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-rw-r--r--src/battle_script_commands.c188
1 files changed, 94 insertions, 94 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index dc2eab357..e7ee19c23 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -62,7 +62,7 @@ extern const struct TrainerMoney gTrainerMoneyTable[];
extern const u8* const gBattleScriptsForMoveEffects[];
// functions
-extern void sub_81A5718(u8 bank); // battle frontier 2
+extern void sub_81A5718(u8 battlerId); // battle frontier 2
extern void sub_81A56B4(void); // battle frontier 2
extern void sub_81BFA38(struct Pokemon* party, u8 monPartyId, u8 monCount, void (*callback)(void), u16 move); // pokemon summary screen
extern u8 sub_81C1B94(void); // pokemon summary screen
@@ -73,7 +73,7 @@ extern u8* GetMonNickname(struct Pokemon* mon, u8* dst); // party_menu
extern u8 sub_81A5258(u8* arg0); // battle frontier 2
extern void sub_81A5BF8(void); // battle frontier 2
extern void sub_81A5D44(void); // battle frontier 2
-extern void sub_81B8E80(u8 bank, u8, u8); // party menu
+extern void sub_81B8E80(u8 battlerId, u8, u8); // party menu
extern bool8 sub_81B1250(void); // ?
extern bool8 InBattlePike(void);
extern bool8 InBattlePyramid(void);
@@ -104,7 +104,7 @@ extern const u8 gText_BattleYesNoChoice[];
// this file's functions
static bool8 IsTwoTurnsMove(u16 move);
static void TrySetDestinyBondToHappen(void);
-static u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
+static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
static void CheckWonderGuardAndLevitate(void);
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr);
static bool32 IsMonGettingExpSentOut(void);
@@ -1174,13 +1174,13 @@ static void atk01_accuracycheck(void)
if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
{
- u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ACC];
+ u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC];
buff = acc;
}
else
{
- u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ACC];
- buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_STAGE_EVASION];
+ u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC];
+ buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_EVASION];
}
if (buff < 0)
@@ -1214,7 +1214,7 @@ static void atk01_accuracycheck(void)
param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
- gStringBattler = gBattlerTarget;
+ gPotentialItemEffectBattler = gBattlerTarget;
if (holdEffect == HOLD_EFFECT_EVASION_UP)
calc = (calc * (100 - param)) / 100;
@@ -1307,7 +1307,7 @@ static void atk04_critcalc(void)
else
holdEffect = ItemId_GetHoldEffect(item);
- gStringBattler = gBattlerAttacker;
+ gPotentialItemEffectBattler = gBattlerAttacker;
critChance = 2 * ((gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
+ (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL)
@@ -1716,7 +1716,7 @@ static void atk07_adjustnormaldamage(void)
param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
- gStringBattler = gBattlerTarget;
+ gPotentialItemEffectBattler = gBattlerTarget;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
{
@@ -1765,7 +1765,7 @@ static void atk08_adjustnormaldamage2(void) // The same as 0x7 except it doesn't
param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
- gStringBattler = gBattlerTarget;
+ gPotentialItemEffectBattler = gBattlerTarget;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
{
@@ -1972,7 +1972,7 @@ static void atk0C_datahpupdate(void)
if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000))
gSpecialStatuses[gActiveBattler].dmg = gHpDealt;
- if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
+ if (IS_MOVE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
{
gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt;
@@ -1987,7 +1987,7 @@ static void atk0C_datahpupdate(void)
gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget;
}
}
- else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000))
+ else if (!IS_MOVE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000))
{
gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt;
@@ -2114,7 +2114,7 @@ static void atk0F_resultmessage(void)
break;
case MOVE_RESULT_FOE_HUNG_ON:
gLastUsedItem = gBattleMons[gBattlerTarget].item;
- gStringBattler = gBattlerTarget;
+ gPotentialItemEffectBattler = gBattlerTarget;
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
@@ -2143,7 +2143,7 @@ static void atk0F_resultmessage(void)
else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON)
{
gLastUsedItem = gBattleMons[gBattlerTarget].item;
- gStringBattler = gBattlerTarget;
+ gPotentialItemEffectBattler = gBattlerTarget;
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
@@ -2239,12 +2239,12 @@ static void atk14_printselectionstringfromtable(void)
}
}
-u8 GetBattlerTurnOrderNum(u8 bank)
+u8 GetBattlerTurnOrderNum(u8 battlerId)
{
s32 i;
for (i = 0; i < gBattlersCount; i++)
{
- if (gBattleTurnOrder[i] == bank)
+ if (gBattleTurnOrder[i] == battlerId)
break;
}
return i;
@@ -2271,7 +2271,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER)
{
- gEffectBattler = gBattlerAttacker; // bank that effects get applied on
+ gEffectBattler = gBattlerAttacker; // battlerId that effects get applied on
gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER);
affectsUser = MOVE_EFFECT_AFFECTS_USER;
gBattleScripting.battler = gBattlerTarget; // theoretically the attacker
@@ -3028,18 +3028,18 @@ static void atk19_tryfaintmon(void)
}
else
{
- u8 bank;
+ u8 battlerId;
if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
{
gActiveBattler = gBattlerAttacker;
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
BS_ptr = BattleScript_FaintAttacker;
}
else
{
gActiveBattler = gBattlerTarget;
- bank = gBattlerAttacker;
+ battlerId = gBattlerAttacker;
BS_ptr = BattleScript_FaintTarget;
}
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])
@@ -3065,7 +3065,7 @@ static void atk19_tryfaintmon(void)
{
gHitMarker &= ~(HITMARKER_DESTINYBOND);
BattleScriptPush(gBattlescriptCurrInstr);
- gBattleMoveDamage = gBattleMons[bank].hp;
+ gBattleMoveDamage = gBattleMons[battlerId].hp;
gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife;
}
if ((gStatuses3[gBattlerTarget] & STATUS3_GRUDGE)
@@ -3124,11 +3124,11 @@ static void atk1B_cleareffectsonfaint(void)
static void atk1C_jumpifstatus(void)
{
- u8 bank = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
- if (gBattleMons[bank].status1 & flags && gBattleMons[bank].hp)
+ if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 10;
@@ -3136,11 +3136,11 @@ static void atk1C_jumpifstatus(void)
static void atk1D_jumpifstatus2(void)
{
- u8 bank = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
- if (gBattleMons[bank].status2 & flags && gBattleMons[bank].hp)
+ if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 10;
@@ -3148,45 +3148,45 @@ static void atk1D_jumpifstatus2(void)
static void atk1E_jumpifability(void)
{
- u8 bank;
+ u8 battlerId;
u8 ability = gBattlescriptCurrInstr[2];
const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE)
{
- bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBattlerAttacker, ability, 0, 0);
- if (bank)
+ battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBattlerAttacker, ability, 0, 0);
+ if (battlerId)
{
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
- RecordAbilityBattle(bank - 1, gLastUsedAbility);
- gBattleScripting.battlerWithAbility = bank - 1;
+ RecordAbilityBattle(battlerId - 1, gLastUsedAbility);
+ gBattleScripting.battlerWithAbility = battlerId - 1;
}
else
gBattlescriptCurrInstr += 7;
}
else if (gBattlescriptCurrInstr[1] == BS_NOT_ATTACKER_SIDE)
{
- bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0);
- if (bank)
+ battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0);
+ if (battlerId)
{
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
- RecordAbilityBattle(bank - 1, gLastUsedAbility);
- gBattleScripting.battlerWithAbility = bank - 1;
+ RecordAbilityBattle(battlerId - 1, gLastUsedAbility);
+ gBattleScripting.battlerWithAbility = battlerId - 1;
}
else
gBattlescriptCurrInstr += 7;
}
else
{
- bank = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- if (gBattleMons[bank].ability == ability)
+ battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ if (gBattleMons[battlerId].ability == ability)
{
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
- RecordAbilityBattle(bank, gLastUsedAbility);
- gBattleScripting.battlerWithAbility = bank;
+ RecordAbilityBattle(battlerId, gLastUsedAbility);
+ gBattleScripting.battlerWithAbility = battlerId;
}
else
gBattlescriptCurrInstr += 7;
@@ -3216,8 +3216,8 @@ static void atk1F_jumpifsideaffecting(void)
static void atk20_jumpifstat(void)
{
u8 ret = 0;
- u8 bank = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- u8 value = gBattleMons[bank].statStages[gBattlescriptCurrInstr[3]];
+ u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ u8 value = gBattleMons[battlerId].statStages[gBattlescriptCurrInstr[3]];
switch (gBattlescriptCurrInstr[2])
{
@@ -3280,11 +3280,11 @@ static void atk21_jumpifstatus3condition(void)
static void atk22_jumpiftype(void)
{
- u8 bank = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 type = gBattlescriptCurrInstr[2];
const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
- if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type)
+ if (gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 7;
@@ -3435,7 +3435,7 @@ static void atk23_getexp(void)
i = 0x149;
}
- // get exp getter bank
+ // get exp getter battlerId
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2]))
@@ -4312,9 +4312,9 @@ static void atk41_call(void)
static void atk42_jumpiftype2(void)
{
- u8 bank = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- if (gBattlescriptCurrInstr[2] == gBattleMons[bank].type1 || gBattlescriptCurrInstr[2] == gBattleMons[bank].type2)
+ if (gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type1 || gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type2)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
@@ -4469,8 +4469,8 @@ static void atk48_playstatchangeanimation(void)
else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
&& gBattleMons[gActiveBattler].ability != ABILITY_CLEAR_BODY
&& gBattleMons[gActiveBattler].ability != ABILITY_WHITE_SMOKE
- && !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC)
- && !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK))
+ && !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC)
+ && !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK))
{
if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
@@ -4824,9 +4824,9 @@ static void atk49_moveend(void)
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED
- && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_STAGE_ATK] <= 0xB)
+ && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] <= 0xB)
{
- gBattleMons[gBattlerTarget].statStages[STAT_STAGE_ATK]++;
+ gBattleMons[gBattlerTarget].statStages[STAT_ATK]++;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
effect = TRUE;
@@ -4861,7 +4861,7 @@ static void atk49_moveend(void)
break;
case 4: // status immunities
if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
- effect = TRUE; // it loops through all banks, so we increment after its done with all banks
+ effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers
else
gBattleScripting.atk49_state++;
break;
@@ -4905,7 +4905,7 @@ static void atk49_moveend(void)
}
gBattleScripting.atk49_state++;
break;
- case 11: // item effects for all banks
+ case 11: // item effects for all battlers
if (ItemBattleEffects(3, 0, FALSE))
effect = TRUE;
else
@@ -5039,10 +5039,10 @@ static void atk49_moveend(void)
&& !gProtectStructs[gBattlerAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
&& !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
{
- u8 bank = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
- if (gBattleMons[bank].hp != 0)
+ u8 battlerId = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
+ if (gBattleMons[battlerId].hp != 0)
{
- gBattlerTarget = bank;
+ gBattlerTarget = battlerId;
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
gBattleScripting.atk49_state = 0;
MoveValuesCleanUp();
@@ -5440,10 +5440,10 @@ static void atk50_openpartyscreen(void)
{
u32 flags;
u8 hitmarkerFaintBits;
- u8 bank;
+ u8 battlerId;
const u8 *jumpPtr;
- bank = 0;
+ battlerId = 0;
flags = 0;
jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
@@ -5675,21 +5675,21 @@ static void atk50_openpartyscreen(void)
else
hitmarkerFaintBits = 1;
- bank = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(0x80));
- if (gSpecialStatuses[bank].flag40)
+ battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(0x80));
+ if (gSpecialStatuses[battlerId].flag40)
{
gBattlescriptCurrInstr += 6;
}
- else if (sub_80423F4(bank, 6, 6))
+ else if (sub_80423F4(battlerId, 6, 6))
{
- gActiveBattler = bank;
+ gActiveBattler = battlerId;
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
gBattlescriptCurrInstr = jumpPtr;
}
else
{
- gActiveBattler = bank;
+ gActiveBattler = battlerId;
*(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
@@ -5706,7 +5706,7 @@ static void atk50_openpartyscreen(void)
{
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gActiveBattler != bank)
+ if (gActiveBattler != battlerId)
{
BtlController_EmitLinkStandbyMsg(0, 2, 0);
MarkBattlerForControllerExec(gActiveBattler);
@@ -5715,7 +5715,7 @@ static void atk50_openpartyscreen(void)
}
else
{
- gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(bank) ^ BIT_SIDE);
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
gActiveBattler ^= BIT_FLANK;
@@ -6451,7 +6451,7 @@ static void atk69_adjustsetdamage(void) // The same as 0x7, except there's no ra
param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
- gStringBattler = gBattlerTarget;
+ gPotentialItemEffectBattler = gBattlerTarget;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
{
@@ -6805,7 +6805,7 @@ static void atk70_recordlastability(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
- gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for bank argument.
+ gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for battlerId argument.
}
void BufferMoveToLearnIntoBattleTextBuff2(void)
@@ -7363,13 +7363,13 @@ static void atk83_nop(void)
gBattlescriptCurrInstr++;
}
-bool8 UproarWakeUpCheck(u8 bank)
+bool8 UproarWakeUpCheck(u8 battlerId)
{
s32 i;
for (i = 0; i < gBattlersCount; i++)
{
- if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF)
+ if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[battlerId].ability == ABILITY_SOUNDPROOF)
continue;
gBattleScripting.battler = i;
@@ -7569,7 +7569,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
return STAT_CHANGE_DIDNT_WORK;
}
else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE
- && !certain && statId == STAT_STAGE_ACC)
+ && !certain && statId == STAT_ACC)
{
if (flags == STAT_CHANGE_BS_PTR)
{
@@ -7582,7 +7582,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
return STAT_CHANGE_DIDNT_WORK;
}
else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER
- && !certain && statId == STAT_STAGE_ATK)
+ && !certain && statId == STAT_ATK)
{
if (flags == STAT_CHANGE_BS_PTR)
{
@@ -7753,8 +7753,8 @@ static bool8 TryDoForceSwitchOut(void)
static void atk8F_forcerandomswitch(void)
{
s32 i;
- s32 bank1PartyId = 0;
- s32 bank2PartyId = 0;
+ s32 battler1PartyId = 0;
+ s32 battler2PartyId = 0;
#ifdef NONMATCHING
s32 lastMonId = 0; // + 1
@@ -7791,8 +7791,8 @@ static void atk8F_forcerandomswitch(void)
}
monsCount = 3;
minNeeded = 1;
- bank2PartyId = gBattlerPartyIndexes[gBattlerTarget];
- bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
+ battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
+ battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
}
else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|| (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000))
@@ -7809,8 +7809,8 @@ static void atk8F_forcerandomswitch(void)
}
monsCount = 3;
minNeeded = 1;
- bank2PartyId = gBattlerPartyIndexes[gBattlerTarget];
- bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
+ battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
+ battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
}
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
@@ -7836,8 +7836,8 @@ static void atk8F_forcerandomswitch(void)
monsCount = 3;
minNeeded = 1;
}
- bank2PartyId = gBattlerPartyIndexes[gBattlerTarget];
- bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
+ battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
+ battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
@@ -7845,8 +7845,8 @@ static void atk8F_forcerandomswitch(void)
lastMonId = 6;
monsCount = 6;
minNeeded = 2;
- bank2PartyId = gBattlerPartyIndexes[gBattlerTarget];
- bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
+ battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
+ battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
}
else
{
@@ -7854,8 +7854,8 @@ static void atk8F_forcerandomswitch(void)
lastMonId = 6;
monsCount = 6;
minNeeded = 1;
- bank2PartyId = gBattlerPartyIndexes[gBattlerTarget]; // there is only one pokemon out in single battles
- bank1PartyId = gBattlerPartyIndexes[gBattlerTarget];
+ battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; // there is only one pokemon out in single battles
+ battler1PartyId = gBattlerPartyIndexes[gBattlerTarget];
}
for (i = firstMonId; i < lastMonId; i++)
@@ -7881,8 +7881,8 @@ static void atk8F_forcerandomswitch(void)
i = Random() % monsCount;
i += firstMonId;
}
- while (i == bank2PartyId
- || i == bank1PartyId
+ while (i == battler2PartyId
+ || i == battler1PartyId
|| GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE
|| GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE
|| GetMonData(&party[i], MON_DATA_HP) == 0);
@@ -8030,7 +8030,7 @@ static void atk93_tryKO(void)
param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
- gStringBattler = gBattlerTarget;
+ gPotentialItemEffectBattler = gBattlerTarget;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
{
@@ -8738,7 +8738,7 @@ static bool8 IsInvalidForSleepTalkOrAssist(u16 move)
return FALSE;
}
-static u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
+static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
{
// first argument is unused
if (gBattleMoves[move].effect == EFFECT_SOLARBEAM
@@ -9296,10 +9296,10 @@ static void atkBC_maxattackhalvehp(void) // belly drum
if (!(gBattleMons[gBattlerAttacker].maxHP / 2))
halfHp = 1;
- if (gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ATK] < 12
+ if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < 12
&& gBattleMons[gBattlerAttacker].hp > halfHp)
{
- gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ATK] = 12;
+ gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = 12;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -9719,8 +9719,8 @@ static void atkC8_sethail(void)
static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento
{
- if (gBattleMons[gBattlerTarget].statStages[STAT_STAGE_ATK] == 0
- && gBattleMons[gBattlerTarget].statStages[STAT_STAGE_SPATK] == 0
+ if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == 0
+ && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0
&& gBattleCommunication[6] != 1)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
@@ -10056,13 +10056,13 @@ static void atkDB_tryimprision(void)
}
else
{
- u8 bank, sideAttacker;
+ u8 battlerId, sideAttacker;
sideAttacker = GetBattlerSide(gBattlerAttacker);
PressurePPLoseOnUsingImprision(gBattlerAttacker);
- for (bank = 0; bank < gBattlersCount; bank++)
+ for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
{
- if (sideAttacker != GetBattlerSide(bank))
+ if (sideAttacker != GetBattlerSide(battlerId))
{
s32 attackerMoveId;
for (attackerMoveId = 0; attackerMoveId < 4; attackerMoveId++)
@@ -10070,7 +10070,7 @@ static void atkDB_tryimprision(void)
s32 i;
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i]
+ if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[battlerId].moves[i]
&& gBattleMons[gBattlerAttacker].moves[attackerMoveId] != MOVE_NONE)
break;
}
@@ -10085,7 +10085,7 @@ static void atkDB_tryimprision(void)
}
}
}
- if (bank == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
+ if (battlerId == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
}