diff options
Diffstat (limited to 'src/battle_util.c')
-rw-r--r-- | src/battle_util.c | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/src/battle_util.c b/src/battle_util.c index 6e3fc3e7f..c739c648c 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -470,11 +470,11 @@ u8 GetImprisonedMovesCount(u8 battlerId, u16 move) { s32 i; u8 imprisionedMoves = 0; - u8 BattlerSide = GetBattlerSide(battlerId); + u8 battlerSide = GetBattlerSide(battlerId); for (i = 0; i < gBattlersCount; i++) { - if (BattlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS) + if (battlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS) { s32 j; for (j = 0; j < 4; j++) @@ -1840,10 +1840,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA } break; case ABILITY_INTIMIDATE: - if (!(gSpecialStatuses[battler].intimidatedPoke)) + if (!(gSpecialStatuses[battler].intimidatedMon)) { gStatuses3[battler] |= STATUS3_INTIMIDATE_POKES; - gSpecialStatuses[battler].intimidatedPoke = 1; + gSpecialStatuses[battler].intimidatedMon = 1; } break; case ABILITY_FORECAST: @@ -2511,32 +2511,32 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) int i = 0; u8 effect = ITEM_NO_EFFECT; u8 changedPP = 0; - u8 BattlerHoldEffect, atkHoldEffect, defHoldEffect; - u8 BattlerQuality, atkQuality, defQuality; + u8 battlerHoldEffect, atkHoldEffect, defHoldEffect; + u8 battlerHoldEffectParam, atkHoldEffectParam, defHoldEffectParam; u16 atkItem, defItem; gLastUsedItem = gBattleMons[battlerId].item; if (gLastUsedItem == ITEM_ENIGMA_BERRY) { - BattlerHoldEffect = gEnigmaBerries[battlerId].holdEffect; - BattlerQuality = gEnigmaBerries[battlerId].holdEffectParam; + battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect; + battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam; } else { - BattlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem); - BattlerQuality = ItemId_GetHoldEffectParam(gLastUsedItem); + battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem); + battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem); } atkItem = gBattleMons[gBattlerAttacker].item; if (atkItem == ITEM_ENIGMA_BERRY) { atkHoldEffect = gEnigmaBerries[gBattlerAttacker].holdEffect; - atkQuality = gEnigmaBerries[gBattlerAttacker].holdEffectParam; + atkHoldEffectParam = gEnigmaBerries[gBattlerAttacker].holdEffectParam; } else { atkHoldEffect = ItemId_GetHoldEffect(atkItem); - atkQuality = ItemId_GetHoldEffectParam(atkItem); + atkHoldEffectParam = ItemId_GetHoldEffectParam(atkItem); } // def variables are unused @@ -2544,18 +2544,18 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) if (defItem == ITEM_ENIGMA_BERRY) { defHoldEffect = gEnigmaBerries[gBattlerTarget].holdEffect; - defQuality = gEnigmaBerries[gBattlerTarget].holdEffectParam; + defHoldEffectParam = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { defHoldEffect = ItemId_GetHoldEffect(defItem); - defQuality = ItemId_GetHoldEffectParam(defItem); + defHoldEffectParam = ItemId_GetHoldEffectParam(defItem); } switch (caseID) { case ITEMEFFECT_ON_SWITCH_IN: - switch (BattlerHoldEffect) + switch (battlerHoldEffect) { case HOLD_EFFECT_DOUBLE_PRIZE: if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) @@ -2583,13 +2583,13 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) case 1: if (gBattleMons[battlerId].hp) { - switch (BattlerHoldEffect) + switch (battlerHoldEffect) { case HOLD_EFFECT_RESTORE_HP: if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) { - gBattleMoveDamage = BattlerQuality; - if (gBattleMons[battlerId].hp + BattlerQuality > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = battlerHoldEffectParam; + if (gBattleMons[battlerId].hp + battlerHoldEffectParam > gBattleMons[battlerId].maxHP) gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; gBattleMoveDamage *= -1; BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); @@ -2618,10 +2618,10 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) if (i != 4) { u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i); - if (changedPP + BattlerQuality > maxPP) + if (changedPP + battlerHoldEffectParam > maxPP) changedPP = maxPP; else - changedPP = changedPP + BattlerQuality; + changedPP = changedPP + battlerHoldEffectParam; PREPARE_MOVE_BUFFER(gBattleTextBuff1, move); @@ -2660,7 +2660,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) gBattleMoveDamage *= -1; BattleScriptExecute(BattleScript_ItemHealHP_End2); effect = ITEM_HP_CHANGE; - RecordItemEffectBattle(battlerId, BattlerHoldEffect); + RecordItemEffectBattle(battlerId, battlerHoldEffect); } break; // nice copy/paste there gamefreak, making a function for confuse berries was too much eh? @@ -2669,7 +2669,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY); - gBattleMoveDamage = gBattleMons[battlerId].maxHP / BattlerQuality; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) @@ -2687,7 +2687,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY); - gBattleMoveDamage = gBattleMons[battlerId].maxHP / BattlerQuality; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) @@ -2705,7 +2705,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET); - gBattleMoveDamage = gBattleMons[battlerId].maxHP / BattlerQuality; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) @@ -2723,7 +2723,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER); - gBattleMoveDamage = gBattleMons[battlerId].maxHP / BattlerQuality; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) @@ -2741,7 +2741,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR); - gBattleMoveDamage = gBattleMons[battlerId].maxHP / BattlerQuality; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) @@ -2756,7 +2756,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) break; // copy/paste again, smh case HOLD_EFFECT_ATTACK_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC) { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK); PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE); @@ -2770,7 +2770,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_DEFENSE_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC) { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF); @@ -2783,7 +2783,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_SPEED_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC) { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED); @@ -2796,7 +2796,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_SP_ATTACK_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC) { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK); @@ -2809,7 +2809,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_SP_DEFENSE_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC) { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF); @@ -2822,7 +2822,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_CRITICAL_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)) { gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY; BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2); @@ -2830,7 +2830,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_RANDOM_STAT_UP: - if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality) + if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam) { for (i = 0; i < 5; i++) { @@ -2996,15 +2996,15 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) gLastUsedItem = gBattleMons[battlerId].item; if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) { - BattlerHoldEffect = gEnigmaBerries[battlerId].holdEffect; - BattlerQuality = gEnigmaBerries[battlerId].holdEffectParam; + battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect; + battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam; } else { - BattlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem); - BattlerQuality = ItemId_GetHoldEffectParam(gLastUsedItem); + battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem); + battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem); } - switch (BattlerHoldEffect) + switch (battlerHoldEffect) { case HOLD_EFFECT_CURE_PAR: if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) @@ -3146,7 +3146,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) case HOLD_EFFECT_FLINCH: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED - && (Random() % 100) < atkQuality + && (Random() % 100) < atkHoldEffectParam && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED && gBattleMons[gBattlerTarget].hp) { @@ -3167,7 +3167,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) gLastUsedItem = atkItem; gPotentialItemEffectBattler = gBattlerAttacker; gBattleScripting.battler = gBattlerAttacker; - gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkQuality) * -1; + gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkHoldEffectParam) * -1; if (gBattleMoveDamage == 0) gBattleMoveDamage = -1; gSpecialStatuses[gBattlerTarget].dmg = 0; |