diff options
Diffstat (limited to 'src/data/object_event/movement_action_func_tables.h')
-rwxr-xr-x | src/data/object_event/movement_action_func_tables.h | 1513 |
1 files changed, 1513 insertions, 0 deletions
diff --git a/src/data/object_event/movement_action_func_tables.h b/src/data/object_event/movement_action_func_tables.h new file mode 100755 index 000000000..8cf7d1699 --- /dev/null +++ b/src/data/object_event/movement_action_func_tables.h @@ -0,0 +1,1513 @@ +u8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PauseSpriteAnim(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FaceUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FaceRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowDiagonalUpLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowDiagonalUpLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowDiagonalUpRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowDiagonalUpRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowDiagonalDownLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowDiagonalDownLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowDiagonalDownRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowDiagonalDownRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalDiagonalUpLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalDiagonalUpLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalDiagonalUpRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalDiagonalUpRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalDiagonalDownLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalDiagonalDownLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalDiagonalDownRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalDiagonalDownRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Down_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Up_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Left_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Right_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Delay1_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Delay_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Delay2_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Delay4_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Delay8_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Delay16_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WaitSpriteAnim(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FacePlayer_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SetInvisible_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SetVisible_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_CutTree_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_CutTree_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_CutTree_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_HideReflection_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_ShowReflection_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkLeftAffine_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkLeftAffine_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkRightAffine_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkRightAffine_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Figure8_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Figure8_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Levitate_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_StopLevitate_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_DestroyExtraTaskIfAtTop_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FreeAndUnlockAnim_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FlyUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FlyUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Fly_Finish(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FlyDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FlyDown_Step1(struct ObjectEvent *, struct Sprite *); + +u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_EmoteHeart[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_HideReflection[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_ShowReflection[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_StoreAndLockAnim[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_FreeAndUnlockAnim[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Levitate[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_StopLevitate[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_DestroyExtraTaskIfAtTop[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Figure8[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_FlyUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_FlyDown[])(struct ObjectEvent *, struct Sprite *); + +u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = { + [MOVEMENT_ACTION_FACE_DOWN] = gMovementActionFuncs_FaceDown, + [MOVEMENT_ACTION_FACE_UP] = gMovementActionFuncs_FaceUp, + [MOVEMENT_ACTION_FACE_LEFT] = gMovementActionFuncs_FaceLeft, + [MOVEMENT_ACTION_FACE_RIGHT] = gMovementActionFuncs_FaceRight, + [MOVEMENT_ACTION_WALK_SLOW_DOWN] = gMovementActionFuncs_WalkSlowDown, + [MOVEMENT_ACTION_WALK_SLOW_UP] = gMovementActionFuncs_WalkSlowUp, + [MOVEMENT_ACTION_WALK_SLOW_LEFT] = gMovementActionFuncs_WalkSlowLeft, + [MOVEMENT_ACTION_WALK_SLOW_RIGHT] = gMovementActionFuncs_WalkSlowRight, + [MOVEMENT_ACTION_WALK_NORMAL_DOWN] = gMovementActionFuncs_WalkNormalDown, + [MOVEMENT_ACTION_WALK_NORMAL_UP] = gMovementActionFuncs_WalkNormalUp, + [MOVEMENT_ACTION_WALK_NORMAL_LEFT] = gMovementActionFuncs_WalkNormalLeft, + [MOVEMENT_ACTION_WALK_NORMAL_RIGHT] = gMovementActionFuncs_WalkNormalRight, + [MOVEMENT_ACTION_JUMP_2_DOWN] = gMovementActionFuncs_Jump2Down, + [MOVEMENT_ACTION_JUMP_2_UP] = gMovementActionFuncs_Jump2Up, + [MOVEMENT_ACTION_JUMP_2_LEFT] = gMovementActionFuncs_Jump2Left, + [MOVEMENT_ACTION_JUMP_2_RIGHT] = gMovementActionFuncs_Jump2Right, + [MOVEMENT_ACTION_DELAY_1] = gMovementActionFuncs_Delay1, + [MOVEMENT_ACTION_DELAY_2] = gMovementActionFuncs_Delay2, + [MOVEMENT_ACTION_DELAY_4] = gMovementActionFuncs_Delay4, + [MOVEMENT_ACTION_DELAY_8] = gMovementActionFuncs_Delay8, + [MOVEMENT_ACTION_DELAY_16] = gMovementActionFuncs_Delay16, + [MOVEMENT_ACTION_WALK_FAST_DOWN] = gMovementActionFuncs_WalkFastDown, + [MOVEMENT_ACTION_WALK_FAST_UP] = gMovementActionFuncs_WalkFastUp, + [MOVEMENT_ACTION_WALK_FAST_LEFT] = gMovementActionFuncs_WalkFastLeft, + [MOVEMENT_ACTION_WALK_FAST_RIGHT] = gMovementActionFuncs_WalkFastRight, + [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN] = gMovementActionFuncs_WalkInPlaceSlowDown, + [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP] = gMovementActionFuncs_WalkInPlaceSlowUp, + [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT] = gMovementActionFuncs_WalkInPlaceSlowLeft, + [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT] = gMovementActionFuncs_WalkInPlaceSlowRight, + [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN] = gMovementActionFuncs_WalkInPlaceNormalDown, + [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP] = gMovementActionFuncs_WalkInPlaceNormalUp, + [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT] = gMovementActionFuncs_WalkInPlaceNormalLeft, + [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT] = gMovementActionFuncs_WalkInPlaceNormalRight, + [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN] = gMovementActionFuncs_WalkInPlaceFastDown, + [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP] = gMovementActionFuncs_WalkInPlaceFastUp, + [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT] = gMovementActionFuncs_WalkInPlaceFastLeft, + [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastRight, + [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN] = gMovementActionFuncs_WalkInPlaceFastestDown, + [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP] = gMovementActionFuncs_WalkInPlaceFastestUp, + [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT] = gMovementActionFuncs_WalkInPlaceFastestLeft, + [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastestRight, + [MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN] = gMovementActionFuncs_RideWaterCurrentDown, + [MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = gMovementActionFuncs_RideWaterCurrentUp, + [MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = gMovementActionFuncs_RideWaterCurrentLeft, + [MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT] = gMovementActionFuncs_RideWaterCurrentRight, + [MOVEMENT_ACTION_WALK_FASTEST_DOWN] = gMovementActionFuncs_WalkFastestDown, + [MOVEMENT_ACTION_WALK_FASTEST_UP] = gMovementActionFuncs_WalkFastestUp, + [MOVEMENT_ACTION_WALK_FASTEST_LEFT] = gMovementActionFuncs_WalkFastestLeft, + [MOVEMENT_ACTION_WALK_FASTEST_RIGHT] = gMovementActionFuncs_WalkFastestRight, + [MOVEMENT_ACTION_SLIDE_DOWN] = gMovementActionFuncs_SlideDown, + [MOVEMENT_ACTION_SLIDE_UP] = gMovementActionFuncs_SlideUp, + [MOVEMENT_ACTION_SLIDE_LEFT] = gMovementActionFuncs_SlideLeft, + [MOVEMENT_ACTION_SLIDE_RIGHT] = gMovementActionFuncs_SlideRight, + [MOVEMENT_ACTION_PLAYER_RUN_DOWN] = gMovementActionFuncs_PlayerRunDown, + [MOVEMENT_ACTION_PLAYER_RUN_UP] = gMovementActionFuncs_PlayerRunUp, + [MOVEMENT_ACTION_PLAYER_RUN_LEFT] = gMovementActionFuncs_PlayerRunLeft, + [MOVEMENT_ACTION_PLAYER_RUN_RIGHT] = gMovementActionFuncs_PlayerRunRight, + [MOVEMENT_ACTION_START_ANIM_IN_DIRECTION] = gMovementActionFuncs_StartAnimInDirection, + [MOVEMENT_ACTION_JUMP_SPECIAL_DOWN] = gMovementActionFuncs_JumpSpecialDown, + [MOVEMENT_ACTION_JUMP_SPECIAL_UP] = gMovementActionFuncs_JumpSpecialUp, + [MOVEMENT_ACTION_JUMP_SPECIAL_LEFT] = gMovementActionFuncs_JumpSpecialLeft, + [MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT] = gMovementActionFuncs_JumpSpecialRight, + [MOVEMENT_ACTION_FACE_PLAYER] = gMovementActionFuncs_FacePlayer, + [MOVEMENT_ACTION_FACE_AWAY_PLAYER] = gMovementActionFuncs_FaceAwayPlayer, + [MOVEMENT_ACTION_LOCK_FACING_DIRECTION] = gMovementActionFuncs_LockFacingDirection, + [MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION] = gMovementActionFuncs_UnlockFacingDirection, + [MOVEMENT_ACTION_JUMP_DOWN] = gMovementActionFuncs_JumpDown, + [MOVEMENT_ACTION_JUMP_UP] = gMovementActionFuncs_JumpUp, + [MOVEMENT_ACTION_JUMP_LEFT] = gMovementActionFuncs_JumpLeft, + [MOVEMENT_ACTION_JUMP_RIGHT] = gMovementActionFuncs_JumpRight, + [MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN] = gMovementActionFuncs_JumpInPlaceDown, + [MOVEMENT_ACTION_JUMP_IN_PLACE_UP] = gMovementActionFuncs_JumpInPlaceUp, + [MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT] = gMovementActionFuncs_JumpInPlaceLeft, + [MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT] = gMovementActionFuncs_JumpInPlaceRight, + [MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP] = gMovementActionFuncs_JumpInPlaceDownUp, + [MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN] = gMovementActionFuncs_JumpInPlaceUpDown, + [MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT] = gMovementActionFuncs_JumpInPlaceLeftRight, + [MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT] = gMovementActionFuncs_JumpInPlaceRightLeft, + [MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION] = gMovementActionFuncs_FaceOriginalDirection, + [MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN] = gMovementActionFuncs_NurseJoyBowDown, + [MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT] = gMovementActionFuncs_EnableJumpLandingGroundEffect, + [MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT] = gMovementActionFuncs_DisableJumpLandingGroundEffect, + [MOVEMENT_ACTION_DISABLE_ANIMATION] = gMovementActionFuncs_DisableAnimation, + [MOVEMENT_ACTION_RESTORE_ANIMATION] = gMovementActionFuncs_RestoreAnimation, + [MOVEMENT_ACTION_SET_INVISIBLE] = gMovementActionFuncs_SetInvisible, + [MOVEMENT_ACTION_SET_VISIBLE] = gMovementActionFuncs_SetVisible, + [MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK] = gMovementActionFuncs_EmoteExclamationMark, + [MOVEMENT_ACTION_EMOTE_QUESTION_MARK] = gMovementActionFuncs_EmoteQuestionMark, + [MOVEMENT_ACTION_EMOTE_HEART] = gMovementActionFuncs_EmoteHeart, + [MOVEMENT_ACTION_REVEAL_TRAINER] = gMovementActionFuncs_RevealTrainer, + [MOVEMENT_ACTION_ROCK_SMASH_BREAK] = gMovementActionFuncs_RockSmashBreak, + [MOVEMENT_ACTION_CUT_TREE] = gMovementActionFuncs_CutTree, + [MOVEMENT_ACTION_SET_FIXED_PRIORITY] = gMovementActionFuncs_SetFixedPriority, + [MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY] = gMovementActionFuncs_ClearFixedPriority, + [MOVEMENT_ACTION_INIT_AFFINE_ANIM] = gMovementActionFuncs_InitAffineAnim, + [MOVEMENT_ACTION_CLEAR_AFFINE_ANIM] = gMovementActionFuncs_ClearAffineAnim, + [MOVEMENT_ACTION_HIDE_REFLECTION] = gMovementActionFuncs_HideReflection, + [MOVEMENT_ACTION_SHOW_REFLECTION] = gMovementActionFuncs_ShowReflection, + [MOVEMENT_ACTION_WALK_DOWN_START_AFFINE] = gMovementActionFuncs_WalkDownStartAffine, + [MOVEMENT_ACTION_WALK_DOWN_AFFINE] = gMovementActionFuncs_WalkDownAffine, + [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN] = gMovementActionFuncs_AcroWheelieFaceDown, + [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP] = gMovementActionFuncs_AcroWheelieFaceUp, + [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT] = gMovementActionFuncs_AcroWheelieFaceLeft, + [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT] = gMovementActionFuncs_AcroWheelieFaceRight, + [MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN] = gMovementActionFuncs_AcroPopWheelieDown, + [MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP] = gMovementActionFuncs_AcroPopWheelieUp, + [MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT] = gMovementActionFuncs_AcroPopWheelieLeft, + [MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT] = gMovementActionFuncs_AcroPopWheelieRight, + [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN] = gMovementActionFuncs_AcroEndWheelieFaceDown, + [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP] = gMovementActionFuncs_AcroEndWheelieFaceUp, + [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT] = gMovementActionFuncs_AcroEndWheelieFaceLeft, + [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT] = gMovementActionFuncs_AcroEndWheelieFaceRight, + [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN] = gMovementActionFuncs_AcroWheelieHopFaceDown, + [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP] = gMovementActionFuncs_AcroWheelieHopFaceUp, + [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT] = gMovementActionFuncs_AcroWheelieHopFaceLeft, + [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT] = gMovementActionFuncs_AcroWheelieHopFaceRight, + [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN] = gMovementActionFuncs_AcroWheelieHopDown, + [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP] = gMovementActionFuncs_AcroWheelieHopUp, + [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT] = gMovementActionFuncs_AcroWheelieHopLeft, + [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT] = gMovementActionFuncs_AcroWheelieHopRight, + [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN] = gMovementActionFuncs_AcroWheelieJumpDown, + [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP] = gMovementActionFuncs_AcroWheelieJumpUp, + [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT] = gMovementActionFuncs_AcroWheelieJumpLeft, + [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT] = gMovementActionFuncs_AcroWheelieJumpRight, + [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN] = gMovementActionFuncs_AcroWheelieInPlaceDown, + [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP] = gMovementActionFuncs_AcroWheelieInPlaceUp, + [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT] = gMovementActionFuncs_AcroWheelieInPlaceLeft, + [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT] = gMovementActionFuncs_AcroWheelieInPlaceRight, + [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroPopWheelieMoveDown, + [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroPopWheelieMoveUp, + [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroPopWheelieMoveLeft, + [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroPopWheelieMoveRight, + [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroWheelieMoveDown, + [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroWheelieMoveUp, + [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroWheelieMoveLeft, + [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroWheelieMoveRight, + [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroEndWheelieMoveDown, + [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroEndWheelieMoveUp, + [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroEndWheelieMoveLeft, + [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroEndWheelieMoveRight, + [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT] = gMovementActionFuncs_WalkNormalDiagonalUpLeft, + [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT] = gMovementActionFuncs_WalkNormalDiagonalUpRight, + [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT] = gMovementActionFuncs_WalkNormalDiagonalDownLeft, + [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT] = gMovementActionFuncs_WalkNormalDiagonalDownRight, + [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT] = gMovementActionFuncs_WalkSlowDiagonalUpLeft, + [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalUpRight, + [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT] = gMovementActionFuncs_WalkSlowDiagonalDownLeft, + [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalDownRight, + [MOVEMENT_ACTION_STORE_AND_LOCK_ANIM] = gMovementActionFuncs_StoreAndLockAnim, + [MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM] = gMovementActionFuncs_FreeAndUnlockAnim, + [MOVEMENT_ACTION_WALK_LEFT_AFFINE] = gMovementActionFuncs_WalkLeftAffine, + [MOVEMENT_ACTION_WALK_RIGHT_AFFINE] = gMovementActionFuncs_WalkRightAffine, + [MOVEMENT_ACTION_LEVITATE] = gMovementActionFuncs_Levitate, + [MOVEMENT_ACTION_STOP_LEVITATE] = gMovementActionFuncs_StopLevitate, + [MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP] = gMovementActionFuncs_DestroyExtraTaskIfAtTop, + [MOVEMENT_ACTION_FIGURE_8] = gMovementActionFuncs_Figure8, + [MOVEMENT_ACTION_FLY_UP] = gMovementActionFuncs_FlyUp, + [MOVEMENT_ACTION_FLY_DOWN] = gMovementActionFuncs_FlyDown, +}; + +u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceDown_Step0, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceUp_Step0, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceLeft_Step0, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceRight_Step0, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gUnknown_0850DEE8[])(u8) = { + GetMoveDirectionAnimNum, + GetMoveDirectionFastAnimNum, + GetMoveDirectionFastAnimNum, + GetMoveDirectionFasterAnimNum, + GetMoveDirectionFastestAnimNum, +}; + +u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkSlowDiagonalUpLeft_Step0, + MovementAction_WalkSlowDiagonalUpLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkSlowDiagonalUpRight_Step0, + MovementAction_WalkSlowDiagonalUpRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkSlowDiagonalDownLeft_Step0, + MovementAction_WalkSlowDiagonalDownLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkSlowDiagonalDownRight_Step0, + MovementAction_WalkSlowDiagonalDownRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkSlowDown_Step0, + MovementAction_WalkSlowDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkSlowUp_Step0, + MovementAction_WalkSlowUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkSlowLeft_Step0, + MovementAction_WalkSlowLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkSlowRight_Step0, + MovementAction_WalkSlowRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalDiagonalUpLeft_Step0, + MovementAction_WalkNormalDiagonalUpLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalDiagonalUpRight_Step0, + MovementAction_WalkNormalDiagonalUpRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalDiagonalDownLeft_Step0, + MovementAction_WalkNormalDiagonalDownLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalDiagonalDownRight_Step0, + MovementAction_WalkNormalDiagonalDownRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalDown_Step0, + MovementAction_WalkNormalDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalUp_Step0, + MovementAction_WalkNormalUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalLeft_Step0, + MovementAction_WalkNormalLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalRight_Step0, + MovementAction_WalkNormalRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +const s16 gUnknown_0850DFBC[] = {0, 1, 1}; +const s16 gUnknown_0850DFC2[] = {0, 0, 1}; + +u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Down_Step0, + MovementAction_Jump2Down_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Up_Step0, + MovementAction_Jump2Up_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Left_Step0, + MovementAction_Jump2Left_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Right_Step0, + MovementAction_Jump2Right_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay1_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay2_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay4_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay8_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay16_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastDown_Step0, + MovementAction_WalkFastDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastUp_Step0, + MovementAction_WalkFastUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastLeft_Step0, + MovementAction_WalkFastLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastRight_Step0, + MovementAction_WalkFastRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowDown_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowUp_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowLeft_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowRight_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalDown_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalUp_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalLeft_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalRight_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastDown_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastUp_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastLeft_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastRight_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestDown_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestUp_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestLeft_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestRight_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentDown_Step0, + MovementAction_RideWaterCurrentDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentUp_Step0, + MovementAction_RideWaterCurrentUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentLeft_Step0, + MovementAction_RideWaterCurrentLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentRight_Step0, + MovementAction_RideWaterCurrentRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestDown_Step0, + MovementAction_WalkFastestDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestUp_Step0, + MovementAction_WalkFastestUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestLeft_Step0, + MovementAction_WalkFastestLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestRight_Step0, + MovementAction_WalkFastestRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideDown_Step0, + MovementAction_SlideDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideUp_Step0, + MovementAction_SlideUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideLeft_Step0, + MovementAction_SlideLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideRight_Step0, + MovementAction_SlideRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunDown_Step0, + MovementAction_PlayerRunDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunUp_Step0, + MovementAction_PlayerRunUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunLeft_Step0, + MovementAction_PlayerRunLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunRight_Step0, + MovementAction_PlayerRunRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_StartAnimInDirection_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialDown_Step0, + MovementAction_JumpSpecialDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialUp_Step0, + MovementAction_JumpSpecialUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialLeft_Step0, + MovementAction_JumpSpecialLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialRight_Step0, + MovementAction_JumpSpecialRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FacePlayer_Step0, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceAwayPlayer_Step0, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_LockFacingDirection_Step0, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_UnlockFacingDirection_Step0, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpDown_Step0, + MovementAction_JumpDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpUp_Step0, + MovementAction_JumpUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpLeft_Step0, + MovementAction_JumpLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpRight_Step0, + MovementAction_JumpRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceDown_Step0, + MovementAction_JumpInPlaceDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceUp_Step0, + MovementAction_JumpInPlaceUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceLeft_Step0, + MovementAction_JumpInPlaceLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceRight_Step0, + MovementAction_JumpInPlaceRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceDownUp_Step0, + MovementAction_JumpInPlaceDownUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceUpDown_Step0, + MovementAction_JumpInPlaceUpDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceLeftRight_Step0, + MovementAction_JumpInPlaceLeftRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceRightLeft_Step0, + MovementAction_JumpInPlaceRightLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceOriginalDirection_Step0, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_NurseJoyBowDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EnableJumpLandingGroundEffect_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_DisableJumpLandingGroundEffect_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_DisableAnimation_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RestoreAnimation_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SetInvisible_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SetVisible_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EmoteExclamationMark_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EmoteQuestionMark_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_EmoteHeart[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EmoteHeart_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RevealTrainer_Step0, + MovementAction_RevealTrainer_Step1, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RockSmashBreak_Step0, + MovementAction_RockSmashBreak_Step1, + MovementAction_RockSmashBreak_Step2, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_CutTree_Step0, + MovementAction_CutTree_Step1, + MovementAction_CutTree_Step2, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SetFixedPriority_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_ClearFixedPriority_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_InitAffineAnim_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_ClearAffineAnim_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_HideReflection[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_HideReflection_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_ShowReflection[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_ShowReflection_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkDownStartAffine_Step0, + MovementAction_WalkDownStartAffine_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkDownAffine_Step0, + MovementAction_WalkDownAffine_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkLeftAffine_Step0, + MovementAction_WalkLeftAffine_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkRightAffine_Step0, + MovementAction_WalkRightAffine_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieFaceDown_Step0, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieFaceUp_Step0, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieFaceLeft_Step0, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieFaceRight_Step0, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieUp_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieLeft_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieRight_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceUp_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceLeft_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceRight_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroUnusedAcroActionDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_UnusedAcroActionDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroUnusedAcroActionUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_UnusedAcroActionUp_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroUnusedAcroActionLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_UnusedAcroActionLeft_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroUnusedAcroActionRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_UnusedAcroActionRight_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_Figure8[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Figure8_Step0, + MovementAction_Figure8_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceDown_Step0, + MovementAction_AcroWheelieHopFaceDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceUp_Step0, + MovementAction_AcroWheelieHopFaceUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceLeft_Step0, + MovementAction_AcroWheelieHopFaceLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceRight_Step0, + MovementAction_AcroWheelieHopFaceRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopDown_Step0, + MovementAction_AcroWheelieHopDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopUp_Step0, + MovementAction_AcroWheelieHopUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopLeft_Step0, + MovementAction_AcroWheelieHopLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopRight_Step0, + MovementAction_AcroWheelieHopRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpDown_Step0, + MovementAction_AcroWheelieJumpDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpUp_Step0, + MovementAction_AcroWheelieJumpUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpLeft_Step0, + MovementAction_AcroWheelieJumpLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpRight_Step0, + MovementAction_AcroWheelieJumpRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieInPlaceDown_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieInPlaceUp_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieInPlaceLeft_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieInPlaceRight_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveDown_Step0, + MovementAction_AcroPopWheelieMoveDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveUp_Step0, + MovementAction_AcroPopWheelieMoveUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveLeft_Step0, + MovementAction_AcroPopWheelieMoveLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveRight_Step0, + MovementAction_AcroPopWheelieMoveRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveDown_Step0, + MovementAction_AcroWheelieMoveDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveUp_Step0, + MovementAction_AcroWheelieMoveUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveLeft_Step0, + MovementAction_AcroWheelieMoveLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveRight_Step0, + MovementAction_AcroWheelieMoveRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieMoveDown_Step0, + MovementAction_AcroEndWheelieMoveDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieMoveUp_Step0, + MovementAction_AcroEndWheelieMoveUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieMoveLeft_Step0, + MovementAction_AcroEndWheelieMoveLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieMoveRight_Step0, + MovementAction_AcroEndWheelieMoveRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_Levitate[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Levitate_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_StopLevitate[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_StopLevitate_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_DestroyExtraTaskIfAtTop[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_DestroyExtraTaskIfAtTop_Step0, + MovementAction_Finish, +}; |