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Diffstat (limited to 'src/bike.c')
-rw-r--r--src/bike.c132
1 files changed, 66 insertions, 66 deletions
diff --git a/src/bike.c b/src/bike.c
index fad61ffab..b265a31bb 100644
--- a/src/bike.c
+++ b/src/bike.c
@@ -46,7 +46,7 @@ static void Bike_UpdateDirTimerHistory(u8);
static void Bike_UpdateABStartSelectHistory(u8);
static u8 Bike_DPadToDirection(u16);
static u8 GetBikeCollision(u8);
-static u8 GetBikeCollisionAt(struct EventObject *, s16, s16, u8, u8);
+static u8 GetBikeCollisionAt(struct ObjectEvent *, s16, s16, u8, u8);
static bool8 IsRunningDisallowedByMetatile(u8);
static void Bike_TryAdvanceCyclingRoadCollisions();
static u8 CanBikeFaceDirOnMetatile(u8, u8);
@@ -186,31 +186,31 @@ static void MachBikeTransition_FaceDirection(u8 direction)
static void MachBikeTransition_TurnDirection(u8 direction)
{
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior))
+ if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior))
{
PlayerTurnInPlace(direction);
Bike_SetBikeStill();
}
else
{
- MachBikeTransition_FaceDirection(playerEventObj->facingDirection);
+ MachBikeTransition_FaceDirection(playerObjEvent->facingDirection);
}
}
static void MachBikeTransition_TrySpeedUp(u8 direction)
{
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
u8 collision;
- if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == FALSE)
+ if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == FALSE)
{
// we cannot go forward, so either slow down or, if we are stopped, idle face direction.
if (gPlayerAvatar.bikeSpeed)
- MachBikeTransition_TrySlowDown(playerEventObj->movementDirection);
+ MachBikeTransition_TrySlowDown(playerObjEvent->movementDirection);
else
- MachBikeTransition_FaceDirection(playerEventObj->movementDirection);
+ MachBikeTransition_FaceDirection(playerObjEvent->movementDirection);
}
else
{
@@ -226,7 +226,7 @@ static void MachBikeTransition_TrySpeedUp(u8 direction)
{
// we hit a solid object that is not a ledge, so perform the collision.
Bike_SetBikeStill();
- if (collision == COLLISION_EVENT_OBJECT && IsPlayerCollidingWithFarawayIslandMew(direction))
+ if (collision == COLLISION_OBJECT_EVENT && IsPlayerCollidingWithFarawayIslandMew(direction))
PlayerOnBikeCollideWithFarawayIslandMew(direction);
else if (collision < COLLISION_STOP_SURFING || collision > COLLISION_ROTATING_GATE)
PlayerOnBikeCollide(direction);
@@ -261,7 +261,7 @@ static void MachBikeTransition_TrySlowDown(u8 direction)
else
{
Bike_SetBikeStill();
- if (collision == COLLISION_EVENT_OBJECT && IsPlayerCollidingWithFarawayIslandMew(direction))
+ if (collision == COLLISION_OBJECT_EVENT && IsPlayerCollidingWithFarawayIslandMew(direction))
PlayerOnBikeCollideWithFarawayIslandMew(direction);
else if (collision < COLLISION_STOP_SURFING || collision > COLLISION_ROTATING_GATE)
PlayerOnBikeCollide(direction);
@@ -366,10 +366,10 @@ static u8 AcroBikeHandleInputTurning(u8 *newDirection, u16 newKeys, u16 heldKeys
static u8 AcroBikeHandleInputWheelieStanding(u8 *newDirection, u16 newKeys, u16 heldKeys)
{
u8 direction;
- struct EventObject *playerEventObj;
+ struct ObjectEvent *playerObjEvent;
direction = GetPlayerMovementDirection();
- playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
gPlayerAvatar.runningState = NOT_MOVING;
if (heldKeys & B_BUTTON)
@@ -378,7 +378,7 @@ static u8 AcroBikeHandleInputWheelieStanding(u8 *newDirection, u16 newKeys, u16
{
// B button was released.
gPlayerAvatar.bikeFrameCounter = 0;
- if (!MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior))
+ if (!MetatileBehavior_IsBumpySlope(playerObjEvent->currentMetatileBehavior))
{
// Go back to normal on flat ground
*newDirection = direction;
@@ -413,15 +413,15 @@ static u8 AcroBikeHandleInputWheelieStanding(u8 *newDirection, u16 newKeys, u16
static u8 AcroBikeHandleInputBunnyHop(u8 *newDirection, u16 newKeys, u16 heldKeys)
{
u8 direction;
- struct EventObject *playerEventObj;
+ struct ObjectEvent *playerObjEvent;
direction = GetPlayerMovementDirection();
- playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!(heldKeys & B_BUTTON))
{
// B button was released
Bike_SetBikeStill();
- if (MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior))
+ if (MetatileBehavior_IsBumpySlope(playerObjEvent->currentMetatileBehavior))
{
// even though B was released, dont undo the wheelie on the bumpy slope.
gPlayerAvatar.acroBikeState = ACRO_STATE_WHEELIE_STANDING;
@@ -460,15 +460,15 @@ static u8 AcroBikeHandleInputBunnyHop(u8 *newDirection, u16 newKeys, u16 heldKey
static u8 AcroBikeHandleInputWheelieMoving(u8 *newDirection, u16 newKeys, u16 heldKeys)
{
u8 direction;
- struct EventObject *playerEventObj;
+ struct ObjectEvent *playerObjEvent;
direction = GetPlayerFacingDirection();
- playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!(heldKeys & B_BUTTON))
{
// we were moving on a wheelie, but we let go while moving. reset bike still status
Bike_SetBikeStill();
- if (!MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior))
+ if (!MetatileBehavior_IsBumpySlope(playerObjEvent->currentMetatileBehavior))
{
// we let go of B and arent on a bumpy slope, set state to normal because now we need to handle this
gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
@@ -514,10 +514,10 @@ static u8 AcroBikeHandleInputWheelieMoving(u8 *newDirection, u16 newKeys, u16 he
static u8 AcroBikeHandleInputSidewaysJump(u8 *ptr, u16 newKeys, u16 heldKeys)
{
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- playerEventObj->facingDirectionLocked = 0;
- SetEventObjectDirection(playerEventObj, playerEventObj->facingDirection);
+ playerObjEvent->facingDirectionLocked = 0;
+ SetObjectEventDirection(playerObjEvent, playerObjEvent->facingDirection);
gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
return CheckMovementInputAcroBike(ptr, newKeys, heldKeys);
}
@@ -535,21 +535,21 @@ static void AcroBikeTransition_FaceDirection(u8 direction)
static void AcroBikeTransition_TurnDirection(u8 direction)
{
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
- direction = playerEventObj->movementDirection;
+ if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
+ direction = playerObjEvent->movementDirection;
PlayerFaceDirection(direction);
}
static void AcroBikeTransition_Moving(u8 direction)
{
u8 collision;
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
+ if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
{
- AcroBikeTransition_FaceDirection(playerEventObj->movementDirection);
+ AcroBikeTransition_FaceDirection(playerObjEvent->movementDirection);
return;
}
collision = GetBikeCollision(direction);
@@ -557,7 +557,7 @@ static void AcroBikeTransition_Moving(u8 direction)
{
if (collision == COLLISION_LEDGE_JUMP)
PlayerJumpLedge(direction);
- else if (collision == COLLISION_EVENT_OBJECT && IsPlayerCollidingWithFarawayIslandMew(direction))
+ else if (collision == COLLISION_OBJECT_EVENT && IsPlayerCollidingWithFarawayIslandMew(direction))
PlayerOnBikeCollideWithFarawayIslandMew(direction);
else if (collision < COLLISION_STOP_SURFING || collision > COLLISION_ROTATING_GATE)
PlayerOnBikeCollide(direction);
@@ -570,48 +570,48 @@ static void AcroBikeTransition_Moving(u8 direction)
static void AcroBikeTransition_NormalToWheelie(u8 direction)
{
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
- direction = playerEventObj->movementDirection;
+ if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
+ direction = playerObjEvent->movementDirection;
PlayerStartWheelie(direction);
}
static void AcroBikeTransition_WheelieToNormal(u8 direction)
{
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
- direction = playerEventObj->movementDirection;
+ if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
+ direction = playerObjEvent->movementDirection;
PlayerEndWheelie(direction);
}
static void AcroBikeTransition_WheelieIdle(u8 direction)
{
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
- direction = playerEventObj->movementDirection;
+ if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
+ direction = playerObjEvent->movementDirection;
PlayerIdleWheelie(direction);
}
static void AcroBikeTransition_WheelieHoppingStanding(u8 direction)
{
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
- direction = playerEventObj->movementDirection;
+ if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
+ direction = playerObjEvent->movementDirection;
PlayerStandingHoppingWheelie(direction);
}
static void AcroBikeTransition_WheelieHoppingMoving(u8 direction)
{
u8 collision;
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
+ if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
{
- AcroBikeTransition_WheelieHoppingStanding(playerEventObj->movementDirection);
+ AcroBikeTransition_WheelieHoppingStanding(playerObjEvent->movementDirection);
return;
}
collision = GetBikeCollision(direction);
@@ -641,7 +641,7 @@ static void AcroBikeTransition_WheelieHoppingMoving(u8 direction)
static void AcroBikeTransition_SideJump(u8 direction)
{
u8 collision;
- struct EventObject *playerEventObj;
+ struct ObjectEvent *playerObjEvent;
collision = GetBikeCollision(direction);
if (collision)
@@ -659,9 +659,9 @@ static void AcroBikeTransition_SideJump(u8 direction)
return;
}
}
- playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
PlaySE(SE_JITE_PYOKO);
- playerEventObj->facingDirectionLocked = 1;
+ playerObjEvent->facingDirectionLocked = 1;
PlayerSetAnimId(GetJumpMovementAction(direction), 2);
}
@@ -673,11 +673,11 @@ static void AcroBikeTransition_TurnJump(u8 direction)
static void AcroBikeTransition_WheelieMoving(u8 direction)
{
u8 collision;
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
+ if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
{
- PlayerIdleWheelie(playerEventObj->movementDirection);
+ PlayerIdleWheelie(playerObjEvent->movementDirection);
return;
}
collision = GetBikeCollision(direction);
@@ -693,7 +693,7 @@ static void AcroBikeTransition_WheelieMoving(u8 direction)
}
else if (collision < COLLISION_STOP_SURFING)
{
- if (MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior))
+ if (MetatileBehavior_IsBumpySlope(playerObjEvent->currentMetatileBehavior))
PlayerIdleWheelie(direction);
else
sub_808B980(direction); //hit wall?
@@ -707,11 +707,11 @@ static void AcroBikeTransition_WheelieMoving(u8 direction)
static void AcroBikeTransition_WheelieRisingMoving(u8 direction)
{
u8 collision;
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
+ if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
{
- PlayerStartWheelie(playerEventObj->movementDirection);
+ PlayerStartWheelie(playerObjEvent->movementDirection);
return;
}
collision = GetBikeCollision(direction);
@@ -727,7 +727,7 @@ static void AcroBikeTransition_WheelieRisingMoving(u8 direction)
}
else if (collision < COLLISION_STOP_SURFING)
{
- if (MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior))
+ if (MetatileBehavior_IsBumpySlope(playerObjEvent->currentMetatileBehavior))
PlayerIdleWheelie(direction);
else
sub_808B980(direction); //hit wall?
@@ -741,11 +741,11 @@ static void AcroBikeTransition_WheelieRisingMoving(u8 direction)
static void AcroBikeTransition_WheelieLoweringMoving(u8 direction)
{
u8 collision;
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
+ if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
{
- PlayerEndWheelie(playerEventObj->movementDirection);
+ PlayerEndWheelie(playerObjEvent->movementDirection);
return;
}
collision = GetBikeCollision(direction);
@@ -868,19 +868,19 @@ static u8 Bike_DPadToDirection(u16 heldKeys)
static u8 GetBikeCollision(u8 direction)
{
u8 metatitleBehavior;
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
- s16 x = playerEventObj->currentCoords.x;
- s16 y = playerEventObj->currentCoords.y;
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
+ s16 x = playerObjEvent->currentCoords.x;
+ s16 y = playerObjEvent->currentCoords.y;
MoveCoords(direction, &x, &y);
metatitleBehavior = MapGridGetMetatileBehaviorAt(x, y);
- return GetBikeCollisionAt(playerEventObj, x, y, direction, metatitleBehavior);
+ return GetBikeCollisionAt(playerObjEvent, x, y, direction, metatitleBehavior);
}
-static u8 GetBikeCollisionAt(struct EventObject *eventObject, s16 x, s16 y, u8 direction, u8 metatitleBehavior)
+static u8 GetBikeCollisionAt(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatitleBehavior)
{
- u8 collision = CheckForEventObjectCollision(eventObject, x, y, direction, metatitleBehavior);
+ u8 collision = CheckForObjectEventCollision(objectEvent, x, y, direction, metatitleBehavior);
- if (collision > COLLISION_EVENT_OBJECT)
+ if (collision > COLLISION_OBJECT_EVENT)
return collision;
if (collision == COLLISION_NONE && IsRunningDisallowedByMetatile(metatitleBehavior))
@@ -966,7 +966,7 @@ bool8 IsBikingDisallowedByPlayer(void)
bool8 player_should_look_direction_be_enforced_upon_movement(void)
{
- if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE) != FALSE && MetatileBehavior_IsBumpySlope(gEventObjects[gPlayerAvatar.eventObjectId].currentMetatileBehavior) != FALSE)
+ if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE) != FALSE && MetatileBehavior_IsBumpySlope(gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior) != FALSE)
return FALSE;
else
return TRUE;