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-rw-r--r--src/data/graphics/slot_machine.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/data/graphics/slot_machine.h b/src/data/graphics/slot_machine.h
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index 000000000..f673874e3
--- /dev/null
+++ b/src/data/graphics/slot_machine.h
@@ -0,0 +1,60 @@
+const u16 gSlotMachineMenu_Pal[] = INCBIN_U16("graphics/slot_machine/menu.gbapal");
+const u8 gSlotMachineMenu_Gfx[] = INCBIN_U8("graphics/slot_machine/menu.4bpp.lz");
+const u16 gSlotMachineMenu_Tilemap[] = INCBIN_U16("graphics/slot_machine/menu.bin");
+
+const u16 gUnknown_08DCEC70[] = INCBIN_U16("graphics/slot_machine/slots_layout.bin");
+
+const u16 gUnknown_08DCF170[] = INCBIN_U16("graphics/slot_machine/reel_symbols/1.gbapal");
+
+const u16 gUnknown_08DCF190[] = INCBIN_U16("graphics/slot_machine/reel_pikachu.gbapal");
+
+const u16 gUnknown_08DCF1B0[] = INCBIN_U16("graphics/slot_machine/shadow.gbapal");
+
+const u16 gSlotMachineReelTime_Pal[] = INCBIN_U16("graphics/slot_machine/reel_time.gbapal");
+
+const u16 gUnknown_08DCF1F0[] = INCBIN_U16("graphics/slot_machine/smoke.gbapal"); // also duck and pika aura
+
+const u16 gUnknown_08DCF210[] = INCBIN_U16("graphics/slot_machine/reel_time_explosion/0.gbapal");
+
+const u16 gUnknown_08DCF230[] = INCBIN_U16("graphics/slot_machine/spr6.gbapal");
+
+const u8 gSlotMachineReelSymbol1Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/1.4bpp");
+const u8 gSlotMachineReelSymbol2Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/2.4bpp");
+const u8 gSlotMachineReelSymbol3Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/3.4bpp");
+const u8 gSlotMachineReelSymbol4Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/4.4bpp");
+const u8 gSlotMachineReelSymbol5Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/5.4bpp");
+const u8 gSlotMachineReelSymbol6Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/6.4bpp");
+const u8 gSlotMachineReelSymbol7Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/7.4bpp");
+
+const u8 gSlotMachineReelTime_Gfx[] = INCBIN_U8("graphics/slot_machine/reel_time.4bpp.lz");
+
+const u8 gSlotMachineNumber0Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/0.4bpp");
+const u8 gSlotMachineNumber1Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/1.4bpp");
+const u8 gSlotMachineNumber2Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/2.4bpp");
+const u8 gSlotMachineNumber3Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/3.4bpp");
+const u8 gSlotMachineNumber4Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/4.4bpp");
+const u8 gSlotMachineNumber5Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/5.4bpp");
+const u8 gSlotMachineNumber6Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/6.4bpp");
+const u8 gSlotMachineNumber7Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/7.4bpp");
+const u8 gSlotMachineNumber8Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/8.4bpp");
+const u8 gSlotMachineNumber9Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/9.4bpp");
+
+const u8 gSlotMachineReelTimeBolt[] = INCBIN_U8("graphics/slot_machine/bolt.4bpp");
+const u8 gSlotMachineReelTimeDuck[] = INCBIN_U8("graphics/slot_machine/duck.4bpp");
+const u8 gSlotMachineReelTimeSmoke[] = INCBIN_U8("graphics/slot_machine/smoke.4bpp");
+
+const u8 gSlotMachineReelTimeNumber0[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/0.4bpp");
+const u8 gSlotMachineReelTimeNumber1[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/1.4bpp");
+const u8 gSlotMachineReelTimeNumber2[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/2.4bpp");
+const u8 gSlotMachineReelTimeNumber3[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/3.4bpp");
+const u8 gSlotMachineReelTimeNumber4[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/4.4bpp");
+const u8 gSlotMachineReelTimeNumber5[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/5.4bpp");
+
+const u8 gSlotMachineReelTimeLargeBolt0[] = INCBIN_U8("graphics/slot_machine/large_bolt/0.4bpp");
+const u8 gSlotMachineReelTimeLargeBolt1[] = INCBIN_U8("graphics/slot_machine/large_bolt/1.4bpp");
+
+const u8 gSlotMachineReelTimeExplosion0[] = INCBIN_U8("graphics/slot_machine/reel_time_explosion/0.4bpp");
+const u8 gSlotMachineReelTimeExplosion1[] = INCBIN_U8("graphics/slot_machine/reel_time_explosion/1.4bpp");
+
+const u8 gSlotMachineReelTimeShadow[] = INCBIN_U8("graphics/slot_machine/shadow.4bpp");
+const u8 gSlotMachineReelTimePikaAura[] = INCBIN_U8("graphics/slot_machine/pika_aura.4bpp");