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-rw-r--r--src/battle_tv.c1576
1 files changed, 1576 insertions, 0 deletions
diff --git a/src/battle_tv.c b/src/battle_tv.c
new file mode 100644
index 000000000..777b4846f
--- /dev/null
+++ b/src/battle_tv.c
@@ -0,0 +1,1576 @@
+#include "global.h"
+#include "pokemon.h"
+#include "battle.h"
+#include "battle_tv.h"
+#include "constants/battle_string_ids.h"
+#include "constants/battle_anim.h"
+#include "constants/moves.h"
+#include "constants/species.h"
+#include "battle_message.h"
+#include "tv.h"
+
+extern struct StringInfoBattle *gStringInfo;
+
+// this file's functions
+static bool8 sub_817E0B8(u16 stringId);
+static void AddMovePoints(u8 caseId, u16 arg1, u8 arg2, u8 arg3);
+static void TrySetBattleSeminarShow(void);
+static void AddPointsOnFainting(bool8 targetFainted);
+static void AddPointsBasedOnWeather(u16 weatherFlags, u16 moveId, u8 moveSlot);
+static bool8 ShouldCalculateDamage(u16 moveId, s32 *dmg, u16 *powerOverride);
+
+// const rom data
+static const u16 sVariableDmgMoves[] =
+{
+ MOVE_COUNTER, MOVE_FISSURE, MOVE_BIDE, MOVE_MIRROR_COAT,
+ MOVE_HORN_DRILL, MOVE_FLAIL, MOVE_REVERSAL, MOVE_HIDDEN_POWER,
+ MOVE_SHEER_COLD, MOVE_FOCUS_PUNCH, MOVE_ERUPTION,
+ MOVE_WATER_SPOUT, MOVE_DREAM_EATER, MOVE_WEATHER_BALL,
+ MOVE_SNORE, MOVE_PAIN_SPLIT, MOVE_GUILLOTINE,
+ MOVE_FRUSTRATION, MOVE_RETURN, MOVE_ENDEAVOR,
+ MOVE_PRESENT, MOVE_REVENGE, 0xFFFF,
+ // those are handled by the function itself
+ MOVE_MAGNITUDE, MOVE_PSYWAVE, 0xFFFF
+};
+
+static const u16 sUnknown_0860A4E0[] =
+{
+ 0x0001, 0x0001, 0x0001, 0x0004, 0x0001, 0x0001, 0x0001, 0x0000, 0x0005, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
+ 0x0001, 0x0002, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0005, 0x0005, 0x0004, 0x0005, 0x0001, 0x0003, 0x0001,
+ 0x0003, 0x0005, 0x0001, 0x0007, 0x0001, 0x0007, 0x0007, 0x0001, 0x0005, 0x0002, 0x0004, 0x0001, 0x0001, 0x0001, 0x0005, 0x0001,
+ 0x0002, 0x0004, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0000, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
+ 0x0001, 0x0007, 0x0004, 0x0004, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0004, 0x0001, 0x0001, 0x0001, 0x0004,
+ 0x0005, 0x0002, 0x0004, 0x0001, 0x0004, 0x0001, 0x0007, 0x0002, 0x0001, 0x0005, 0x0007, 0x0003, 0x0003, 0x0004, 0x0003, 0x0003,
+ 0x0003, 0x0003, 0x0003, 0x0002, 0x0004, 0x0001, 0x0005, 0x0001, 0x0001, 0x0004, 0x0005, 0x0003, 0x0001, 0x0002, 0x0001, 0x0005,
+ 0x0004, 0x0003, 0x0006, 0x0004, 0x0003, 0x0003, 0x0003, 0x0002, 0x0004, 0x0001, 0x0001, 0x0001, 0x0005, 0x0001, 0x0001, 0x0007,
+ 0x0002, 0x0002, 0x0001, 0x0001, 0x0004, 0x0004, 0x0004, 0x0001, 0x0004, 0x0004, 0x0001, 0x0001, 0x0001, 0x0001, 0x0007, 0x0007,
+ 0x0006, 0x0003, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0002, 0x0003, 0x0001, 0x0001, 0x0004, 0x0004,
+ 0x0003, 0x0003, 0x0003, 0x0001, 0x0004, 0x0007, 0x0007, 0x0005, 0x0007, 0x0001, 0x0007, 0x0001, 0x0005, 0x0000, 0x0004, 0x0004,
+ 0x0004, 0x0004, 0x0004, 0x0002, 0x0002, 0x0006, 0x0003, 0x0006, 0x0004, 0x0004, 0x0002, 0x0005, 0x0002, 0x0001, 0x0001, 0x0006,
+ 0x0006, 0x0006, 0x0001, 0x0001, 0x0001, 0x0001, 0x0002, 0x0006, 0x0001, 0x0004, 0x0001, 0x0001, 0x0003, 0x0001, 0x0001, 0x0001,
+ 0x0001, 0x0001, 0x0004, 0x0001, 0x0001, 0x0003
+};
+static const u16 sUnknown_0860A68C[] =
+{
+ 0x0004, 0xfffd, 0xfffa
+};
+static const u16 sUnknown_0860A692[] =
+{
+ 0x0004, 0x0004, 0x0006, 0x0006, 0x0007, 0x0006, 0x0002
+};
+static const u16 sUnknown_0860A6A0[] =
+{
+ 0x0091, 0x0003, 0x00fa, 0x0003, 0x00be, 0x0003, 0x0080, 0x0003, 0x006e, 0x0003, 0x0098, 0x0003, 0x0143, 0x0003, 0x0123, 0x0003,
+ 0x007f, 0x0003, 0x014a, 0x0003, 0x0039, 0x0003, 0x0134, 0x0003, 0x0038, 0x0003, 0x003d, 0x0003, 0x015a, 0x0000, 0x0037, 0x0003,
+ 0x0160, 0x0003, 0x0137, 0x0003, 0x0057, 0x0003, 0x004c, 0xfffc, 0x013b, 0xfffc, 0x00ac, 0xfffc, 0x0035, 0xfffc, 0x00dd, 0xfffc,
+ 0x007e, 0xfffc, 0x0101, 0xfffc, 0x0034, 0xfffc, 0x0133, 0xfffc, 0x012b, 0xfffc, 0x011c, 0xfffc, 0x0053, 0xfffc, 0x0007, 0xfffc,
+ 0x004c, 0xfffc, 0xffff, 0x0000
+};
+static const u16 sUnknown_0860A728[] =
+{
+ 0x013b, 0x0003, 0x00ac, 0x0003, 0x0035, 0x0003, 0x00dd, 0x0003, 0x007e, 0x0003, 0x0101, 0x0003, 0x0034, 0x0003, 0x0133, 0x0003,
+ 0x012b, 0x0003, 0x011c, 0x0003, 0x0053, 0x0003, 0x0007, 0x0003, 0x004c, 0x0005, 0x00eb, 0x0003, 0x00ea, 0x0003, 0x00ec, 0x0003,
+ 0x0137, 0x0003, 0xffff, 0x0000
+};
+static const u16 sUnknown_0860A770[] =
+{
+ 0x0137, 0x0003, 0x004c, 0xfffd, 0xffff, 0x0000
+};
+static const u16 sUnknown_0860A77C[] =
+{
+ 0x0137, 0x0003, 0x004c, 0xfffd, 0xffff, 0x0000
+};
+static const u16 sUnknown_0860A788[] =
+{
+ 0x0055, 0x0003, 0x0009, 0x0003, 0x00d1, 0x0003, 0x0054, 0x0003, 0x00c0, 0x0003, 0x015f, 0x0003, 0x0056, 0x0000, 0x0057, 0x0003,
+ 0x0158, 0x0003, 0xffff, 0x0000
+};
+static const u16 sUnknown_0860A7B0[] =
+{
+ 0x0005, 0x0003, 0x0003, 0x0003, 0x0003, 0x0003, 0x0003
+};
+static const u16 sUnknown_0860A7BE[] =
+{
+ 0x0005, 0x0005, 0x0005, 0x0005, 0x0005
+};
+static const u16 sUnknown_0860A7C8[] =
+{
+ 0x0004
+};
+static const u16 sUnknown_0860A7CA[] =
+{
+ 0x0005
+};
+static const u16 sUnknown_0860A7CC[] =
+{
+ 0x0005
+};
+static const u16 sUnknown_0860A7CE[] =
+{
+ 0x0003
+};
+static const u16 sUnknown_0860A7D0[] =
+{
+ 0x0003
+};
+static const u16 sUnknown_0860A7D2[] =
+{
+ 0x0004
+};
+static const u16 sUnknown_0860A7D4[] =
+{
+ 0x0003
+};
+static const u16 sUnknown_0860A7D6[] =
+{
+ 0x0006
+};
+static const u16 sUnknown_0860A7D8[] =
+{
+ 0x0006
+};
+static const u16 sUnknown_0860A7DA[] =
+{
+ 0x0006
+};
+static const u16 sUnknown_0860A7DC[] =
+{
+ 0x0004
+};
+static const u16 sUnknown_0860A7DE[] =
+{
+ 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002
+};
+static const u16 sUnknown_0860A7EC[] =
+{
+ 0x0004, 0x0004, 0x0004, 0x0004, 0x0004, 0x0004, 0x0004
+};
+static const u16 sUnknown_0860A7FA[] =
+{
+ 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
+};
+static const u16 sUnknown_0860A808[] =
+{
+ 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002
+};
+static const u16 sUnknown_0860A816[] =
+{
+ 0x0004, 0x0004, 0x0004, 0x0004, 0x0004, 0x0004, 0x0004
+};
+static const u16 sUnknown_0860A824[] =
+{
+ 0xfffe, 0xfffe, 0xfffe, 0xfffe, 0xfffe, 0xfffe, 0xfffe
+};
+
+static const u16 *const sPointsArray[] =
+{
+ sUnknown_0860A4E0,
+ sUnknown_0860A68C,
+ sUnknown_0860A692,
+ sUnknown_0860A6A0,
+ sUnknown_0860A728,
+ sUnknown_0860A770,
+ sUnknown_0860A77C,
+ sUnknown_0860A788,
+ sUnknown_0860A7B0,
+ sUnknown_0860A7BE,
+ sUnknown_0860A7C8,
+ sUnknown_0860A7CA,
+ sUnknown_0860A7CC,
+ sUnknown_0860A7CE,
+ sUnknown_0860A7D0,
+ sUnknown_0860A7D2,
+ sUnknown_0860A7D4,
+ sUnknown_0860A7D6,
+ sUnknown_0860A7D8,
+ sUnknown_0860A7DA,
+ sUnknown_0860A7DA,
+ sUnknown_0860A7DC,
+ sUnknown_0860A7DE,
+ sUnknown_0860A7EC,
+ sUnknown_0860A7FA,
+ sUnknown_0860A808,
+ sUnknown_0860A816,
+ sUnknown_0860A824
+};
+
+static const u16 sUnknown_0860A8A4[] =
+{
+ STRINGID_PKMNPERISHCOUNTFELL, STRINGID_PKMNWISHCAMETRUE, STRINGID_PKMNLOSTPPGRUDGE,
+ STRINGID_PKMNTOOKFOE, STRINGID_PKMNABSORBEDNUTRIENTS, STRINGID_PKMNANCHOREDITSELF,
+ STRINGID_PKMNAFFLICTEDBYCURSE, STRINGID_PKMNSAPPEDBYLEECHSEED, STRINGID_PKMNLOCKEDINNIGHTMARE,
+ STRINGID_PKMNHURTBY, STRINGID_PKMNHURTBYBURN, STRINGID_PKMNHURTBYPOISON,
+ STRINGID_PKMNHURTBYSPIKES, STRINGID_ATTACKERFAINTED, STRINGID_TARGETFAINTED,
+ STRINGID_PKMNHITWITHRECOIL, STRINGID_PKMNCRASHED, 0xFFFF
+};
+
+// code
+void BattleTv_SetDataBasedOnString(u16 stringId)
+{
+ struct BattleTv *tvPtr;
+ u32 atkSide, defSide, effSide, scriptingSide;
+ struct Pokemon *atkMon, *defMon;
+ u8 moveSlot;
+ u32 atkFlank, defFlank, effFlank;
+ u8 *perishCount;
+ u16 *statStringId, *finishedMoveId;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && stringId != STRINGID_ITDOESNTAFFECT && stringId != STRINGID_NOTVERYEFFECTIVE)
+ return;
+
+ tvPtr = &gBattleStruct->tv;
+
+ atkSide = GetBattlerSide(gBattlerAttacker);
+ defSide = GetBattlerSide(gBattlerTarget);
+ effSide = GetBattlerSide(gEffectBattler);
+ scriptingSide = GetBattlerSide(gStringInfo->scrActive);
+
+ if (atkSide == B_SIDE_PLAYER)
+ atkMon = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
+ else
+ atkMon = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]];
+
+ if (defSide == B_SIDE_PLAYER)
+ defMon = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]];
+ else
+ defMon = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
+
+ moveSlot = GetBattlerMoveSlotId(gBattlerAttacker, gStringInfo->currentMove);
+
+ if (moveSlot >= 4 && sub_817E0B8(stringId) && stringId > BATTLESTRINGS_ID_ADDER)
+ {
+ tvPtr->side[atkSide].faintCause = 15;
+ return;
+ }
+
+ perishCount = (u8 *)(gBattleTextBuff1 + 4);
+ statStringId = (u16 *)(gBattleTextBuff2 + 2);
+ finishedMoveId = (u16 *)(gBattleTextBuff1 + 2);
+
+ atkFlank = GetBattlerPosition(gBattlerAttacker) / 2;
+ defFlank = GetBattlerPosition(gBattlerTarget) / 2;
+ effFlank = GetBattlerPosition(gEffectBattler) / 2;
+
+ switch (stringId)
+ {
+ case STRINGID_ITDOESNTAFFECT:
+ AddMovePoints(1, moveSlot, 2, 0);
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ TrySetBattleSeminarShow();
+ break;
+ case STRINGID_NOTVERYEFFECTIVE:
+ AddMovePoints(1, moveSlot, 1, 0);
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && GetMonData(defMon, MON_DATA_HP, NULL) != 0)
+ TrySetBattleSeminarShow();
+ break;
+ case STRINGID_SUPEREFFECTIVE:
+ AddMovePoints(1, moveSlot, 0, 0);
+ break;
+ case STRINGID_PKMNFORESAWATTACK:
+ tvPtr->side[atkSide].futureSightMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->side[atkSide].futureSightMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNCHOSEXASDESTINY:
+ tvPtr->side[atkSide].doomDesireMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->side[atkSide].doomDesireMoveSlot = moveSlot;
+ break;
+ case STRINGID_FAINTINTHREE:
+ tvPtr->side[atkSide].perishSongMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->side[atkSide].perishSongMoveSlot = moveSlot;
+ tvPtr->side[atkSide].perishSong = 1;
+ break;
+ case STRINGID_PKMNPERISHCOUNTFELL:
+ if (*perishCount == 0)
+ tvPtr->side[atkSide].faintCause = 10;
+ break;
+ case STRINGID_PKMNWISHCAMETRUE:
+ if (tvPtr->side[defSide].wishMonId != 0)
+ {
+ AddMovePoints(2, 3, defSide,
+ (tvPtr->side[defSide].wishMonId - 1) * 4 + tvPtr->side[defSide].wishMoveSlot);
+ }
+ break;
+ case STRINGID_PKMNWANTSGRUDGE:
+ tvPtr->side[atkSide].grudgeMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->side[atkSide].grudgeMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNLOSTPPGRUDGE:
+ if (tvPtr->side[defSide].grudgeMonId != 0)
+ {
+ AddMovePoints(2, 4, defSide,
+ (tvPtr->side[defSide].grudgeMonId - 1) * 4 + tvPtr->side[defSide].grudgeMoveSlot);
+ }
+ break;
+ case STRINGID_PKMNTRYINGTOTAKEFOE:
+ tvPtr->side[atkSide].destinyBondMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->side[atkSide].destinyBondMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNTOOKFOE:
+ if (tvPtr->side[defSide].destinyBondMonId != 0)
+ tvPtr->side[atkSide].faintCause = 11;
+ break;
+ case STRINGID_PKMNPLANTEDROOTS:
+ tvPtr->pos[atkSide][atkFlank].ingrainMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->pos[atkSide][atkFlank].ingrainMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNABSORBEDNUTRIENTS:
+ if (tvPtr->pos[atkSide][atkFlank].ingrainMonId != 0)
+ {
+ AddMovePoints(2, 6, atkSide,
+ (tvPtr->pos[atkSide][atkFlank].ingrainMonId - 1) * 4 + tvPtr->pos[atkSide][atkFlank].ingrainMoveSlot);
+ }
+ break;
+ case STRINGID_PKMNANCHOREDITSELF:
+ if (tvPtr->pos[defSide][defFlank].ingrainMonId != 0)
+ {
+ AddMovePoints(2, 6, defSide,
+ (tvPtr->pos[defSide][defFlank].ingrainMonId - 1) * 4 + tvPtr->pos[defSide][defFlank].ingrainMoveSlot);
+ }
+ break;
+ case STRINGID_PKMNTRANSFORMEDINTO:
+ gBattleStruct->anyMonHasTransformed = TRUE;
+ break;
+ case STRINGID_CRITICALHIT:
+ AddMovePoints(0x12, moveSlot, 0, 0);
+ break;
+ case STRINGID_PKMNSSTATCHANGED:
+ if (gBattleTextBuff1[2] != 0)
+ {
+ if (*statStringId == STRINGID_STATSHARPLY)
+ AddMovePoints(0x17, moveSlot, gBattleTextBuff1[2] - 1, 0);
+ else
+ AddMovePoints(0x16, moveSlot, gBattleTextBuff1[2] - 1, 0);
+ }
+ break;
+ case STRINGID_PKMNSSTATCHANGED2:
+ if (gBattleTextBuff1[2] != 0)
+ {
+ if (gBattlerAttacker == gBattlerTarget)
+ {
+ if (*statStringId == STRINGID_STATSHARPLY)
+ AddMovePoints(0x17, moveSlot, gBattleTextBuff1[2] - 1, 0);
+ else
+ AddMovePoints(0x16, moveSlot, gBattleTextBuff1[2] - 1, 0);
+ }
+ else
+ {
+ AddMovePoints(0x1B, moveSlot, gBattleTextBuff1[2] - 1, 0);
+ }
+ }
+ break;
+ case STRINGID_PKMNSSTATCHANGED3:
+ if (gBattleTextBuff1[2] != 0)
+ AddMovePoints(0x18, moveSlot, gBattleTextBuff1[2] - 1, 0);
+ break;
+ case STRINGID_PKMNSSTATCHANGED4:
+ if (gBattleTextBuff1[2] != 0)
+ {
+ if (*statStringId == STRINGID_STATHARSHLY)
+ AddMovePoints(0x1A, moveSlot, gBattleTextBuff1[2] - 1, 0);
+ else
+ AddMovePoints(0x19, moveSlot, gBattleTextBuff1[2] - 1, 0);
+ }
+ break;
+ case STRINGID_PKMNLAIDCURSE:
+ tvPtr->pos[defSide][defFlank].curseMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->pos[defSide][defFlank].curseMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNAFFLICTEDBYCURSE:
+ if (GetMonData(atkMon, MON_DATA_HP, NULL)
+ && tvPtr->pos[atkSide][atkFlank].curseMonId != 0)
+ {
+ AddMovePoints(8, 0, tvPtr->pos[atkSide][atkFlank].curseMonId - 1, tvPtr->pos[atkSide][atkFlank].curseMoveSlot);
+ tvPtr->side[atkSide].faintCause = 1;
+ tvPtr->side[atkSide].faintCauseMonId = atkFlank;
+ }
+ break;
+ case STRINGID_PKMNSEEDED:
+ tvPtr->pos[defSide][defFlank].leechSeedMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->pos[defSide][defFlank].leechSeedMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNSAPPEDBYLEECHSEED:
+ if (tvPtr->pos[atkSide][atkFlank].leechSeedMonId != 0)
+ {
+ AddMovePoints(8, 1, tvPtr->pos[atkSide][atkFlank].leechSeedMonId - 1, tvPtr->pos[atkSide][atkFlank].leechSeedMoveSlot);
+ tvPtr->side[atkSide].faintCause = 2;
+ tvPtr->side[atkSide].faintCauseMonId = atkFlank;
+ }
+ break;
+ case STRINGID_PKMNFELLINTONIGHTMARE:
+ tvPtr->pos[defSide][defFlank].nightmareMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->pos[defSide][defFlank].nightmareMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNLOCKEDINNIGHTMARE:
+ if (GetMonData(atkMon, MON_DATA_HP, NULL) != 0
+ && tvPtr->pos[atkSide][atkFlank].nightmareMonId != 0)
+ {
+ AddMovePoints(8, 5, tvPtr->pos[atkSide][atkFlank].nightmareMonId - 1, tvPtr->pos[atkSide][atkFlank].nightmareMoveSlot);
+ tvPtr->side[atkSide].faintCause = 5;
+ tvPtr->side[atkSide].faintCauseMonId = atkFlank;
+ }
+ break;
+ case STRINGID_PKMNSQUEEZEDBYBIND:
+ case STRINGID_PKMNTRAPPEDINVORTEX:
+ case STRINGID_PKMNWRAPPEDBY:
+ case STRINGID_PKMNCLAMPED:
+ case STRINGID_PKMNTRAPPEDBYSANDTOMB:
+ tvPtr->pos[defSide][defFlank].wrapMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->pos[defSide][defFlank].wrapMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNHURTBY:
+ if (GetMonData(atkMon, MON_DATA_HP, NULL) != 0
+ && tvPtr->pos[atkSide][atkFlank].wrapMonId != 0)
+ {
+ AddMovePoints(8, 6, tvPtr->pos[atkSide][atkFlank].wrapMonId - 1, tvPtr->pos[atkSide][atkFlank].wrapMoveSlot);
+ tvPtr->side[atkSide].faintCause = 6;
+ tvPtr->side[atkSide].faintCauseMonId = atkFlank;
+ }
+ break;
+ case STRINGID_PKMNWASBURNED:
+ tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].brnMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].brnMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNHURTBYBURN:
+ if (GetMonData(atkMon, MON_DATA_HP, NULL) != 0)
+ {
+ if (tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].brnMonId != 0)
+ AddMovePoints(8, 4, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].brnMonId - 1, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].brnMoveSlot);
+ tvPtr->side[atkSide].faintCause = 4;
+ tvPtr->side[atkSide].faintCauseMonId = gBattlerPartyIndexes[gBattlerAttacker];
+ }
+ break;
+ case STRINGID_PKMNWASPOISONED:
+ tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].psnMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].psnMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNBADLYPOISONED:
+ tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].badPsnMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].badPsnMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNHURTBYPOISON:
+ if (GetMonData(atkMon, MON_DATA_HP, NULL) != 0)
+ {
+ if (tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].psnMonId != 0)
+ AddMovePoints(8, 2, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].psnMonId - 1, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].psnMoveSlot);
+ if (tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].badPsnMonId != 0)
+ AddMovePoints(8, 3, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].badPsnMonId - 1, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].badPsnMoveSlot);
+ tvPtr->side[atkSide].faintCause = 3;
+ tvPtr->side[atkSide].faintCauseMonId = gBattlerPartyIndexes[gBattlerAttacker];
+ }
+ break;
+ case STRINGID_PKMNFELLINLOVE:
+ tvPtr->pos[defSide][defFlank].attractMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->pos[defSide][defFlank].attractMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNIMMOBILIZEDBYLOVE:
+ if (tvPtr->pos[atkSide][atkFlank].attractMonId != 0)
+ AddMovePoints(9, 0, tvPtr->pos[atkSide][atkFlank].attractMonId - 1, tvPtr->pos[atkSide][atkFlank].attractMoveSlot);
+ break;
+ case STRINGID_PKMNWASPARALYZED:
+ tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].prlzMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].prlzMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNISPARALYZED:
+ if (tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].prlzMonId != 0)
+ AddMovePoints(9, 2, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].prlzMonId - 1, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].prlzMoveSlot);
+ break;
+ case STRINGID_PKMNFELLASLEEP:
+ tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].slpMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].slpMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNFASTASLEEP:
+ if (tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].slpMonId != 0
+ && gStringInfo->currentMove != MOVE_SNORE
+ && gStringInfo->currentMove != MOVE_SLEEP_TALK)
+ AddMovePoints(9, 3, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].slpMonId - 1, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].slpMoveSlot);
+ break;
+ case STRINGID_PKMNWASFROZEN:
+ tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].frzMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].frzMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNISFROZEN:
+ if (tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].frzMonId != 0)
+ AddMovePoints(9, 4, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].frzMonId - 1, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].frzMoveSlot);
+ break;
+ case STRINGID_PKMNWASCONFUSED:
+ tvPtr->pos[effSide][effFlank].confusionMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->pos[effSide][effFlank].confusionMoveSlot = moveSlot;
+ break;
+ case STRINGID_ITHURTCONFUSION:
+ if (tvPtr->pos[atkSide][atkFlank].confusionMonId != 0)
+ AddMovePoints(9, 1, tvPtr->pos[atkSide][atkFlank].confusionMonId - 1, tvPtr->pos[atkSide][atkFlank].confusionMoveSlot);
+ tvPtr->side[atkSide].faintCause = 12;
+ break;
+ case STRINGID_SPIKESSCATTERED:
+ tvPtr->side[defSide].spikesMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->side[defSide].spikesMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNHURTBYSPIKES:
+ if (tvPtr->side[scriptingSide].spikesMonId != 0)
+ {
+ AddMovePoints(10, scriptingSide ^ BIT_SIDE, tvPtr->side[scriptingSide].spikesMonId - 1, tvPtr->side[scriptingSide].spikesMoveSlot);
+ tvPtr->side[scriptingSide].faintCause = 7;
+ }
+ break;
+ case STRINGID_PKMNBLEWAWAYSPIKES:
+ tvPtr->side[atkSide].spikesMonId = 0;
+ tvPtr->side[atkSide].spikesMoveSlot = 0;
+ break;
+ case STRINGID_FIREWEAKENED:
+ tvPtr->pos[atkSide][atkFlank].waterSportMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->pos[atkSide][atkFlank].waterSportMoveSlot = moveSlot;
+ break;
+ case STRINGID_ELECTRICITYWEAKENED:
+ tvPtr->pos[atkSide][atkFlank].mudSportMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->pos[atkSide][atkFlank].mudSportMoveSlot = moveSlot;
+ break;
+ case STRINGID_ATTACKERFAINTED:
+ AddPointsOnFainting(FALSE);
+ case STRINGID_RETURNMON:
+ if (tvPtr->pos[atkSide][atkFlank].waterSportMonId != 0)
+ {
+ tvPtr->pos[atkSide][atkFlank].waterSportMonId = 0;
+ tvPtr->pos[atkSide][atkFlank].waterSportMoveSlot = 0;
+ }
+ if (tvPtr->pos[atkSide][atkFlank].mudSportMonId != 0)
+ {
+ tvPtr->pos[atkSide][atkFlank].mudSportMonId = 0;
+ tvPtr->pos[atkSide][atkFlank].mudSportMoveSlot = 0;
+ }
+ break;
+ case STRINGID_TARGETFAINTED:
+ AddPointsOnFainting(TRUE);
+ if (tvPtr->pos[atkSide][defFlank].waterSportMonId != 0)
+ {
+ tvPtr->pos[atkSide][defFlank].waterSportMonId = 0;
+ tvPtr->pos[atkSide][defFlank].waterSportMoveSlot = 0;
+ }
+ if (tvPtr->pos[atkSide][defFlank].mudSportMonId != 0)
+ {
+ tvPtr->pos[atkSide][defFlank].mudSportMonId = 0;
+ tvPtr->pos[atkSide][defFlank].mudSportMoveSlot = 0;
+ }
+ break;
+ case STRINGID_PKMNRAISEDDEF:
+ case STRINGID_PKMNRAISEDDEFALITTLE:
+ tvPtr->side[atkSide].reflectMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->side[atkSide].reflectMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNRAISEDSPDEF:
+ case STRINGID_PKMNRAISEDSPDEFALITTLE:
+ tvPtr->side[atkSide].lightScreenMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->side[atkSide].lightScreenMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNSXWOREOFF:
+ if (*finishedMoveId == MOVE_REFLECT)
+ {
+ tvPtr->side[atkSide].reflectMonId = 0;
+ tvPtr->side[atkSide].reflectMoveSlot = 0;
+ }
+ if (*finishedMoveId == MOVE_LIGHT_SCREEN)
+ {
+ tvPtr->side[atkSide].lightScreenMonId = 0;
+ tvPtr->side[atkSide].lightScreenMoveSlot = 0;
+ }
+ if (*finishedMoveId == MOVE_MIST)
+ {
+ tvPtr->side[atkSide].mistMonId = 0;
+ tvPtr->side[atkSide].mistMoveSlot = 0;
+ }
+ break;
+ case STRINGID_PKMNCOVEREDBYVEIL:
+ tvPtr->side[atkSide].safeguardMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->side[atkSide].safeguardMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNUSEDSAFEGUARD:
+ if (tvPtr->side[defSide].safeguardMonId != 0)
+ AddMovePoints(15, 0, tvPtr->side[defSide].safeguardMonId - 1, tvPtr->side[defSide].safeguardMoveSlot);
+ break;
+ case STRINGID_PKMNSAFEGUARDEXPIRED:
+ tvPtr->side[atkSide].safeguardMonId = 0;
+ tvPtr->side[atkSide].safeguardMoveSlot = 0;
+ break;
+ case STRINGID_PKMNSHROUDEDINMIST:
+ tvPtr->side[atkSide].mistMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->side[atkSide].mistMoveSlot = moveSlot;
+ break;
+ case STRINGID_PKMNPROTECTEDBYMIST:
+ if (tvPtr->side[defSide].mistMonId != 0)
+ AddMovePoints(16, 0, tvPtr->side[defSide].mistMonId - 1, tvPtr->side[defSide].mistMoveSlot);
+ break;
+ case STRINGID_THEWALLSHATTERED:
+ tvPtr->side[defSide].reflectMonId = 0;
+ tvPtr->side[defSide].reflectMoveSlot = 0;
+ tvPtr->side[defSide].lightScreenMonId = 0;
+ tvPtr->side[defSide].lightScreenMoveSlot = 0;
+ AddMovePoints(17, 0, gBattlerPartyIndexes[gBattlerAttacker], moveSlot);
+ break;
+ case STRINGID_PKMNFLINCHED:
+ if (tvPtr->pos[atkSide][0].attackedByMonId != 0)
+ AddMovePoints(21, 0, tvPtr->pos[atkSide][0].attackedByMonId - 1, tvPtr->pos[atkSide][0].attackedByMoveSlot);
+ if (tvPtr->pos[atkSide][1].attackedByMonId != 0)
+ AddMovePoints(21, 0, tvPtr->pos[atkSide][1].attackedByMonId - 1, tvPtr->pos[atkSide][1].attackedByMoveSlot);
+ break;
+ case STRINGID_PKMNCRASHED:
+ case STRINGID_PKMNHITWITHRECOIL:
+ tvPtr->side[atkSide].faintCause = 14;
+ break;
+ }
+}
+
+static bool8 sub_817E0B8(u16 stringId)
+{
+ s32 i = 0;
+
+ do
+ {
+ if (sUnknown_0860A8A4[i] == stringId)
+ break;
+ i++;
+ } while (sUnknown_0860A8A4[i] != 0xFFFF);
+
+ if (sUnknown_0860A8A4[i] == 0xFFFF)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void BattleTv_SetDataBasedOnMove(u16 move, u16 weatherFlags, struct DisableStruct *disableStructPtr)
+{
+ struct BattleTv *tvPtr;
+ u32 atkSide, defSide;
+ u8 moveSlot;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ return;
+
+ tvPtr = &gBattleStruct->tv;
+
+ atkSide = GetBattlerSide(gBattlerAttacker);
+ defSide = GetBattlerSide(gBattlerTarget);
+ moveSlot = GetBattlerMoveSlotId(gBattlerAttacker, move);
+
+ if (moveSlot >= 4)
+ {
+ tvPtr->side[atkSide].faintCause = 15;
+ return;
+ }
+
+ tvPtr->pos[defSide][GetBattlerPosition(gBattlerAttacker) / 2].attackedByMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->pos[defSide][GetBattlerPosition(gBattlerAttacker) / 2].attackedByMoveSlot = moveSlot;
+ tvPtr->side[atkSide].usedMoveSlot = moveSlot;
+ AddMovePoints(0, moveSlot, gBattleMoves[move].effect, 0);
+ AddPointsBasedOnWeather(weatherFlags, move, moveSlot);
+ if (disableStructPtr->chargeTimer1 != 0)
+ AddMovePoints(7, move, moveSlot, 0);
+
+ if (move == MOVE_WISH)
+ {
+ tvPtr->side[atkSide].wishMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->side[atkSide].wishMoveSlot = moveSlot;
+ }
+ if (move == MOVE_SELF_DESTRUCT || move == MOVE_EXPLOSION)
+ {
+ tvPtr->side[atkSide ^ BIT_SIDE].explosionMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
+ tvPtr->side[atkSide ^ BIT_SIDE].explosionMoveSlot = moveSlot;
+ tvPtr->side[atkSide ^ BIT_SIDE].faintCause = 13;
+ tvPtr->side[atkSide ^ BIT_SIDE].explosion = 1;
+ }
+
+ AddMovePoints(13, gBattleMoves[move].type, gBattleMoves[move].power, 0);
+ AddMovePoints(14, gBattleMoves[move].type, gBattleMoves[move].power, 0);
+ AddMovePoints(11, gBattleMoves[move].type, 0, 0);
+ AddMovePoints(12, gBattleMoves[move].type, 0, 0);
+}
+
+void BattleTv_SetDataBasedOnAnimation(u8 animationId)
+{
+ struct BattleTv *tvPtr;
+ u32 atkSide;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ return;
+
+ tvPtr = &gBattleStruct->tv;
+ atkSide = GetBattlerSide(gBattlerAttacker);
+ switch (animationId)
+ {
+ case B_ANIM_FUTURE_SIGHT_HIT:
+ if (tvPtr->side[atkSide].futureSightMonId != 0)
+ {
+ AddMovePoints(2, 0, atkSide,
+ (tvPtr->side[atkSide].futureSightMonId - 1) * 4 + tvPtr->side[atkSide].futureSightMoveSlot);
+ tvPtr->side[atkSide].faintCause = 8;
+ }
+ break;
+ case B_ANIM_DOOM_DESIRE_HIT:
+ if (tvPtr->side[atkSide].doomDesireMonId != 0)
+ {
+ AddMovePoints(2, 1, atkSide,
+ (tvPtr->side[atkSide].doomDesireMonId - 1) * 4 + tvPtr->side[atkSide].doomDesireMoveSlot);
+ tvPtr->side[atkSide].faintCause = 9;
+ }
+ break;
+ }
+}
+
+#ifdef NONMATCHING
+// for loop has an unused stack variable
+void TryPutLinkBattleTvShowOnAir(void)
+{
+ u16 playerBestSpecies = 0, opponentBestSpecies = 0;
+ s16 playerBestSum = 0, opponentBestSum = SHRT_MAX;
+ u8 playerBestMonId = 0, opponentBestMonId = 0;
+ struct BattleTvMovePoints *movePoints = NULL;
+ u8 countPlayer = 0, countOpponent = 0;
+ s16 sum = 0;
+ u16 species = 0;
+ u16 moveId = 0;
+ s32 i, j;
+
+ if (gBattleStruct->anyMonHasTransformed)
+ return;
+
+ movePoints = &gBattleStruct->tvMovePoints;
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
+ countPlayer++;
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
+ countOpponent++;
+ }
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) || countPlayer != countOpponent)
+ return;
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL);
+ if (species != SPECIES_NONE && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG, NULL))
+ {
+ for (sum = 0, j = 0; j < 4; j++)
+ sum += movePoints->points[0][i * 4 + j];
+
+ if (playerBestSum < sum)
+ {
+ playerBestMonId = i;
+ playerBestSum = sum;
+ playerBestSpecies = species;
+ }
+ }
+
+ species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES, NULL);
+ if (species != SPECIES_NONE && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG, NULL))
+ {
+ for (sum = 0, j = 0; j < 4; j++)
+ sum += movePoints->points[1][i * 4 + j];
+
+ if (opponentBestSum == sum)
+ {
+ if (GetMonData(&gEnemyParty[i], MON_DATA_EXP, NULL) > GetMonData(&gEnemyParty[opponentBestMonId], MON_DATA_EXP, NULL))
+ {
+ opponentBestMonId = i;
+ opponentBestSum = sum;
+ opponentBestSpecies = species;
+ }
+ }
+ else if (opponentBestSum > sum)
+ {
+ opponentBestMonId = i;
+ opponentBestSum = sum;
+ opponentBestSpecies = species;
+ }
+ }
+ }
+
+ for (sum = 0, i = 0, j = 0; j < 4; j++)
+ {
+ if (sum < movePoints->points[0][playerBestMonId * 4 + j])
+ {
+ sum = movePoints->points[0][playerBestMonId * 4 + j];
+ i = j;
+ }
+ }
+
+ moveId = GetMonData(&gPlayerParty[playerBestMonId], MON_DATA_MOVE1 + i, NULL);
+ if (playerBestSum == 0 || moveId == 0)
+ return;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if ((playerBestMonId < 3 && !sub_806D82C(gBattleScripting.multiplayerId))
+ || (playerBestMonId >= 3 && sub_806D82C(gBattleScripting.multiplayerId)))
+ {
+ j = (opponentBestMonId < 3) ? 0 : 1;
+ PutBattleUpdateOnTheAir(sub_806EF84(j, gBattleScripting.multiplayerId), moveId, playerBestSpecies, opponentBestSpecies);
+ }
+ }
+ else
+ {
+ PutBattleUpdateOnTheAir(gBattleScripting.multiplayerId ^ 1, moveId, playerBestSpecies, opponentBestSpecies);
+ }
+}
+
+#else
+ASM_DIRECT
+void TryPutLinkBattleTvShowOnAir(void)
+{
+ asm_unified(
+ "push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x20\n\
+ movs r0, 0\n\
+ str r0, [sp]\n\
+ movs r1, 0\n\
+ str r1, [sp, 0x4]\n\
+ movs r2, 0\n\
+ str r2, [sp, 0x8]\n\
+ ldr r3, =0x00007fff\n\
+ str r3, [sp, 0xC]\n\
+ movs r4, 0\n\
+ str r4, [sp, 0x10]\n\
+ movs r7, 0\n\
+ str r7, [sp, 0x14]\n\
+ mov r8, r0\n\
+ ldr r0, =gBattleStruct\n\
+ ldr r1, [r0]\n\
+ adds r0, r1, 0\n\
+ adds r0, 0xB3\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _0817E42A\n\
+ b _0817E670\n\
+_0817E42A:\n\
+ movs r2, 0xD2\n\
+ lsls r2, 1\n\
+ adds r2, r1\n\
+ mov r10, r2\n\
+ movs r6, 0\n\
+_0817E434:\n\
+ movs r0, 0x64\n\
+ adds r4, r6, 0\n\
+ muls r4, r0\n\
+ ldr r0, =gPlayerParty\n\
+ adds r0, r4, r0\n\
+ movs r1, 0xB\n\
+ movs r2, 0\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _0817E454\n\
+ mov r0, r8\n\
+ adds r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r8, r0\n\
+_0817E454:\n\
+ ldr r5, =gEnemyParty\n\
+ adds r0, r4, r5\n\
+ movs r1, 0xB\n\
+ movs r2, 0\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _0817E46A\n\
+ adds r0, r7, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r7, r0, 24\n\
+_0817E46A:\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x5\n\
+ ble _0817E434\n\
+ ldr r0, =gBattleTypeFlags\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x2\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0817E47E\n\
+ b _0817E670\n\
+_0817E47E:\n\
+ cmp r8, r7\n\
+ beq _0817E484\n\
+ b _0817E670\n\
+_0817E484:\n\
+ movs r6, 0\n\
+ lsls r3, r6, 1\n\
+ str r3, [sp, 0x18]\n\
+ movs r4, 0x64\n\
+ mov r8, r4\n\
+_0817E48E:\n\
+ mov r1, r8\n\
+ muls r1, r6\n\
+ ldr r0, =gPlayerParty\n\
+ adds r4, r1, r0\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xB\n\
+ movs r2, 0\n\
+ bl GetMonData\n\
+ lsls r0, 16\n\
+ lsrs r7, r0, 16\n\
+ adds r0, r6, 0x1\n\
+ mov r9, r0\n\
+ cmp r7, 0\n\
+ beq _0817E4EE\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x2D\n\
+ movs r2, 0\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ bne _0817E4EE\n\
+ movs r4, 0\n\
+ lsls r0, r6, 3\n\
+ mov r2, r10\n\
+ adds r1, r0, r2\n\
+ movs r3, 0x3\n\
+_0817E4C4:\n\
+ lsls r0, r4, 16\n\
+ asrs r0, 16\n\
+ ldrh r4, [r1]\n\
+ adds r0, r4\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ adds r1, 0x2\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bge _0817E4C4\n\
+ ldr r1, [sp, 0x8]\n\
+ lsls r0, r1, 16\n\
+ lsls r1, r4, 16\n\
+ cmp r0, r1\n\
+ bge _0817E4EE\n\
+ lsls r0, r6, 24\n\
+ lsrs r0, 24\n\
+ str r0, [sp, 0x10]\n\
+ lsrs r1, 16\n\
+ str r1, [sp, 0x8]\n\
+ str r7, [sp]\n\
+_0817E4EE:\n\
+ mov r0, r8\n\
+ muls r0, r6\n\
+ ldr r2, =gEnemyParty\n\
+ adds r4, r0, r2\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xB\n\
+ movs r2, 0\n\
+ bl GetMonData\n\
+ lsls r0, 16\n\
+ lsrs r7, r0, 16\n\
+ ldr r3, [sp, 0x8]\n\
+ lsls r3, 16\n\
+ str r3, [sp, 0x1C]\n\
+ cmp r7, 0\n\
+ beq _0817E5A0\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x2D\n\
+ movs r2, 0\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ bne _0817E5A0\n\
+ movs r4, 0\n\
+ ldr r0, [sp, 0xC]\n\
+ lsls r2, r0, 16\n\
+ movs r3, 0x1\n\
+ lsls r1, r3, 1\n\
+ adds r1, 0x1\n\
+ lsls r1, 4\n\
+ lsls r0, r6, 3\n\
+ adds r0, r1\n\
+ mov r3, r10\n\
+ adds r1, r0, r3\n\
+ movs r3, 0x3\n\
+_0817E534:\n\
+ lsls r0, r4, 16\n\
+ asrs r0, 16\n\
+ ldrh r4, [r1]\n\
+ adds r0, r4\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ adds r1, 0x2\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bge _0817E534\n\
+ asrs r1, r2, 16\n\
+ lsls r5, r4, 16\n\
+ asrs r0, r5, 16\n\
+ cmp r1, r0\n\
+ bne _0817E590\n\
+ mov r0, r8\n\
+ muls r0, r6\n\
+ ldr r1, =gEnemyParty\n\
+ adds r0, r1\n\
+ movs r1, 0x19\n\
+ movs r2, 0\n\
+ bl GetMonData\n\
+ adds r4, r0, 0\n\
+ ldr r2, [sp, 0x14]\n\
+ mov r0, r8\n\
+ muls r0, r2\n\
+ ldr r3, =gEnemyParty\n\
+ adds r0, r3\n\
+ movs r1, 0x19\n\
+ movs r2, 0\n\
+ bl GetMonData\n\
+ cmp r4, r0\n\
+ bls _0817E5A0\n\
+ b _0817E594\n\
+ .pool\n\
+_0817E590:\n\
+ cmp r1, r0\n\
+ ble _0817E5A0\n\
+_0817E594:\n\
+ lsls r0, r6, 24\n\
+ lsrs r0, 24\n\
+ str r0, [sp, 0x14]\n\
+ lsrs r5, 16\n\
+ str r5, [sp, 0xC]\n\
+ str r7, [sp, 0x4]\n\
+_0817E5A0:\n\
+ mov r6, r9\n\
+ cmp r6, 0x5\n\
+ bgt _0817E5A8\n\
+ b _0817E48E\n\
+_0817E5A8:\n\
+ movs r4, 0\n\
+ movs r6, 0\n\
+ movs r3, 0\n\
+ ldr r5, =gPlayerParty\n\
+ ldr r7, [sp, 0x10]\n\
+ lsls r0, r7, 3\n\
+ mov r1, r10\n\
+ adds r2, r0, r1\n\
+_0817E5B8:\n\
+ lsls r0, r4, 16\n\
+ asrs r0, 16\n\
+ movs r7, 0\n\
+ ldrsh r1, [r2, r7]\n\
+ cmp r0, r1\n\
+ bge _0817E5C8\n\
+ ldrh r4, [r2]\n\
+ adds r6, r3, 0\n\
+_0817E5C8:\n\
+ adds r2, 0x2\n\
+ adds r3, 0x1\n\
+ cmp r3, 0x3\n\
+ ble _0817E5B8\n\
+ movs r0, 0x64\n\
+ ldr r1, [sp, 0x10]\n\
+ muls r0, r1\n\
+ adds r0, r5\n\
+ adds r1, r6, 0\n\
+ adds r1, 0xD\n\
+ movs r2, 0\n\
+ bl GetMonData\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ ldr r2, [sp, 0x1C]\n\
+ cmp r2, 0\n\
+ beq _0817E670\n\
+ cmp r4, 0\n\
+ beq _0817E670\n\
+ ldr r0, =gBattleTypeFlags\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x40\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0817E65C\n\
+ ldr r3, [sp, 0x10]\n\
+ cmp r3, 0x2\n\
+ bhi _0817E620\n\
+ ldr r0, =gBattleScripting\n\
+ adds r0, 0x25\n\
+ ldrb r0, [r0]\n\
+ bl sub_806D82C\n\
+ lsls r0, 16\n\
+ cmp r0, 0\n\
+ beq _0817E630\n\
+ b _0817E670\n\
+ .pool\n\
+_0817E620:\n\
+ ldr r0, =gBattleScripting\n\
+ adds r0, 0x25\n\
+ ldrb r0, [r0]\n\
+ bl sub_806D82C\n\
+ lsls r0, 16\n\
+ cmp r0, 0\n\
+ beq _0817E670\n\
+_0817E630:\n\
+ movs r3, 0\n\
+ ldr r7, [sp, 0x14]\n\
+ cmp r7, 0x2\n\
+ bls _0817E63A\n\
+ movs r3, 0x1\n\
+_0817E63A:\n\
+ lsls r0, r3, 24\n\
+ lsrs r0, 24\n\
+ ldr r1, =gBattleScripting\n\
+ adds r1, 0x25\n\
+ ldrb r1, [r1]\n\
+ bl sub_806EF84\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ adds r1, r4, 0\n\
+ ldr r2, [sp]\n\
+ ldr r3, [sp, 0x4]\n\
+ bl PutBattleUpdateOnTheAir\n\
+ b _0817E670\n\
+ .pool\n\
+_0817E65C:\n\
+ ldr r0, =gBattleScripting\n\
+ adds r0, 0x25\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x1\n\
+ eors r0, r1\n\
+ adds r1, r4, 0\n\
+ ldr r2, [sp]\n\
+ ldr r3, [sp, 0x4]\n\
+ bl PutBattleUpdateOnTheAir\n\
+_0817E670:\n\
+ add sp, 0x20\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool");
+}
+#endif
+
+static void AddMovePoints(u8 caseId, u16 arg1, u8 arg2, u8 arg3)
+{
+ struct BattleTvMovePoints *movePoints = &gBattleStruct->tvMovePoints;
+ struct BattleTv *tvPtr = &gBattleStruct->tv;
+ u32 atkSide = GetBattlerSide(gBattlerAttacker);
+ u32 defSide = GetBattlerSide(gBattlerTarget);
+ const u16 *ptr;
+ s32 i;
+
+ switch (caseId)
+ {
+ case 0:
+ case 1:
+ case 18:
+ case 22 ... 27:
+ movePoints->points[atkSide][gBattlerPartyIndexes[gBattlerAttacker] * 4 + arg1] += sPointsArray[caseId][arg2];
+ break;
+ case 3 ... 7:
+ i = 0;
+ ptr = sPointsArray[caseId];
+ do
+ {
+ if (arg1 == ptr[i])
+ {
+ movePoints->points[atkSide][gBattlerPartyIndexes[gBattlerAttacker] * 4 + arg2] += ptr[i+1];
+ break;
+ }
+ i += 2;
+ } while (ptr[i] != 0xFFFF);
+ break;
+ case 19:
+ tvPtr->side[arg2 ^ 1].faintCause = 0;
+ movePoints->points[arg2][0 * 4 + arg3] += sPointsArray[caseId][arg1];
+ break;
+ case 20:
+ tvPtr->side[arg2].faintCause = 0;
+ case 2:
+ movePoints->points[arg2][0 * 4 + arg3] += sPointsArray[caseId][arg1];
+ break;
+ case 17:
+ movePoints->points[atkSide][arg2 * 4 + arg3] += sPointsArray[caseId][arg1];
+ break;
+ case 8:
+ case 9:
+ case 15:
+ case 16:
+ case 21:
+ movePoints->points[atkSide ^ BIT_SIDE][arg2 * 4 + arg3] += sPointsArray[caseId][arg1];
+ break;
+ case 10:
+ movePoints->points[arg1][arg2 * 4 + arg3] += sPointsArray[caseId][0];
+ break;
+ case 11:
+ if (tvPtr->pos[defSide][0].waterSportMonId != -(tvPtr->pos[defSide][1].waterSportMonId) && arg1 == 10)
+ {
+ if (tvPtr->pos[defSide][0].waterSportMonId != 0)
+ {
+ u32 id = (tvPtr->pos[defSide][0].waterSportMonId - 1) * 4;
+ movePoints->points[defSide][id + tvPtr->pos[defSide][0].waterSportMoveSlot] += sPointsArray[caseId][0];
+ }
+ if (tvPtr->pos[defSide][1].waterSportMonId != 0)
+ {
+ u32 id = (tvPtr->pos[defSide][1].waterSportMonId - 1) * 4;
+ movePoints->points[defSide][id + tvPtr->pos[defSide][1].waterSportMoveSlot] += sPointsArray[caseId][0];
+ }
+ }
+ break;
+ case 12:
+ if (tvPtr->pos[defSide][0].mudSportMonId != -(tvPtr->pos[defSide][1].mudSportMonId) && arg1 == 13)
+ {
+ if (tvPtr->pos[defSide][0].mudSportMonId != 0)
+ {
+ u32 id = (tvPtr->pos[defSide][0].mudSportMonId - 1) * 4;
+ movePoints->points[defSide][id + tvPtr->pos[defSide][0].mudSportMoveSlot] += sPointsArray[caseId][0];
+ }
+ if (tvPtr->pos[defSide][1].mudSportMonId != 0)
+ {
+ u32 id = (tvPtr->pos[defSide][1].mudSportMonId - 1) * 4;
+ movePoints->points[defSide][id + tvPtr->pos[defSide][1].mudSportMoveSlot] += sPointsArray[caseId][0];
+ }
+ }
+ break;
+ case 13:
+ if (arg1 <= 8 && arg2 != 0 && tvPtr->side[defSide].reflectMonId != 0)
+ {
+ u32 id = (tvPtr->side[defSide].reflectMonId - 1) * 4;
+ movePoints->points[defSide][id + tvPtr->side[defSide].reflectMoveSlot] += sPointsArray[caseId][0];
+ }
+ break;
+ case 14:
+ if (arg1 > 8 && arg2 != 0 && tvPtr->side[defSide].lightScreenMonId != 0)
+ {
+ u32 id = (tvPtr->side[defSide].lightScreenMonId - 1) * 4;
+ movePoints->points[defSide][id + tvPtr->side[defSide].lightScreenMoveSlot] += sPointsArray[caseId][0];
+ }
+ break;
+ }
+}
+
+static void AddPointsOnFainting(bool8 targetFainted)
+{
+ struct BattleTv *tvPtr = &gBattleStruct->tv;
+ u32 atkSide = GetBattlerSide(gBattlerAttacker);
+ u32 defSide = GetBattlerSide(gBattlerTarget);
+ u32 atkArrId = tvPtr->side[atkSide].faintCauseMonId;
+ s32 i;
+
+ if (tvPtr->side[atkSide].faintCause != 0)
+ {
+ switch (tvPtr->side[atkSide].faintCause)
+ {
+ case 1:
+ if (tvPtr->pos[atkSide][atkArrId].curseMonId != 0)
+ {
+ AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
+ (tvPtr->pos[atkSide][atkArrId].curseMonId - 1) * 4 + tvPtr->pos[atkSide][atkArrId].curseMoveSlot);
+ }
+ break;
+ case 2:
+ if (tvPtr->pos[atkSide][atkArrId].leechSeedMonId != 0)
+ {
+ AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
+ (tvPtr->pos[atkSide][atkArrId].leechSeedMonId - 1) * 4 + tvPtr->pos[atkSide][atkArrId].leechSeedMoveSlot);
+ }
+ break;
+ case 3:
+ if (tvPtr->mon[atkSide][atkArrId].psnMonId != 0)
+ {
+ AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
+ (tvPtr->mon[atkSide][atkArrId].psnMonId - 1) * 4 + tvPtr->mon[atkSide][atkArrId].psnMoveSlot);
+ }
+ if (tvPtr->mon[atkSide][atkArrId].badPsnMonId != 0)
+ {
+ AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
+ (tvPtr->mon[atkSide][atkArrId].badPsnMonId - 1) * 4 + tvPtr->mon[atkSide][atkArrId].badPsnMoveSlot);
+ }
+ break;
+ case 4:
+ if (tvPtr->mon[atkSide][atkArrId].brnMonId != 0)
+ {
+ AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
+ (tvPtr->mon[atkSide][atkArrId].brnMonId - 1) * 4 + tvPtr->mon[atkSide][atkArrId].brnMoveSlot);
+ }
+ break;
+ case 5:
+ if (tvPtr->pos[atkSide][atkArrId].nightmareMonId != 0)
+ {
+ AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
+ (tvPtr->pos[atkSide][atkArrId].nightmareMonId - 1) * 4 + tvPtr->pos[atkSide][atkArrId].nightmareMoveSlot);
+ }
+ break;
+ case 6:
+ if (tvPtr->pos[atkSide][atkArrId].wrapMonId != 0)
+ {
+ AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
+ (tvPtr->pos[atkSide][atkArrId].wrapMonId - 1) * 4 + tvPtr->pos[atkSide][atkArrId].wrapMoveSlot);
+ }
+ break;
+ case 7:
+ if (tvPtr->side[atkSide].spikesMonId != 0)
+ {
+ AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
+ (tvPtr->side[atkSide].spikesMonId - 1) * 4 + tvPtr->side[atkSide].spikesMoveSlot);
+ }
+ break;
+ case 8:
+ if (tvPtr->side[atkSide].futureSightMonId != 0)
+ {
+ AddMovePoints(20, 0, atkSide,
+ (tvPtr->side[atkSide].futureSightMonId - 1) * 4 + tvPtr->side[atkSide].futureSightMoveSlot);
+ }
+ break;
+ case 9:
+ if (tvPtr->side[atkSide].doomDesireMonId != 0)
+ {
+ AddMovePoints(20, 0, atkSide,
+ (tvPtr->side[atkSide].doomDesireMonId - 1) * 4 + tvPtr->side[atkSide].doomDesireMoveSlot);
+ }
+ break;
+ case 10:
+ if (tvPtr->side[atkSide].perishSong
+ && tvPtr->side[atkSide].perishSongMonId - 1 != gBattlerPartyIndexes[gBattlerAttacker])
+ {
+ AddMovePoints(19, 0, atkSide,
+ (tvPtr->side[atkSide].perishSongMonId - 1) * 4 + tvPtr->side[atkSide].perishSongMoveSlot);
+ }
+ if (tvPtr->side[atkSide ^ BIT_SIDE].perishSong)
+ {
+ AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
+ (tvPtr->side[atkSide ^ BIT_SIDE].perishSongMonId - 1) * 4 + tvPtr->side[atkSide ^ BIT_SIDE].perishSongMoveSlot);
+ }
+ break;
+ case 11:
+ if (tvPtr->side[atkSide ^ BIT_SIDE].destinyBondMonId != 0)
+ {
+ AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
+ (tvPtr->side[atkSide ^ BIT_SIDE].destinyBondMonId - 1) * 4 + tvPtr->side[atkSide ^ BIT_SIDE].destinyBondMoveSlot);
+ }
+ break;
+ case 12:
+ for (i = 0; i < 2; i++)
+ {
+ if (tvPtr->pos[atkSide][i].confusionMonId != 0)
+ {
+ AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
+ (tvPtr->pos[atkSide][i].confusionMonId - 1) * 4 + tvPtr->pos[atkSide][i].confusionMoveSlot);
+ }
+ }
+ break;
+ case 13:
+ if (tvPtr->side[atkSide].explosion)
+ {
+ AddMovePoints(19, 0, atkSide,
+ (tvPtr->side[atkSide].explosionMonId - 1) * 4 + tvPtr->side[atkSide].explosionMoveSlot);
+ }
+ if (tvPtr->side[atkSide ^ BIT_SIDE].explosion)
+ {
+ AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
+ (tvPtr->side[atkSide ^ BIT_SIDE].explosionMonId - 1) * 4 + tvPtr->side[atkSide ^ BIT_SIDE].explosionMoveSlot);
+ }
+ break;
+ case 14:
+ if (targetFainted == TRUE)
+ {
+ AddMovePoints(20, 0, atkSide,
+ (gBattlerPartyIndexes[gBattlerAttacker]) * 4 + tvPtr->side[atkSide].usedMoveSlot);
+ }
+ break;
+ case 15:
+ break;
+ }
+ }
+ else
+ {
+ if (tvPtr->side[defSide].faintCause == 7)
+ {
+ if (tvPtr->side[defSide].spikesMonId != 0)
+ {
+ AddMovePoints(19, 0, defSide ^ BIT_SIDE,
+ (tvPtr->side[defSide].spikesMonId - 1) * 4 + tvPtr->side[defSide].spikesMoveSlot);
+ }
+ }
+ else
+ {
+ AddMovePoints(20, 0, atkSide,
+ (gBattlerPartyIndexes[gBattlerAttacker]) * 4 + tvPtr->side[atkSide].usedMoveSlot);
+ }
+ }
+}
+
+static void TrySetBattleSeminarShow(void)
+{
+ s32 i;
+ s32 dmgByMove[4];
+ u16 powerOverride;
+ u16 currMoveSaved;
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ return;
+ else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
+ return;
+ else if (gBattleMons[gBattlerAttacker].statStages[STAT_ACC] <= 5)
+ return;
+ else if (gBattleMons[gBattlerTarget].statStages[STAT_EVASION] > 6)
+ return;
+ else if (gCurrentMove == MOVE_HIDDEN_POWER || gCurrentMove == MOVE_WEATHER_BALL)
+ return;
+ else if (gBattleTypeFlags & (BATTLE_TYPE_PALACE | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID))
+ return;
+ else if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[gMoveSelectionCursor[gBattlerAttacker]]].power == 0)
+ return;
+
+ i = 0;
+ currMoveSaved = gBattleMons[gBattlerAttacker].moves[gMoveSelectionCursor[gBattlerAttacker]];
+ do
+ {
+ if (currMoveSaved == sVariableDmgMoves[i])
+ break;
+ i++;
+ } while (sVariableDmgMoves[i] != 0xFFFF);
+
+ if (sVariableDmgMoves[i] != 0xFFFF)
+ return;
+
+ dmgByMove[gMoveSelectionCursor[gBattlerAttacker]] = gBattleMoveDamage;
+ currMoveSaved = gCurrentMove;
+ for (i = 0; i < 4; i++)
+ {
+ gCurrentMove = gBattleMons[gBattlerAttacker].moves[i];
+ powerOverride = 0;
+ if (ShouldCalculateDamage(gCurrentMove, &dmgByMove[i], &powerOverride))
+ {
+ u8 moveResultFlags;
+ u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)];
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
+ sideStatus, powerOverride,
+ 0, gBattlerAttacker, gBattlerTarget);
+
+ if (gStatuses3[gBattlerAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
+ gBattleMoveDamage *= 2;
+ if (gProtectStructs[gBattlerAttacker].helpingHand)
+ gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
+
+ moveResultFlags = TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
+ dmgByMove[i] = gBattleMoveDamage;
+ if (dmgByMove[i] == 0 && !(moveResultFlags & MOVE_RESULT_NO_EFFECT))
+ dmgByMove[i] = 1;
+ }
+ }
+
+ for (i = 0; i < 4; i++)
+ {
+ if (i != gMoveSelectionCursor[gBattlerAttacker] && dmgByMove[i] > dmgByMove[gMoveSelectionCursor[gBattlerAttacker]])
+ {
+ u16 opponentSpecies, playerSpecies;
+ s32 bestMoveId;
+
+ if (gMoveSelectionCursor[gBattlerAttacker] != 0)
+ bestMoveId = 0;
+ else
+ bestMoveId = 1;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (i != gMoveSelectionCursor[gBattlerAttacker] && dmgByMove[i] > dmgByMove[bestMoveId])
+ bestMoveId = i;
+ }
+
+ opponentSpecies = GetMonData(&gEnemyParty [gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_SPECIES, NULL);
+ playerSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]], MON_DATA_SPECIES, NULL);
+ sub_80EE35C(opponentSpecies, playerSpecies, gMoveSelectionCursor[gBattlerAttacker], gBattleMons[gBattlerAttacker].moves, gBattleMons[gBattlerAttacker].moves[bestMoveId]);
+ break;
+ }
+ }
+
+ gBattleMoveDamage = dmgByMove[gMoveSelectionCursor[gBattlerAttacker]];
+ gCurrentMove = currMoveSaved;
+}
+
+static bool8 ShouldCalculateDamage(u16 moveId, s32 *dmg, u16 *powerOverride)
+{
+ if (gBattleMoves[moveId].power == 0)
+ {
+ *dmg = 0;
+ return FALSE;
+ }
+ else
+ {
+ s32 i = 0;
+ do
+ {
+ if (moveId == sVariableDmgMoves[i])
+ break;
+ i++;
+ } while (sVariableDmgMoves[i] != 0xFFFF);
+
+ if (sVariableDmgMoves[i] != 0xFFFF)
+ {
+ *dmg = 0;
+ return FALSE;
+ }
+ else if (moveId == MOVE_PSYWAVE)
+ {
+ *dmg = gBattleMons[gBattlerAttacker].level;
+ *dmg /= 2;
+ return FALSE;
+ }
+ else if (moveId == MOVE_MAGNITUDE)
+ {
+ *powerOverride = 10;
+ return TRUE;
+ }
+ else
+ {
+ return TRUE;
+ }
+ }
+}
+
+void BattleTv_ClearExplosionFaintCause(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ struct BattleTv *tvPtr = &gBattleStruct->tv;
+
+ tvPtr->side[B_SIDE_PLAYER].faintCause = 0;
+ tvPtr->side[B_SIDE_OPPONENT].faintCause = 0;
+
+ tvPtr->side[B_SIDE_PLAYER].faintCauseMonId = 0;
+ tvPtr->side[B_SIDE_OPPONENT].faintCauseMonId = 0;
+
+ tvPtr->side[B_SIDE_PLAYER].explosionMonId = 0;
+ tvPtr->side[B_SIDE_OPPONENT].explosionMonId = 0;
+
+ tvPtr->side[B_SIDE_PLAYER].explosionMoveSlot = 0;
+ tvPtr->side[B_SIDE_OPPONENT].explosionMoveSlot = 0;
+
+ tvPtr->side[B_SIDE_PLAYER].explosion = 0;
+ tvPtr->side[B_SIDE_OPPONENT].explosion = 0;
+ }
+}
+
+u8 GetBattlerMoveSlotId(u8 battlerId, u16 moveId)
+{
+ s32 i;
+ struct Pokemon *party;
+
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ i = 0;
+ while (1)
+ {
+ if (i >= 4)
+ break;
+ if (GetMonData(&party[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + i, NULL) == moveId)
+ break;
+ i++;
+ }
+
+ return i;
+}
+
+static void AddPointsBasedOnWeather(u16 weatherFlags, u16 moveId, u8 moveSlot)
+{
+ if (weatherFlags & WEATHER_RAIN_ANY)
+ AddMovePoints(3, moveId, moveSlot, 0);
+ else if (weatherFlags & WEATHER_SUN_ANY)
+ AddMovePoints(4, moveId, moveSlot, 0);
+ else if (weatherFlags & WEATHER_SANDSTORM_ANY)
+ AddMovePoints(5, moveId, moveSlot, 0);
+ else if (weatherFlags & WEATHER_HAIL_ANY)
+ AddMovePoints(6, moveId, moveSlot, 0);
+}