PkmnBrokeFree,
+ [STRINGID_ITAPPEAREDCAUGHT - 12] = sText_ItAppearedCaught,
+ [STRINGID_AARGHALMOSTHADIT - 12] = sText_AarghAlmostHadIt,
+ [STRINGID_SHOOTSOCLOSE - 12] = sText_ShootSoClose,
+ [STRINGID_GOTCHAPKMNCAUGHT - 12] = sText_GotchaPkmnCaught,
+ [STRINGID_GOTCHAPKMNCAUGHT2 - 12] = sText_GotchaPkmnCaught2,
+ [STRINGID_GIVENICKNAMECAPTURED - 12] = sText_GiveNicknameCaptured,
+ [STRINGID_PKMNSENTTOPC - 12] = sText_PkmnSentToPC,
+ [STRINGID_PKMNDATAADDEDTODEX - 12] = sText_PkmnDataAddedToDex,
+ [STRINGID_ITISRAINING - 12] = sText_ItIsRaining,
+ [STRINGID_SANDSTORMISRAGING - 12] = sText_SandstormIsRaging,
+ [STRINGID_CANTESCAPE2 - 12] = sText_CantEscape2,
+ [STRINGID_PKMNIGNORESASLEEP - 12] = sText_PkmnIgnoresAsleep,
+ [STRINGID_PKMNIGNOREDORDERS - 12] = sText_PkmnIgnoredOrders,
+ [STRINGID_PKMNBEGANTONAP - 12] = sText_PkmnBeganToNap,
+ [STRINGID_PKMNLOAFING - 12] = sText_PkmnLoafing,
+ [STRINGID_PKMNWONTOBEY - 12] = sText_PkmnWontObey,
+ [STRINGID_PKMNTURNEDAWAY - 12] = sText_PkmnTurnedAway,
+ [STRINGID_PKMNPRETENDNOTNOTICE - 12] = sText_PkmnPretendNotNotice,
+ [STRINGID_ENEMYABOUTTOSWITCHPKMN - 12] = sText_EnemyAboutToSwitchPkmn,
+ [STRINGID_CREPTCLOSER - 12] = sText_CreptCloser,
+ [STRINGID_CANTGETCLOSER - 12] = sText_CantGetCloser,
+ [STRINGID_PKMNWATCHINGCAREFULLY - 12] = sText_PkmnWatchingCarefully,
+ [STRINGID_PKMNCURIOUSABOUTX - 12] = sText_PkmnCuriousAboutX,
+ [STRINGID_PKMNENTHRALLEDBYX - 12] = sText_PkmnEnthralledByX,
+ [STRINGID_PKMNIGNOREDX - 12] = sText_PkmnIgnoredX,
+ [STRINGID_THREWPOKEBLOCKATPKMN - 12] = sText_ThrewPokeblockAtPkmn,
+ [STRINGID_OUTOFSAFARIBALLS - 12] = sText_OutOfSafariBalls,
+ [STRINGID_PKMNSITEMCUREDPARALYSIS - 12] = sText_PkmnsItemCuredParalysis,
+ [STRINGID_PKMNSITEMCUREDPOISON - 12] = sText_PkmnsItemCuredPoison,
+ [STRINGID_PKMNSITEMHEALEDBURN - 12] = sText_PkmnsItemHealedBurn,
+ [STRINGID_PKMNSITEMDEFROSTEDIT - 12] = sText_PkmnsItemDefrostedIt,
+ [STRINGID_PKMNSITEMWOKEIT - 12] = sText_PkmnsItemWokeIt,
+ [STRINGID_PKMNSITEMSNAPPEDOUT - 12] = sText_PkmnsItemSnappedOut,
+ [STRINGID_PKMNSITEMCUREDPROBLEM - 12] = sText_PkmnsItemCuredProblem,
+ [STRINGID_PKMNSITEMRESTOREDHEALTH - 12] = sText_PkmnsItemRestoredHealth,
+ [STRINGID_PKMNSITEMRESTOREDPP - 12] = sText_PkmnsItemRestoredPP,
+ [STRINGID_PKMNSITEMRESTOREDSTATUS - 12] = sText_PkmnsItemRestoredStatus,
+ [STRINGID_PKMNSITEMRESTOREDHPALITTLE - 12] = sText_PkmnsItemRestoredHPALittle,
+ [STRINGID_ITEMALLOWSONLYYMOVE - 12] = sText_ItemAllowsOnlyYMove,
+ [STRINGID_PKMNHUNGONWITHX - 12] = sText_PkmnHungOnWithX,
+ [STRINGID_EMPTYSTRING3 - 12] = gText_EmptyString3,
+ [STRINGID_PKMNSXPREVENTSBURNS - 12] = sText_PkmnsXPreventsBurns,
+ [STRINGID_PKMNSXBLOCKSY - 12] = sText_PkmnsXBlocksY,
+ [STRINGID_PKMNSXRESTOREDHPALITTLE2 - 12] = sText_PkmnsXRestoredHPALittle2,
+ [STRINGID_PKMNSXWHIPPEDUPSANDSTORM - 12] = sText_PkmnsXWhippedUpSandstorm,
+ [STRINGID_PKMNSXPREVENTSYLOSS - 12] = sText_PkmnsXPreventsYLoss,
+ [STRINGID_PKMNSXINFATUATEDY - 12] = sText_PkmnsXInfatuatedY,
+ [STRINGID_PKMNSXMADEYINEFFECTIVE - 12] = sText_PkmnsXMadeYIneffective,
+ [STRINGID_PKMNSXCUREDYPROBLEM - 12] = sText_PkmnsXCuredYProblem,
+ [STRINGID_ITSUCKEDLIQUIDOOZE - 12] = sText_ItSuckedLiquidOoze,
+ [STRINGID_PKMNTRANSFORMED - 12] = sText_PkmnTransformed,
+ [STRINGID_ELECTRICITYWEAKENED - 12] = sText_ElectricityWeakened,
+ [STRINGID_FIREWEAKENED - 12] = sText_FireWeakened,
+ [STRINGID_PKMNHIDUNDERWATER - 12] = sText_PkmnHidUnderwater,
+ [STRINGID_PKMNSPRANGUP - 12] = sText_PkmnSprangUp,
+ [STRINGID_HMMOVESCANTBEFORGOTTEN - 12] = sText_HMMovesCantBeForgotten,
+ [STRINGID_XFOUNDONEY - 12] = sText_XFoundOneY,
+ [STRINGID_PLAYERDEFEATEDTRAINER1 - 12] = sText_PlayerDefeatedLinkTrainerTrainer1,
+ [STRINGID_SOOTHINGAROMA - 12] = sText_SoothingAroma,
+ [STRINGID_ITEMSCANTBEUSEDNOW - 12] = sText_ItemsCantBeUsedNow,
+ [STRINGID_FORXCOMMAYZ - 12] = sText_ForXCommaYZ,
+ [STRINGID_USINGXTHEYOFZN - 12] = sText_UsingXTheYOfZN,
+ [STRINGID_PKMNUSEDXTOGETPUMPED - 12] = sText_PkmnUsedXToGetPumped,
+ [STRINGID_PKMNSXMADEYUSELESS - 12] = sText_PkmnsXMadeYUseless,
+ [STRINGID_PKMNTRAPPEDBYSANDTOMB - 12] = sText_PkmnTrappedBySandTomb,
+ [STRINGID_EMPTYSTRING4 - 12] = sText_EmptyString4,
+ [STRINGID_ABOOSTED - 12] = sText_ABoosted,
+ [STRINGID_PKMNSXINTENSIFIEDSUN - 12] = sText_PkmnsXIntensifiedSun,
+ [STRINGID_PKMNMAKESGROUNDMISS - 12] = sText_PkmnMakesGroundMiss,
+ [STRINGID_YOUTHROWABALLNOWRIGHT - 12] = sText_YouThrowABallNowRight,
+ [STRINGID_PKMNSXTOOKATTACK - 12] = sText_PkmnsXTookAttack,
+ [STRINGID_PKMNCHOSEXASDESTINY - 12] = sText_PkmnChoseXAsDestiny,
+ [STRINGID_PKMNLOSTFOCUS - 12] = sText_PkmnLostFocus,
+ [STRINGID_USENEXTPKMN - 12] = sText_UseNextPkmn,
+ [STRINGID_PKMNFLEDUSINGITS - 12] = sText_PkmnFledUsingIts,
+ [STRINGID_PKMNFLEDUSING - 12] = sText_PkmnFledUsing,
+ [STRINGID_PKMNWASDRAGGEDOUT - 12] = sText_PkmnWasDraggedOut,
+ [STRINGID_PREVENTEDFROMWORKING - 12] = sText_PreventedFromWorking,
+ [STRINGID_PKMNSITEMNORMALIZEDSTATUS - 12] = sText_PkmnsItemNormalizedStatus,
+ [STRINGID_TRAINER1USEDITEM - 12] = sText_Trainer1UsedItem,
+ [STRINGID_BOXISFULL - 12] = sText_BoxIsFull,
+ [STRINGID_PKMNAVOIDEDATTACK - 12] = sText_PkmnAvoidedAttack,
+ [STRINGID_PKMNSXMADEITINEFFECTIVE - 12] = sText_PkmnsXMadeItIneffective,
+ [STRINGID_PKMNSXPREVENTSFLINCHING - 12] = sText_PkmnsXPreventsFlinching,
+ [STRINGID_PKMNALREADYHASBURN - 12] = sText_PkmnAlreadyHasBurn,
+ [STRINGID_STATSWONTDECREASE2 - 12] = sText_StatsWontDecrease2,
+ [STRINGID_PKMNSXBLOCKSY2 - 12] = sText_PkmnsXBlocksY2,
+ [STRINGID_PKMNSXWOREOFF - 12] = sText_PkmnsXWoreOff,
+ [STRINGID_PKMNRAISEDDEFALITTLE - 12] = sText_PkmnRaisedDefALittle,
+ [STRINGID_PKMNRAISEDSPDEFALITTLE - 12] = sText_PkmnRaisedSpDefALittle,
+ [STRINGID_THEWALLSHATTERED - 12] = sText_TheWallShattered,
+ [STRINGID_PKMNSXPREVENTSYSZ - 12] = sText_PkmnsXPreventsYsZ,
+ [STRINGID_PKMNSXCUREDITSYPROBLEM - 12] = sText_PkmnsXCuredItsYProblem,
+ [STRINGID_ATTACKERCANTESCAPE - 12] = sText_AttackerCantEscape,
+ [STRINGID_PKMNOBTAINEDX - 12] = sText_PkmnObtainedX,
+ [STRINGID_PKMNOBTAINEDX2 - 12] = sText_PkmnObtainedX2,
+ [STRINGID_PKMNOBTAINEDXYOBTAINEDZ - 12] = sText_PkmnObtainedXYObtainedZ,
+ [STRINGID_BUTNOEFFECT - 12] = sText_ButNoEffect,
+ [STRINGID_PKMNSXHADNOEFFECTONY - 12] = sText_PkmnsXHadNoEffectOnY,
+ [STRINGID_TWOENEMIESDEFEATED - 12] = sText_TwoInGameTrainersDefeated,
+ [STRINGID_TRAINER2LOSETEXT - 12] = sText_Trainer2LoseText,
+ [STRINGID_PKMNINCAPABLEOFPOWER - 12] = sText_PkmnIncapableOfPower,
+ [STRINGID_GLINTAPPEARSINEYE - 12] = sText_GlintAppearsInEye,
+ [STRINGID_PKMNGETTINGINTOPOSITION - 12] = sText_PkmnGettingIntoPosition,
+ [STRINGID_PKMNBEGANGROWLINGDEEPLY - 12] = sText_PkmnBeganGrowlingDeeply,
+ [STRINGID_PKMNEAGERFORMORE - 12] = sText_PkmnEagerForMore,
+ [STRINGID_DEFEATEDOPPONENTBYREFEREE - 12] = sText_DefeatedOpponentByReferee,
+ [STRINGID_LOSTTOOPPONENTBYREFEREE - 12] = sText_LostToOpponentByReferee,
+ [STRINGID_TIEDOPPONENTBYREFEREE - 12] = sText_TiedOpponentByReferee,
+ [STRINGID_QUESTIONFORFEITMATCH - 12] = sText_QuestionForfeitMatch,
+ [STRINGID_FORFEITEDMATCH - 12] = sText_ForfeitedMatch,
+ [STRINGID_PKMNTRANSFERREDSOMEONESPC - 12] = gText_PkmnTransferredSomeonesPC,
+ [STRINGID_PKMNTRANSFERREDLANETTESPC - 12] = gText_PkmnTransferredLanettesPC,
+ [STRINGID_PKMNBOXSOMEONESPCFULL - 12] = gText_PkmnBoxSomeonesPCFull,
+ [STRINGID_PKMNBOXLANETTESPCFULL - 12] = gText_PkmnBoxLanettesPCFull,
+ [STRINGID_TRAINER1WINTEXT - 12] = sText_Trainer1WinText,
+ [STRINGID_TRAINER2WINTEXT - 12] = sText_Trainer2WinText,
};
const u16 gMissStringIds[] =
@@ -1215,7 +1215,7 @@ const u8 gText_Win[] = _("{HIGHLIGHT TRANSPARENT}Win");
const u8 gText_Loss[] = _("{HIGHLIGHT TRANSPARENT}Loss");
const u8 gText_Draw[] = _("{HIGHLIGHT TRANSPARENT}Draw");
static const u8 sText_SpaceIs[] = _(" is");
-static const u8 sText_ApostropheS[] = _("’s");
+static const u8 sText_ApostropheS[] = _("'s");
static const u8 sATypeMove_Table[][17] =
{
@@ -1272,7 +1272,7 @@ static const u8 sText_InGamePartnerSentOutZGoN[] = _("{B_PARTNER_CLASS} {B_PARTN
static const u8 sText_TwoInGameTrainersDefeated[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwere defeated!\p");
static const u8 sText_Trainer2LoseText[] = _("{B_TRAINER2_LOSE_TEXT}");
static const u8 sText_PkmnIncapableOfPower[] = _("{B_ATK_NAME_WITH_PREFIX} appears incapable\nof using its power!");
-static const u8 sText_GlintAppearsInEye[] = _("A glint appears in\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s eyes!");
+static const u8 sText_GlintAppearsInEye[] = _("A glint appears in\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s eyes!");
static const u8 sText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is getting into\nposition!");
static const u8 sText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} began growling deeply!");
static const u8 sText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is eager for more!");
@@ -1284,29 +1284,29 @@ const u16 gStringIds_85CCF0A[] =
};
static const u8 sText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!");
-static const u8 sText_RefThatsIt[] = _("REFEREE: That’s it! We will now go to\njudging to determine the winner!");
+static const u8 sText_RefThatsIt[] = _("REFEREE: That's it! We will now go to\njudging to determine the winner!");
static const u8 sText_RefJudgeMind[] = _("REFEREE: Judging category 1, Mind!\nThe POKéMON showing the most guts!\p");
static const u8 sText_RefJudgeSkill[] = _("REFEREE: Judging category 2, Skill!\nThe POKéMON using moves the best!\p");
static const u8 sText_RefJudgeBody[] = _("REFEREE: Judging category 3, Body!\nThe POKéMON with the most vitality!\p");
-static const u8 sText_RefJudgement1[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}’s {B_PLAYER_MON1_NAME}!\p");
-static const u8 sText_RefJudgement2[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}’s {B_OPPONENT_MON1_NAME}!\p");
+static const u8 sText_RefJudgement1[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}'s {B_PLAYER_MON1_NAME}!\p");
+static const u8 sText_RefJudgement2[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}'s {B_OPPONENT_MON1_NAME}!\p");
static const u8 sText_RefJudgement3[] = _("REFEREE: Judgment: 3 to 3!\nWe have a draw!\p");
-static const u8 sText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
-static const u8 sText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
-static const u8 sText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+static const u8 sText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE's decision!");
+static const u8 sText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE's decision!");
+static const u8 sText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE's decision!");
static const u8 sText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\nCommence battling!");
const u8 * const gRefereeStringsTable[] =
{
sText_RefIfNothingIsDecided,
- sText_RefThatsIt,
- sText_RefJudgeMind,
- sText_RefJudgeSkill,
- sText_RefJudgeBody,
- sText_RefJudgement1,
- sText_RefJudgement2,
- sText_RefJudgement3,
- sText_RefCommenceBattle,
+ sText_RefThatsIt,
+ sText_RefJudgeMind,
+ sText_RefJudgeSkill,
+ sText_RefJudgeBody,
+ sText_RefJudgement1,
+ sText_RefJudgement2,
+ sText_RefJudgement3,
+ sText_RefCommenceBattle,
};
static const u8 sText_QuestionForfeitMatch[] = _("Would you like to forfeit the match\nand quit now?");
@@ -1317,7 +1317,7 @@ static const u8 sText_Trainer1Fled[] = _( "{PLAY_SE 0x0011}{B_TRAINER1_CLASS} {B
static const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
static const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
const u8 gText_RecordBattleToPass[] = _("Would you like to record your battle\non your FRONTIER PASS?");
-const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}’s battle result was recorded\non the FRONTIER PASS.");
+const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}'s battle result was recorded\non the FRONTIER PASS.");
static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!{PAUSE 49}");
static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!{PAUSE 49}");
@@ -1368,574 +1368,574 @@ static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS,
static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
{
// The corresponding WindowTemplate is gStandardBattleWindowTemplates[] within src/battle_bg.c
- { // 0 Standard battle message
- .fillValue = 0xFF,
- .fontId = 1,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 1,
- .fgColor = 1,
- .bgColor = 15,
- .shadowColor = 6,
- },
- { // 1 "What will (pokemon) do?"
- .fillValue = 0xFF,
- .fontId = 1,
- .x = 1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 1,
- .bgColor = 15,
- .shadowColor = 6,
- },
- { // 2 "Fight/Pokemon/Bag/Run"
- .fillValue = 0xEE,
- .fontId = 1,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 3 Top left move
- .fillValue = 0xEE,
- .fontId = 7,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 4 Top right move
- .fillValue = 0xEE,
- .fontId = 7,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 5 Bottom left move
- .fillValue = 0xEE,
- .fontId = 7,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 6 Bottom right move
- .fillValue = 0xEE,
- .fontId = 7,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 7 "PP"
- .fillValue = 0xEE,
- .fontId = 7,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 12,
- .bgColor = 14,
- .shadowColor = 11,
- },
- { // 8
- .fillValue = 0xEE,
- .fontId = 1,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 9 PP remaining
- .fillValue = 0xEE,
- .fontId = 1,
- .x = 2,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 12,
- .bgColor = 14,
- .shadowColor = 11,
- },
- { // 10 "type"
- .fillValue = 0xEE,
- .fontId = 7,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 11 "switch which?"
- .fillValue = 0xEE,
- .fontId = 7,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 12 "gText_BattleYesNoChoice"
- .fillValue = 0xEE,
- .fontId = 1,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 13
- .fillValue = 0xEE,
- .fontId = 1,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 14
- .fillValue = 0x0,
- .fontId = 1,
- .x = 32,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 1,
- .bgColor = 0,
- .shadowColor = 2,
- },
- { // 15
- .fillValue = 0xEE,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 16
- .fillValue = 0xEE,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 17
- .fillValue = 0xEE,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 18
- .fillValue = 0xEE,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 19
- .fillValue = 0xEE,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 20
- .fillValue = 0xEE,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 21
- .fillValue = 0x0,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 1,
- .bgColor = 0,
- .shadowColor = 6,
- },
- { // 22
- .fillValue = 0x0,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 1,
- .bgColor = 0,
- .shadowColor = 6,
- },
- { // 23
- .fillValue = 0x0,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 1,
- .bgColor = 0,
- .shadowColor = 6,
- },
+ { // 0 Standard battle message
+ .fillValue = 0xFF,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 1,
+ .fgColor = 1,
+ .bgColor = 15,
+ .shadowColor = 6,
+ },
+ { // 1 "What will (pokemon) do?"
+ .fillValue = 0xFF,
+ .fontId = 1,
+ .x = 1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 15,
+ .shadowColor = 6,
+ },
+ { // 2 "Fight/Pokemon/Bag/Run"
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 3 Top left move
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 4 Top right move
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 5 Bottom left move
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 6 Bottom right move
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 7 "PP"
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 12,
+ .bgColor = 14,
+ .shadowColor = 11,
+ },
+ { // 8
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 9 PP remaining
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 2,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 12,
+ .bgColor = 14,
+ .shadowColor = 11,
+ },
+ { // 10 "type"
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 11 "switch which?"
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 12 "gText_BattleYesNoChoice"
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 13
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 14
+ .fillValue = 0x0,
+ .fontId = 1,
+ .x = 32,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 0,
+ .shadowColor = 2,
+ },
+ { // 15
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 16
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 17
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 18
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 19
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 20
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 21
+ .fillValue = 0x0,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 0,
+ .shadowColor = 6,
+ },
+ { // 22
+ .fillValue = 0x0,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 0,
+ .shadowColor = 6,
+ },
+ { // 23
+ .fillValue = 0x0,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 0,
+ .shadowColor = 6,
+ },
};
static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
{
- { // 0
- .fillValue = 0xFF,
- .fontId = 1,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 1,
- .fgColor = 1,
- .bgColor = 15,
- .shadowColor = 6,
- },
- { // 1
- .fillValue = 0xFF,
- .fontId = 1,
- .x = 1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 1,
- .bgColor = 15,
- .shadowColor = 6,
- },
- { // 2
- .fillValue = 0xEE,
- .fontId = 1,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 3
- .fillValue = 0xEE,
- .fontId = 7,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 4
- .fillValue = 0xEE,
- .fontId = 7,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 5
- .fillValue = 0xEE,
- .fontId = 7,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 6
- .fillValue = 0xEE,
- .fontId = 7,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 7
- .fillValue = 0xEE,
- .fontId = 7,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 12,
- .bgColor = 14,
- .shadowColor = 11,
- },
- { // 8
- .fillValue = 0xEE,
- .fontId = 1,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 9
- .fillValue = 0xEE,
- .fontId = 1,
- .x = 2,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 12,
- .bgColor = 14,
- .shadowColor = 11,
- },
- { // 10
- .fillValue = 0xEE,
- .fontId = 7,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 11
- .fillValue = 0xEE,
- .fontId = 7,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 12
- .fillValue = 0xEE,
- .fontId = 1,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 13
- .fillValue = 0xEE,
- .fontId = 1,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 14
- .fillValue = 0x0,
- .fontId = 1,
- .x = 32,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 1,
- .bgColor = 0,
- .shadowColor = 2,
- },
- { // 15
- .fillValue = 0xEE,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 1,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 16
- .fillValue = 0xEE,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 17
- .fillValue = 0xEE,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 18
- .fillValue = 0xEE,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 19
- .fillValue = 0xEE,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 20
- .fillValue = 0xEE,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 21
- .fillValue = 0xEE,
- .fontId = 1,
- .x = -1,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 0,
- .fgColor = 13,
- .bgColor = 14,
- .shadowColor = 15,
- },
- { // 22
- .fillValue = 0x11,
- .fontId = 1,
- .x = 0,
- .y = 1,
- .letterSpacing = 0,
- .lineSpacing = 0,
- .speed = 1,
- .fgColor = 2,
- .bgColor = 1,
- .shadowColor = 3,
- },
+ { // 0
+ .fillValue = 0xFF,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 1,
+ .fgColor = 1,
+ .bgColor = 15,
+ .shadowColor = 6,
+ },
+ { // 1
+ .fillValue = 0xFF,
+ .fontId = 1,
+ .x = 1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 15,
+ .shadowColor = 6,
+ },
+ { // 2
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 3
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 4
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 5
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 6
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 7
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 12,
+ .bgColor = 14,
+ .shadowColor = 11,
+ },
+ { // 8
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 9
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 2,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 12,
+ .bgColor = 14,
+ .shadowColor = 11,
+ },
+ { // 10
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 11
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 12
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 13
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 14
+ .fillValue = 0x0,
+ .fontId = 1,
+ .x = 32,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 0,
+ .shadowColor = 2,
+ },
+ { // 15
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 16
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 17
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 18
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 19
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 20
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 21
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 22
+ .fillValue = 0x11,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 1,
+ .fgColor = 2,
+ .bgColor = 1,
+ .shadowColor = 3,
+ },
};
static const struct BattleWindowText *const sBattleTextOnWindowsInfo[] =