summaryrefslogtreecommitdiff
path: root/src/battle_script_commands.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r--src/battle_script_commands.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index eb31c22dc..87244ff5a 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -3449,7 +3449,7 @@ static void atk23_getexp(void)
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = gBattleStruct->expGetterBattlerId;
- if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP)
+ if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELED_UP)
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId)
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
@@ -4649,14 +4649,14 @@ static void atk49_moveend(void)
BtlController_EmitSpriteInvisibility(0, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
- gSpecialStatuses[gBattlerAttacker].restoredBankSprite = 1;
+ gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
gBattleScripting.atk49_state++;
return;
}
gBattleScripting.atk49_state++;
break;
case 10: // make target sprite visible
- if (!gSpecialStatuses[gBattlerTarget].restoredBankSprite && gBattlerTarget < gBattlersCount
+ if (!gSpecialStatuses[gBattlerTarget].restoredBattlerSprite && gBattlerTarget < gBattlersCount
&& !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
{
gActiveBattler = gBattlerTarget;
@@ -6632,7 +6632,7 @@ static void atk76_various(void)
gBattleCommunication[0] = 0;
break;
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
- gSpecialStatuses[gActiveBattler].intimidatedPoke = 0;
+ gSpecialStatuses[gActiveBattler].intimidatedMon = 0;
gSpecialStatuses[gActiveBattler].traced = 0;
break;
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP: