diff options
Diffstat (limited to 'src/contest_link_80F57C4.c')
-rw-r--r-- | src/contest_link_80F57C4.c | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/src/contest_link_80F57C4.c b/src/contest_link_80F57C4.c index 721a4f870..381fb34fa 100644 --- a/src/contest_link_80F57C4.c +++ b/src/contest_link_80F57C4.c @@ -3,7 +3,6 @@ #include "bg.h" #include "contest.h" #include "contest_link_80F57C4.h" -#include "contest_painting.h" #include "decompress.h" #include "dma3.h" #include "event_data.h" @@ -67,10 +66,9 @@ struct ContestLink80F57C4 u8 *unkC[4]; }; -extern const struct CompressedSpriteSheet gMonFrontPicTable[]; - -extern struct ContestLink80F57C4 *gUnknown_0203A034; +EWRAM_DATA struct ContestLink80F57C4 *gUnknown_0203A034 = NULL; +extern const struct CompressedSpriteSheet gMonFrontPicTable[]; extern const struct BgTemplate gUnknown_0858D888[4]; extern const struct WindowTemplate gUnknown_0858D898[]; extern const struct CompressedSpriteSheet gUnknown_0858D878[]; @@ -138,7 +136,7 @@ void sub_80F57C4(void) InitBgsFromTemplates(0, gUnknown_0858D888, ARRAY_COUNT(gUnknown_0858D888)); for (i = 0; i < 4; i++) SetBgTilemapBuffer(i, gUnknown_0203A034->unkC[i]); - + InitWindows(gUnknown_0858D898); DeactivateAllTextPrinters(); SetGpuReg(REG_OFFSET_MOSAIC, 0); @@ -720,7 +718,7 @@ static void sub_80F66B4(u8 taskId) { nationalDexNum = SpeciesToNationalPokedexNum(gContestMons[i].species); GetSetPokedexFlag(nationalDexNum, FLAG_SET_SEEN); - } + } } gTasks[taskId].data[10] = 0; @@ -761,7 +759,7 @@ static void sub_80F67C4(u8 taskId) { if (!(gIsLinkContest & 0x1)) BravoTrainerPokemonProfile_BeforeInterview2(gContestFinalStandings[gContestPlayerMonIndex]); - + BeginHardwarePaletteFade(0xFF, 0, 0, 16, 0); gTasks[taskId].func = sub_80F6820; } @@ -1282,7 +1280,7 @@ static void sub_80F6F68(struct Sprite *sprite) struct Sprite *sprite2 = &gSprites[sprite->data[i]]; sprite2->pos1.x = sprite->pos1.x + sprite->pos2.x + (i + 1) * 64; } - + if (sprite->pos1.x == sprite->data[4]) sprite->callback = sub_80F6FDC; } @@ -1348,7 +1346,7 @@ static void sub_80F7144(void) sprite->invisible = 1; for (i = 0; i < 3; i++) gSprites[sprite->data[i]].invisible = 1; - + gBattle_WIN0H = 0; gBattle_WIN0V = 0; SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H); |