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-rw-r--r--src/battle_script_commands.c116
1 files changed, 61 insertions, 55 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index e7520b1ee..92f976472 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -1834,8 +1834,8 @@ static void Cmd_datahpupdate(void)
if (gBattleStruct->dynamicMoveType == 0)
moveType = gBattleMoves[gCurrentMove].type;
- else if (!(gBattleStruct->dynamicMoveType & 0x40))
- moveType = gBattleStruct->dynamicMoveType & 0x3F;
+ else if (!(gBattleStruct->dynamicMoveType & F_DYNAMIC_TYPE_1))
+ moveType = gBattleStruct->dynamicMoveType & DYNAMIC_TYPE_MASK;
else
moveType = gBattleMoves[gCurrentMove].type;
@@ -3489,6 +3489,8 @@ static void Cmd_getexp(void)
}
}
+// For battles that aren't BATTLE_TYPE_LINK or BATTLE_TYPE_RECORDED_LINK, the only thing this
+// command does is check whether the player has won/lost by totaling each team's HP
static void Cmd_unknown_24(void)
{
u16 HP_count = 0;
@@ -3497,11 +3499,14 @@ static void Cmd_unknown_24(void)
if (gBattleControllerExecFlags)
return;
+ // Get total HP for the player's party to determine if the player has lost
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
+ // In multi battle with Steven, skip his Pokémon
for (i = 0; i < MULTI_PARTY_SIZE; i++)
{
- if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES)
+ && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
}
}
@@ -3509,28 +3514,30 @@ static void Cmd_unknown_24(void)
{
for (i = 0; i < PARTY_SIZE; i++)
{
- if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)
- && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->arenaLostPlayerMons & gBitTable[i])))
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES)
+ && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)
+ && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ || !(gBattleStruct->arenaLostPlayerMons & gBitTable[i])))
{
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
}
}
}
-
if (HP_count == 0)
gBattleOutcome |= B_OUTCOME_LOST;
-
HP_count = 0;
+ // Get total HP for the enemy's party to determine if the player has won
for (i = 0; i < PARTY_SIZE; i++)
{
- if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG)
- && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->arenaLostOpponentMons & gBitTable[i])))
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES)
+ && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG)
+ && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ || !(gBattleStruct->arenaLostOpponentMons & gBitTable[i])))
{
HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP);
}
}
-
if (HP_count == 0)
gBattleOutcome |= B_OUTCOME_WON;
@@ -4844,7 +4851,7 @@ static void Cmd_openpartyscreen(void)
else if (!gSpecialStatuses[gActiveBattler].flag40)
{
ChooseMonToSendOut(PARTY_SIZE);
- gSpecialStatuses[gActiveBattler].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = TRUE;
}
}
else
@@ -4873,7 +4880,7 @@ static void Cmd_openpartyscreen(void)
else if (!gSpecialStatuses[gActiveBattler].flag40)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[2]);
- gSpecialStatuses[gActiveBattler].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = TRUE;
}
else
{
@@ -4895,7 +4902,7 @@ static void Cmd_openpartyscreen(void)
else if (!gSpecialStatuses[gActiveBattler].flag40)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[0]);
- gSpecialStatuses[gActiveBattler].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = TRUE;
}
else if (!(flags & 1))
{
@@ -4916,7 +4923,7 @@ static void Cmd_openpartyscreen(void)
else if (!gSpecialStatuses[gActiveBattler].flag40)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[3]);
- gSpecialStatuses[gActiveBattler].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = TRUE;
}
else
{
@@ -4938,7 +4945,7 @@ static void Cmd_openpartyscreen(void)
else if (!gSpecialStatuses[gActiveBattler].flag40)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[1]);
- gSpecialStatuses[gActiveBattler].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = TRUE;
}
else if (!(flags & 2))
{
@@ -5001,7 +5008,7 @@ static void Cmd_openpartyscreen(void)
else if (!gSpecialStatuses[gActiveBattler].flag40)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[0]);
- gSpecialStatuses[gActiveBattler].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = TRUE;
}
}
if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1])
@@ -5017,7 +5024,7 @@ static void Cmd_openpartyscreen(void)
else if (!gSpecialStatuses[gActiveBattler].flag40)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[1]);
- gSpecialStatuses[gActiveBattler].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = TRUE;
}
}
gBattlescriptCurrInstr += 6;
@@ -5175,7 +5182,7 @@ static void Cmd_switchineffects(void)
UpdateSentPokesToOpponentValue(gActiveBattler);
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
- gSpecialStatuses[gActiveBattler].flag40 = 0;
+ gSpecialStatuses[gActiveBattler].flag40 = FALSE;
if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED)
&& (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES)
@@ -5230,7 +5237,7 @@ static void Cmd_switchineffects(void)
*hpOnSwitchout = gBattleMons[i].hp;
}
- if (gBattlescriptCurrInstr[1] == 5)
+ if (gBattlescriptCurrInstr[1] == BS_UNK_5)
{
u32 hitmarkerFaintBits = gHitMarker >> 28;
@@ -6282,7 +6289,7 @@ static void Cmd_various(void)
gBattleCommunication[0] = IsRunningFromBattleImpossible();
break;
case VARIOUS_GET_MOVE_TARGET:
- gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
break;
case VARIOUS_GET_BATTLER_FAINTED:
if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
@@ -6597,7 +6604,7 @@ static void Cmd_trymirrormove(void)
{
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gCurrentMove = move;
- gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else if (validMovesCount)
@@ -6605,7 +6612,7 @@ static void Cmd_trymirrormove(void)
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
i = Random() % validMovesCount;
gCurrentMove = movesArray[i];
- gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else
@@ -7805,7 +7812,7 @@ static void Cmd_metronome(void)
{
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
- gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
return;
}
}
@@ -8154,7 +8161,7 @@ static void Cmd_trychoosesleeptalkmove(void)
gCalledMove = gBattleMons[gBattlerAttacker].moves[movePosition];
gCurrMovePos = movePosition;
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
- gBattlerTarget = GetMoveTarget(gCalledMove, 0);
+ gBattlerTarget = GetMoveTarget(gCalledMove, NO_TARGET_OVERRIDE);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -8758,29 +8765,28 @@ static void Cmd_recoverbasedonsunlight(void)
static void Cmd_hiddenpowercalc(void)
{
- u8 powerBits;
- u8 typeBits;
-
- powerBits = ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1)
- | ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0)
- | ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1)
- | ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2)
- | ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3)
- | ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4);
+ u8 powerBits = ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1)
+ | ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0)
+ | ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1)
+ | ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2)
+ | ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3)
+ | ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4);
- typeBits = ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0)
- | ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1)
- | ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2)
- | ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3)
- | ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4)
- | ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5);
+ u8 typeBits = ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0)
+ | ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1)
+ | ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2)
+ | ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3)
+ | ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4)
+ | ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5);
gDynamicBasePower = (40 * powerBits) / 63 + 30;
- gBattleStruct->dynamicMoveType = (15 * typeBits) / 63 + 1;
+ // Subtract 3 instead of 1 below because 2 types are excluded (TYPE_NORMAL and TYPE_MYSTERY)
+ // The final + 1 skips past Normal, and the following conditional skips TYPE_MYSTERY
+ gBattleStruct->dynamicMoveType = ((NUMBER_OF_MON_TYPES - 3) * typeBits) / 63 + 1;
if (gBattleStruct->dynamicMoveType >= TYPE_MYSTERY)
gBattleStruct->dynamicMoveType++;
- gBattleStruct->dynamicMoveType |= 0xC0;
+ gBattleStruct->dynamicMoveType |= F_DYNAMIC_TYPE_1 | F_DYNAMIC_TYPE_2;
gBattlescriptCurrInstr++;
}
@@ -8972,7 +8978,7 @@ static void Cmd_callterrainattack(void) // nature power
{
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
- gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
gBattlescriptCurrInstr++;
}
@@ -9382,7 +9388,7 @@ static void Cmd_assistattackselect(void)
{
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gCalledMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8];
- gBattlerTarget = GetMoveTarget(gCalledMove, 0);
+ gBattlerTarget = GetMoveTarget(gCalledMove, NO_TARGET_OVERRIDE);
gBattlescriptCurrInstr += 5;
}
else
@@ -9527,7 +9533,7 @@ static void Cmd_pickup(void)
ability = gBaseStats[species].abilities[0];
if (ability == ABILITY_PICKUP
- && species != 0
+ && species != SPECIES_NONE
&& species != SPECIES_EGG
&& heldItem == ITEM_NONE
&& (Random() % 10) == 0)
@@ -9550,7 +9556,7 @@ static void Cmd_pickup(void)
ability = gBaseStats[species].abilities[0];
if (ability == ABILITY_PICKUP
- && species != 0
+ && species != SPECIES_NONE
&& species != SPECIES_EGG
&& heldItem == ITEM_NONE
&& (Random() % 10) == 0)
@@ -9586,7 +9592,7 @@ static void Cmd_docastformchangeanimation(void)
gActiveBattler = gBattleScripting.battler;
if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE)
- *(&gBattleStruct->formToChangeInto) |= 0x80;
+ *(&gBattleStruct->formToChangeInto) |= CASTFORM_SUBSTITUTE;
BtlController_EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
MarkBattlerForControllerExec(gActiveBattler);
@@ -9643,15 +9649,15 @@ static void Cmd_setweatherballtype(void)
if (gBattleWeather & B_WEATHER_ANY)
gBattleScripting.dmgMultiplier = 2;
if (gBattleWeather & B_WEATHER_RAIN)
- *(&gBattleStruct->dynamicMoveType) = TYPE_WATER | 0x80;
+ *(&gBattleStruct->dynamicMoveType) = TYPE_WATER | F_DYNAMIC_TYPE_2;
else if (gBattleWeather & B_WEATHER_SANDSTORM)
- *(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | 0x80;
+ *(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | F_DYNAMIC_TYPE_2;
else if (gBattleWeather & B_WEATHER_SUN)
- *(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | 0x80;
+ *(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | F_DYNAMIC_TYPE_2;
else if (gBattleWeather & B_WEATHER_HAIL)
- *(&gBattleStruct->dynamicMoveType) = TYPE_ICE | 0x80;
+ *(&gBattleStruct->dynamicMoveType) = TYPE_ICE | F_DYNAMIC_TYPE_2;
else
- *(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | 0x80;
+ *(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | F_DYNAMIC_TYPE_2;
}
gBattlescriptCurrInstr++;
@@ -9663,10 +9669,10 @@ static void Cmd_tryrecycleitem(void)
gActiveBattler = gBattlerAttacker;
usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
- if (*usedHeldItem != 0 && gBattleMons[gActiveBattler].item == 0)
+ if (*usedHeldItem != ITEM_NONE && gBattleMons[gActiveBattler].item == ITEM_NONE)
{
gLastUsedItem = *usedHeldItem;
- *usedHeldItem = 0;
+ *usedHeldItem = ITEM_NONE;
gBattleMons[gActiveBattler].item = gLastUsedItem;
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
@@ -9704,7 +9710,7 @@ static void Cmd_pursuitrelated(void)
&& gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
&& gChosenMoveByBattler[gActiveBattler] == MOVE_PURSUIT)
{
- gActionsByTurnOrder[gActiveBattler] = 11;
+ gActionsByTurnOrder[gActiveBattler] = B_ACTION_TRY_FINISH;
gCurrentMove = MOVE_PURSUIT;
gBattlescriptCurrInstr += 5;
gBattleScripting.animTurn = 1;
@@ -9849,7 +9855,7 @@ static void Cmd_handleballthrow(void)
}
else
{
- if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 0xFF)
+ if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 255)
gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL]++;
}
}