diff options
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r-- | src/battle_script_commands.c | 985 |
1 files changed, 269 insertions, 716 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 2da48de49..d1a18e38f 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -48,15 +48,6 @@ extern u16 gBattle_BG2_Y; extern u16 gBattle_BG3_X; extern struct MusicPlayerInfo gMPlayInfo_BGM; -struct TrainerMoney -{ - u8 classId; - u8 value; -}; - -extern const struct BattleMove gBattleMoves[]; -extern const u8 gTypeEffectiveness[336]; -extern const struct TrainerMoney gTrainerMoneyTable[]; extern const u8* const gBattleScriptsForMoveEffects[]; // functions @@ -80,24 +71,8 @@ extern u8 Overworld_GetMapTypeOfSaveblockLocation(void); extern u8 sub_813B21C(void); extern u16 get_unknown_box_id(void); -// strings -extern const u8 gText_BattleYesNoChoice[]; - -// read via orr -#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) -#define BSScriptRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8)) -#define BSScriptReadPtr(ptr) ((void *)BSScriptRead32(ptr)) - -// read via add -#define BS2ScriptRead32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24)) -#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) -#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr)) - #define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) -#define TARGET_TURN_DAMAGED (gSpecialStatuses[gBattlerTarget].physicalDmg != 0 \ - || gSpecialStatuses[gBattlerTarget].specialDmg != 0) - // this file's functions static bool8 IsTwoTurnsMove(u16 move); static void TrySetDestinyBondToHappen(void); @@ -1034,7 +1009,7 @@ static void atk00_attackcanceler(void) RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } else if (DEFENDER_IS_PROTECTED - && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST)) + && (gCurrentMove != MOVE_CURSE || IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST)) && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)))) { CancelMultiTurnMoves(gBattlerAttacker); @@ -1057,7 +1032,7 @@ static void JumpIfMoveFailed(u8 adder, u16 move) { gLastLandedMoves[gBattlerTarget] = 0; gLastHitByType[gBattlerTarget] = 0; - BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -1142,14 +1117,14 @@ static bool8 AccuracyCalcHelper(u16 move) static void atk01_accuracycheck(void) { - u16 move = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + u16 move = T2_READ_16(gBattlescriptCurrInstr + 5); if (move == 0xFFFE || move == 0xFFFF) { if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker) gBattlescriptCurrInstr += 7; else if (gStatuses3[gBattlerTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else if (!JumpIfMoveAffectedByProtect(0)) gBattlescriptCurrInstr += 7; } @@ -1408,7 +1383,7 @@ static void atk06_typecalc(void) GET_MOVE_TYPE(gCurrentMove, moveType); // check stab - if (gBattleMons[gBattlerAttacker].type1 == moveType || gBattleMons[gBattlerAttacker].type2 == moveType) + if (IS_BATTLER_OF_TYPE(gBattlerAttacker, moveType)) { gBattleMoveDamage = gBattleMoveDamage * 15; gBattleMoveDamage = gBattleMoveDamage / 10; @@ -1586,7 +1561,7 @@ u8 TypeCalc(u16 move, u8 attacker, u8 defender) moveType = gBattleMoves[move].type; // check stab - if (gBattleMons[attacker].type1 == moveType || gBattleMons[attacker].type2 == moveType) + if (IS_BATTLER_OF_TYPE(attacker, moveType)) { gBattleMoveDamage = gBattleMoveDamage * 15; gBattleMoveDamage = gBattleMoveDamage / 10; @@ -2167,7 +2142,7 @@ static void atk10_printstring(void) { if (gBattleControllerExecFlags == 0) { - u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + u16 var = T2_READ_16(gBattlescriptCurrInstr + 1); PrepareStringBattle(var, gBattlerAttacker); gBattlescriptCurrInstr += 3; gBattleCommunication[MSG_DISPLAY] = 1; @@ -2178,7 +2153,7 @@ static void atk11_printselectionstring(void) { gActiveBattler = gBattlerAttacker; - BtlController_EmitPrintSelectionString(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); + BtlController_EmitPrintSelectionString(0, T2_READ_16(gBattlescriptCurrInstr + 1)); MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 3; @@ -2195,7 +2170,7 @@ static void atk12_waitmessage(void) } else { - u16 toWait = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + u16 toWait = T2_READ_16(gBattlescriptCurrInstr + 1); if (++gPauseCounterBattle >= toWait) { gPauseCounterBattle = 0; @@ -2210,7 +2185,7 @@ static void atk13_printfromtable(void) { if (gBattleControllerExecFlags == 0) { - const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + const u16 *ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1); ptr += gBattleCommunication[MULTISTRING_CHOOSER]; PrepareStringBattle(*ptr, gBattlerAttacker); @@ -2224,7 +2199,7 @@ static void atk14_printselectionstringfromtable(void) { if (gBattleControllerExecFlags == 0) { - const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + const u16 *ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1); ptr += gBattleCommunication[MULTISTRING_CHOOSER]; gActiveBattler = gBattlerAttacker; @@ -2344,8 +2319,7 @@ void SetMoveEffect(bool8 primary, u8 certain) } RESET_RETURN } - if ((gBattleMons[gEffectBattler].type1 == TYPE_POISON || gBattleMons[gEffectBattler].type2 == TYPE_POISON - || gBattleMons[gEffectBattler].type1 == TYPE_STEEL || gBattleMons[gEffectBattler].type2 == TYPE_STEEL) + if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { @@ -2355,13 +2329,9 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleCommunication[MULTISTRING_CHOOSER] = 2; RESET_RETURN } - if (gBattleMons[gEffectBattler].type1 == TYPE_POISON) - break; - if (gBattleMons[gEffectBattler].type2 == TYPE_POISON) - break; - if (gBattleMons[gEffectBattler].type1 == TYPE_STEEL) + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON)) break; - if (gBattleMons[gEffectBattler].type2 == TYPE_STEEL) + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) break; if (gBattleMons[gEffectBattler].status1) break; @@ -2390,8 +2360,7 @@ void SetMoveEffect(bool8 primary, u8 certain) } RESET_RETURN } - if ((gBattleMons[gEffectBattler].type1 == TYPE_FIRE - || gBattleMons[gEffectBattler].type2 == TYPE_FIRE) + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE) && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { @@ -2401,9 +2370,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleCommunication[MULTISTRING_CHOOSER] = 2; RESET_RETURN } - if (gBattleMons[gEffectBattler].type1 == TYPE_FIRE) - break; - if (gBattleMons[gEffectBattler].type2 == TYPE_FIRE) + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE)) break; if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL) break; @@ -2415,9 +2382,7 @@ void SetMoveEffect(bool8 primary, u8 certain) case STATUS1_FREEZE: if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) noSunCanFreeze = FALSE; - if (gBattleMons[gEffectBattler].type1 == TYPE_ICE) - break; - if (gBattleMons[gEffectBattler].type2 == TYPE_ICE) + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_ICE)) break; if (gBattleMons[gEffectBattler].status1) break; @@ -2479,8 +2444,7 @@ void SetMoveEffect(bool8 primary, u8 certain) } RESET_RETURN } - if ((gBattleMons[gEffectBattler].type1 == TYPE_POISON || gBattleMons[gEffectBattler].type2 == TYPE_POISON - || gBattleMons[gEffectBattler].type1 == TYPE_STEEL || gBattleMons[gEffectBattler].type2 == TYPE_STEEL) + if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { @@ -2492,10 +2456,7 @@ void SetMoveEffect(bool8 primary, u8 certain) } if (gBattleMons[gEffectBattler].status1) break; - if (gBattleMons[gEffectBattler].type1 != TYPE_POISON - && gBattleMons[gEffectBattler].type2 != TYPE_POISON - && gBattleMons[gEffectBattler].type1 != TYPE_STEEL - && gBattleMons[gEffectBattler].type2 != TYPE_STEEL) + if (!IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) && !IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) { if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY) break; @@ -3012,7 +2973,7 @@ static void atk19_tryfaintmon(void) gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) { - BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); + BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 3); BattleScriptPop(); gBattlescriptCurrInstr = BS_ptr; @@ -3122,8 +3083,8 @@ static void atk1B_cleareffectsonfaint(void) static void atk1C_jumpifstatus(void) { u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2); + const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6); if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp) gBattlescriptCurrInstr = jumpPtr; @@ -3134,8 +3095,8 @@ static void atk1C_jumpifstatus(void) static void atk1D_jumpifstatus2(void) { u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2); + const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6); if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp) gBattlescriptCurrInstr = jumpPtr; @@ -3147,7 +3108,7 @@ static void atk1E_jumpifability(void) { u8 battlerId; u8 ability = gBattlescriptCurrInstr[2]; - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3); if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE) { @@ -3201,8 +3162,8 @@ static void atk1F_jumpifsideaffecting(void) else side = GET_BATTLER_SIDE(gBattlerTarget); - flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2); - jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4); + flags = T2_READ_16(gBattlescriptCurrInstr + 2); + jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 4); if (gSideStatuses[side] & flags) gBattlescriptCurrInstr = jumpPtr; @@ -3245,7 +3206,7 @@ static void atk20_jumpifstat(void) } if (ret) - gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 5); else gBattlescriptCurrInstr += 9; } @@ -3256,8 +3217,8 @@ static void atk21_jumpifstatus3condition(void) const u8 *jumpPtr; gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); - jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); + flags = T2_READ_32(gBattlescriptCurrInstr + 2); + jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7); if (gBattlescriptCurrInstr[6]) { @@ -3279,9 +3240,9 @@ static void atk22_jumpiftype(void) { u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); u8 type = gBattlescriptCurrInstr[2]; - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3); - if (gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type) + if (IS_BATTLER_OF_TYPE(battlerId, type)) gBattlescriptCurrInstr = jumpPtr; else gBattlescriptCurrInstr += 7; @@ -3629,14 +3590,14 @@ static void atk24(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if (foundOpponent + foundPlayer > 1) - gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; } else { if (foundOpponent != 0 && foundPlayer != 0) - gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; } @@ -3970,20 +3931,20 @@ static void atk27_decrementmultihit(void) if (--gMultiHitCounter == 0) gBattlescriptCurrInstr += 5; else - gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); } static void atk28_goto(void) { - gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); } static void atk29_jumpifbyte(void) { u8 caseID = gBattlescriptCurrInstr[1]; - const u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + const u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 2); u8 value = gBattlescriptCurrInstr[6]; - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); + const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7); gBattlescriptCurrInstr += 11; @@ -4019,9 +3980,9 @@ static void atk29_jumpifbyte(void) static void atk2A_jumpifhalfword(void) { u8 caseID = gBattlescriptCurrInstr[1]; - const u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); - u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 6); - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 8); + const u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 2); + u16 value = T2_READ_16(gBattlescriptCurrInstr + 6); + const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 8); gBattlescriptCurrInstr += 12; @@ -4057,9 +4018,9 @@ static void atk2A_jumpifhalfword(void) static void atk2B_jumpifword(void) { u8 caseID = gBattlescriptCurrInstr[1]; - const u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); - u32 value = BSScriptRead32(gBattlescriptCurrInstr + 6); - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + const u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2); + u32 value = T1_READ_32(gBattlescriptCurrInstr + 6); + const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10); gBattlescriptCurrInstr += 14; @@ -4094,10 +4055,10 @@ static void atk2B_jumpifword(void) static void atk2C_jumpifarrayequal(void) { - const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1); + const u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5); u32 size = gBattlescriptCurrInstr[9]; - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10); u8 i; for (i = 0; i < size; i++) @@ -4117,10 +4078,10 @@ static void atk2C_jumpifarrayequal(void) static void atk2D_jumpifarraynotequal(void) { u8 equalBytes = 0; - const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1); + const u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5); u32 size = gBattlescriptCurrInstr[9]; - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10); u8 i; for (i = 0; i < size; i++) @@ -4140,7 +4101,7 @@ static void atk2D_jumpifarraynotequal(void) static void atk2E_setbyte(void) { - u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); *memByte = gBattlescriptCurrInstr[5]; gBattlescriptCurrInstr += 6; @@ -4148,22 +4109,22 @@ static void atk2E_setbyte(void) static void atk2F_addbyte(void) { - u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); *memByte += gBattlescriptCurrInstr[5]; gBattlescriptCurrInstr += 6; } static void atk30_subbyte(void) { - u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); *memByte -= gBattlescriptCurrInstr[5]; gBattlescriptCurrInstr += 6; } static void atk31_copyarray(void) { - u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1); + const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5); s32 size = gBattlescriptCurrInstr[9]; s32 i; @@ -4177,9 +4138,9 @@ static void atk31_copyarray(void) static void atk32_copyarraywithindex(void) { - u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); - const u8* index = BS2ScriptReadPtr(gBattlescriptCurrInstr + 9); + u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1); + const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5); + const u8* index = T2_READ_PTR(gBattlescriptCurrInstr + 9); s32 size = gBattlescriptCurrInstr[13]; s32 i; @@ -4193,15 +4154,15 @@ static void atk32_copyarraywithindex(void) static void atk33_orbyte(void) { - u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); *memByte |= gBattlescriptCurrInstr[5]; gBattlescriptCurrInstr += 6; } static void atk34_orhalfword(void) { - u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u16 val = T2_READ_16(gBattlescriptCurrInstr + 5); *memHword |= val; gBattlescriptCurrInstr += 7; @@ -4209,8 +4170,8 @@ static void atk34_orhalfword(void) static void atk35_orword(void) { - u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); + u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u32 val = T2_READ_32(gBattlescriptCurrInstr + 5); *memWord |= val; gBattlescriptCurrInstr += 9; @@ -4218,15 +4179,15 @@ static void atk35_orword(void) static void atk36_bicbyte(void) { - u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); *memByte &= ~(gBattlescriptCurrInstr[5]); gBattlescriptCurrInstr += 6; } static void atk37_bichalfword(void) { - u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u16 val = T2_READ_16(gBattlescriptCurrInstr + 5); *memHword &= ~val; gBattlescriptCurrInstr += 7; @@ -4234,8 +4195,8 @@ static void atk37_bichalfword(void) static void atk38_bicword(void) { - u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); + u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u32 val = T2_READ_32(gBattlescriptCurrInstr + 5); *memWord &= ~val; gBattlescriptCurrInstr += 9; @@ -4245,7 +4206,7 @@ static void atk39_pause(void) { if (gBattleControllerExecFlags == 0) { - u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + u16 value = T2_READ_16(gBattlescriptCurrInstr + 1); if (++gPauseCounterBattle >= value) { gPauseCounterBattle = 0; @@ -4304,7 +4265,7 @@ static void atk3F_end3(void) // pops the main function stack static void atk41_call(void) { BattleScriptPush(gBattlescriptCurrInstr + 5); - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } static void atk42_jumpiftype2(void) @@ -4312,7 +4273,7 @@ static void atk42_jumpiftype2(void) u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); if (gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type1 || gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type2) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); else gBattlescriptCurrInstr += 7; } @@ -4320,7 +4281,7 @@ static void atk42_jumpiftype2(void) static void atk43_jumpifabilitypresent(void) { if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, gBattlescriptCurrInstr[1], 0, 0)) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } @@ -4335,7 +4296,7 @@ static void atk45_playanimation(void) const u16* argumentPtr; gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3); if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE || gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE @@ -4377,8 +4338,8 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po const u8* animationIdPtr; gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); - argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + animationIdPtr = T2_READ_PTR(gBattlescriptCurrInstr + 2); + argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6); if (*animationIdPtr == B_ANIM_STATS_CHANGE || *animationIdPtr == B_ANIM_SNATCH_MOVE @@ -4436,31 +4397,34 @@ static void atk47_setgraphicalstatchangevalues(void) gBattlescriptCurrInstr++; } -#ifdef NONMATCHING static void atk48_playstatchangeanimation(void) { u32 currStat = 0; - s16 statAnimId = 0; - s16 checkingStatAnimId = 0; - s32 changeableStats = 0; - u32 statsToCheck = 0; + u16 statAnimId = 0; + s32 changeableStatsCount = 0; + u8 statsToCheck = 0; gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); statsToCheck = gBattlescriptCurrInstr[2]; if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down { - checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x2D : 0x15; + s16 startingStatAnimId; + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) + startingStatAnimId = 0x2D; + else + startingStatAnimId = 0x15; + while (statsToCheck != 0) { if (statsToCheck & 1) { - if (!(gBattlescriptCurrInstr[3] & ATK48_LOWER_FAIL_CHECK)) + if (gBattlescriptCurrInstr[3] & ATK48_DONT_CHECK_LOWER) { if (gBattleMons[gActiveBattler].statStages[currStat] > 0) { - statAnimId = checkingStatAnimId; - changeableStats++; + statAnimId = startingStatAnimId + currStat; + changeableStatsCount++; } } else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer @@ -4471,15 +4435,15 @@ static void atk48_playstatchangeanimation(void) { if (gBattleMons[gActiveBattler].statStages[currStat] > 0) { - statAnimId = checkingStatAnimId; - changeableStats++; + statAnimId = startingStatAnimId + currStat; + changeableStatsCount++; } } } - statsToCheck >>= 1, checkingStatAnimId++, currStat++; + statsToCheck >>= 1, currStat++; } - if (changeableStats > 1) // more than one stat, so the color is gray + if (changeableStatsCount > 1) // more than one stat, so the color is gray { if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) statAnimId = 0x3A; @@ -4489,18 +4453,23 @@ static void atk48_playstatchangeanimation(void) } else // goes up { - checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x26 : 0xE; + s16 startingStatAnimId; + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) + startingStatAnimId = 0x26; + else + startingStatAnimId = 0xE; + while (statsToCheck != 0) { if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC) { - statAnimId = checkingStatAnimId; - changeableStats++; + statAnimId = startingStatAnimId + currStat; + changeableStatsCount++; } - statsToCheck >>= 1, checkingStatAnimId += 1, currStat++; + statsToCheck >>= 1, currStat++; } - if (changeableStats > 1) // more than one stat, so the color is gray + if (changeableStatsCount > 1) // more than one stat, so the color is gray { if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) statAnimId = 0x38; @@ -4509,15 +4478,15 @@ static void atk48_playstatchangeanimation(void) } } - if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats < 2) + if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount < 2) { gBattlescriptCurrInstr += 4; } - else if (changeableStats != 0 && gBattleScripting.field_1B == 0) + else if (changeableStatsCount != 0 && gBattleScripting.field_1B == 0) { BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); MarkBattlerForControllerExec(gActiveBattler); - if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats > 1) + if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount > 1) gBattleScripting.field_1B = 1; gBattlescriptCurrInstr += 4; } @@ -4526,261 +4495,6 @@ static void atk48_playstatchangeanimation(void) gBattlescriptCurrInstr += 4; } } -#else -ASM_DIRECT -static void atk48_playstatchangeanimation(void) -{ - asm("\n\ - .syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x4\n\ - movs r7, 0\n\ - movs r0, 0\n\ - mov r8, r0\n\ - movs r3, 0\n\ - ldr r5, =gBattlescriptCurrInstr\n\ - ldr r0, [r5]\n\ - ldrb r0, [r0, 0x1]\n\ - str r3, [sp]\n\ - bl GetBattlerForBattleScript\n\ - ldr r2, =gActiveBattler\n\ - strb r0, [r2]\n\ - ldr r0, [r5]\n\ - ldrb r4, [r0, 0x2]\n\ - ldrb r1, [r0, 0x3]\n\ - movs r0, 0x1\n\ - ands r0, r1\n\ - ldr r3, [sp]\n\ - cmp r0, 0\n\ - beq _0804BAEC\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - movs r1, 0x15\n\ - cmp r0, 0\n\ - beq _0804BA18\n\ - movs r1, 0x2D\n\ -_0804BA18:\n\ - cmp r4, 0\n\ - beq _0804BAC0\n\ - movs r0, 0x1\n\ - mov r10, r0\n\ - ldr r0, =gBattleMons + 0x18\n\ - mov r9, r0\n\ - lsls r5, r1, 16\n\ -_0804BA26:\n\ - adds r0, r4, 0\n\ - mov r1, r10\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0804BAB2\n\ - ldr r0, =gBattlescriptCurrInstr\n\ - ldr r0, [r0]\n\ - ldrb r1, [r0, 0x3]\n\ - movs r0, 0x8\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0804BA58\n\ - ldr r0, =gActiveBattler\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r7, r0\n\ - b _0804BAA0\n\ - .pool\n\ -_0804BA58:\n\ - ldr r6, =gActiveBattler\n\ - ldrb r0, [r6]\n\ - str r3, [sp]\n\ - bl GetBattlerPosition\n\ - mov r1, r10\n\ - ands r1, r0\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - ldr r1, =gSideTimers\n\ - adds r0, r1\n\ - ldrb r0, [r0, 0x4]\n\ - ldr r3, [sp]\n\ - cmp r0, 0\n\ - bne _0804BAB2\n\ - ldr r0, =gBattleMons\n\ - ldrb r2, [r6]\n\ - movs r1, 0x58\n\ - muls r2, r1\n\ - adds r0, r2, r0\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x1D\n\ - beq _0804BAB2\n\ - cmp r0, 0x49\n\ - beq _0804BAB2\n\ - cmp r0, 0x33\n\ - bne _0804BA96\n\ - cmp r7, 0x6\n\ - beq _0804BAB2\n\ -_0804BA96:\n\ - cmp r0, 0x34\n\ - bne _0804BA9E\n\ - cmp r7, 0x1\n\ - beq _0804BAB2\n\ -_0804BA9E:\n\ - adds r0, r7, r2\n\ -_0804BAA0:\n\ - add r0, r9\n\ - ldrb r0, [r0]\n\ - lsls r0, 24\n\ - asrs r0, 24\n\ - cmp r0, 0\n\ - ble _0804BAB2\n\ - lsrs r0, r5, 16\n\ - mov r8, r0\n\ - adds r3, 0x1\n\ -_0804BAB2:\n\ - lsrs r4, 1\n\ - movs r1, 0x80\n\ - lsls r1, 9\n\ - adds r5, r1\n\ - adds r7, 0x1\n\ - cmp r4, 0\n\ - bne _0804BA26\n\ -_0804BAC0:\n\ - ldr r0, =gBattlescriptCurrInstr\n\ - mov r9, r0\n\ - cmp r3, 0x1\n\ - ble _0804BB4E\n\ - ldr r0, [r0]\n\ - ldrb r1, [r0, 0x3]\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - movs r1, 0x39\n\ - mov r8, r1\n\ - cmp r0, 0\n\ - beq _0804BB4E\n\ - movs r0, 0x3A\n\ - b _0804BB4C\n\ - .pool\n\ -_0804BAEC:\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - movs r1, 0xE\n\ - cmp r0, 0\n\ - beq _0804BAF8\n\ - movs r1, 0x26\n\ -_0804BAF8:\n\ - mov r9, r5\n\ - cmp r4, 0\n\ - beq _0804BB34\n\ - ldr r6, =gBattleMons + 0x18\n\ - adds r5, r2, 0\n\ - lsls r2, r1, 16\n\ -_0804BB04:\n\ - movs r0, 0x1\n\ - ands r0, r4\n\ - cmp r0, 0\n\ - beq _0804BB26\n\ - ldrb r1, [r5]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r7, r0\n\ - adds r0, r6\n\ - ldrb r0, [r0]\n\ - lsls r0, 24\n\ - asrs r0, 24\n\ - cmp r0, 0xB\n\ - bgt _0804BB26\n\ - lsrs r1, r2, 16\n\ - mov r8, r1\n\ - adds r3, 0x1\n\ -_0804BB26:\n\ - lsrs r4, 1\n\ - movs r0, 0x80\n\ - lsls r0, 9\n\ - adds r2, r0\n\ - adds r7, 0x1\n\ - cmp r4, 0\n\ - bne _0804BB04\n\ -_0804BB34:\n\ - cmp r3, 0x1\n\ - ble _0804BB4E\n\ - mov r1, r9\n\ - ldr r0, [r1]\n\ - ldrb r1, [r0, 0x3]\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - movs r1, 0x37\n\ - mov r8, r1\n\ - cmp r0, 0\n\ - beq _0804BB4E\n\ - movs r0, 0x38\n\ -_0804BB4C:\n\ - mov r8, r0\n\ -_0804BB4E:\n\ - mov r1, r9\n\ - ldr r2, [r1]\n\ - ldrb r1, [r2, 0x3]\n\ - movs r0, 0x4\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0804BB6C\n\ - cmp r3, 0x1\n\ - bgt _0804BB6C\n\ - adds r0, r2, 0x4\n\ - mov r1, r9\n\ - b _0804BBBA\n\ - .pool\n\ -_0804BB6C:\n\ - cmp r3, 0\n\ - beq _0804BBB4\n\ - ldr r4, =gBattleScripting\n\ - ldrb r0, [r4, 0x1B]\n\ - cmp r0, 0\n\ - bne _0804BBB4\n\ - movs r0, 0\n\ - movs r1, 0x1\n\ - mov r2, r8\n\ - str r3, [sp]\n\ - bl BtlController_EmitBattleAnimation\n\ - ldr r0, =gActiveBattler\n\ - ldrb r0, [r0]\n\ - bl MarkBattlerForControllerExec\n\ - ldr r0, =gBattlescriptCurrInstr\n\ - ldr r0, [r0]\n\ - ldrb r1, [r0, 0x3]\n\ - movs r0, 0x4\n\ - ands r0, r1\n\ - ldr r3, [sp]\n\ - cmp r0, 0\n\ - beq _0804BBA4\n\ - cmp r3, 0x1\n\ - ble _0804BBA4\n\ - movs r0, 0x1\n\ - strb r0, [r4, 0x1B]\n\ -_0804BBA4:\n\ - ldr r1, =gBattlescriptCurrInstr\n\ - b _0804BBB6\n\ - .pool\n\ -_0804BBB4:\n\ - mov r1, r9\n\ -_0804BBB6:\n\ - ldr r0, [r1]\n\ - adds r0, 0x4\n\ -_0804BBBA:\n\ - str r0, [r1]\n\ - add sp, 0x4\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .syntax divided"); -} -#endif // NONMATCHING #define ATK49_LAST_CASE 17 @@ -5271,10 +4985,9 @@ static void atk4E_switchinanim(void) static void atk4F_jumpifcantswitch(void) { - s32 val = 0; - s32 compareVar = 0; - struct Pokemon *party = NULL; - s32 r7 = 0; + s32 i; + s32 lastMonId; + struct Pokemon *party; gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES)); @@ -5282,7 +4995,7 @@ static void atk4F_jumpifcantswitch(void) && ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) || (gStatuses3[gActiveBattler] & STATUS3_ROOTED))) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); } else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) { @@ -5294,21 +5007,21 @@ static void atk4F_jumpifcantswitch(void) else party = gPlayerParty; - val = 0; - if (2 & gActiveBattler) - val = 3; + i = 0; + if (gActiveBattler & 2) + i = 3; - for (compareVar = val + 3; val < compareVar; val++) + for (lastMonId = i + 3; i < lastMonId; i++) { - if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE - && !GetMonData(&party[val], MON_DATA_IS_EGG) - && GetMonData(&party[val], MON_DATA_HP) != 0 - && gBattlerPartyIndexes[gActiveBattler] != val) + if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[i], MON_DATA_IS_EGG) + && GetMonData(&party[i], MON_DATA_HP) != 0 + && gBattlerPartyIndexes[gActiveBattler] != i) break; } - if (val == compareVar) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + if (i == lastMonId) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } @@ -5320,18 +5033,18 @@ static void atk4F_jumpifcantswitch(void) { party = gPlayerParty; - val = 0; + i = 0; if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE) - val = 3; + i = 3; } else { party = gEnemyParty; if (gActiveBattler == 1) - val = 0; + i = 0; else - val = 3; + i = 3; } } else @@ -5341,23 +5054,22 @@ static void atk4F_jumpifcantswitch(void) else party = gPlayerParty; - - val = 0; + i = 0; if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE) - val = 3; + i = 3; } - for (compareVar = val + 3; val < compareVar; val++) + for (lastMonId = i + 3; i < lastMonId; i++) { - if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE - && !GetMonData(&party[val], MON_DATA_IS_EGG) - && GetMonData(&party[val], MON_DATA_HP) != 0 - && gBattlerPartyIndexes[gActiveBattler] != val) + if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[i], MON_DATA_IS_EGG) + && GetMonData(&party[i], MON_DATA_HP) != 0 + && gBattlerPartyIndexes[gActiveBattler] != i) break; } - if (val == compareVar) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + if (i == lastMonId) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } @@ -5365,59 +5077,62 @@ static void atk4F_jumpifcantswitch(void) { party = gEnemyParty; - val = 0; - if (gActiveBattler == 3) - val = 3; + i = 0; + if (gActiveBattler == B_POSITION_OPPONENT_RIGHT) + i = 3; - for (compareVar = val + 3; val < compareVar; val++) + for (lastMonId = i + 3; i < lastMonId; i++) { - if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE - && !GetMonData(&party[val], MON_DATA_IS_EGG) - && GetMonData(&party[val], MON_DATA_HP) != 0 - && gBattlerPartyIndexes[gActiveBattler] != val) + if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[i], MON_DATA_IS_EGG) + && GetMonData(&party[i], MON_DATA_HP) != 0 + && gBattlerPartyIndexes[gActiveBattler] != i) break; } - if (val == compareVar) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + if (i == lastMonId) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } else { + u8 battlerIn1, battlerIn2; + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) { - r7 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - compareVar = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); else - compareVar = r7; + battlerIn2 = battlerIn1; party = gEnemyParty; } else { - r7 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + battlerIn1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - compareVar = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + battlerIn2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); else - compareVar = r7; + battlerIn2 = battlerIn1; party = gPlayerParty; } - for (val = 0; val < 6; val++) + + for (i = 0; i < PARTY_SIZE; i++) { - if (GetMonData(&party[val], MON_DATA_HP) != 0 - && GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE - && !GetMonData(&party[val], MON_DATA_IS_EGG) - && val != gBattlerPartyIndexes[r7] && val != gBattlerPartyIndexes[compareVar]) + if (GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[i], MON_DATA_IS_EGG) + && i != gBattlerPartyIndexes[battlerIn1] && i != gBattlerPartyIndexes[battlerIn2]) break; } - if (val == 6) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + if (i == 6) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } @@ -5442,7 +5157,7 @@ static void atk50_openpartyscreen(void) battlerId = 0; flags = 0; - jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2); if (gBattlescriptCurrInstr[1] == 5) { @@ -5802,8 +5517,7 @@ static void atk52_switchineffects(void) if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED) && (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES) - && gBattleMons[gActiveBattler].type1 != TYPE_FLYING - && gBattleMons[gActiveBattler].type2 != TYPE_FLYING + && !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING) && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE) { u8 spikesDmg; @@ -5883,7 +5597,7 @@ static void atk53_trainerslidein(void) static void atk54_playse(void) { gActiveBattler = gBattlerAttacker; - BtlController_EmitPlaySE(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); + BtlController_EmitPlaySE(0, T2_READ_16(gBattlescriptCurrInstr + 1)); MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 3; @@ -5892,7 +5606,7 @@ static void atk54_playse(void) static void atk55_fanfare(void) { gActiveBattler = gBattlerAttacker; - BtlController_EmitPlayFanfareOrBGM(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), FALSE); + BtlController_EmitPlayFanfareOrBGM(0, T2_READ_16(gBattlescriptCurrInstr + 1), FALSE); MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 3; @@ -5927,8 +5641,8 @@ static void atk58_returntoball(void) static void atk59_handlelearnnewmove(void) { - const u8 *jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - const u8 *jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5); + const u8 *jumpPtr1 = T1_READ_PTR(gBattlescriptCurrInstr + 1); + const u8 *jumpPtr2 = T1_READ_PTR(gBattlescriptCurrInstr + 5); u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], gBattlescriptCurrInstr[9]); while (ret == 0xFFFE) @@ -6045,7 +5759,7 @@ static void atk5A_yesnoboxlearnmove(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId) @@ -6115,7 +5829,7 @@ static void atk5B_yesnoboxstoplearningmove(void) PlaySE(SE_SELECT); if (gBattleCommunication[1] != 0) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; @@ -6124,7 +5838,7 @@ static void atk5B_yesnoboxstoplearningmove(void) else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); HandleBattleWindow(0x18, 0x8, 0x1D, 0xD, WINDOW_CLEAR); } break; @@ -6349,7 +6063,7 @@ static void atk65_status2animation(void) if (gBattleControllerExecFlags == 0) { gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - wantedToAnimate = BSScriptRead32(gBattlescriptCurrInstr + 2); + wantedToAnimate = T1_READ_32(gBattlescriptCurrInstr + 2); if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBattler].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) @@ -6368,7 +6082,7 @@ static void atk66_chosenstatusanimation(void) if (gBattleControllerExecFlags == 0) { gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - wantedStatus = BSScriptRead32(gBattlescriptCurrInstr + 3); + wantedStatus = T1_READ_32(gBattlescriptCurrInstr + 3); if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBattler].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) @@ -6819,7 +6533,7 @@ static void atk71_buffermovetolearn(void) static void atk72_jumpifplayerran(void) { if (TryRunFromBattle(gBattlerFainted)) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; } @@ -7148,7 +6862,7 @@ static void atk79_setatkhptozero(void) static void atk7A_jumpifnexttargetvalid(void) { - const u8 *jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { @@ -7173,7 +6887,7 @@ static void atk7A_jumpifnexttargetvalid(void) static void atk7B_tryhealhalfhealth(void) { - const u8* failPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* failPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); if (gBattlescriptCurrInstr[5] == BS_ATTACKER) gBattlerTarget = gBattlerAttacker; @@ -7283,7 +6997,7 @@ static void atk7F_setseeded(void) gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } - else if (gBattleMons[gBattlerTarget].type1 == TYPE_GRASS || gBattleMons[gBattlerTarget].type2 == TYPE_GRASS) + else if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS)) { gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; @@ -7322,7 +7036,7 @@ static void atk80_manipulatedamage(void) static void atk81_trysetrest(void) { - const u8 *failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1); gActiveBattler = gBattlerTarget = gBattlerAttacker; gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP * (-1); @@ -7346,7 +7060,7 @@ static void atk81_trysetrest(void) static void atk82_jumpifnotfirstturn(void) { - const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1); if (gDisableStructs[gBattlerAttacker].isFirstTurn) gBattlescriptCurrInstr += 5; @@ -7388,7 +7102,7 @@ bool8 UproarWakeUpCheck(u8 battlerId) static void atk84_jumpifcantmakeasleep(void) { - const u8 *jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); if (UproarWakeUpCheck(gBattlerTarget)) { @@ -7428,7 +7142,7 @@ static void atk85_stockpile(void) static void atk86_stockpiletobasedamage(void) { - const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0) { gBattlescriptCurrInstr = jumpPtr; @@ -7454,7 +7168,7 @@ static void atk86_stockpiletobasedamage(void) static void atk87_stockpiletohpheal(void) { - const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0) { @@ -7664,7 +7378,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) static void atk89_statbuffchange(void) { - const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2); if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED) gBattlescriptCurrInstr += 6; } @@ -7736,7 +7450,7 @@ static bool8 TryDoForceSwitchOut(void) u16 random = Random() & 0xFF; if ((u32)((random * (gBattleMons[gBattlerAttacker].level + gBattleMons[gBattlerTarget].level) >> 8) + 1) <= (gBattleMons[gBattlerTarget].level / 4)) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); return FALSE; } *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; @@ -7866,7 +7580,7 @@ static void atk8F_forcerandomswitch(void) if (validMons <= minNeeded) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -7927,7 +7641,7 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type if (moveType == TYPE_MYSTERY) { - if (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST) + if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST)) moveType = TYPE_GHOST; else moveType = TYPE_NORMAL; @@ -7941,7 +7655,7 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type if (moveChecked == validMoves) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -7954,7 +7668,7 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type if (moveType == TYPE_MYSTERY) { - if (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST) + if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST)) moveType = TYPE_GHOST; else moveType = TYPE_NORMAL; @@ -7962,10 +7676,8 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type } while (moveType == gBattleMons[gBattlerAttacker].type1 || moveType == gBattleMons[gBattlerAttacker].type2); - gBattleMons[gBattlerAttacker].type1 = moveType; - gBattleMons[gBattlerAttacker].type2 = moveType; - - PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType) + SET_BATTLER_TYPE(gBattlerAttacker, moveType); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType); gBattlescriptCurrInstr += 5; } @@ -8092,7 +7804,7 @@ static void atk93_tryKO(void) gBattleCommunication[MULTISTRING_CHOOSER] = 0; else gBattleCommunication[MULTISTRING_CHOOSER] = 1; - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } } @@ -8149,8 +7861,7 @@ static void atk96_weatherdamage(void) } if (gBattleWeather & WEATHER_HAIL) { - if (gBattleMons[gBattlerAttacker].type1 != TYPE_ICE - && gBattleMons[gBattlerAttacker].type2 != TYPE_ICE + if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE) && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND) && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER)) { @@ -8210,7 +7921,7 @@ static void atk97_tryinfatuating(void) || GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS || GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -8374,7 +8085,7 @@ static void atk9D_mimicattackcopy(void) || gLastMoves[gBattlerTarget] == 0 || gLastMoves[gBattlerTarget] == 0xFFFF) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -8402,7 +8113,7 @@ static void atk9D_mimicattackcopy(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } } @@ -8477,7 +8188,7 @@ static void atkA1_counterdamagecalculator(void) else { gSpecialStatuses[gBattlerAttacker].flag20 = 1; - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -8500,7 +8211,7 @@ static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the p else { gSpecialStatuses[gBattlerAttacker].flag20 = 1; - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -8525,7 +8236,7 @@ static void atkA3_disablelastusedattack(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -8557,7 +8268,7 @@ static void atkA4_trysetencore(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -8581,7 +8292,7 @@ static void atkA5_painsplitdmgcalc(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -8590,12 +8301,12 @@ static void atkA6_settypetorandomresistance(void) // conversion 2 if (gLastLandedMoves[gBattlerAttacker] == 0 || gLastLandedMoves[gBattlerAttacker] == 0xFFFF) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else if (IsTwoTurnsMove(gLastLandedMoves[gBattlerAttacker]) && gBattleMons[gLastHitBy[gBattlerAttacker]].status2 & STATUS2_MULTIPLETURNS) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -8609,13 +8320,10 @@ static void atkA6_settypetorandomresistance(void) // conversion 2 if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBattlerAttacker] && TYPE_EFFECT_MULTIPLIER(i) <= TYPE_MUL_NOT_EFFECTIVE - && gBattleMons[gBattlerAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i) - && gBattleMons[gBattlerAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i)) + && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i))) { - gBattleMons[gBattlerAttacker].type1 = TYPE_EFFECT_DEF_TYPE(i); - gBattleMons[gBattlerAttacker].type2 = TYPE_EFFECT_DEF_TYPE(i); - - PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(i)) + SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i)); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(i)); gBattlescriptCurrInstr += 5; return; @@ -8632,12 +8340,9 @@ static void atkA6_settypetorandomresistance(void) // conversion 2 default: if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBattlerAttacker] && TYPE_EFFECT_MULTIPLIER(j) <= 5 - && gBattleMons[gBattlerAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i) - && gBattleMons[gBattlerAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i)) + && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i))) { - gBattleMons[gBattlerAttacker].type1 = TYPE_EFFECT_DEF_TYPE(rands); - gBattleMons[gBattlerAttacker].type2 = TYPE_EFFECT_DEF_TYPE(rands); - + SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(rands)); PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(rands)) gBattlescriptCurrInstr += 5; @@ -8647,7 +8352,7 @@ static void atkA6_settypetorandomresistance(void) // conversion 2 } } - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -8681,7 +8386,7 @@ static void atkA8_copymovepermanently(void) // sketch if (i != 4) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else // sketch worked { @@ -8708,7 +8413,7 @@ static void atkA8_copymovepermanently(void) // sketch } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -8789,7 +8494,7 @@ static void atkA9_trychoosesleeptalkmove(void) gCurrMovePos = movePosition; gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gBattlerTarget = GetMoveTarget(gRandomMove, 0); - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -8874,12 +8579,12 @@ static void atkAD_tryspiteppreduce(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -8983,7 +8688,7 @@ static void atkAF_cursetarget(void) { if (gBattleMons[gBattlerTarget].status2 & STATUS2_CURSED) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -9003,7 +8708,7 @@ static void atkB0_trysetspikes(void) if (gSideTimers[targetSide].spikesAmount == 3) { gSpecialStatuses[gBattlerAttacker].flag20 = 1; - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -9042,7 +8747,7 @@ static void atkB2_trysetperishsong(void) PressurePPLoseOnUsingPerishSong(gBattlerAttacker); if (notAffectedCount == gBattlersCount) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; } @@ -9086,7 +8791,7 @@ static void atkB4_jumpifconfusedandstatmaxed(void) { if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } @@ -9264,7 +8969,7 @@ static void atkBA_jumpifnopursuitswitchdmg(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -9304,7 +9009,7 @@ static void atkBC_maxattackhalvehp(void) // belly drum } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -9384,185 +9089,39 @@ static void atkC0_recoverbasedonsunlight(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } -#ifdef NONMATCHING static void atkC1_hiddenpowercalc(void) { - u32 powerBits = 0; - u32 typeBits = 0; + u8 powerBits; + u8 typeBits; - powerBits |= ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1); - powerBits |= ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0); - powerBits |= ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1); - powerBits |= ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2); - powerBits |= ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3); - powerBits |= ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4); + powerBits = ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1) + | ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0) + | ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1) + | ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2) + | ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3) + | ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4); - typeBits |= ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0); - typeBits |= ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1); - typeBits |= ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2); - typeBits |= ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3); - typeBits |= ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4); - typeBits |= ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5); + typeBits = ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0) + | ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1) + | ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2) + | ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3) + | ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4) + | ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5); gDynamicBasePower = (40 * powerBits) / 63 + 30; gBattleStruct->dynamicMoveType = (15 * typeBits) / 63 + 1; - if (gBattleStruct->dynamicMoveType > 8) + if (gBattleStruct->dynamicMoveType >= TYPE_MYSTERY) gBattleStruct->dynamicMoveType++; gBattleStruct->dynamicMoveType |= 0xC0; gBattlescriptCurrInstr++; } -#else -ASM_DIRECT -static void atkC1_hiddenpowercalc(void) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - ldr r2, =gBattleMons\n\ - ldr r0, =gBattlerAttacker\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - adds r4, r1, 0\n\ - muls r4, r0\n\ - adds r4, r2\n\ - ldrb r0, [r4, 0x14]\n\ - mov r10, r0\n\ - mov r7, r10\n\ - lsls r7, 27\n\ - adds r0, r7, 0\n\ - lsrs r0, 27\n\ - mov r10, r0\n\ - movs r1, 0x2\n\ - mov r2, r10\n\ - ands r2, r1\n\ - asrs r2, 1\n\ - ldrh r7, [r4, 0x14]\n\ - mov r9, r7\n\ - mov r0, r9\n\ - lsls r0, 22\n\ - mov r9, r0\n\ - lsrs r3, r0, 27\n\ - adds r0, r1, 0\n\ - ands r0, r3\n\ - orrs r2, r0\n\ - ldrb r7, [r4, 0x15]\n\ - mov r8, r7\n\ - mov r0, r8\n\ - lsls r0, 25\n\ - mov r8, r0\n\ - lsrs r3, r0, 27\n\ - adds r0, r1, 0\n\ - ands r0, r3\n\ - lsls r0, 1\n\ - orrs r2, r0\n\ - ldr r6, [r4, 0x14]\n\ - lsls r6, 12\n\ - lsrs r3, r6, 27\n\ - adds r0, r1, 0\n\ - ands r0, r3\n\ - lsls r0, 2\n\ - orrs r2, r0\n\ - ldrh r5, [r4, 0x16]\n\ - lsls r5, 23\n\ - lsrs r3, r5, 27\n\ - adds r0, r1, 0\n\ - ands r0, r3\n\ - lsls r0, 3\n\ - orrs r2, r0\n\ - ldrb r3, [r4, 0x17]\n\ - lsls r3, 26\n\ - lsrs r0, r3, 27\n\ - ands r1, r0\n\ - lsls r1, 4\n\ - orrs r2, r1\n\ - movs r1, 0x1\n\ - adds r4, r1, 0\n\ - mov r7, r10\n\ - ands r4, r7\n\ - mov r0, r9\n\ - lsrs r0, 27\n\ - mov r9, r0\n\ - adds r0, r1, 0\n\ - mov r7, r9\n\ - ands r0, r7\n\ - lsls r0, 1\n\ - orrs r4, r0\n\ - mov r0, r8\n\ - lsrs r0, 27\n\ - mov r8, r0\n\ - adds r0, r1, 0\n\ - mov r7, r8\n\ - ands r0, r7\n\ - lsls r0, 2\n\ - orrs r4, r0\n\ - lsrs r6, 27\n\ - adds r0, r1, 0\n\ - ands r0, r6\n\ - lsls r0, 3\n\ - orrs r4, r0\n\ - lsrs r5, 27\n\ - adds r0, r1, 0\n\ - ands r0, r5\n\ - lsls r0, 4\n\ - orrs r4, r0\n\ - lsrs r3, 27\n\ - ands r1, r3\n\ - lsls r1, 5\n\ - orrs r4, r1\n\ - ldr r5, =gDynamicBasePower\n\ - lsls r0, r2, 2\n\ - adds r0, r2\n\ - lsls r0, 3\n\ - movs r1, 0x3F\n\ - bl __divsi3\n\ - adds r0, 0x1E\n\ - strh r0, [r5]\n\ - ldr r6, =gBattleStruct\n\ - ldr r5, [r6]\n\ - lsls r0, r4, 4\n\ - subs r0, r4\n\ - movs r1, 0x3F\n\ - bl __divsi3\n\ - adds r0, 0x1\n\ - strb r0, [r5, 0x13]\n\ - ldr r1, [r6]\n\ - ldrb r0, [r1, 0x13]\n\ - cmp r0, 0x8\n\ - bls _080544F0\n\ - adds r0, 0x1\n\ - strb r0, [r1, 0x13]\n\ -_080544F0:\n\ - ldr r2, [r6]\n\ - ldrb r0, [r2, 0x13]\n\ - movs r1, 0xC0\n\ - orrs r0, r1\n\ - strb r0, [r2, 0x13]\n\ - ldr r1, =gBattlescriptCurrInstr\n\ - ldr r0, [r1]\n\ - adds r0, 0x1\n\ - str r0, [r1]\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .pool\n\ - .syntax divided"); -} -#endif // NONMATCHING - static void atkC2_selectfirstvalidtarget(void) { for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) @@ -9579,7 +9138,7 @@ static void atkC3_trysetfutureattack(void) { if (gWishFutureKnock.futureSightCounter[gBattlerTarget] != 0) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -9614,7 +9173,7 @@ static void atkC4_trydobeatup(void) if (gBattleMons[gBattlerTarget].hp == 0) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -9644,9 +9203,9 @@ static void atkC4_trydobeatup(void) gBattleCommunication[0]++; } else if (beforeLoop != 0) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5); } } @@ -9719,7 +9278,7 @@ static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0 && gBattleCommunication[6] != 1) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -9767,7 +9326,7 @@ static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -9775,7 +9334,7 @@ static void atkCE_settorment(void) { if (gBattleMons[gBattlerTarget].status2 & STATUS2_TORMENT) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -9789,7 +9348,7 @@ static void atkCF_jumpifnodamage(void) if (gProtectStructs[gBattlerAttacker].physicalDmg || gProtectStructs[gBattlerAttacker].specialDmg) gBattlescriptCurrInstr += 5; else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } static void atkD0_settaunt(void) @@ -9802,7 +9361,7 @@ static void atkD0_settaunt(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -9820,7 +9379,7 @@ static void atkD1_trysethelpinghand(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -9835,7 +9394,7 @@ static void atkD2_tryswapitems(void) // trick | BATTLE_TYPE_SECRET_BASE | BATTLE_TYPE_x2000000)))) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -9851,7 +9410,7 @@ static void atkD2_tryswapitems(void) // trick && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]] || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]])) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } // can't swap if two pokemon don't have an item // or if either of them is an enigma berry or a mail @@ -9861,7 +9420,7 @@ static void atkD2_tryswapitems(void) // trick || IS_ITEM_MAIL(gBattleMons[gBattlerAttacker].item) || IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item)) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } // check if ability prevents swapping else if (gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD) @@ -9922,7 +9481,7 @@ static void atkD3_trycopyability(void) // role play } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -9939,7 +9498,7 @@ static void atkD4_trywish(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); } break; case 1: // heal effect @@ -9951,7 +9510,7 @@ static void atkD4_trywish(void) gBattleMoveDamage *= -1; if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; @@ -9963,7 +9522,7 @@ static void atkD5_trysetroots(void) // ingrain { if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -9990,7 +9549,7 @@ static void atkD7_setyawn(void) if (gStatuses3[gBattlerTarget] & STATUS3_YAWN || gBattleMons[gBattlerTarget].status1 & STATUS1_ANY) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -10003,7 +9562,7 @@ static void atkD8_setdamagetohealthdifference(void) { if (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerAttacker].hp) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -10032,7 +9591,7 @@ static void atkDA_tryswapabilities(void) // skill swap || gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD || gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -10048,7 +9607,7 @@ static void atkDB_tryimprision(void) { if ((gStatuses3[gBattlerAttacker] & STATUS3_IMPRISONED_OTHERS)) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -10082,7 +9641,7 @@ static void atkDB_tryimprision(void) } } if (battlerId == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -10090,7 +9649,7 @@ static void atkDC_trysetgrudge(void) { if (gStatuses3[gBattlerAttacker] & STATUS3_GRUDGE) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -10165,7 +9724,7 @@ static void atkDE_asistattackselect(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -10175,7 +9734,7 @@ static void atkDF_trysetmagiccoat(void) gSpecialStatuses[gBattlerAttacker].flag20 = 1; if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -10189,7 +9748,7 @@ static void atkE0_trysetsnatch(void) // snatch gSpecialStatuses[gBattlerAttacker].flag20 = 1; if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -10216,7 +9775,7 @@ static void atkE1_trygetintimidatetarget(void) } if (gBattlerTarget >= gBattlersCount) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; } @@ -10242,7 +9801,7 @@ static void atkE3_jumpifhasnohp(void) gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); if (gBattleMons[gActiveBattler].hp == 0) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } @@ -10410,7 +9969,7 @@ static void atkE8_settypebasedhalvers(void) // water and mud sport if (worked) gBattlescriptCurrInstr += 5; else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } static void atkE9_setweatherballtype(void) @@ -10453,25 +10012,22 @@ static void atkEA_tryrecycleitem(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } static void atkEB_settypetoterrain(void) { - if (gBattleMons[gBattlerAttacker].type1 != sTerrainToType[gBattleTerrain] - && gBattleMons[gBattlerAttacker].type2 != sTerrainToType[gBattleTerrain]) + if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain])) { - gBattleMons[gBattlerAttacker].type1 = sTerrainToType[gBattleTerrain]; - gBattleMons[gBattlerAttacker].type2 = sTerrainToType[gBattleTerrain]; - - PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]) + SET_BATTLER_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]); gBattlescriptCurrInstr += 5; } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -10493,7 +10049,7 @@ static void atkEC_pursuitrelated(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -10569,10 +10125,7 @@ static void atkEF_handleballthrow(void) switch (gLastUsedItem) { case ITEM_NET_BALL: - if (gBattleMons[gBattlerTarget].type1 == TYPE_WATER - || gBattleMons[gBattlerTarget].type2 == TYPE_WATER - || gBattleMons[gBattlerTarget].type1 == TYPE_BUG - || gBattleMons[gBattlerTarget].type2 == TYPE_BUG) + if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_WATER) || IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_BUG)) ballMultiplier = 30; else ballMultiplier = 10; @@ -10719,7 +10272,7 @@ static void atkF1_trysetcaughtmondexflags(void) if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT)) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -10911,14 +10464,14 @@ static void atkF3_trygivecaughtmonnick(void) if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active ) { SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } break; case 4: if (CalculatePlayerPartyCount() == 6) gBattlescriptCurrInstr += 5; else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); break; } } |