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-rw-r--r--src/battle_util.c84
1 files changed, 42 insertions, 42 deletions
diff --git a/src/battle_util.c b/src/battle_util.c
index 9af456449..8617134dc 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -646,9 +646,9 @@ void HandleAction_NothingIsFainted(void)
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
- | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
- | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
- | HITMARKER_CHARGING | HITMARKER_x4000000);
+ | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_PASSIVE_DAMAGE
+ | HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONISE_EFFECT
+ | HITMARKER_CHARGING | HITMARKER_NEVER_SET);
}
void HandleAction_ActionFinished(void)
@@ -659,9 +659,9 @@ void HandleAction_ActionFinished(void)
SpecialStatusesClear();
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
- | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
- | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
- | HITMARKER_CHARGING | HITMARKER_x4000000);
+ | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_PASSIVE_DAMAGE
+ | HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONISE_EFFECT
+ | HITMARKER_CHARGING | HITMARKER_NEVER_SET);
gCurrentMove = 0;
gBattleMoveDamage = 0;
@@ -1320,22 +1320,22 @@ u8 DoFieldEndTurnEffects(void)
}
break;
case ENDTURN_RAIN:
- if (gBattleWeather & WEATHER_RAIN_ANY)
+ if (gBattleWeather & B_WEATHER_RAIN)
{
- if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ if (!(gBattleWeather & B_WEATHER_RAIN_PERMANENT))
{
if (--gWishFutureKnock.weatherDuration == 0)
{
- gBattleWeather &= ~WEATHER_RAIN_TEMPORARY;
- gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR;
+ gBattleWeather &= ~B_WEATHER_RAIN_TEMPORARY;
+ gBattleWeather &= ~B_WEATHER_RAIN_DOWNPOUR;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_STOPPED;
}
- else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ else if (gBattleWeather & B_WEATHER_RAIN_DOWNPOUR)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOWNPOUR_CONTINUES;
else
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_CONTINUES;
}
- else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ else if (gBattleWeather & B_WEATHER_RAIN_DOWNPOUR)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOWNPOUR_CONTINUES;
}
@@ -1350,11 +1350,11 @@ u8 DoFieldEndTurnEffects(void)
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_SANDSTORM:
- if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ if (gBattleWeather & B_WEATHER_SANDSTORM)
{
- if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ if (!(gBattleWeather & B_WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
- gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
+ gBattleWeather &= ~B_WEATHER_SANDSTORM_TEMPORARY;
gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
@@ -1370,11 +1370,11 @@ u8 DoFieldEndTurnEffects(void)
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_SUN:
- if (gBattleWeather & WEATHER_SUN_ANY)
+ if (gBattleWeather & B_WEATHER_SUN)
{
- if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ if (!(gBattleWeather & B_WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
- gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
+ gBattleWeather &= ~B_WEATHER_SUN_TEMPORARY;
gBattlescriptCurrInstr = BattleScript_SunlightFaded;
}
else
@@ -1388,11 +1388,11 @@ u8 DoFieldEndTurnEffects(void)
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_HAIL:
- if (gBattleWeather & WEATHER_HAIL_ANY)
+ if (gBattleWeather & B_WEATHER_HAIL)
{
if (--gWishFutureKnock.weatherDuration == 0)
{
- gBattleWeather &= ~WEATHER_HAIL;
+ gBattleWeather &= ~B_WEATHER_HAIL_TEMPORARY;
gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
@@ -1443,7 +1443,7 @@ u8 DoBattlerEndTurnEffects(void)
{
u8 effect = 0;
- gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT)
{
gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId];
@@ -1756,13 +1756,13 @@ u8 DoBattlerEndTurnEffects(void)
return effect;
}
}
- gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
return 0;
}
bool8 HandleWishPerishSongOnTurnEnd(void)
{
- gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
switch (gBattleStruct->wishPerishSongState)
{
@@ -1862,7 +1862,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
break;
}
- gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
return FALSE;
}
@@ -2389,22 +2389,22 @@ u8 CastformDataTypeChange(u8 battler)
}
if (!WEATHER_HAS_EFFECT)
return CASTFORM_NO_CHANGE;
- if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
+ if (!(gBattleWeather & (B_WEATHER_RAIN | B_WEATHER_SUN | B_WEATHER_HAIL)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
{
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
formChange = CASTFORM_TO_NORMAL;
}
- if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
+ if (gBattleWeather & B_WEATHER_SUN && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
{
SET_BATTLER_TYPE(battler, TYPE_FIRE);
formChange = CASTFORM_TO_FIRE;
}
- if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
+ if (gBattleWeather & B_WEATHER_RAIN && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
{
SET_BATTLER_TYPE(battler, TYPE_WATER);
formChange = CASTFORM_TO_WATER;
}
- if (gBattleWeather & WEATHER_HAIL_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE))
+ if (gBattleWeather & B_WEATHER_HAIL && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE))
{
SET_BATTLER_TYPE(battler, TYPE_ICE);
formChange = CASTFORM_TO_ICE;
@@ -2480,27 +2480,27 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
case WEATHER_RAIN:
case WEATHER_RAIN_THUNDERSTORM:
case WEATHER_DOWNPOUR:
- if (!(gBattleWeather & WEATHER_RAIN_ANY))
+ if (!(gBattleWeather & B_WEATHER_RAIN))
{
- gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
+ gBattleWeather = (B_WEATHER_RAIN_TEMPORARY | B_WEATHER_RAIN_PERMANENT);
gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES;
gBattleScripting.battler = battler;
effect++;
}
break;
case WEATHER_SANDSTORM:
- if (!(gBattleWeather & WEATHER_SANDSTORM_ANY))
+ if (!(gBattleWeather & B_WEATHER_SANDSTORM))
{
- gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
+ gBattleWeather = B_WEATHER_SANDSTORM;
gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
gBattleScripting.battler = battler;
effect++;
}
break;
case WEATHER_DROUGHT:
- if (!(gBattleWeather & WEATHER_SUN_ANY))
+ if (!(gBattleWeather & B_WEATHER_SUN))
{
- gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
+ gBattleWeather = B_WEATHER_SUN;
gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES;
gBattleScripting.battler = battler;
effect++;
@@ -2515,27 +2515,27 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
break;
case ABILITY_DRIZZLE:
- if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ if (!(gBattleWeather & B_WEATHER_RAIN_PERMANENT))
{
- gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY);
+ gBattleWeather = (B_WEATHER_RAIN_PERMANENT | B_WEATHER_RAIN_TEMPORARY);
BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
gBattleScripting.battler = battler;
effect++;
}
break;
case ABILITY_SAND_STREAM:
- if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT))
+ if (!(gBattleWeather & B_WEATHER_SANDSTORM_PERMANENT))
{
- gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
+ gBattleWeather = B_WEATHER_SANDSTORM;
BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
gBattleScripting.battler = battler;
effect++;
}
break;
case ABILITY_DROUGHT:
- if (!(gBattleWeather & WEATHER_SUN_PERMANENT))
+ if (!(gBattleWeather & B_WEATHER_SUN_PERMANENT))
{
- gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
+ gBattleWeather = B_WEATHER_SUN;
BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
gBattleScripting.battler = battler;
effect++;
@@ -2590,7 +2590,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
switch (gLastUsedAbility)
{
case ABILITY_RAIN_DISH:
- if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY)
+ if (WEATHER_HAS_EFFECT && (gBattleWeather & B_WEATHER_RAIN)
&& gBattleMons[battler].maxHP > gBattleMons[battler].hp)
{
gLastUsedAbility = ABILITY_RAIN_DISH; // why
@@ -4067,7 +4067,7 @@ u8 IsMonDisobedient(void)
gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
gBattlerTarget = GetMoveTarget(gCalledMove, 0);
- gHitMarker |= HITMARKER_x200000;
+ gHitMarker |= HITMARKER_DISOBEDIENT_MOVE;
return 2;
}
}