summaryrefslogtreecommitdiff
path: root/src/battle_tent.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle_tent.c')
-rw-r--r--src/battle_tent.c256
1 files changed, 31 insertions, 225 deletions
diff --git a/src/battle_tent.c b/src/battle_tent.c
index f3aec1345..678222ff5 100644
--- a/src/battle_tent.c
+++ b/src/battle_tent.c
@@ -8,7 +8,7 @@
#include "battle_tower.h"
#include "random.h"
#include "item.h"
-#include "battle_factory.h"
+#include "battle_factory_screen.h"
#include "frontier_util.h"
#include "constants/items.h"
#include "constants/region_map_sections.h"
@@ -280,17 +280,17 @@ bool8 sub_81B9E94(void)
&& ((gMapHeader.mapLayoutId == 385) | (gMapHeader.mapLayoutId == 386)));
}
-// This function was written very...oddly.
-#ifdef NONMATCHING
static void sub_81B9EC0(void)
{
s32 i, j;
- u16 currMonId = 0, currSpecies = 0;
+ u8 firstMonId;
+ u16 monSetId;
+ u16 currSpecies;
u16 species[PARTY_SIZE];
u16 monIds[PARTY_SIZE];
u16 heldItems[PARTY_SIZE];
- s32 zero = 0;
+ firstMonId = 0;
gFacilityTrainers = gSlateportBattleTentTrainers;
for (i = 0; i < PARTY_SIZE; i++)
{
@@ -300,250 +300,56 @@ static void sub_81B9EC0(void)
}
gFacilityTrainerMons = gSlateportBattleTentMons;
currSpecies = 0;
- for (i = 0; i != PARTY_SIZE;)
+ i = 0;
+ while (i != PARTY_SIZE)
{
// Cannot have two pokemon of the same species.
- currMonId = Random() % 70;
- for (j = zero; j < i + zero; j++)
+ monSetId = Random() % 70;
+ for (j = firstMonId; j < firstMonId + i; j++)
{
- if (monIds[j] == currMonId)
+ u16 monId = monIds[j];
+ if (monIds[j] == monSetId)
break;
- if (species[j] == gFacilityTrainerMons[currMonId].species)
+ if (species[j] == gFacilityTrainerMons[monSetId].species)
{
if (currSpecies == 0)
- currSpecies = gFacilityTrainerMons[currMonId].species;
+ currSpecies = gFacilityTrainerMons[monSetId].species;
else
break;
}
}
- if (j != i + zero)
+ if (j != i + firstMonId)
continue;
// Cannot have two same held items.
- for (j = zero; j < i + zero; j++)
+ for (j = firstMonId; j < i + firstMonId; j++)
{
- if (heldItems[j] == 0)
- continue;
- if (heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[currMonId].itemTableId])
+ if (heldItems[j] != 0 && heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
{
- if (gFacilityTrainerMons[currMonId].species == currSpecies)
+ if (gFacilityTrainerMons[monSetId].species == currSpecies)
currSpecies = 0;
- else
- break;
+ break;
}
}
- if (j != i + zero)
+ if (j != i + firstMonId)
continue;
- gSaveBlock2Ptr->frontier.field_E70[i].monId = currMonId;
- species[i] = gFacilityTrainerMons[currMonId].species;
- heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[currMonId].itemTableId];
- monIds[i] = currMonId;
+ gSaveBlock2Ptr->frontier.field_E70[i].monId = monSetId;
+ species[i] = gFacilityTrainerMons[monSetId].species;
+ heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId];
+ monIds[i] = monSetId;
i++;
}
}
-#else
-NAKED
-static void sub_81B9EC0(void)
-{
- asm_unified("\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x3C\n\
- ldr r1, =gFacilityTrainers\n\
- ldr r0, =gSlateportBattleTentTrainers\n\
- str r0, [r1]\n\
- add r0, sp, 0xC\n\
- mov r9, r0\n\
- mov r1, sp\n\
- adds r1, 0x18\n\
- str r1, [sp, 0x2C]\n\
- ldr r5, =gFacilityTrainerMons\n\
- ldr r4, =gSlateportBattleTentMons\n\
- movs r2, 0\n\
- adds r3, r1, 0\n\
- mov r1, r9\n\
- mov r0, sp\n\
- movs r6, 0x5\n\
- mov r8, r6\n\
-_081B9EEC:\n\
- strh r2, [r0]\n\
- strh r2, [r1]\n\
- strh r2, [r3]\n\
- adds r3, 0x2\n\
- adds r1, 0x2\n\
- adds r0, 0x2\n\
- movs r7, 0x1\n\
- negs r7, r7\n\
- add r8, r7\n\
- mov r6, r8\n\
- cmp r6, 0\n\
- bge _081B9EEC\n\
- str r4, [r5]\n\
- movs r7, 0\n\
- mov r10, r7\n\
- movs r0, 0\n\
- mov r8, r0\n\
- ldr r1, [sp, 0x2C]\n\
- str r1, [sp, 0x30]\n\
- mov r2, sp\n\
- str r2, [sp, 0x34]\n\
- lsls r6, r0, 1\n\
- str r6, [sp, 0x24]\n\
- add r6, r9\n\
- str r6, [sp, 0x28]\n\
-_081B9F1E:\n\
- bl Random\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- movs r1, 0x46\n\
- bl __umodsi3\n\
- lsls r0, 16\n\
- lsrs r5, r0, 16\n\
- movs r2, 0\n\
- mov r7, r8\n\
- adds r6, r2, r7\n\
- cmp r2, r6\n\
- bge _081B9F7C\n\
- ldr r1, [sp, 0x28]\n\
- ldrh r0, [r1]\n\
- cmp r0, r5\n\
- beq _081B9F7C\n\
- ldr r0, =gFacilityTrainerMons\n\
- ldr r1, [r0]\n\
- lsls r0, r5, 4\n\
- adds r4, r0, r1\n\
- ldrh r7, [r4]\n\
- mov r12, r7\n\
- lsls r3, r2, 1\n\
- ldr r1, [sp, 0x24]\n\
- add r1, sp\n\
- str r6, [sp, 0x38]\n\
-_081B9F56:\n\
- ldrh r0, [r1]\n\
- cmp r0, r12\n\
- bne _081B9F66\n\
- mov r0, r10\n\
- cmp r0, 0\n\
- bne _081B9F7C\n\
- ldrh r7, [r4]\n\
- mov r10, r7\n\
-_081B9F66:\n\
- adds r3, 0x2\n\
- adds r1, 0x2\n\
- adds r2, 0x1\n\
- ldr r0, [sp, 0x38]\n\
- cmp r2, r0\n\
- bge _081B9F7C\n\
- mov r7, r9\n\
- adds r0, r7, r3\n\
- ldrh r0, [r0]\n\
- cmp r0, r5\n\
- bne _081B9F56\n\
-_081B9F7C:\n\
- cmp r2, r6\n\
- bne _081BA01C\n\
- movs r2, 0\n\
- cmp r2, r6\n\
- bge _081B9FD4\n\
- ldr r0, =gBattleFrontierHeldItems\n\
- mov r12, r0\n\
- ldr r7, =gFacilityTrainerMons\n\
- ldr r1, [sp, 0x24]\n\
- ldr r0, [sp, 0x2C]\n\
- adds r4, r1, r0\n\
-_081B9F92:\n\
- ldrh r3, [r4]\n\
- cmp r3, 0\n\
- beq _081B9FCC\n\
- ldr r1, [r7]\n\
- lsls r0, r5, 4\n\
- adds r1, r0, r1\n\
- ldrb r0, [r1, 0xA]\n\
- lsls r0, 1\n\
- add r0, r12\n\
- ldrh r0, [r0]\n\
- cmp r3, r0\n\
- bne _081B9FCC\n\
- ldrh r0, [r1]\n\
- cmp r0, r10\n\
- bne _081B9FD4\n\
- movs r1, 0\n\
- mov r10, r1\n\
- b _081B9FD4\n\
- .pool\n\
-_081B9FCC:\n\
- adds r4, 0x2\n\
- adds r2, 0x1\n\
- cmp r2, r6\n\
- blt _081B9F92\n\
-_081B9FD4:\n\
- cmp r2, r6\n\
- bne _081BA01C\n\
- ldr r0, =gSaveBlock2Ptr\n\
- ldr r1, [r0]\n\
- mov r2, r8\n\
- lsls r3, r2, 1\n\
- adds r0, r3, r2\n\
- lsls r0, 2\n\
- adds r1, r0\n\
- movs r6, 0xE7\n\
- lsls r6, 4\n\
- adds r1, r6\n\
- strh r5, [r1]\n\
- ldr r0, =gFacilityTrainerMons\n\
- ldr r0, [r0]\n\
- lsls r1, r5, 4\n\
- adds r1, r0\n\
- ldrh r0, [r1]\n\
- ldr r7, [sp, 0x34]\n\
- strh r0, [r7]\n\
- ldr r2, =gBattleFrontierHeldItems\n\
- ldrb r0, [r1, 0xA]\n\
- lsls r0, 1\n\
- adds r0, r2\n\
- ldrh r0, [r0]\n\
- ldr r1, [sp, 0x30]\n\
- strh r0, [r1]\n\
- add r3, r9\n\
- strh r5, [r3]\n\
- adds r1, 0x2\n\
- str r1, [sp, 0x30]\n\
- adds r2, r7, 0\n\
- adds r2, 0x2\n\
- str r2, [sp, 0x34]\n\
- movs r6, 0x1\n\
- add r8, r6\n\
-_081BA01C:\n\
- mov r7, r8\n\
- cmp r7, 0x6\n\
- beq _081BA024\n\
- b _081B9F1E\n\
-_081BA024:\n\
- add sp, 0x3C\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- ");
-}
-#endif // NONMATCHING
static void sub_81BA040(void)
{
u16 trainerId;
s32 i, j, k;
- register const u16 *monSetsPool asm("r9"); // Fix me. Compiler insists on moving that variable into stack.
+ register const u16 *monSets asm("r9"); // Fix me. Compiler insists on moving that variable into stack.
u16 species[3];
u16 heldItems[3];
- s32 monPoolCount = 0;
+ s32 setsCount = 0;
gFacilityTrainers = gSlateportBattleTentTrainers;
gFacilityTrainerMons = gSlateportBattleTentMons;
@@ -561,21 +367,21 @@ static void sub_81BA040(void)
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum);
gTrainerBattleOpponent_A = trainerId;
- while (gFacilityTrainers[gTrainerBattleOpponent_A].bfMonPool[monPoolCount] != 0xFFFF)
- monPoolCount++;
- if (monPoolCount > 8)
+ while (gFacilityTrainers[gTrainerBattleOpponent_A].monSets[setsCount] != 0xFFFF)
+ setsCount++;
+ if (setsCount > 8)
break;
- monPoolCount = 0;
+ setsCount = 0;
}
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 2)
gSaveBlock2Ptr->frontier.field_CB4[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A;
- monSetsPool = gFacilityTrainers[gTrainerBattleOpponent_A].bfMonPool;
+ monSets = gFacilityTrainers[gTrainerBattleOpponent_A].monSets;
i = 0;
while (i != 3)
{
- sRandMonSetId = monSetsPool[Random() % monPoolCount];
+ sRandMonSetId = monSets[Random() % setsCount];
for (j = 0; j < 6; j++)
{
if (gFacilityTrainerMons[sRandMonSetId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.field_E70[j].monId].species)