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-rw-r--r--src/contest_ai.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/contest_ai.c b/src/contest_ai.c
index 2f048718f..8fe339790 100644
--- a/src/contest_ai.c
+++ b/src/contest_ai.c
@@ -1734,8 +1734,9 @@ static void ContestAICmd_if_user_doesnt_have_exciting_move(void)
// they're checking for an effect. Checking for a specific effect would make more sense,
// but given that effects are normally read as a single byte and this reads 2 bytes, it
// seems reading a move was intended and the AI script is using it incorrectly.
-// In any case, to fix it to correctly check for effects replace the u16 move assignment with
-// u16 move = gContestMoves[gContestMons[eContestAI.contestantId].moves[i]].effect;
+// The fix below aligns the function with how it's used by the script, rather than the apparent
+// intention of its usage
+
static void ContestAICmd_check_user_has_move(void)
{
int hasMove = FALSE;
@@ -1744,7 +1745,12 @@ static void ContestAICmd_check_user_has_move(void)
for (i = 0; i < MAX_MON_MOVES; i++)
{
+ #ifdef BUGFIX
+ u16 move = gContestMoves[gContestMons[eContestAI.contestantId].moves[i]].effect;
+ #else
u16 move = gContestMons[eContestAI.contestantId].moves[i];
+ #endif
+
if (move == targetMove)
{
hasMove = TRUE;